[Mesa-dev] [PATCH] nir: s/uint/unsigned/ to fix MSVC/MinGW build
Brian Paul
brianp at vmware.com
Fri Mar 30 04:02:45 UTC 2018
---
src/compiler/glsl/glsl_to_nir.cpp | 2 +-
src/compiler/nir/nir_gather_info.c | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index c4a6d52..dbb58d8 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -369,7 +369,7 @@ nir_visitor::visit(ir_variable *ir)
/* Mark all the locations that require two slots */
if (shader->info.stage == MESA_SHADER_VERTEX &&
glsl_type_is_dual_slot(glsl_without_array(var->type))) {
- for (uint i = 0; i < glsl_count_attribute_slots(var->type, true); i++) {
+ for (unsigned i = 0; i < glsl_count_attribute_slots(var->type, true); i++) {
uint64_t bitfield = BITFIELD64_BIT(var->data.location + i);
shader->info.vs.double_inputs |= bitfield;
}
diff --git a/src/compiler/nir/nir_gather_info.c b/src/compiler/nir/nir_gather_info.c
index 743f968..5530009 100644
--- a/src/compiler/nir/nir_gather_info.c
+++ b/src/compiler/nir/nir_gather_info.c
@@ -250,7 +250,7 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader)
if (shader->info.stage == MESA_SHADER_VERTEX &&
var->data.mode == nir_var_shader_in &&
glsl_type_is_dual_slot(glsl_without_array(var->type))) {
- for (uint i = 0; i < glsl_count_attribute_slots(var->type, false); i++) {
+ for (unsigned i = 0; i < glsl_count_attribute_slots(var->type, false); i++) {
int idx = var->data.location + i;
shader->info.vs.double_inputs |= BITFIELD64_BIT(idx);
}
--
2.7.4
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