[Mesa-dev] [Bug 106881] glUniform4fv does not work

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Jun 12 06:25:03 UTC 2018


xinghua <xinghua.cao at intel.com> changed:

           What    |Removed                     |Added
                 CC|                            |yang.gu at intel.com,
                   |                            |yunchao.he at intel.com

--- Comment #4 from xinghua <xinghua.cao at intel.com> ---
(In reply to Tapani Pälli from comment #3)
> IMO this looks like a shader cache issue that got fixed by following commit.
> Please pull the latest Mesa and test again.
> --- 8< ---
> commit e266b320590ebbeadf7c98b0b493d89886534ccb
> Author: Jordan Justen <jordan.l.justen at intel.com>
> Date:   Wed Jun 6 01:57:15 2018 -0700
>     mesa/program_binary: add implicit UseProgram after successful
> ProgramBinary
>     Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106810
>     Fixes: b4c37ce2140 "i965: Add ARB_get_program_binary support using
> nir_serialization"
>     Ref: 3fe8d04a6d6 "mesa: don't always set _NEW_PROGRAM when linking"
>     Ref: c505d6d8522 "mesa: use gl_program for CurrentProgram rather than
> gl_shader_program"
>     Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
>     Reviewed-by: Plamena Manolova <plamena.manolova at intel.com>
>     Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>

Hi, Tapani, Thank you for your reply. I had tested this case again, the patch
could resolve this issue.
Could you give our more information about the root-cause in mesa, thank you.

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