[Mesa-dev] [PATCH] glsl: Take 'double' as reserved after GLSL ES 1.0

Ian Romanick idr at freedesktop.org
Wed Jun 6 03:27:17 UTC 2018


Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

On 06/04/2018 02:33 PM, zhaowei yuan wrote:
> GLSL ES 1.0.17 specifies that "double" is a keyword reserved
> 
> Signed-off-by: zhaowei yuan <zhaowei.yuan at samsung.com>
> ---
>  src/compiler/glsl/glsl_lexer.ll | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/src/compiler/glsl/glsl_lexer.ll b/src/compiler/glsl/glsl_lexer.ll
> index b7cf100..de6dc64 100644
> --- a/src/compiler/glsl/glsl_lexer.ll
> +++ b/src/compiler/glsl/glsl_lexer.ll
> @@ -600,7 +600,7 @@ external	KEYWORD(110, 100, 0, 0, EXTERNAL);
>  interface	KEYWORD(110, 100, 0, 0, INTERFACE);
>  long		KEYWORD(110, 100, 0, 0, LONG_TOK);
>  short		KEYWORD(110, 100, 0, 0, SHORT_TOK);
> -double		TYPE_WITH_ALT(130, 300, 130, 300, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::double_type);
> +double		TYPE_WITH_ALT(130, 100, 130, 300, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::double_type);
>  half		KEYWORD(110, 100, 0, 0, HALF);
>  fixed		KEYWORD(110, 100, 0, 0, FIXED_TOK);
>  unsigned	KEYWORD(110, 100, 0, 0, UNSIGNED);
> 



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