[Mesa-dev] [PATCH 27/50] glsl: Add a lowering pass for 64-bit float d2u()

Dave Airlie airlied at gmail.com
Tue Mar 13 04:24:52 UTC 2018


From: Elie Tournier <tournier.elie at gmail.com>

Signed-off-by: Elie Tournier <elie.tournier at collabora.com>
---
 src/compiler/glsl/ir_optimization.h | 3 ++-
 src/compiler/glsl/lower_64bit.cpp   | 7 +++++++
 2 files changed, 9 insertions(+), 1 deletion(-)

diff --git a/src/compiler/glsl/ir_optimization.h b/src/compiler/glsl/ir_optimization.h
index 6506e28..e3d573c 100644
--- a/src/compiler/glsl/ir_optimization.h
+++ b/src/compiler/glsl/ir_optimization.h
@@ -65,9 +65,10 @@
 #define EQ64                      (1U << 6)
 #define LT64                      (1U << 7)
 #define ADD64                     (1U << 8)
+#define D2U                       (1U << 9)
 
 #define LOWER_ALL_DOUBLE_OPS (ABS64 | NEG64 | SIGN64 | EQ64 | LT64 | \
-                              ADD64 | MUL64)
+                              ADD64 | MUL64 | D2U)
 
 /**
  * \see class lower_packing_builtins_visitor
diff --git a/src/compiler/glsl/lower_64bit.cpp b/src/compiler/glsl/lower_64bit.cpp
index f3a2633..1b90830 100644
--- a/src/compiler/glsl/lower_64bit.cpp
+++ b/src/compiler/glsl/lower_64bit.cpp
@@ -424,6 +424,13 @@ lower_64bit_visitor::handle_rvalue(ir_rvalue **rvalue)
       }
       break;
 
+   case ir_unop_d2u:
+      if (lowering(D2U)) {
+         if (ir->type->base_type == GLSL_TYPE_UINT)
+            *rvalue = handle_op(ir, "__builtin_fp64_to_uint", generate_ir::fp64_to_uint);
+      }
+      break;
+
    case ir_unop_neg:
       if (lowering(NEG64)) {
          if (ir->type->base_type == GLSL_TYPE_DOUBLE)
-- 
2.9.5



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