[Mesa-dev] [PATCH] glsl: Take 'double' as reserved after GLSL ES 1.0
zhaowei yuan
zhaowei.yuan at samsung.com
Mon Jun 4 21:33:59 UTC 2018
GLSL ES 1.0.17 specifies that "double" is a keyword reserved
Signed-off-by: zhaowei yuan <zhaowei.yuan at samsung.com>
---
src/compiler/glsl/glsl_lexer.ll | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/compiler/glsl/glsl_lexer.ll b/src/compiler/glsl/glsl_lexer.ll
index b7cf100..de6dc64 100644
--- a/src/compiler/glsl/glsl_lexer.ll
+++ b/src/compiler/glsl/glsl_lexer.ll
@@ -600,7 +600,7 @@ external KEYWORD(110, 100, 0, 0, EXTERNAL);
interface KEYWORD(110, 100, 0, 0, INTERFACE);
long KEYWORD(110, 100, 0, 0, LONG_TOK);
short KEYWORD(110, 100, 0, 0, SHORT_TOK);
-double TYPE_WITH_ALT(130, 300, 130, 300, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::double_type);
+double TYPE_WITH_ALT(130, 100, 130, 300, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::double_type);
half KEYWORD(110, 100, 0, 0, HALF);
fixed KEYWORD(110, 100, 0, 0, FIXED_TOK);
unsigned KEYWORD(110, 100, 0, 0, UNSIGNED);
--
1.9.1
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