[Mesa-dev] [PATCH] nir: s/uint/unsigned/ to fix MSVC/MinGW build

Brian Paul brianp at vmware.com
Fri Mar 30 04:02:45 UTC 2018


---
 src/compiler/glsl/glsl_to_nir.cpp  | 2 +-
 src/compiler/nir/nir_gather_info.c | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index c4a6d52..dbb58d8 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -369,7 +369,7 @@ nir_visitor::visit(ir_variable *ir)
       /* Mark all the locations that require two slots */
       if (shader->info.stage == MESA_SHADER_VERTEX &&
           glsl_type_is_dual_slot(glsl_without_array(var->type))) {
-         for (uint i = 0; i < glsl_count_attribute_slots(var->type, true); i++) {
+         for (unsigned i = 0; i < glsl_count_attribute_slots(var->type, true); i++) {
             uint64_t bitfield = BITFIELD64_BIT(var->data.location + i);
             shader->info.vs.double_inputs |= bitfield;
          }
diff --git a/src/compiler/nir/nir_gather_info.c b/src/compiler/nir/nir_gather_info.c
index 743f968..5530009 100644
--- a/src/compiler/nir/nir_gather_info.c
+++ b/src/compiler/nir/nir_gather_info.c
@@ -250,7 +250,7 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader)
          if (shader->info.stage == MESA_SHADER_VERTEX &&
              var->data.mode == nir_var_shader_in &&
              glsl_type_is_dual_slot(glsl_without_array(var->type))) {
-            for (uint i = 0; i < glsl_count_attribute_slots(var->type, false); i++) {
+            for (unsigned i = 0; i < glsl_count_attribute_slots(var->type, false); i++) {
                int idx = var->data.location + i;
                shader->info.vs.double_inputs |= BITFIELD64_BIT(idx);
             }
-- 
2.7.4



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