[Mesa-dev] [PATCH v2 3/3] mesa: enable geom shaders in OpenGL 3.2 Compat profile
Timothy Arceri
tarceri at itsqueeze.com
Wed May 2 10:27:58 UTC 2018
---
src/mapi/glapi/gen/apiexec.py | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mapi/glapi/gen/apiexec.py b/src/mapi/glapi/gen/apiexec.py
index b5e0ad4a179..d33cc85d47f 100644
--- a/src/mapi/glapi/gen/apiexec.py
+++ b/src/mapi/glapi/gen/apiexec.py
@@ -46,7 +46,7 @@ class exec_info():
if compatibility is not None:
assert isinstance(compatibility, int)
assert compatibility >= 10
- assert compatibility <= 30
+ assert compatibility <= 46
if core is not None:
assert isinstance(core, int)
@@ -70,7 +70,7 @@ functions = {
"TexBuffer": exec_info(compatibility=20, core=31, es2=31),
# OpenGL 3.2 / GL_OES_geometry_shader.
- "FramebufferTexture": exec_info(core=32, es2=31),
+ "FramebufferTexture": exec_info(compatibility=32, core=32, es2=31),
# OpenGL 4.0 / GL_ARB_shader_subroutines. Mesa only exposes this
# extension with core profile.
--
2.17.0
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