[Mesa-dev] [PATCH 0/2] r600: Fix array texture slice index evaluation

Dave Airlie airlied at gmail.com
Mon Jun 25 06:45:05 UTC 2018

On 25 June 2018 at 16:24, Gert Wollny <gert.wollny at collabora.com> wrote:
> Am Montag, den 25.06.2018, 15:54 +1000 schrieb Dave Airlie:
>> /home/airlied/devel/piglit/bin/textureGather fs nonconst r 0 float
>> 2DArray repeat
>> amongst others appears to regress with these two.
> I can confirm this. From which piglit subset is this? I ran the shader
> subset and didn't see this.

Not sure shader does the execution tests or not,

I'm just using gpu group (with -x atomicity to avoid a gpu hang)


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