[Mesa-dev] [PATCH shader-db 4/4] run: handling binding of attribute variable name
Dongwon Kim
dongwon.kim at intel.com
Fri Mar 9 22:28:36 UTC 2018
Optional binding of variables can be processed before linking shader
objects for creating shader program. It is activated by adding lines
with a keyword "BindAttribLoc" followed by name and index as,
"BindAttribLoc name_str1 <index1>"
For example,
[require]
......
BindAttrbLoc vertex 1
BindAttrbLoc coord 2
BindAttrbLoc col 3
This makes the shader-db run
glBindAttribLocation(p, 1, "vertex");
glBindAttribLocation(p, 2, "coord");
glBindAttribLocation(p, 3, "col");
before glLinkProgram() to include these binding info in binary shader
program.
Signed-off-by: Dongwon Kim <dongwon.kim at intel.com>
---
run.c | 79 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 79 insertions(+)
diff --git a/run.c b/run.c
index bbab5d9..fe2a97a 100644
--- a/run.c
+++ b/run.c
@@ -76,6 +76,12 @@ struct shader {
int type;
};
+struct binding_var {
+ char *name;
+ GLint index;
+ struct binding_var *next;
+};
+
static bool
extension_in_string(const char *haystack, const char *needle)
{
@@ -105,6 +111,10 @@ extension_in_string(const char *haystack, const char *needle)
return false;
}
+#define SKIP_SPACES(str) while (*(str) == ' ') str++
+
+struct binding_var binding_head = {"NULL", -1, NULL};
+
static struct shader *
get_shaders(const struct context_info *core, const struct context_info *compat,
const struct context_info *es,
@@ -120,6 +130,7 @@ get_shaders(const struct context_info *core, const struct context_info *compat,
static const char *fp_req = "\nGL_ARB_fragment_program";
static const char *vp_req = "\nGL_ARB_vertex_program";
static const char *sso_req = "\nSSO ENABLED";
+ static const char *binding = "\nBindAttribLoc";
static const char *gs = "geometry shader]\n";
static const char *fs = "fragment ";
static const char *vs = "vertex ";
@@ -186,11 +197,13 @@ get_shaders(const struct context_info *core, const struct context_info *compat,
const struct context_info *info = *type == TYPE_CORE ? core : compat;
const char *extension_text = text;
+
while ((extension_text = memmem(extension_text, end_text - extension_text,
"\nGL_", strlen("\nGL_"))) != NULL) {
extension_text += 1;
const char *newline = memchr(extension_text, '\n',
end_text - extension_text);
+
if (memmem(info->extension_string, info->extension_string_len,
extension_text, newline - extension_text) == NULL) {
fprintf(stderr, "SKIP: %s requires unavailable extension %.*s\n",
@@ -202,6 +215,62 @@ get_shaders(const struct context_info *core, const struct context_info *compat,
}
}
+ /* process binding */
+ struct binding_var *binding_prev = &binding_head;
+ const char *pre_binding_text = text;
+
+ while ((pre_binding_text = memmem(pre_binding_text, end_text - pre_binding_text,
+ binding, strlen(binding))) != NULL) {
+ pre_binding_text += strlen(binding);
+
+ const char *newline = memchr(pre_binding_text, '\n', end_text - pre_binding_text);
+
+ SKIP_SPACES(pre_binding_text);
+
+ char *endword = memchr(pre_binding_text, ' ', newline - pre_binding_text);
+
+ /* if there's no more space in the same line */
+ if (!endword) {
+ fprintf(stderr, "SKIP: can't find attr index for this binding\n");
+ continue;
+ }
+
+ char *binding_name = (char *)calloc(1, endword - pre_binding_text + 1);
+
+ strncpy(binding_name, pre_binding_text, endword - pre_binding_text);
+
+ pre_binding_text = endword;
+
+ SKIP_SPACES(pre_binding_text);
+ if (*pre_binding_text == '\n') {
+ fprintf(stderr, "SKIP: can't find attr variable name for this binding\n");
+ continue;
+ }
+
+ endword = memchr(pre_binding_text, ' ', newline - pre_binding_text);
+
+ if (!endword)
+ endword = (char *)newline;
+
+ char *index_string = calloc(1, endword - pre_binding_text + 1);
+ strncpy(index_string, pre_binding_text, endword - pre_binding_text);
+
+ struct binding_var *binding_new = malloc(sizeof(struct binding_var));
+
+ binding_new->index = strtol(index_string, NULL, 10);
+ binding_new->name = binding_name;
+ binding_new->next = NULL;
+
+ free(index_string);
+
+ fprintf(stdout,
+ "LOG: glBindAttribLocation(prog, %d, \"%s\") will be executed before linking\n",
+ binding_new->index, binding_new->name);
+
+ binding_prev->next = binding_new;
+ binding_prev = binding_new;
+ }
+
/* Find the shaders. */
unsigned shader_size = 3;
struct shader *shader = malloc(shader_size * sizeof(struct shader));
@@ -887,6 +956,16 @@ main(int argc, char **argv)
glDeleteShader(s);
}
+ /* takes care of pre-bindings */
+ struct binding_var *binding_curr = binding_head.next;
+ while (binding_curr != NULL) {
+ struct binding_var *binding_next = binding_curr->next;
+ glBindAttribLocation(prog, binding_curr->index, binding_curr->name);
+ free(binding_curr->name);
+ free(binding_curr);
+ binding_curr = binding_next;
+ }
+
glLinkProgram(prog);
glGetProgramiv(prog, GL_LINK_STATUS, ¶m);
--
2.16.2
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