[Mesa-dev] [PATCH v3 4/7] i965: prevent using auxilary buffers when an astc5x5 texture is present
Jason Ekstrand
jason at jlekstrand.net
Tue Mar 6 16:05:28 UTC 2018
On Tue, Feb 27, 2018 at 1:30 AM, <kevin.rogovin at intel.com> wrote:
> From: Kevin Rogovin <kevin.rogovin at intel.com>
>
> Signed-off-by: Kevin Rogovin <kevin.rogovin at intel.com>
> ---
> src/mesa/drivers/dri/i965/brw_draw.c | 20
> ++++++++++++++++++--
> src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 7 +++++--
> 2 files changed, 23 insertions(+), 4 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_draw.c
> b/src/mesa/drivers/dri/i965/brw_draw.c
> index 0241035..34f4de3 100644
> --- a/src/mesa/drivers/dri/i965/brw_draw.c
> +++ b/src/mesa/drivers/dri/i965/brw_draw.c
> @@ -392,6 +392,8 @@ mark_textures_used_for_txf(BITSET_WORD *used_for_txf,
> *
> * Resolve the depth buffer's HiZ buffer, resolve the depth buffer of each
> * enabled depth texture, and flush the render cache for any dirty
> textures.
> + * In addition, if the ASTC5x5 workaround is needed and if ASTC5x5
> textures
> + * are present, resolve textures so that auxilary buffers are not needed.
> */
> void
> brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering,
> @@ -445,10 +447,14 @@ brw_predraw_resolve_inputs(struct brw_context *brw,
> bool rendering,
> "for sampling");
> }
>
> + const bool astc_disables_aux = (brw->astc5x5_wa.required &&
> + brw->astc5x5_wa.texture_astc5x5_present &&
> + tex_obj->mt->aux_usage != ISL_AUX_USAGE_NONE);
> +
> intel_miptree_prepare_texture(brw, tex_obj->mt, view_format,
> min_level, num_levels,
> min_layer, num_layers,
> - false);
> + astc_disables_aux);
>
> /* If any programs are using it with texelFetch, we may need to
> also do
> * a prepare with an sRGB format to ensure texelFetch works
> "properly".
> @@ -460,7 +466,7 @@ brw_predraw_resolve_inputs(struct brw_context *brw,
> bool rendering,
> intel_miptree_prepare_texture(brw, tex_obj->mt, txf_format,
> min_level, num_levels,
> min_layer, num_layers,
> - false);
> + astc_disables_aux);
> }
> }
>
> @@ -496,6 +502,16 @@ brw_predraw_resolve_inputs(struct brw_context *brw,
> bool rendering,
> }
> }
> }
> +
> + /* if an ASTC5x5 is present when we need the workaround, then
> + * the above has made sure that the textures have been resolved
> + * so that they do not need an auxilary buffer, so we clear
> + * texture_with_auxilary_present
> + */
> + if (brw->astc5x5_wa.required &&
> + brw->astc5x5_wa.texture_astc5x5_present) {
> + brw->astc5x5_wa.texture_with_auxilary_present = false;
> + }
> }
>
> static void
> diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
> b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
> index 23bf5a2..505e2bf 100644
> --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
> +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
> @@ -441,7 +441,8 @@ swizzle_to_scs(GLenum swizzle, bool need_green_to_blue)
> return (need_green_to_blue && scs == HSW_SCS_GREEN) ? HSW_SCS_BLUE :
> scs;
> }
>
> -static void brw_update_texture_surface(struct gl_context *ctx,
> +static void
> +brw_update_texture_surface(struct gl_context *ctx,
> unsigned unit,
> uint32_t *surf_offset,
> bool for_gather,
> @@ -581,7 +582,9 @@ static void brw_update_texture_surface(struct
> gl_context *ctx,
> obj->Target == GL_TEXTURE_CUBE_MAP_ARRAY)
> view.usage |= ISL_SURF_USAGE_CUBE_BIT;
>
> - enum isl_aux_usage aux_usage =
> + bool disable_aux = brw->astc5x5_wa.required &&
> + brw->astc5x5_wa.texture_astc5x5_present;
>
I think we can replace texture_astc5x5_present with mode == HAS_ASTC5x5.
For that matter, as long as we never set the mode when the workaround is
not enabled, we don't even need to check whether or not it is required.
> + enum isl_aux_usage aux_usage = (disable_aux) ? ISL_AUX_USAGE_NONE :
> intel_miptree_texture_aux_usage(brw, mt, format);
>
> brw_emit_surface_state(brw, mt, mt->target, view, aux_usage,
> --
> 2.7.4
>
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