[Mesa-dev] [Bug 106774] GLSL IR copy propagates loads of SSBOs
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Jun 5 23:14:32 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=106774
--- Comment #9 from Jason Ekstrand <jason at jlekstrand.net> ---
(In reply to Ian Romanick from comment #8)
> (In reply to Ian Romanick from comment #7)
> > (In reply to Jason Ekstrand from comment #6)
> > > Also, please turn your test case there into a piglit test. Extra points if
> > > it's a CTS test so we force everyone else to be correct too. :-)
> >
> > I'm not sure if you looked at it, but it is a piglit shader_runner test.
> > The current failure mode is many (recoverable) GPU hangs.
I figured. What other kind of simple shader test is there? That was more of a
"Once you fix it, please commit to piglit".
> Which I should point out are caused by infinite loops in the shader... not
> some other problem. :)
Those are very good source of hangs. They're actually debuggable. :)
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