[Mesa-dev] [PATCH 05/14] mesa: add packing support for setting uniform handles
Timothy Arceri
tarceri at itsqueeze.com
Wed Mar 14 06:01:14 UTC 2018
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
src/mesa/main/uniform_query.cpp | 16 +++++++++++++---
1 file changed, 13 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 14ecfdca2f..f901fcb3e5 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -1523,10 +1523,20 @@ _mesa_uniform_handle(GLint location, GLsizei count, const GLvoid *values,
/* Store the data in the "actual type" backing storage for the uniform.
*/
- memcpy(&uni->storage[size_mul * components * offset], values,
- sizeof(uni->storage[0]) * components * count * size_mul);
+ gl_constant_value *storage;
+ if (ctx->Const.PackedDriverUniformStorage) {
+ for (unsigned s = 0; s < uni->num_driver_storage; s++) {
+ storage = (gl_constant_value *)
+ uni->driver_storage[s].data + (size_mul * offset * components);
+ memcpy(storage, values,
+ sizeof(uni->storage[0]) * components * count * size_mul);
+ }
+ } else {
+ memcpy(&uni->storage[size_mul * components * offset], values,
+ sizeof(uni->storage[0]) * components * count * size_mul);
- _mesa_propagate_uniforms_to_driver_storage(uni, offset, count);
+ _mesa_propagate_uniforms_to_driver_storage(uni, offset, count);
+ }
if (uni->type->is_sampler()) {
/* Mark this bindless sampler as not bound to a texture unit because
--
2.14.3
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