[Mesa-dev] [PATCH] radv/multiview: mark layer_input if we have input attachments.

Samuel Pitoiset samuel.pitoiset at gmail.com
Mon Mar 19 09:40:44 UTC 2018


Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>

On 03/19/2018 04:42 AM, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
> 
> This fixes:
> dEQP-VK.multiview.input_attachments*
> ---
>   src/amd/vulkan/radv_shader_info.c | 4 +++-
>   1 file changed, 3 insertions(+), 1 deletion(-)
> 
> diff --git a/src/amd/vulkan/radv_shader_info.c b/src/amd/vulkan/radv_shader_info.c
> index 7208bd2f587..9c18791524d 100644
> --- a/src/amd/vulkan/radv_shader_info.c
> +++ b/src/amd/vulkan/radv_shader_info.c
> @@ -122,8 +122,10 @@ gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
>   
>   		enum glsl_sampler_dim dim = glsl_get_sampler_dim(type);
>   		if (dim == GLSL_SAMPLER_DIM_SUBPASS ||
> -		    dim == GLSL_SAMPLER_DIM_SUBPASS_MS)
> +		    dim == GLSL_SAMPLER_DIM_SUBPASS_MS) {
> +			info->ps.layer_input = true;
>   			info->ps.uses_input_attachments = true;
> +		}
>   		mark_sampler_desc(instr->variables[0]->var, info);
>   
>   		if (nir_intrinsic_image_store ||
> 


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