[Mesa-dev] Create texture2D from NV12
Zong, Wei
wei.zong at intel.com
Fri Mar 16 08:10:41 UTC 2018
Hello,
May I ask a question? I got a NV12 image buffer and I want to render it with OpenGL. I know a method to do this is to bind Y/UV planes as two separate textures, then perform YUV to RGB conversion in fragment shader.
But I want to know if Mesa provide APIs to create and bind a texture 2D image with NV12 format directly?
Thanks,
Zong Wei
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