[Mesa-dev] [Bug 106881] glUniform4fv does not work
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Jun 12 05:28:59 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=106881
--- Comment #3 from Tapani Pälli <lemody at gmail.com> ---
IMO this looks like a shader cache issue that got fixed by following commit.
Please pull the latest Mesa and test again.
--- 8< ---
commit e266b320590ebbeadf7c98b0b493d89886534ccb
Author: Jordan Justen <jordan.l.justen at intel.com>
Date: Wed Jun 6 01:57:15 2018 -0700
mesa/program_binary: add implicit UseProgram after successful ProgramBinary
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106810
Fixes: b4c37ce2140 "i965: Add ARB_get_program_binary support using
nir_serialization"
Ref: 3fe8d04a6d6 "mesa: don't always set _NEW_PROGRAM when linking"
Ref: c505d6d8522 "mesa: use gl_program for CurrentProgram rather than
gl_shader_program"
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Reviewed-by: Plamena Manolova <plamena.manolova at intel.com>
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
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