[Mesa-dev] [Bug 105832] With a debug build of mesa radeonsi NIR only compiles about 12% of the shaders in shader-db

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Mar 31 11:12:05 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=105832

--- Comment #3 from ben at besd.de <ben at besd.de> ---
from stderr:

ATTENTION: default value of option allow_glsl_extension_directive_midshader
overridden by environment.
Mesa: User error: GL_INVALID_OPERATION in glProgramStringARB(syntax error,
unexpected $undefined, expecting $end)

ERROR: shaders/csgo/fp-1.shader_test failed to compile
run: ../../../../src/util/bitscan.h:263: u_bit_consecutive: Assertion `start +
count <= 32' failed.

 => CRASHED <= while processing these shaders:

    shaders/w40kdawn3/980.shader_test
    shaders/w40kdawn3/1102.shader_test
    shaders/w40kdawn3/1068.shader_test
    shaders/w40kdawn3/1088.shader_test
    shaders/w40kdawn3/958.shader_test
    shaders/w40kdawn3/1968.shader_test
    shaders/w40kdawn3/1504.shader_test
    shaders/w40kdawn3/950.shader_test

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