[Mesa-dev] [PATCH 26/50] glsl: Add a lowering pass for 64-bit float mul()
Dave Airlie
airlied at gmail.com
Tue Mar 13 04:24:51 UTC 2018
From: Elie Tournier <tournier.elie at gmail.com>
Signed-off-by: Elie Tournier <elie.tournier at collabora.com>
---
src/compiler/glsl/ir_optimization.h | 2 +-
src/compiler/glsl/lower_64bit.cpp | 2 ++
2 files changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/compiler/glsl/ir_optimization.h b/src/compiler/glsl/ir_optimization.h
index 691803e..6506e28 100644
--- a/src/compiler/glsl/ir_optimization.h
+++ b/src/compiler/glsl/ir_optimization.h
@@ -67,7 +67,7 @@
#define ADD64 (1U << 8)
#define LOWER_ALL_DOUBLE_OPS (ABS64 | NEG64 | SIGN64 | EQ64 | LT64 | \
- ADD64)
+ ADD64 | MUL64)
/**
* \see class lower_packing_builtins_visitor
diff --git a/src/compiler/glsl/lower_64bit.cpp b/src/compiler/glsl/lower_64bit.cpp
index eed1dba..f3a2633 100644
--- a/src/compiler/glsl/lower_64bit.cpp
+++ b/src/compiler/glsl/lower_64bit.cpp
@@ -485,6 +485,8 @@ lower_64bit_visitor::handle_rvalue(ir_rvalue **rvalue)
if (lowering(MUL64)) {
if (ir->type->is_integer_64())
*rvalue = handle_op(ir, "__builtin_umul64", generate_ir::umul64);
+ else if (ir->type->base_type == GLSL_TYPE_DOUBLE)
+ *rvalue = handle_op(ir, "__builtin_fmul64", generate_ir::fmul64);
}
break;
--
2.9.5
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