[Mesa-dev] [PATCH 6/9] vbo: Remove vbo...recalculate_inputs from vbo_exec_invalidate_state.

Mathias.Froehlich at gmx.net Mathias.Froehlich at gmx.net
Fri Mar 16 05:48:18 UTC 2018


From: Mathias Fröhlich <mathias.froehlich at web.de>

This flag is now set when the actual Array._DrawVAO changes.
So setting this flag is redundant here.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
---
 src/mesa/vbo/vbo_context.c | 8 --------
 1 file changed, 8 deletions(-)

diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c
index 28f494839e..6b4f74d72f 100644
--- a/src/mesa/vbo/vbo_context.c
+++ b/src/mesa/vbo/vbo_context.c
@@ -206,16 +206,8 @@ vbo_exec_invalidate_state(struct gl_context *ctx)
    struct vbo_exec_context *exec = &vbo->exec;
 
    if (ctx->NewState & (_NEW_PROGRAM | _NEW_ARRAY)) {
-      exec->array.recalculate_inputs = GL_TRUE;
-
       _ae_invalidate_state(ctx);
    }
-   /* If _mesa_update_state is called in a non draw code path,
-    * changes in the VAO need to be captured.
-    */
-   if (ctx->Array.VAO->NewArrays)
-      exec->array.recalculate_inputs = GL_TRUE;
-
    if (ctx->NewState & _NEW_EVAL)
       exec->eval.recalculate_maps = GL_TRUE;
 }
-- 
2.14.3



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