[Mesa-dev] [PATCH v3 3/7] i965: set ASTC5x5 workaround texture type tracking on texture validate
Rogovin, Kevin
kevin.rogovin at intel.com
Wed Mar 7 07:49:28 UTC 2018
Originally, I had the entire astc and aux checking in a dedicated function; would that be more preferable?
-Kevin
From: Jason Ekstrand [mailto:jason at jlekstrand.net]
Sent: Tuesday, March 6, 2018 6:02 PM
To: Rogovin, Kevin <kevin.rogovin at intel.com>
Cc: ML mesa-dev <mesa-dev at lists.freedesktop.org>
Subject: Re: [Mesa-dev] [PATCH v3 3/7] i965: set ASTC5x5 workaround texture type tracking on texture validate
I don't really like this being in texture validation. It has nothing to do with texture validation. Instead, we should put it in brw_predraw_resolve_inputs and do it as a pre-pass. This would let us store astc5x5_present as a local variable. Also, I don't think we need texture_with_auxiliary_present for anything since our solution is to resolve those.
On Tue, Feb 27, 2018 at 1:30 AM, <kevin.rogovin at intel.com<mailto:kevin.rogovin at intel.com>> wrote:
From: Kevin Rogovin <kevin.rogovin at intel.com<mailto:kevin.rogovin at intel.com>>
Signed-off-by: Kevin Rogovin <kevin.rogovin at intel.com<mailto:kevin.rogovin at intel.com>>
---
src/mesa/drivers/dri/i965/intel_tex_validate.c | 15 +++++++++++++++
1 file changed, 15 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/intel_tex_validate.c b/src/mesa/drivers/dri/i965/intel_tex_validate.c
index eaa60ba..2bf6c65 100644
--- a/src/mesa/drivers/dri/i965/intel_tex_validate.c
+++ b/src/mesa/drivers/dri/i965/intel_tex_validate.c
@@ -179,6 +179,8 @@ brw_validate_textures(struct brw_context *brw)
struct gl_context *ctx = &brw->ctx;
const int max_enabled_unit = ctx->Texture._MaxEnabledTexImageUnit;
+ brw->astc5x5_wa.texture_astc5x5_present = false;
+ brw->astc5x5_wa.texture_with_auxilary_present = false;
for (int unit = 0; unit <= max_enabled_unit; unit++) {
struct gl_texture_object *tex_obj = ctx->Texture.Unit[unit]._Current;
@@ -194,5 +196,18 @@ brw_validate_textures(struct brw_context *brw)
intel_update_max_level(tex_obj, sampler);
intel_finalize_mipmap_tree(brw, tex_obj);
+
+ /* ASTC5x5 workaround needs to know if textures in use have
+ * auxilary in buffers and/or a texture in use is ASTC5x5
+ */
+ struct intel_texture_object *tex = intel_texture_object(tex_obj);
+ struct intel_mipmap_tree *mt = tex->mt;
+ if (mt && mt->aux_usage != ISL_AUX_USAGE_NONE) {
+ brw->astc5x5_wa.texture_with_auxilary_present = true;
+ }
+ if (tex->_Format == MESA_FORMAT_RGBA_ASTC_5x5 ||
+ tex->_Format == MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5) {
+ brw->astc5x5_wa.texture_astc5x5_present = true;
+ }
}
}
--
2.7.4
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