[Mesa-dev] [Bug 106881] glUniform4fv does not work

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Jun 12 05:28:59 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=106881

--- Comment #3 from Tapani Pälli <lemody at gmail.com> ---
IMO this looks like a shader cache issue that got fixed by following commit.
Please pull the latest Mesa and test again.

--- 8< ---
commit e266b320590ebbeadf7c98b0b493d89886534ccb
Author: Jordan Justen <jordan.l.justen at intel.com>
Date:   Wed Jun 6 01:57:15 2018 -0700

    mesa/program_binary: add implicit UseProgram after successful ProgramBinary

    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106810
    Fixes: b4c37ce2140 "i965: Add ARB_get_program_binary support using
nir_serialization"
    Ref: 3fe8d04a6d6 "mesa: don't always set _NEW_PROGRAM when linking"
    Ref: c505d6d8522 "mesa: use gl_program for CurrentProgram rather than
gl_shader_program"
    Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
    Reviewed-by: Plamena Manolova <plamena.manolova at intel.com>
    Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>

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