[Mesa-dev] [PATCH v3 1/8] nir: evaluate if condition uses inside the if branches

Dieter Nützel Dieter at nuetzel-hh.de
Tue Jul 31 03:50:22 UTC 2018


Am 30.07.2018 05:24, schrieb Dieter Nützel:
> For the series
> 
> Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de>
> 
> with glmark2, glxgears, UH, UV, Blender 2.79 and FreeCAD 0.17
> 
> on RX 580.
> 
> With UH I saw some small light blue triangles spreading around.
> Have to bisect which patch set was the culprit. (If I have some time.)
> Tried your's above
> configure-bump-libdrm-for-AMDGPU-to-2.4.92.mbox (Samuel)
> ASTC-texture-compression-for-all-Gallium-drivers.mbox (Marek)
> 
> Dieter

It has something to do with tessellation.
If I disable it (F3) all small light blue triangles are _gone_.

Regards,
Dieter

> Am 28.07.2018 03:07, schrieb Timothy Arceri:
>> On 28/07/18 11:06, Timothy Arceri wrote:
>>> Since we know what side of the branch we ended up on we can just
>>> replace the use with a constant.
>>> 
>>> All the spill changes in shader-db are from Dolphin uber shaders,
>>> despite some small regressions the change is clearly positive.
>>> 
>>> V2: insert new constant after any phis in the
>>>      use->parent_instr->type == nir_instr_type_phi path.
>> 
>> Meh this was meant to be V3
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