[Mesa-dev] [Bug 105613] Compute shader locks up within nested "for" loop

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Mar 20 02:01:43 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=105613

--- Comment #4 from Philip Rebohle <philip.rebohle at tu-dortmund.de> ---
Reverting that specific commit did not fix the hang. It also happens with mesa
17.3.6 and LLVM 5.0.1.

Given that moving the loop counter to a separate variable fixes the hang, I
wonder if this is related to
https://bugs.freedesktop.org/show_bug.cgi?id=103743.

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