[Mesa-dev] [PATCH mesa] add project README

Jason Ekstrand jason at jlekstrand.net
Mon Jun 11 16:42:08 UTC 2018


On Mon, Jun 11, 2018 at 9:21 AM, Dylan Baker <dylan at pnwbakers.com> wrote:

> Quoting Eric Engestrom (2018-06-11 02:10:37)
> > On Friday, 2018-06-08 10:14:58 -0700, Dylan Baker wrote:
> > > Quoting Jason Ekstrand (2018-06-08 10:04:50)
> > > > On Fri, Jun 8, 2018 at 9:27 AM, Eric Engestrom <
> eric.engestrom at intel.com>
> > > > wrote:
> > > >
> > > >     On Friday, 2018-06-08 09:06:06 -0700, Jason Ekstrand wrote:
> > > >     > On Fri, Jun 8, 2018 at 8:57 AM, Eric Engestrom <
> eric.engestrom at intel.com>
> > > >     > wrote:
> > > >     >
> > > >     > > Now that we're using GitLab, let's take advantage of the
> "landing page"
> > > >     > > README feature with some minimal information, mostly to
> point people to
> > > >     > > the right resources.
> > > >     > >
> > > >     > > Signed-off-by: Eric Engestrom <eric.engestrom at intel.com>
> > > >     > > ---
> > > >     > >  README.rst | 76 ++++++++++++++++++++++++++++++
> ++++++++++++++++++++++++
> > > >     > >  1 file changed, 76 insertions(+)
> > > >     > >  create mode 100644 README.rst
> > > >     > >
> > > >     > > diff --git a/README.rst b/README.rst
> > > >     > > new file mode 100644
> > > >     > > index 00000000000000000000..6a89b129661a949351e7
> > > >     > > --- /dev/null
> > > >     > > +++ b/README.rst
> > > >     > > @@ -0,0 +1,76 @@
> > > >     > > +`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
> > > >     > > +======================================================
> > > >     > > +
> > > >     > > +
> > > >     > > +Source
> > > >     > > +------
> > > >     > > +
> > > >     > > +This repository lives at https://gitlab.freedesktop.
> org/mesa/mesa.
> > > >     > > +Other repositories are likely forks, and code found there
> is not
> > > >     > > supported.
> > > >     > > +
> > > >     > > +
> > > >     > > +Project health
> > > >     > > +--------------
> > > >     > > +
> > > >     > > +Travis:
> > > >     > > +
> > > >     > > +.. image:: https://travis-ci.org/mesa3d/
> mesa.svg?branch=master
> > > >     > > +    :target: https://travis-ci.org/mesa3d/mesa
> > > >     > > +
> > > >     > > +Appveyor:
> > > >     > > +
> > > >     > > +.. image:: https://img.shields.io/
> appveyor/ci/mesa3d/mesa.svg
> > > >     > > +    :target: https://ci.appveyor.com/project/mesa3d/mesa
> > > >     > > +
> > > >     > > +Coverity:
> > > >     > > +
> > > >     > > +.. image:: https://scan.coverity.com/
> projects/139/badge.svg?flat=1
> > > >     > > +    :target: https://scan.coverity.com/projects/mesa
> > > >     > >
> > > >     >
> > > >     > I'm going to Parrot Mark and say that build tests and coverity
> warning
> > > >     > levels are not good metrics of project health.  They're mildly
> useful
> > > >     > development tools and that is all.  We don't want to send the
> message
> > > >     that
> > > >     > the project is healthy and/or the patches are good if the pass
> coverity
> > > >     and
> > > >     > build.
> > > >
> > > >     Fair enough, but I'd like to keep them there, as I aimed them at
> devs,
> > > >     for them to actually notice when the build is broken on some
> > > >     platform/compiler/configuration instead of having to manually
> go to the
> > > >     websites and check (which not many devs do).
> > > >
> > > >     Do you have a suggestion for a better section title?
> > > >     How about "CI status" ?
> > > >
> > > >
> > > > How about "Public CI tools" with a comment saying that other
> non-public CI
> > > > systems exist which actually test hardware.
> > >
> > > How about "Build System Status"? Since that's what appveyor and travis
> are
> > > really testing for us.
> >
> > Done :)
> > Any other comments? Ack?
>
> Acked-by: Dylan Baker <dylan at pnwbakers.com>
>

I'm ok with Dylan's "Build System Status" or it could even be shortened to
"Build Status".  Either way,

Acked-by: Jason Ekstrand <jason at jlekstrand.net>
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