[Mesa-dev] [PATCH] glsl: Take 'double' as reserved after GLSL ES 1.0
Ian Romanick
idr at freedesktop.org
Wed Jun 6 03:27:17 UTC 2018
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
On 06/04/2018 02:33 PM, zhaowei yuan wrote:
> GLSL ES 1.0.17 specifies that "double" is a keyword reserved
>
> Signed-off-by: zhaowei yuan <zhaowei.yuan at samsung.com>
> ---
> src/compiler/glsl/glsl_lexer.ll | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/compiler/glsl/glsl_lexer.ll b/src/compiler/glsl/glsl_lexer.ll
> index b7cf100..de6dc64 100644
> --- a/src/compiler/glsl/glsl_lexer.ll
> +++ b/src/compiler/glsl/glsl_lexer.ll
> @@ -600,7 +600,7 @@ external KEYWORD(110, 100, 0, 0, EXTERNAL);
> interface KEYWORD(110, 100, 0, 0, INTERFACE);
> long KEYWORD(110, 100, 0, 0, LONG_TOK);
> short KEYWORD(110, 100, 0, 0, SHORT_TOK);
> -double TYPE_WITH_ALT(130, 300, 130, 300, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::double_type);
> +double TYPE_WITH_ALT(130, 100, 130, 300, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::double_type);
> half KEYWORD(110, 100, 0, 0, HALF);
> fixed KEYWORD(110, 100, 0, 0, FIXED_TOK);
> unsigned KEYWORD(110, 100, 0, 0, UNSIGNED);
>
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