[Mesa-dev] [PATCH] intel/blorp: Fix compiler warning about num_layers.
Eric Anholt
eric at anholt.net
Fri Mar 16 22:20:39 UTC 2018
The compiler doesn't notice that the condition for num_layers to be
undefined already defined it above (as our assert checked in a debug
build).
v2: Move the pair of assignments to one outside of the block.
Cc: Jason Ekstrand <jason.ekstrand at intel.com>
Cc: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
---
src/mesa/drivers/dri/i965/brw_blorp.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_blorp.c b/src/mesa/drivers/dri/i965/brw_blorp.c
index 72c5d194efec..72578b6ea5cc 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp.c
+++ b/src/mesa/drivers/dri/i965/brw_blorp.c
@@ -1426,8 +1426,8 @@ brw_blorp_clear_depth_stencil(struct brw_context *brw,
} else {
level = irb->mt_level;
start_layer = irb->mt_layer;
- num_layers = fb->MaxNumLayers ? irb->layer_count : 1;
}
+ num_layers = fb->MaxNumLayers ? irb->layer_count : 1;
stencil_mask = ctx->Stencil.WriteMask[0] & 0xff;
--
2.16.2
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