[Mesa-dev] [Bug 105832] With a debug build of mesa radeonsi NIR only compiles about 12% of the shaders in shader-db

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Mar 31 11:15:44 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=105832

--- Comment #4 from ben at besd.de <ben at besd.de> ---
However TGSI from the same run (debug, llvm 4) has significantly more errors:

ATTENTION: default value of option allow_glsl_extension_directive_midshader
overridden by environment.
Mesa: User error: GL_INVALID_OPERATION in glProgramStringARB(syntax error,
unexpected $undefined, expecting $end)

ERROR: shaders/csgo/fp-1.shader_test failed to compile
ERROR: shaders/w40kdawn2/1054.shader_test failed to compile:
0:65(2): error: `gl_TexCoord' undeclared
0:65(2): error: type mismatch
0:65(2): error: value of type float cannot be assigned to variable of type
error
0:70(2): error: `gl_TexCoord' undeclared
0:70(2): error: type mismatch
0:70(2): error: value of type float cannot be assigned to variable of type
error
0:164(2): error: `gl_TexCoord' undeclared
0:164(2): error: type mismatch
0:164(2): error: value of type vec3 cannot be assigned to variable of type
error
0:175(2): error: `gl_TexCoord' undeclared
0:175(2): error: type mismatch
0:175(2): error: value of type vec3 cannot be assigned to variable of type
error
0:179(2): error: `gl_TexCoord' undeclared
0:179(2): error: type mismatch
0:179(2): error: value of type vec3 cannot be assigned to variable of type
error
0:180(2): error: `gl_TexCoord' undeclared
0:180(2): error: type mismatch
0:180(2): error: value of type vec3 cannot be assigned to variable of type
error
0:184(2): error: `gl_TexCoord' undeclared
0:184(2): error: type mismatch
0:184(2): error: value of type vec2 cannot be assigned to variable of type
error
0:193(2): error: `gl_TexCoord' undeclared
0:193(2): error: type mismatch
0:193(2): error: value of type float cannot be assigned to variable of type
error
0:209(2): error: `gl_TexCoord' undeclared
0:209(2): error: value of type vec4 cannot be assigned to variable of type
error
0:210(2): error: `gl_TexCoord' undeclared
0:210(2): error: type mismatch
0:210(2): error: value of type float cannot be assigned to variable of type
error
0:211(2): error: `gl_TexCoord' undeclared
0:211(2): error: type mismatch
0:211(2): error: value of type vec3 cannot be assigned to variable of type
error
0:212(2): error: `gl_TexCoord' undeclared
0:212(2): error: type mismatch
0:212(2): error: value of type float cannot be assigned to variable of type
error
0:213(2): error: `gl_TexCoord' undeclared
0:213(2): error: type mismatch
0:213(2): error: value of type vec2 cannot be assigned to variable of type
error
0:214(2): error: `gl_TexCoord' undeclared
0:214(2): error: type mismatch
0:214(2): error: value of type float cannot be assigned to variable of type
error
0:215(2): error: `gl_TexCoord' undeclared
0:215(2): error: type mismatch
0:215(2): error: value of type float cannot be assigned to variable of type
error

ERROR: shaders/w40kdawn2/1054.shader_test failed to compile:
0:108(11): error: `gl_TexCoord' undeclared
0:108(11): error: type mismatch
0:108(11): error: operands to arithmetic operators must be numeric
0:108(11): error: operands to arithmetic operators must be numeric
0:113(18): error: `gl_TexCoord' undeclared
0:113(18): error: type mismatch
0:113(10): error: operands to arithmetic operators must be numeric
0:116(19): error: `gl_TexCoord' undeclared
0:116(19): error: type mismatch
0:116(18): error: operands to arithmetic operators must be numeric
0:116(10): error: operands to arithmetic operators must be numeric
0:117(16): error: `gl_TexCoord' undeclared
0:117(16): error: type mismatch
0:117(9): error: operands to arithmetic operators must be numeric
0:125(16): error: `gl_TexCoord' undeclared
0:125(16): error: type mismatch
0:125(9): error: operands to arithmetic operators must be numeric
0:129(16): error: `gl_TexCoord' undeclared
0:129(16): error: type mismatch
0:129(9): error: operands to arithmetic operators must be numeric
0:133(16): error: `gl_TexCoord' undeclared
0:133(16): error: type mismatch
0:133(9): error: operands to arithmetic operators must be numeric
0:139(16): error: `gl_TexCoord' undeclared
0:139(16): error: type mismatch
0:139(9): error: operands to arithmetic operators must be numeric
0:151(16): error: `gl_TexCoord' undeclared
0:151(16): error: type mismatch
0:151(9): error: operands to arithmetic operators must be numeric
0:163(16): error: `gl_TexCoord' undeclared
0:163(16): error: type mismatch
0:163(9): error: operands to arithmetic operators must be numeric
0:175(16): error: `gl_TexCoord' undeclared
0:175(16): error: type mismatch
0:175(9): error: operands to arithmetic operators must be numeric
0:188(37): error: `gl_TexCoord' undeclared
0:188(32): error: cannot construct `vec3' from a non-numeric data type
0:188(17): error: no matching function for call to `texture(sampler2DShadow,
error)'; candidates are:
0:188(17): error:    vec4 texture(sampler1D, float)
0:188(17): error:    ivec4 texture(isampler1D, float)
0:188(17): error:    uvec4 texture(usampler1D, float)
0:188(17): error:    vec4 texture(sampler2D, vec2)
0:188(17): error:    ivec4 texture(isampler2D, vec2)
0:188(17): error:    uvec4 texture(usampler2D, vec2)
0:188(17): error:    vec4 texture(sampler3D, vec3)
0:188(17): error:    ivec4 texture(isampler3D, vec3)
0:188(17): error:    uvec4 texture(usampler3D, vec3)
0:188(17): error:    vec4 texture(samplerCube, vec3)
0:188(17): error:    ivec4 texture(isamplerCube, vec3)
0:188(17): error:    uvec4 texture(usamplerCube, vec3)
0:188(17): error:    float texture(sampler1DShadow, vec3)
0:188(17): error:    float texture(sampler2DShadow, vec3)
0:188(17): error:    float texture(samplerCubeShadow, vec4)
0:188(17): error:    vec4 texture(sampler1DArray, vec2)
0:188(17): error:    ivec4 texture(isampler1DArray, vec2)
0:188(17): error:    uvec4 texture(usampler1DArray, vec2)
0:188(17): error:    vec4 texture(sampler2DArray, vec3)
0:188(17): error:    ivec4 texture(isampler2DArray, vec3)
0:188(17): error:    uvec4 texture(usampler2DArray, vec3)
0:188(17): error:    float texture(sampler1DArrayShadow, vec3)
0:188(17): error:    float texture(sampler2DArrayShadow, vec4)
0:188(17): error:    vec4 texture(sampler2DRect, vec2)
0:188(17): error:    ivec4 texture(isampler2DRect, vec2)
0:188(17): error:    uvec4 texture(usampler2DRect, vec2)
0:188(17): error:    float texture(sampler2DRectShadow, vec3)
0:188(17): error:    vec4 texture(sampler1D, float, float)
0:188(17): error:    ivec4 texture(isampler1D, float, float)
0:188(17): error:    uvec4 texture(usampler1D, float, float)
0:188(17): error:    vec4 texture(sampler2D, vec2, float)
0:188(17): error:    ivec4 texture(isampler2D, vec2, float)
0:188(17): error:    uvec4 texture(usampler2D, vec2, float)
0:188(17): error:    vec4 texture(sampler3D, vec3, float)
0:188(17): error:    ivec4 texture(isampler3D, vec3, float)
0:188(17): error:    uvec4 texture(usampler3D, vec3, float)
0:188(17): error:    vec4 texture(samplerCube, vec3, float)
0:188(17): error:    ivec4 texture(isamplerCube, vec3, float)
0:188(17): error: 
ERROR: failed to link progam:
error: linking with uncompiled/unspecialized shadererror: linking with
uncompiled/unspecialized shader
ERROR: shaders/w40kdawn2/1065.shader_test failed to compile:
0:65(2): error: `gl_TexCoord' undeclared
0:65(2): error: type mismatch
0:65(2): error: value of type float cannot be assigned to variable of type
error
0:70(2): error: `gl_TexCoord' undeclared
0:70(2): error: type mismatch
0:70(2): error: value of type float cannot be assigned to variable of type
error
0:164(2): error: `gl_TexCoord' undeclared
0:164(2): error: type mismatch
0:164(2): error: value of type vec3 cannot be assigned to variable of type
error
0:175(2): error: `gl_TexCoord' undeclared
0:175(2): error: type mismatch
0:175(2): error: value of type vec3 cannot be assigned to variable of type
error
0:179(2): error: `gl_TexCoord' undeclared
0:179(2): error: type mismatch
0:179(2): error: value of type vec3 cannot be assigned to variable of type
error
0:180(2): error: `gl_TexCoord' undeclared
0:180(2): error: type mismatch
0:180(2): error: value of type vec3 cannot be assigned to variable of type
error
0:184(2): error: `gl_TexCoord' undeclared
0:184(2): error: type mismatch
0:184(2): error: value of type vec2 cannot be assigned to variable of type
error
0:193(2): error: `gl_TexCoord' undeclared
0:193(2): error: type mismatch
0:193(2): error: value of type float cannot be assigned to variable of type
error
0:209(2): error: `gl_TexCoord' undeclared
0:209(2): error: value of type vec4 cannot be assigned to variable of type
error
0:210(2): error: `gl_TexCoord' undeclared
0:210(2): error: type mismatch
0:210(2): error: value of type float cannot be assigned to variable of type
error
0:211(2): error: `gl_TexCoord' undeclared
0:211(2): error: type mismatch
0:211(2): error: value of type vec3 cannot be assigned to variable of type
error
0:212(2): error: `gl_TexCoord' undeclared
0:212(2): error: type mismatch
0:212(2): error: value of type float cannot be assigned to variable of type
error
0:213(2): error: `gl_TexCoord' undeclared
0:213(2): error: type mismatch
0:213(2): error: value of type vec2 cannot be assigned to variable of type
error
0:214(2): error: `gl_TexCoord' undeclared
0:214(2): error: type mismatch
0:214(2): error: value of type float cannot be assigned to variable of type
error
0:215(2): error: `gl_TexCoord' undeclared
0:215(2): error: type mismatch
0:215(2): error: value of type float cannot be assigned to variable of type
error

ERROR: shaders/w40kdawn2/1065.shader_test failed to compile:
0:103(11): error: `gl_TexCoord' undeclared
0:103(11): error: type mismatch
0:103(11): error: operands to arithmetic operators must be numeric
0:103(11): error: operands to arithmetic operators must be numeric
0:108(18): error: `gl_TexCoord' undeclared
0:108(18): error: type mismatch
0:108(10): error: operands to arithmetic operators must be numeric
0:111(19): error: `gl_TexCoord' undeclared
0:111(19): error: type mismatch
0:111(18): error: operands to arithmetic operators must be numeric
0:111(10): error: operands to arithmetic operators must be numeric
0:112(16): error: `gl_TexCoord' undeclared
0:112(16): error: type mismatch
0:112(9): error: operands to arithmetic operators must be numeric
0:120(16): error: `gl_TexCoord' undeclared
0:120(16): error: type mismatch
0:120(9): error: operands to arithmetic operators must be numeric
0:124(16): error: `gl_TexCoord' undeclared
0:124(16): error: type mismatch
0:124(9): error: operands to arithmetic operators must be numeric
0:128(16): error: `gl_TexCoord' undeclared
0:128(16): error: type mismatch
0:128(9): error: operands to arithmetic operators must be numeric
0:135(37): error: `gl_TexCoord' undeclared
0:135(32): error: cannot construct `vec3' from a non-numeric data type
0:135(17): error: no matching function for call to `texture(sampler2DShadow,
error)'; candidates are:
0:135(17): error:    vec4 texture(sampler1D, float)
0:135(17): error:    ivec4 texture(isampler1D, float)
0:135(17): error:    uvec4 texture(usampler1D, float)
0:135(17): error:    vec4 texture(sampler2D, vec2)
0:135(17): error:    ivec4 texture(isampler2D, vec2)
0:135(17): error:    uvec4 texture(usampler2D, vec2)
0:135(17): error:    vec4 texture(sampler3D, vec3)
0:135(17): error:    ivec4 texture(isampler3D, vec3)
0:135(17): error:    uvec4 texture(usampler3D, vec3)
0:135(17): error:    vec4 texture(samplerCube, vec3)
0:135(17): error:    ivec4 texture(isamplerCube, vec3)
0:135(17): error:    uvec4 texture(usamplerCube, vec3)
0:135(17): error:    float texture(sampler1DShadow, vec3)
0:135(17): error:    float texture(sampler2DShadow, vec3)
0:135(17): error:    float texture(samplerCubeShadow, vec4)
0:135(17): error:    vec4 texture(sampler1DArray, vec2)
0:135(17): error:    ivec4 texture(isampler1DArray, vec2)
0:135(17): error:    uvec4 texture(usampler1DArray, vec2)
0:135(17): error:    vec4 texture(sampler2DArray, vec3)
0:135(17): error:    ivec4 texture(isampler2DArray, vec3)
0:135(17): error:    uvec4 texture(usampler2DArray, vec3)
0:135(17): error:    float texture(sampler1DArrayShadow, vec3)
0:135(17): error:    float texture(sampler2DArrayShadow, vec4)
0:135(17): error:    vec4 texture(sampler2DRect, vec2)
0:135(17): error:    ivec4 texture(isampler2DRect, vec2)
0:135(17): error:    uvec4 texture(usampler2DRect, vec2)
0:135(17): error:    float texture(sampler2DRectShadow, vec3)
0:135(17): error:    vec4 texture(sampler1D, float, float)
0:135(17): error:    ivec4 texture(isampler1D, float, float)
0:135(17): error:    uvec4 texture(usampler1D, float, float)
0:135(17): error:    vec4 texture(sampler2D, vec2, float)
0:135(17): error:    ivec4 texture(isampler2D, vec2, float)
0:135(17): error:    uvec4 texture(usampler2D, vec2, float)
0:135(17): error:    vec4 texture(sampler3D, vec3, float)
0:135(17): error:    ivec4 texture(isampler3D, vec3, float)
0:135(17): error:    uvec4 texture(usampler3D, vec3, float)
0:135(17): error:    vec4 texture(samplerCube, vec3, float)
0:135(17): error:    ivec4 texture(isamplerCube, vec3, float)
0:135(17): error:    uvec4 texture(usamplerCube, vec3, float)
0:135(17): error:    float texture(sampler1DShadow, vec3, float)
0:135(17): error:    float texture(sampler2DShadow, vec3, float)
0:135(17): error:    float texture(samplerCubeShadow, vec4, float)
0:135(17): error:    vec4 texture(sampler1DArray, vec2, float)
0:135(17): error:    ivec4 texture(isampler1DArray, vec2, float)
0:135(17): error:    uvec4 texture(usampler1DArray, vec2, float)
0:135(17): error:    vec4 texture(sampler2DArray, vec3, float)
0:135(17): error:    ivec4 texture(isampler2DArray, vec3, float)
0:
ERROR: failed to link progam:
error: linking with uncompiled/unspecialized shadererror: linking with
uncompiled/unspecialized shader
ERROR: shaders/w40kdawn2/1053.shader_test failed to compile:
0:65(2): error: `gl_TexCoord' undeclared
0:65(2): error: type mismatch
0:65(2): error: value of type float cannot be assigned to variable of type
error
0:70(2): error: `gl_TexCoord' undeclared
0:70(2): error: type mismatch
0:70(2): error: value of type float cannot be assigned to variable of type
error
0:164(2): error: `gl_TexCoord' undeclared
0:164(2): error: type mismatch
0:164(2): error: value of type vec3 cannot be assigned to variable of type
error
0:175(2): error: `gl_TexCoord' undeclared
0:175(2): error: type mismatch
0:175(2): error: value of type vec3 cannot be assigned to variable of type
error
0:179(2): error: `gl_TexCoord' undeclared
0:179(2): error: type mismatch
0:179(2): error: value of type vec3 cannot be assigned to variable of type
error
0:180(2): error: `gl_TexCoord' undeclared
0:180(2): error: type mismatch
0:180(2): error: value of type vec3 cannot be assigned to variable of type
error
0:184(2): error: `gl_TexCoord' undeclared
0:184(2): error: type mismatch
0:184(2): error: value of type vec2 cannot be assigned to variable of type
error
0:193(2): error: `gl_TexCoord' undeclared
0:193(2): error: type mismatch
0:193(2): error: value of type float cannot be assigned to variable of type
error
0:209(2): error: `gl_TexCoord' undeclared
0:209(2): error: value of type vec4 cannot be assigned to variable of type
error
0:210(2): error: `gl_TexCoord' undeclared
0:210(2): error: type mismatch
0:210(2): error: value of type float cannot be assigned to variable of type
error
0:211(2): error: `gl_TexCoord' undeclared
0:211(2): error: type mismatch
0:211(2): error: value of type vec3 cannot be assigned to variable of type
error
0:212(2): error: `gl_TexCoord' undeclared
0:212(2): error: type mismatch
0:212(2): error: value of type float cannot be assigned to variable of type
error
0:213(2): error: `gl_TexCoord' undeclared
0:213(2): error: type mismatch
0:213(2): error: value of type vec2 cannot be assigned to variable of type
error
0:214(2): error: `gl_TexCoord' undeclared
0:214(2): error: type mismatch
0:214(2): error: value of type float cannot be assigned to variable of type
error
0:215(2): error: `gl_TexCoord' undeclared
0:215(2): error: type mismatch
0:215(2): error: value of type float cannot be assigned to variable of type
error

ERROR: shaders/w40kdawn2/1056.shader_test failed to compile:
0:129(2): error: `gl_TexCoord' undeclared
0:129(2): error: type mismatch
0:129(2): error: value of type float cannot be assigned to variable of type
error
0:130(2): error: `gl_TexCoord' undeclared
0:130(2): error: type mismatch
0:130(2): error: value of type float cannot be assigned to variable of type
error
0:131(2): error: `gl_TexCoord' undeclared
0:131(2): error: type mismatch
0:131(2): error: value of type float cannot be assigned to variable of type
error
0:141(2): error: `gl_TexCoord' undeclared
0:141(2): error: type mismatch
0:141(2): error: value of type float cannot be assigned to variable of type
error
0:146(2): error: `gl_TexCoord' undeclared
0:146(2): error: type mismatch
0:146(2): error: value of type float cannot be assigned to variable of type
error
0:240(2): error: `gl_TexCoord' undeclared
0:240(2): error: type mismatch
0:240(2): error: value of type vec3 cannot be assigned to variable of type
error
0:251(2): error: `gl_TexCoord' undeclared
0:251(2): error: type mismatch
0:251(2): error: value of type vec3 cannot be assigned to variable of type
error
0:255(2): error: `gl_TexCoord' undeclared
0:255(2): error: type mismatch
0:255(2): error: value of type vec3 cannot be assigned to variable of type
error
0:256(2): error: `gl_TexCoord' undeclared
0:256(2): error: type mismatch
0:256(2): error: value of type vec3 cannot be assigned to variable of type
error
0:260(2): error: `gl_TexCoord' undeclared
0:260(2): error: type mismatch
0:260(2): error: value of type vec2 cannot be assigned to variable of type
error
0:270(2): error: `gl_TexCoord' undeclared
0:270(2): error: type mismatch
0:270(2): error: value of type float cannot be assigned to variable of type
error
0:286(2): error: `gl_TexCoord' undeclared
0:286(2): error: value of type vec4 cannot be assigned to variable of type
error
0:287(2): error: `gl_TexCoord' undeclared
0:287(2): error: type mismatch
0:287(2): error: value of type float cannot be assigned to variable of type
error
0:288(2): error: `gl_TexCoord' undeclared
0:288(2): error: type mismatch
0:288(2): error: value of type float cannot be assigned to variable of type
error
0:289(2): error: `gl_TexCoord' undeclared
0:289(2): error: type mismatch
0:289(2): error: value of type vec2 cannot be assigned to variable of type
error
0:290(2): error: `gl_TexCoord' undeclared
0:290(2): error: type mismatch
0:290(2): error: value of type float cannot be assigned to variable of type
error
0:291(2): error: `gl_TexCoord' undeclared
0:291(2): error: type mismatch
0:291(2): error: value of type float cannot be assigned to variable of type
error

ERROR: shaders/w40kdawn2/1053.shader_test failed to compile:
0:110(11): error: `gl_TexCoord' undeclared
0:110(11): error: type mismatch
0:110(11): error: operands to arithmetic operators must be numeric
0:110(11): error: operands to arithmetic operators must be numeric
0:115(18): error: `gl_TexCoord' undeclared
0:115(18): error: type mismatch
0:115(10): error: operands to arithmetic operators must be numeric
0:118(19): error: `gl_TexCoord' undeclared
0:118(19): error: type mismatch
0:118(18): error: operands to arithmetic operators must be numeric
0:118(10): error: operands to arithmetic operators must be numeric
0:119(16): error: `gl_TexCoord' undeclared
0:119(16): error: type mismatch
0:119(9): error: operands to arithmetic operators must be numeric
0:127(16): error: `gl_TexCoord' undeclared
0:127(16): error: type mismatch
0:127(9): error: operands to arithmetic operators must be numeric
0:131(16): error: `gl_TexCoord' undeclared
0:131(16): error: type mismatch
0:131(9): error: operands to arithmetic operators must be numeric
0:135(16): error: `gl_TexCoord' undeclared
0:135(16): error: type mismatch
0:135(9): error: operands to arithmetic operators must be numeric
0:141(16): error: `gl_TexCoord' undeclared
0:141(16): error: type mismatch
0:141(9): error: operands to arithmetic operators must be numeric
0:153(16): error: `gl_TexCoord' undeclared
0:153(16): error: type mismatch
0:153(9): error: operands to arithmetic operators must be numeric
0:165(16): error: `gl_TexCoord' undeclared
0:165(16): error: type mismatch
0:165(9): error: operands to arithmetic operators must be numeric
0:177(16): error: `gl_TexCoord' undeclared
0:177(16): error: type mismatch
0:177(9): error: operands to arithmetic operators must be numeric
0:189(16): error: `gl_TexCoord' undeclared
0:189(16): error: type mismatch
0:189(9): error: operands to arithmetic operators must be numeric
0:201(16): error: `gl_TexCoord' undeclared
0:201(16): error: type mismatch
0:201(9): error: operands to arithmetic operators must be numeric
0:214(38): error: `gl_TexCoord' undeclared
0:214(33): error: cannot construct `vec3' from a non-numeric data type
0:214(17): error: no matching function for call to `texture(sampler2DShadow,
error)'; candidates are:
0:214(17): error:    vec4 texture(sampler1D, float)
0:214(17): error:    ivec4 texture(isampler1D, float)
0:214(17): error:    uvec4 texture(usampler1D, float)
0:214(17): error:    vec4 texture(sampler2D, vec2)
0:214(17): error:    ivec4 texture(isampler2D, vec2)
0:214(17): error:    uvec4 texture(usampler2D, vec2)
0:214(17): error:    vec4 texture(sampler3D, vec3)
0:214(17): error:    ivec4 texture(isampler3D, vec3)
0:214(17): error:    uvec4 texture(usampler3D, vec3)
0:214(17): error:    vec4 texture(samplerCube, vec3)
0:214(17): error:    ivec4 texture(isamplerCube, vec3)
0:214(17): error:    uvec4 texture(usamplerCube, vec3)
0:214(17): error:    float texture(sampler1DShadow, vec3)
0:214(17): error:    float texture(sampler2DShadow, vec3)
0:214(17): error:    float texture(samplerCubeShadow, vec4)
0:214(17): error:    vec4 texture(sampler1DArray, vec2)
0:214(17): error:    ivec4 texture(isampler1DArray, vec2)
0:214(17): error:    uvec4 texture(usampler1DArray, vec2)
0:214(17): error:    vec4 texture(sampler2DArray, vec3)
0:214(17): error:    ivec4 texture(isampler2DArray, vec3)
0:214(17): error:    uvec4 texture(usampler2DArray, vec3)
0:214(17): error:    float texture(sampler1DArrayShadow, vec3)
0:214(17): error:    float texture(sampler2DArrayShadow, vec4)
0:214(17): error:    vec4 texture(sampler2DRect, vec2)
0:214(17): error:    ivec4 texture(isampler2DRect, vec2)
0:214(17): error:    uvec4 texture(usampler2DRect, vec2)
0:214(17): error:    float texture(sampler2DRectShadow, vec3)
0:214(17): error:    vec4 texture(sampler1D, float, float)
0:214(17): error:    ivec4 texture(isampler1D, float, float)
0:214(17): error:    uvec4 texture(usampler1D, float, float)
0:214(17): error:    vec4 texture(sampler2D, vec2, float)
0:214(17): error:    ivec4 texture(isampler2D, vec2, float)
0:214(17): error:    uvec4 texture(usampler2D, vec2, float)
0:214(17): error:    vec4 texture(sa
ERROR: failed to link progam:
error: linking with uncompiled/unspecialized shadererror: linking with
uncompiled/unspecialized shader
ERROR: shaders/w40kdawn2/1056.shader_test failed to compile:
0:111(11): error: `gl_TexCoord' undeclared
0:111(11): error: type mismatch
0:111(11): error: operands to arithmetic operators must be numeric
0:111(11): error: operands to arithmetic operators must be numeric
0:116(18): error: `gl_TexCoord' undeclared
0:116(18): error: type mismatch
0:116(10): error: operands to arithmetic operators must be numeric
0:119(19): error: `gl_TexCoord' undeclared
0:119(19): error: type mismatch
0:119(18): error: operands to arithmetic operators must be numeric
0:119(10): error: operands to arithmetic operators must be numeric
0:120(16): error: `gl_TexCoord' undeclared
0:120(16): error: type mismatch
0:120(9): error: operands to arithmetic operators must be numeric
0:128(16): error: `gl_TexCoord' undeclared
0:128(16): error: type mismatch
0:128(9): error: operands to arithmetic operators must be numeric
0:132(16): error: `gl_TexCoord' undeclared
0:132(16): error: type mismatch
0:132(9): error: operands to arithmetic operators must be numeric
0:136(16): error: `gl_TexCoord' undeclared
0:136(16): error: type mismatch
0:136(9): error: operands to arithmetic operators must be numeric
0:142(16): error: `gl_TexCoord' undeclared
0:142(16): error: type mismatch
0:142(9): error: operands to arithmetic operators must be numeric
0:154(16): error: `gl_TexCoord' undeclared
0:154(16): error: type mismatch
0:154(9): error: operands to arithmetic operators must be numeric
0:166(16): error: `gl_TexCoord' undeclared
0:166(16): error: type mismatch
0:166(9): error: operands to arithmetic operators must be numeric
0:178(16): error: `gl_TexCoord' undeclared
0:178(16): error: type mismatch
0:178(9): error: operands to arithmetic operators must be numeric
0:190(16): error: `gl_TexCoord' undeclared
0:190(16): error: type mismatch
0:190(9): error: operands to arithmetic operators must be numeric
0:202(16): error: `gl_TexCoord' undeclared
0:202(16): error: type mismatch
0:202(9): error: operands to arithmetic operators must be numeric
0:214(16): error: `gl_TexCoord' undeclared
0:214(16): error: type mismatch
0:214(9): error: operands to arithmetic operators must be numeric
0:227(38): error: `gl_TexCoord' undeclared
0:227(33): error: cannot construct `vec3' from a non-numeric data type
0:227(17): error: no matching function for call to `texture(sampler2DShadow,
error)'; candidates are:
0:227(17): error:    vec4 texture(sampler1D, float)
0:227(17): error:    ivec4 texture(isampler1D, float)
0:227(17): error:    uvec4 texture(usampler1D, float)
0:227(17): error:    vec4 texture(sampler2D, vec2)
0:227(17): error:    ivec4 texture(isampler2D, vec2)
0:227(17): error:    uvec4 texture(usampler2D, vec2)
0:227(17): error:    vec4 texture(sampler3D, vec3)
0:227(17): error:    ivec4 texture(isampler3D, vec3)
0:227(17): error:    uvec4 texture(usampler3D, vec3)
0:227(17): error:    vec4 texture(samplerCube, vec3)
0:227(17): error:    ivec4 texture(isamplerCube, vec3)
0:227(17): error:    uvec4 texture(usamplerCube, vec3)
0:227(17): error:    float texture(sampler1DShadow, vec3)
0:227(17): error:    float texture(sampler2DShadow, vec3)
0:227(17): error:    float texture(samplerCubeShadow, vec4)
0:227(17): error:    vec4 texture(sampler1DArray, vec2)
0:227(17): error:    ivec4 texture(isampler1DArray, vec2)
0:227(17): error:    uvec4 texture(usampler1DArray, vec2)
0:227(17): error:    vec4 texture(sampler2DArray, vec3)
0:227(17): error:    ivec4 texture(isampler2DArray, vec3)
0:227(17): error:    uvec4 texture(usampler2DArray, vec3)
0:227(17): error:    float texture(sampler1DArrayShadow, vec3)
0:227(17): error:    float texture(sampler2DArrayShadow, vec4)
0:227(17): error:    vec4 texture(sampler2DRect, vec2)
0:227(17): error:    ivec4 texture(isampler2DRect, vec2)
0:227(17): error:    uvec4 texture(usampler2DRect, vec2)
0:227(17): error:    float texture(sampler2DRectShadow, vec3)
0:227(17): error:    vec4 texture(sampler1D, float, float)
0:227(17): error:    ivec4 texture(isampler1D, float, float)
0:227(17): error:    uvec4 texture(usampler1D, float, float)
0:227(17): error:    vec4 texture(sampler2D, vec2, float)
0:227(17): erro
ERROR: failed to link progam:
error: linking with uncompiled/unspecialized shadererror: linking with
uncompiled/unspecialized shader
ERROR: shaders/w40kdawn2/1060.shader_test failed to compile:
0:65(2): error: `gl_TexCoord' undeclared
0:65(2): error: type mismatch
0:65(2): error: value of type float cannot be assigned to variable of type
error
0:70(2): error: `gl_TexCoord' undeclared
0:70(2): error: type mismatch
0:70(2): error: value of type float cannot be assigned to variable of type
error
0:164(2): error: `gl_TexCoord' undeclared
0:164(2): error: type mismatch
0:164(2): error: value of type vec3 cannot be assigned to variable of type
error
0:175(2): error: `gl_TexCoord' undeclared
0:175(2): error: type mismatch
0:175(2): error: value of type vec3 cannot be assigned to variable of type
error
0:179(2): error: `gl_TexCoord' undeclared
0:179(2): error: type mismatch
0:179(2): error: value of type vec3 cannot be assigned to variable of type
error
0:180(2): error: `gl_TexCoord' undeclared
0:180(2): error: type mismatch
0:180(2): error: value of type vec3 cannot be assigned to variable of type
error
0:184(2): error: `gl_TexCoord' undeclared
0:184(2): error: type mismatch
0:184(2): error: value of type vec2 cannot be assigned to variable of type
error
0:193(2): error: `gl_TexCoord' undeclared
0:193(2): error: type mismatch
0:193(2): error: value of type float cannot be assigned to variable of type
error
0:209(2): error: `gl_TexCoord' undeclared
0:209(2): error: value of type vec4 cannot be assigned to variable of type
error
0:210(2): error: `gl_TexCoord' undeclared
0:210(2): error: type mismatch
0:210(2): error: value of type float cannot be assigned to variable of type
error
0:211(2): error: `gl_TexCoord' undeclared
0:211(2): error: type mismatch
0:211(2): error: value of type vec3 cannot be assigned to variable of type
error
0:212(2): error: `gl_TexCoord' undeclared
0:212(2): error: type mismatch
0:212(2): error: value of type float cannot be assigned to variable of type
error
0:213(2): error: `gl_TexCoord' undeclared
0:213(2): error: type mismatch
0:213(2): error: value of type vec2 cannot be assigned to variable of type
error
0:214(2): error: `gl_TexCoord' undeclared
0:214(2): error: type mismatch
0:214(2): error: value of type float cannot be assigned to variable of type
error
0:215(2): error: `gl_TexCoord' undeclared
0:215(2): error: type mismatch
0:215(2): error: value of type float cannot be assigned to variable of type
error

ERROR: shaders/w40kdawn2/1060.shader_test failed to compile:
0:109(11): error: `gl_TexCoord' undeclared
0:109(11): error: type mismatch
0:109(11): error: operands to arithmetic operators must be numeric
0:109(11): error: operands to arithmetic operators must be numeric
0:114(18): error: `gl_TexCoord' undeclared
0:114(18): error: type mismatch
0:114(10): error: operands to arithmetic operators must be numeric
0:117(19): error: `gl_TexCoord' undeclared
0:117(19): error: type mismatch
0:117(18): error: operands to arithmetic operators must be numeric
0:117(10): error: operands to arithmetic operators must be numeric
0:118(16): error: `gl_TexCoord' undeclared
0:118(16): error: type mismatch
0:118(9): error: operands to arithmetic operators must be numeric
0:126(16): error: `gl_TexCoord' undeclared
0:126(16): error: type mismatch
0:126(9): error: operands to arithmetic operators must be numeric
0:130(16): error: `gl_TexCoord' undeclared
0:130(16): error: type mismatch
0:130(9): error: operands to arithmetic operators must be numeric
0:134(16): error: `gl_TexCoord' undeclared
0:134(16): error: type mismatch
0:134(9): error: operands to arithmetic operators must be numeric
0:140(16): error: `gl_TexCoord' undeclared
0:140(16): error: type mismatch
0:140(9): error: operands to arithmetic operators must be numeric
0:152(16): error: `gl_TexCoord' undeclared
0:152(16): error: type mismatch
0:152(9): error: operands to arithmetic operators must be numeric
0:164(16): error: `gl_TexCoord' undeclared
0:164(16): error: type mismatch
0:164(9): error: operands to arithmetic operators must be numeric
0:176(16): error: `gl_TexCoord' undeclared
0:176(16): error: type mismatch
0:176(9): error: operands to arithmetic operators must be numeric
0:188(16): error: `gl_TexCoord' undeclared
0:188(16): error: type mismatch
0:188(9): error: operands to arithmetic operators must be numeric
0:201(38): error: `gl_TexCoord' undeclared
0:201(33): error: cannot construct `vec3' from a non-numeric data type
0:201(17): error: no matching function for call to `texture(sampler2DShadow,
error)'; candidates are:
0:201(17): error:    vec4 texture(sampler1D, float)
0:201(17): error:    ivec4 texture(isampler1D, float)
0:201(17): error:    uvec4 texture(usampler1D, float)
0:201(17): error:    vec4 texture(sampler2D, vec2)
0:201(17): error:    ivec4 texture(isampler2D, vec2)
0:201(17): error:    uvec4 texture(usampler2D, vec2)
0:201(17): error:    vec4 texture(sampler3D, vec3)
0:201(17): error:    ivec4 texture(isampler3D, vec3)
0:201(17): error:    uvec4 texture(usampler3D, vec3)
0:201(17): error:    vec4 texture(samplerCube, vec3)
0:201(17): error:    ivec4 texture(isamplerCube, vec3)
0:201(17): error:    uvec4 texture(usamplerCube, vec3)
0:201(17): error:    float texture(sampler1DShadow, vec3)
0:201(17): error:    float texture(sampler2DShadow, vec3)
0:201(17): error:    float texture(samplerCubeShadow, vec4)
0:201(17): error:    vec4 texture(sampler1DArray, vec2)
0:201(17): error:    ivec4 texture(isampler1DArray, vec2)
0:201(17): error:    uvec4 texture(usampler1DArray, vec2)
0:201(17): error:    vec4 texture(sampler2DArray, vec3)
0:201(17): error:    ivec4 texture(isampler2DArray, vec3)
0:201(17): error:    uvec4 texture(usampler2DArray, vec3)
0:201(17): error:    float texture(sampler1DArrayShadow, vec3)
0:201(17): error:    float texture(sampler2DArrayShadow, vec4)
0:201(17): error:    vec4 texture(sampler2DRect, vec2)
0:201(17): error:    ivec4 texture(isampler2DRect, vec2)
0:201(17): error:    uvec4 texture(usampler2DRect, vec2)
0:201(17): error:    float texture(sampler2DRectShadow, vec3)
0:201(17): error:    vec4 texture(sampler1D, float, float)
0:201(17): error:    ivec4 texture(isampler1D, float, float)
0:201(17): error:    uvec4 texture(usampler1D, float, float)
0:201(17): error:    vec4 texture(sampler2D, vec2, float)
0:201(17): error:    ivec4 texture(isampler2D, vec2, float)
0:201(17): error:    uvec4 texture(usampler2D, vec2, float)
0:201(17): error:    vec4 texture(sampler3D, vec3, float)
0:201(17): error:    ivec4 texture(isampler3D, vec3, float)
0:201(17): error:    uvec4 texture(usampler3D, vec3, float)
ERROR: failed to link progam:
error: linking with uncompiled/unspecialized shadererror: linking with
uncompiled/unspecialized shader
ERROR: shaders/w40kdawn2/1068.shader_test failed to compile:
0:65(2): error: `gl_TexCoord' undeclared
0:65(2): error: type mismatch
0:65(2): error: value of type float cannot be assigned to variable of type
error
0:70(2): error: `gl_TexCoord' undeclared
0:70(2): error: type mismatch
0:70(2): error: value of type float cannot be assigned to variable of type
error
0:164(2): error: `gl_TexCoord' undeclared
0:164(2): error: type mismatch
0:164(2): error: value of type vec3 cannot be assigned to variable of type
error
0:175(2): error: `gl_TexCoord' undeclared
0:175(2): error: type mismatch
0:175(2): error: value of type vec3 cannot be assigned to variable of type
error
0:179(2): error: `gl_TexCoord' undeclared
0:179(2): error: type mismatch
0:179(2): error: value of type vec3 cannot be assigned to variable of type
error
0:180(2): error: `gl_TexCoord' undeclared
0:180(2): error: type mismatch
0:180(2): error: value of type vec3 cannot be assigned to variable of type
error
0:184(2): error: `gl_TexCoord' undeclared
0:184(2): error: type mismatch
0:184(2): error: value of type vec2 cannot be assigned to variable of type
error
0:193(2): error: `gl_TexCoord' undeclared
0:193(2): error: type mismatch
0:193(2): error: value of type float cannot be assigned to variable of type
error
0:209(2): error: `gl_TexCoord' undeclared
0:209(2): error: value of type vec4 cannot be assigned to variable of type
error
0:210(2): error: `gl_TexCoord' undeclared
0:210(2): error: type mismatch
0:210(2): error: value of type float cannot be assigned to variable of type
error
0:211(2): error: `gl_TexCoord' undeclared
0:211(2): error: type mismatch
0:211(2): error: value of type vec3 cannot be assigned to variable of type
error
0:212(2): error: `gl_TexCoord' undeclared
0:212(2): error: type mismatch
0:212(2): error: value of type float cannot be assigned to variable of type
error
0:213(2): error: `gl_TexCoord' undeclared
0:213(2): error: type mismatch
0:213(2): error: value of type vec2 cannot be assigned to variable of type
error
0:214(2): error: `gl_TexCoord' undeclared
0:214(2): error: type mismatch
0:214(2): error: value of type float cannot be assigned to variable of type
error
0:215(2): error: `gl_TexCoord' undeclared
0:215(2): error: type mismatch
0:215(2): error: value of type float cannot be assigned to variable of type
error

ERROR: shaders/w40kdawn2/1068.shader_test failed to compile:
0:107(11): error: `gl_TexCoord' undeclared
0:107(11): error: type mismatch
0:107(11): error: operands to arithmetic operators must be numeric
0:107(11): error: operands to arithmetic operators must be numeric
0:112(18): error: `gl_TexCoord' undeclared
0:112(18): error: type mismatch
0:112(10): error: operands to arithmetic operators must be numeric
0:115(19): error: `gl_TexCoord' undeclared
0:115(19): error: type mismatch
0:115(18): error: operands to arithmetic operators must be numeric
0:115(10): error: operands to arithmetic operators must be numeric
0:116(16): error: `gl_TexCoord' undeclared
0:116(16): error: type mismatch
0:116(9): error: operands to arithmetic operators must be numeric
0:124(16): error: `gl_TexCoord' undeclared
0:124(16): error: type mismatch
0:124(9): error: operands to arithmetic operators must be numeric
0:128(16): error: `gl_TexCoord' undeclared
0:128(16): error: type mismatch
0:128(9): error: operands to arithmetic operators must be numeric
0:132(16): error: `gl_TexCoord' undeclared
0:132(16): error: type mismatch
0:132(9): error: operands to arithmetic operators must be numeric
0:138(16): error: `gl_TexCoord' undeclared
0:138(16): error: type mismatch
0:138(9): error: operands to arithmetic operators must be numeric
0:150(16): error: `gl_TexCoord' undeclared
0:150(16): error: type mismatch
0:150(9): error: operands to arithmetic operators must be numeric
0:162(16): error: `gl_TexCoord' undeclared
0:162(16): error: type mismatch
0:162(9): error: operands to arithmetic operators must be numeric
0:175(37): error: `gl_TexCoord' undeclared
0:175(32): error: cannot construct `vec3' from a non-numeric data type
0:175(17): error: no matching function for call to `texture(sampler2DShadow,
error)'; candidates are:
0:175(17): error:    vec4 texture(sampler1D, float)
0:175(17): error:    ivec4 texture(isampler1D, float)
0:175(17): error:    uvec4 texture(usampler1D, float)
0:175(17): error:    vec4 texture(sampler2D, vec2)
0:175(17): error:    ivec4 texture(isampler2D, vec2)
0:175(17): error:    uvec4 texture(usampler2D, vec2)
0:175(17): error:    vec4 texture(sampler3D, vec3)
0:175(17): error:    ivec4 texture(isampler3D, vec3)
0:175(17): error:    uvec4 texture(usampler3D, vec3)
0:175(17): error:    vec4 texture(samplerCube, vec3)
0:175(17): error:    ivec4 texture(isamplerCube, vec3)
0:175(17): error:    uvec4 texture(usamplerCube, vec3)
0:175(17): error:    float texture(sampler1DShadow, vec3)
0:175(17): error:    float texture(sampler2DShadow, vec3)
0:175(17): error:    float texture(samplerCubeShadow, vec4)
0:175(17): error:    vec4 texture(sampler1DArray, vec2)
0:175(17): error:    ivec4 texture(isampler1DArray, vec2)
0:175(17): error:    uvec4 texture(usampler1DArray, vec2)
0:175(17): error:    vec4 texture(sampler2DArray, vec3)
0:175(17): error:    ivec4 texture(isampler2DArray, vec3)
0:175(17): error:    uvec4 texture(usampler2DArray, vec3)
0:175(17): error:    float texture(sampler1DArrayShadow, vec3)
0:175(17): error:    float texture(sampler2DArrayShadow, vec4)
0:175(17): error:    vec4 texture(sampler2DRect, vec2)
0:175(17): error:    ivec4 texture(isampler2DRect, vec2)
0:175(17): error:    uvec4 texture(usampler2DRect, vec2)
0:175(17): error:    float texture(sampler2DRectShadow, vec3)
0:175(17): error:    vec4 texture(sampler1D, float, float)
0:175(17): error:    ivec4 texture(isampler1D, float, float)
0:175(17): error:    uvec4 texture(usampler1D, float, float)
0:175(17): error:    vec4 texture(sampler2D, vec2, float)
0:175(17): error:    ivec4 texture(isampler2D, vec2, float)
0:175(17): error:    uvec4 texture(usampler2D, vec2, float)
0:175(17): error:    vec4 texture(sampler3D, vec3, float)
0:175(17): error:    ivec4 texture(isampler3D, vec3, float)
0:175(17): error:    uvec4 texture(usampler3D, vec3, float)
0:175(17): error:    vec4 texture(samplerCube, vec3, float)
0:175(17): error:    ivec4 texture(isamplerCube, vec3, float)
0:175(17): error:    uvec4 texture(usamplerCube, vec3, float)
0:175(17): error:    float texture(sampler1DShadow, vec3, float)
0:175(17): error:    float textu
ERROR: failed to link progam:
error: linking with uncompiled/unspecialized shadererror: linking with
uncompiled/unspecialized shader
ERROR: shaders/w40kdawn2/1055.shader_test failed to compile:
0:65(2): error: `gl_TexCoord' undeclared
0:65(2): error: type mismatch
0:65(2): error: value of type float cannot be assigned to variable of type
error
0:70(2): error: `gl_TexCoord' undeclared
0:70(2): error: type mismatch
0:70(2): error: value of type float cannot be assigned to variable of type
error
0:164(2): error: `gl_TexCoord' undeclared
0:164(2): error: type mismatch
0:164(2): error: value of type vec3 cannot be assigned to variable of type
error
0:175(2): error: `gl_TexCoord' undeclared
0:175(2): error: type mismatch
0:175(2): error: value of type vec3 cannot be assigned to variable of type
error
0:179(2): error: `gl_TexCoord' undeclared
0:179(2): error: type mismatch
0:179(2): error: value of type vec3 cannot be assigned to variable of type
error
0:180(2): error: `gl_TexCoord' undeclared
0:180(2): error: type mismatch
0:180(2): error: value of type vec3 cannot be assigned to variable of type
error
0:184(2): error: `gl_TexCoord' undeclared
0:184(2): error: type mismatch
0:184(2): error: value of type vec2 cannot be assigned to variable of type
error
0:193(2): error: `gl_TexCoord' undeclared
0:193(2): error: type mismatch
0:193(2): error: value of type float cannot be assigned to variable of type
error
0:209(2): error: `gl_TexCoord' undeclared
0:209(2): error: value of type vec4 cannot be assigned to variable of type
error
0:210(2): error: `gl_TexCoord' undeclared
0:210(2): error: type mismatch
0:210(2): error: value of type float cannot be assigned to variable of type
error
0:211(2): error: `gl_TexCoord' undeclared
0:211(2): error: type mismatch
0:211(2): error: value of type vec3 cannot be assigned to variable of type
error
0:212(2): error: `gl_TexCoord' undeclared
0:212(2): error: type mismatch
0:212(2): error: value of type float cannot be assigned to variable of type
error
0:213(2): error: `gl_TexCoord' undeclared
0:213(2): error: type mismatch
0:213(2): error: value of type vec2 cannot be assigned to variable of type
error
0:214(2): error: `gl_TexCoord' undeclared
0:214(2): error: type mismatch
0:214(2): error: value of type float cannot be assigned to variable of type
error
0:215(2): error: `gl_TexCoord' undeclared
0:215(2): error: type mismatch
0:215(2): error: value of type float cannot be assigned to variable of type
error

ERROR: shaders/w40kdawn2/1064.shader_test failed to compile:
0:65(2): error: `gl_TexCoord' undeclared
0:65(2): error: type mismatch
0:65(2): error: value of type float cannot be assigned to variable of type
error
0:70(2): error: `gl_TexCoord' undeclared
0:70(2): error: type mismatch
0:70(2): error: value of type float cannot be assigned to variable of type
error
0:164(2): error: `gl_TexCoord' undeclared
0:164(2): error: type mismatch
0:164(2): error: value of type vec3 cannot be assigned to variable of type
error
0:175(2): error: `gl_TexCoord' undeclared
0:175(2): error: type mismatch
0:175(2): error: value of type vec3 cannot be assigned to variable of type
error
0:179(2): error: `gl_TexCoord' undeclared
0:179(2): error: type mismatch
0:179(2): error: value of type vec3 cannot be assigned to variable of type
error
0:180(2): error: `gl_TexCoord' undeclared
0:180(2): error: type mismatch
0:180(2): error: value of type vec3 cannot be assigned to variable of type
error
0:184(2): error: `gl_TexCoord' undeclared
0:184(2): error: type mismatch
0:184(2): error: value of type vec2 cannot be assigned to variable of type
error
0:193(2): error: `gl_TexCoord' undeclared
0:193(2): error: type mismatch
0:193(2): error: value of type float cannot be assigned to variable of type
error
0:209(2): error: `gl_TexCoord' undeclared
0:209(2): error: value of type vec4 cannot be assigned to variable of type
error
0:210(2): error: `gl_TexCoord' undeclared
0:210(2): error: type mismatch
0:210(2): error: value of type float cannot be assigned to variable of type
error
0:211(2): error: `gl_TexCoord' undeclared
0:211(2): error: type mismatch
0:211(2): error: value of type vec3 cannot be assigned to variable of type
error
0:212(2): error: `gl_TexCoord' undeclared
0:212(2): error: type mismatch
0:212(2): error: value of type float cannot be assigned to variable of type
error
0:213(2): error: `gl_TexCoord' undeclared
0:213(2): error: type mismatch
0:213(2): error: value of type vec2 cannot be assigned to variable of type
error
0:214(2): error: `gl_TexCoord' undeclared
0:214(2): error: type mismatch
0:214(2): error: value of type float cannot be assigned to variable of type
error
0:215(2): error: `gl_TexCoord' undeclared
0:215(2): error: type mismatch
0:215(2): error: value of type float cannot be assigned to variable of type
error

ERROR: shaders/w40kdawn2/1055.shader_test failed to compile:
0:111(11): error: `gl_TexCoord' undeclared
0:111(11): error: type mismatch
0:111(11): error: operands to arithmetic operators must be numeric
0:111(11): error: operands to arithmetic operators must be numeric
0:116(18): error: `gl_TexCoord' undeclared
0:116(18): error: type mismatch
0:116(10): error: operands to arithmetic operators must be numeric
0:119(19): error: `gl_TexCoord' undeclared
0:119(19): error: type mismatch
0:119(18): error: operands to arithmetic operators must be numeric
0:119(10): error: operands to arithmetic operators must be numeric
0:120(16): error: `gl_TexCoord' undeclared
0:120(16): error: type mismatch
0:120(9): error: operands to arithmetic operators must be numeric
0:128(16): error: `gl_TexCoord' undeclared
0:128(16): error: type mismatch
0:128(9): error: operands to arithmetic operators must be numeric
0:132(16): error: `gl_TexCoord' undeclared
0:132(16): error: type mismatch
0:132(9): error: operands to arithmetic operators must be numeric
0:136(16): error: `gl_TexCoord' undeclared
0:136(16): error: type mismatch
0:136(9): error: operands to arithmetic operators must be numeric
0:142(16): error: `gl_TexCoord' undeclared
0:142(16): error: type mismatch
0:142(9): error: operands to arithmetic operators must be numeric
0:154(16): error: `gl_TexCoord' undeclared
0:154(16): error: type mismatch
0:154(9): error: operands to arithmetic operators must be numeric
0:166(16): error: `gl_TexCoord' undeclared
0:166(16): error: type mismatch
0:166(9): error: operands to arithmetic operators must be numeric
0:178(16): error: `gl_TexCoord' undeclared
0:178(16): error: type mismatch
0:178(9): error: operands to arithmetic operators must be numeric
0:190(16): error: `gl_TexCoord' undeclared
0:190(16): error: type mismatch
0:190(9): error: operands to arithmetic operators must be numeric
0:202(16): error: `gl_TexCoord' undeclared
0:202(16): error: type mismatch
0:202(9): error: operands to arithmetic operators must be numeric
0:214(16): error: `gl_TexCoord' undeclared
0:214(16): error: type mismatch
0:214(9): error: operands to arithmetic operators must be numeric
0:227(38): error: `gl_TexCoord' undeclared
0:227(33): error: cannot construct `vec3' from a non-numeric data type
0:227(17): error: no matching function for call to `texture(sampler2DShadow,
error)'; candidates are:
0:227(17): error:    vec4 texture(sampler1D, float)
0:227(17): error:    ivec4 texture(isampler1D, float)
0:227(17): error:    uvec4 texture(usampler1D, float)
0:227(17): error:    vec4 texture(sampler2D, vec2)
0:227(17): error:    ivec4 texture(isampler2D, vec2)
0:227(17): error:    uvec4 texture(usampler2D, vec2)
0:227(17): error:    vec4 texture(sampler3D, vec3)
0:227(17): error:    ivec4 texture(isampler3D, vec3)
0:227(17): error:    uvec4 texture(usampler3D, vec3)
0:227(17): error:    vec4 texture(samplerCube, vec3)
0:227(17): error:    ivec4 texture(isamplerCube, vec3)
0:227(17): error:    uvec4 texture(usamplerCube, vec3)
0:227(17): error:    float texture(sampler1DShadow, vec3)
0:227(17): error:    float texture(sampler2DShadow, vec3)
0:227(17): error:    float texture(samplerCubeShadow, vec4)
0:227(17): error:    vec4 texture(sampler1DArray, vec2)
0:227(17): error:    ivec4 texture(isampler1DArray, vec2)
0:227(17): error:    uvec4 texture(usampler1DArray, vec2)
0:227(17): error:    vec4 texture(sampler2DArray, vec3)
0:227(17): error:    ivec4 texture(isampler2DArray, vec3)
0:227(17): error:    uvec4 texture(usampler2DArray, vec3)
0:227(17): error:    float texture(sampler1DArrayShadow, vec3)
0:227(17): error:    float texture(sampler2DArrayShadow, vec4)
0:227(17): error:    vec4 texture(sampler2DRect, vec2)
0:227(17): error:    ivec4 texture(isampler2DRect, vec2)
0:227(17): error:    uvec4 texture(usampler2DRect, vec2)
0:227(17): error:    float texture(sampler2DRectShadow, vec3)
0:227(17): error:    vec4 texture(sampler1D, float, float)
0:227(17): error:    ivec4 texture(isampler1D, float, float)
0:227(17): error:    uvec4 texture(usampler1D, float, float)
0:227(17): error:    vec4 texture(sampler2D, vec2, float)
0:227(17): erro
ERROR: failed to link progam:
error: linking with uncompiled/unspecialized shadererror: linking with
uncompiled/unspecialized shader
ERROR: shaders/w40kdawn2/1064.shader_test failed to compile:
0:106(11): error: `gl_TexCoord' undeclared
0:106(11): error: type mismatch
0:106(11): error: operands to arithmetic operators must be numeric
0:106(11): error: operands to arithmetic operators must be numeric
0:111(18): error: `gl_TexCoord' undeclared
0:111(18): error: type mismatch
0:111(10): error: operands to arithmetic operators must be numeric
0:114(19): error: `gl_TexCoord' undeclared
0:114(19): error: type mismatch
0:114(18): error: operands to arithmetic operators must be numeric
0:114(10): error: operands to arithmetic operators must be numeric
0:115(16): error: `gl_TexCoord' undeclared
0:115(16): error: type mismatch
0:115(9): error: operands to arithmetic operators must be numeric
0:123(16): error: `gl_TexCoord' undeclared
0:123(16): error: type mismatch
0:123(9): error: operands to arithmetic operators must be numeric
0:127(16): error: `gl_TexCoord' undeclared
0:127(16): error: type mismatch
0:127(9): error: operands to arithmetic operators must be numeric
0:131(16): error: `gl_TexCoord' undeclared
0:131(16): error: type mismatch
0:131(9): error: operands to arithmetic operators must be numeric
0:137(16): error: `gl_TexCoord' undeclared
0:137(16): error: type mismatch
0:137(9): error: operands to arithmetic operators must be numeric
0:149(16): error: `gl_TexCoord' undeclared
0:149(16): error: type mismatch
0:149(9): error: operands to arithmetic operators must be numeric
0:162(37): error: `gl_TexCoord' undeclared
0:162(32): error: cannot construct `vec3' from a non-numeric data type
0:162(17): error: no matching function for call to `texture(sampler2DShadow,
error)'; candidates are:
0:162(17): error:    vec4 texture(sampler1D, float)
0:162(17): error:    ivec4 texture(isampler1D, float)
0:162(17): error:    uvec4 texture(usampler1D, float)
0:162(17): error:    vec4 texture(sampler2D, vec2)
0:162(17): error:    ivec4 texture(isampler2D, vec2)
0:162(17): error:    uvec4 texture(usampler2D, vec2)
0:162(17): error:    vec4 texture(sampler3D, vec3)
0:162(17): error:    ivec4 texture(isampler3D, vec3)
0:162(17): error:    uvec4 texture(usampler3D, vec3)
0:162(17): error:    vec4 texture(samplerCube, vec3)
0:162(17): error:    ivec4 texture(isamplerCube, vec3)
0:162(17): error:    uvec4 texture(usamplerCube, vec3)
0:162(17): error:    float texture(sampler1DShadow, vec3)
0:162(17): error:    float texture(sampler2DShadow, vec3)
0:162(17): error:    float texture(samplerCubeShadow, vec4)
0:162(17): error:    vec4 texture(sampler1DArray, vec2)
0:162(17): error:    ivec4 texture(isampler1DArray, vec2)
0:162(17): error:    uvec4 texture(usampler1DArray, vec2)
0:162(17): error:    vec4 texture(sampler2DArray, vec3)
0:162(17): error:    ivec4 texture(isampler2DArray, vec3)
0:162(17): error:    uvec4 texture(usampler2DArray, vec3)
0:162(17): error:    float texture(sampler1DArrayShadow, vec3)
0:162(17): error:    float texture(sampler2DArrayShadow, vec4)
0:162(17): error:    vec4 texture(sampler2DRect, vec2)
0:162(17): error:    ivec4 texture(isampler2DRect, vec2)
0:162(17): error:    uvec4 texture(usampler2DRect, vec2)
0:162(17): error:    float texture(sampler2DRectShadow, vec3)
0:162(17): error:    vec4 texture(sampler1D, float, float)
0:162(17): error:    ivec4 texture(isampler1D, float, float)
0:162(17): error:    uvec4 texture(usampler1D, float, float)
0:162(17): error:    vec4 texture(sampler2D, vec2, float)
0:162(17): error:    ivec4 texture(isampler2D, vec2, float)
0:162(17): error:    uvec4 texture(usampler2D, vec2, float)
0:162(17): error:    vec4 texture(sampler3D, vec3, float)
0:162(17): error:    ivec4 texture(isampler3D, vec3, float)
0:162(17): error:    uvec4 texture(usampler3D, vec3, float)
0:162(17): error:    vec4 texture(samplerCube, vec3, float)
0:162(17): error:    ivec4 texture(isamplerCube, vec3, float)
0:162(17): error:    uvec4 texture(usamplerCube, vec3, float)
0:162(17): error:    float texture(sampler1DShadow, vec3, float)
0:162(17): error:    float texture(sampler2DShadow, vec3, float)
0:162(17): error:    float texture(samplerCubeShadow, vec4, float)
0:162(17): error:    vec4 texture(sampler
ERROR: failed to link progam:
error: linking with uncompiled/unspecialized shadererror: linking with
uncompiled/unspecialized shader
ERROR: failed to link progam:
error: vertex shader output `out_TEXCOORD0' specifies noperspective
interpolation qualifier, but fragment shader input specifies no interpolation
qualifier

ERROR: failed to link progam:
error: vertex shader output `out_TEXCOORD0' specifies noperspective
interpolation qualifier, but fragment shader input specifies no interpolation
qualifier

ERROR: shaders/metro2033redux/7307.shader_test failed to compile:
0:1(10): error: GLSL 4.00 is not supported. Supported versions are: 1.10, 1.20,
1.30, 1.40, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES

ERROR: shaders/metro2033redux/7307.shader_test failed to compile:
0:1(10): error: GLSL 4.00 is not supported. Supported versions are: 1.10, 1.20,
1.30, 1.40, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES

ERROR: failed to link progam:
error: linking with uncompiled/unspecialized shadererror: linking with
uncompiled/unspecialized shader
ERROR: shaders/metro2033redux/7902.shader_test failed to compile:
0:1(10): error: GLSL 4.00 is not supported. Supported versions are: 1.10, 1.20,
1.30, 1.40, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES

ERROR: shaders/metro2033redux/7902.shader_test failed to compile:
0:1(10): error: GLSL 4.00 is not supported. Supported versions are: 1.10, 1.20,
1.30, 1.40, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES

ERROR: failed to link progam:
error: linking with uncompiled/unspecialized shadererror: linking with
uncompiled/unspecialized shader
ERROR: shaders/metro2033redux/7897.shader_test failed to compile:
0:1(10): error: GLSL 4.00 is not supported. Supported versions are: 1.10, 1.20,
1.30, 1.40, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES

ERROR: shaders/metro2033redux/7897.shader_test failed to compile:
0:1(10): error: GLSL 4.00 is not supported. Supported versions are: 1.10, 1.20,
1.30, 1.40, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES

ERROR: failed to link progam:
error: linking with uncompiled/unspecialized shadererror: linking with
uncompiled/unspecialized shader
ERROR: shaders/metro2033redux/5326.shader_test failed to compile:
0:1(10): error: GLSL 4.00 is not supported. Supported versions are: 1.10, 1.20,
1.30, 1.40, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES

ERROR: shaders/metro2033redux/5326.shader_test failed to compile:
0:1(10): error: GLSL 4.00 is not supported. Supported versions are: 1.10, 1.20,
1.30, 1.40, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES

ERROR: failed to link progam:
error: linking with uncompiled/unspecialized shadererror: linking with
uncompiled/unspecialized shader

-- 
You are receiving this mail because:
You are the assignee for the bug.
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20180331/132f6b25/attachment-0001.html>


More information about the mesa-dev mailing list