[Mesa-dev] [PATCH v3 1/8] nir: evaluate if condition uses inside the if branches
tarceri at itsqueeze.com
Tue Jul 31 11:34:41 UTC 2018
On 31/07/18 13:50, Dieter Nützel wrote:
> Am 30.07.2018 05:24, schrieb Dieter Nützel:
>> For the series
>> Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de>
>> with glmark2, glxgears, UH, UV, Blender 2.79 and FreeCAD 0.17
>> on RX 580.
>> With UH I saw some small light blue triangles spreading around.
>> Have to bisect which patch set was the culprit. (If I have some time.)
>> Tried your's above
>> configure-bump-libdrm-for-AMDGPU-to-2.4.92.mbox (Samuel)
>> ASTC-texture-compression-for-all-Gallium-drivers.mbox (Marek)
> It has something to do with tessellation.
> If I disable it (F3) all small light blue triangles are _gone_.
Are you able to bisect?
>> Am 28.07.2018 03:07, schrieb Timothy Arceri:
>>> On 28/07/18 11:06, Timothy Arceri wrote:
>>>> Since we know what side of the branch we ended up on we can just
>>>> replace the use with a constant.
>>>> All the spill changes in shader-db are from Dolphin uber shaders,
>>>> despite some small regressions the change is clearly positive.
>>>> V2: insert new constant after any phis in the
>>>> use->parent_instr->type == nir_instr_type_phi path.
>>> Meh this was meant to be V3
>>> mesa-dev mailing list
>>> mesa-dev at lists.freedesktop.org
>> mesa-dev mailing list
>> mesa-dev at lists.freedesktop.org
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