[Mesa-dev] [PATCH 4/9] mesa: Set DriverFlags.NewArray together with vbo...recalculate_inputs.
Mathias.Froehlich at gmx.net
Mathias.Froehlich at gmx.net
Fri Mar 16 05:48:16 UTC 2018
From: Mathias Fröhlich <mathias.froehlich at web.de>
Both mean something very similar and are set at the same time now.
For that vbo module to be set from core mesa, implement a public vbo
module method to set that flag. In the longer term the flag should
vanish in favor of a driver flag of the appropriate driver.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
---
src/mesa/main/state.c | 19 ++++++++++++++++---
src/mesa/vbo/vbo.h | 9 +++++++++
src/mesa/vbo/vbo_exec.c | 7 +++++++
3 files changed, 32 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index e523bccd0c..a6ae3b9001 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -458,6 +458,14 @@ _mesa_set_vp_override(struct gl_context *ctx, GLboolean flag)
}
+static void
+set_new_array(struct gl_context *ctx)
+{
+ _vbo_set_recalculate_inputs(ctx);
+ ctx->NewDriverState |= ctx->DriverFlags.NewArray;
+}
+
+
/**
* Update ctx->VertexProgram._VPMode.
* This is to distinguish whether we're running
@@ -490,23 +498,28 @@ _mesa_set_draw_vao(struct gl_context *ctx, struct gl_vertex_array_object *vao,
GLbitfield filter)
{
struct gl_vertex_array_object **ptr = &ctx->Array._DrawVAO;
+ bool new_array = false;
if (*ptr != vao) {
_mesa_reference_vao_(ctx, ptr, vao);
- ctx->NewDriverState |= ctx->DriverFlags.NewArray;
+ new_array = true;
}
if (vao->NewArrays) {
_mesa_update_vao_derived_arrays(ctx, vao);
vao->NewArrays = 0;
- ctx->NewDriverState |= ctx->DriverFlags.NewArray;
+ new_array = true;
}
/* May shuffle the position and generic0 bits around, filter out unwanted */
const GLbitfield enabled = filter & _mesa_get_vao_vp_inputs(vao);
if (ctx->Array._DrawVAOEnabledAttribs != enabled)
- ctx->NewDriverState |= ctx->DriverFlags.NewArray;
+ new_array = true;
+
+ if (new_array)
+ set_new_array(ctx);
+
ctx->Array._DrawVAOEnabledAttribs = enabled;
_mesa_set_varying_vp_inputs(ctx, enabled);
}
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index 42436e0fac..ef2bf9221a 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -292,6 +292,15 @@ struct vbo_inputs
};
+/**
+ * Set the recalculate_inputs flag.
+ * The method should in the longer run be replaced with listening for the
+ * DriverFlags.NewArray flag in NewDriverState. But for now ...
+ */
+void
+_vbo_set_recalculate_inputs(struct gl_context *ctx);
+
+
/**
* Initialize inputs.
*/
diff --git a/src/mesa/vbo/vbo_exec.c b/src/mesa/vbo/vbo_exec.c
index c0b0a11fe5..f9cf8355ed 100644
--- a/src/mesa/vbo/vbo_exec.c
+++ b/src/mesa/vbo/vbo_exec.c
@@ -243,6 +243,13 @@ vbo_merge_prims(struct _mesa_prim *p0, const struct _mesa_prim *p1)
}
+void
+_vbo_set_recalculate_inputs(struct gl_context *ctx)
+{
+ vbo_context(ctx)->exec.array.recalculate_inputs = GL_TRUE;
+}
+
+
void
_vbo_init_inputs(struct vbo_inputs *inputs)
{
--
2.14.3
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