[Mesa-dev] [PATCH shader-db 4/4] run: handling binding of attribute variable name
Kenneth Graunke
kenneth at whitecape.org
Wed Mar 14 22:15:20 UTC 2018
On Friday, March 9, 2018 2:28:36 PM PDT Dongwon Kim wrote:
> Optional binding of variables can be processed before linking shader
> objects for creating shader program. It is activated by adding lines
> with a keyword "BindAttribLoc" followed by name and index as,
>
> "BindAttribLoc name_str1 <index1>"
>
> For example,
>
> [require]
> ......
> BindAttrbLoc vertex 1
> BindAttrbLoc coord 2
> BindAttrbLoc col 3
>
> This makes the shader-db run
>
> glBindAttribLocation(p, 1, "vertex");
> glBindAttribLocation(p, 2, "coord");
> glBindAttribLocation(p, 3, "col");
>
> before glLinkProgram() to include these binding info in binary shader
> program.
>
> Signed-off-by: Dongwon Kim <dongwon.kim at intel.com>
Matt, do you have an opinion on this? This seems like the sort of
commands that would normally go in the [test] block, rather than the
[require] block. But it looks like shader_runner doesn't have any
syntax for glBindAttribLocation today.
It's definitely a useful thing to have if we're going to use run.c
to produce shader binaries for ARB_get_program_binary...
> ---
> run.c | 79 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
> 1 file changed, 79 insertions(+)
>
> diff --git a/run.c b/run.c
> index bbab5d9..fe2a97a 100644
> --- a/run.c
> +++ b/run.c
> @@ -76,6 +76,12 @@ struct shader {
> int type;
> };
>
> +struct binding_var {
> + char *name;
> + GLint index;
> + struct binding_var *next;
> +};
> +
> static bool
> extension_in_string(const char *haystack, const char *needle)
> {
> @@ -105,6 +111,10 @@ extension_in_string(const char *haystack, const char *needle)
> return false;
> }
>
> +#define SKIP_SPACES(str) while (*(str) == ' ') str++
> +
> +struct binding_var binding_head = {"NULL", -1, NULL};
> +
> static struct shader *
> get_shaders(const struct context_info *core, const struct context_info *compat,
> const struct context_info *es,
> @@ -120,6 +130,7 @@ get_shaders(const struct context_info *core, const struct context_info *compat,
> static const char *fp_req = "\nGL_ARB_fragment_program";
> static const char *vp_req = "\nGL_ARB_vertex_program";
> static const char *sso_req = "\nSSO ENABLED";
> + static const char *binding = "\nBindAttribLoc";
> static const char *gs = "geometry shader]\n";
> static const char *fs = "fragment ";
> static const char *vs = "vertex ";
> @@ -186,11 +197,13 @@ get_shaders(const struct context_info *core, const struct context_info *compat,
> const struct context_info *info = *type == TYPE_CORE ? core : compat;
>
> const char *extension_text = text;
> +
> while ((extension_text = memmem(extension_text, end_text - extension_text,
> "\nGL_", strlen("\nGL_"))) != NULL) {
> extension_text += 1;
> const char *newline = memchr(extension_text, '\n',
> end_text - extension_text);
> +
> if (memmem(info->extension_string, info->extension_string_len,
> extension_text, newline - extension_text) == NULL) {
> fprintf(stderr, "SKIP: %s requires unavailable extension %.*s\n",
> @@ -202,6 +215,62 @@ get_shaders(const struct context_info *core, const struct context_info *compat,
> }
> }
>
> + /* process binding */
> + struct binding_var *binding_prev = &binding_head;
> + const char *pre_binding_text = text;
> +
> + while ((pre_binding_text = memmem(pre_binding_text, end_text - pre_binding_text,
> + binding, strlen(binding))) != NULL) {
> + pre_binding_text += strlen(binding);
> +
> + const char *newline = memchr(pre_binding_text, '\n', end_text - pre_binding_text);
> +
> + SKIP_SPACES(pre_binding_text);
> +
> + char *endword = memchr(pre_binding_text, ' ', newline - pre_binding_text);
> +
> + /* if there's no more space in the same line */
> + if (!endword) {
> + fprintf(stderr, "SKIP: can't find attr index for this binding\n");
> + continue;
> + }
> +
> + char *binding_name = (char *)calloc(1, endword - pre_binding_text + 1);
> +
> + strncpy(binding_name, pre_binding_text, endword - pre_binding_text);
> +
> + pre_binding_text = endword;
> +
> + SKIP_SPACES(pre_binding_text);
> + if (*pre_binding_text == '\n') {
> + fprintf(stderr, "SKIP: can't find attr variable name for this binding\n");
> + continue;
> + }
> +
> + endword = memchr(pre_binding_text, ' ', newline - pre_binding_text);
> +
> + if (!endword)
> + endword = (char *)newline;
> +
> + char *index_string = calloc(1, endword - pre_binding_text + 1);
> + strncpy(index_string, pre_binding_text, endword - pre_binding_text);
> +
> + struct binding_var *binding_new = malloc(sizeof(struct binding_var));
> +
> + binding_new->index = strtol(index_string, NULL, 10);
> + binding_new->name = binding_name;
> + binding_new->next = NULL;
> +
> + free(index_string);
> +
> + fprintf(stdout,
> + "LOG: glBindAttribLocation(prog, %d, \"%s\") will be executed before linking\n",
> + binding_new->index, binding_new->name);
> +
> + binding_prev->next = binding_new;
> + binding_prev = binding_new;
> + }
> +
> /* Find the shaders. */
> unsigned shader_size = 3;
> struct shader *shader = malloc(shader_size * sizeof(struct shader));
> @@ -887,6 +956,16 @@ main(int argc, char **argv)
> glDeleteShader(s);
> }
>
> + /* takes care of pre-bindings */
> + struct binding_var *binding_curr = binding_head.next;
> + while (binding_curr != NULL) {
> + struct binding_var *binding_next = binding_curr->next;
> + glBindAttribLocation(prog, binding_curr->index, binding_curr->name);
> + free(binding_curr->name);
> + free(binding_curr);
> + binding_curr = binding_next;
> + }
> +
> glLinkProgram(prog);
>
> glGetProgramiv(prog, GL_LINK_STATUS, ¶m);
>
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