[Mesa-dev] [Bug 106774] GLSL IR copy propagates loads of SSBOs

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Jun 5 23:07:47 UTC 2018


--- Comment #8 from Ian Romanick <idr at freedesktop.org> ---
(In reply to Ian Romanick from comment #7)
> (In reply to Jason Ekstrand from comment #6)
> > Also, please turn your test case there into a piglit test.  Extra points if
> > it's a CTS test so we force everyone else to be correct too. :-)
> I'm not sure if you looked at it, but it is a piglit shader_runner test. 
> The current failure mode is many (recoverable) GPU hangs.

Which I should point out are caused by infinite loops in the shader... not some
other problem. :)

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