[Mesa-dev] [Bug 106774] GLSL IR copy propagates loads of SSBOs

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Jun 5 23:14:32 UTC 2018


--- Comment #9 from Jason Ekstrand <jason at jlekstrand.net> ---
(In reply to Ian Romanick from comment #8)
> (In reply to Ian Romanick from comment #7)
> > (In reply to Jason Ekstrand from comment #6)
> > > Also, please turn your test case there into a piglit test.  Extra points if
> > > it's a CTS test so we force everyone else to be correct too. :-)
> > 
> > I'm not sure if you looked at it, but it is a piglit shader_runner test. 
> > The current failure mode is many (recoverable) GPU hangs.

I figured.  What other kind of simple shader test is there?  That was more of a
"Once you fix it, please commit to piglit".

> Which I should point out are caused by infinite loops in the shader... not
> some other problem. :)

Those are very good source of hangs.  They're actually debuggable. :)

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