[Mesa-dev] [PATCH v2 3/3] mesa: enable geom shaders in OpenGL 3.2 Compat profile

Timothy Arceri tarceri at itsqueeze.com
Wed May 2 10:27:58 UTC 2018


---
 src/mapi/glapi/gen/apiexec.py | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/mapi/glapi/gen/apiexec.py b/src/mapi/glapi/gen/apiexec.py
index b5e0ad4a179..d33cc85d47f 100644
--- a/src/mapi/glapi/gen/apiexec.py
+++ b/src/mapi/glapi/gen/apiexec.py
@@ -46,7 +46,7 @@ class exec_info():
         if compatibility is not None:
             assert isinstance(compatibility, int)
             assert compatibility >= 10
-            assert compatibility <= 30
+            assert compatibility <= 46
 
         if core is not None:
             assert isinstance(core, int)
@@ -70,7 +70,7 @@ functions = {
     "TexBuffer": exec_info(compatibility=20, core=31, es2=31),
 
     # OpenGL 3.2 / GL_OES_geometry_shader.
-    "FramebufferTexture": exec_info(core=32, es2=31),
+    "FramebufferTexture": exec_info(compatibility=32, core=32, es2=31),
 
     # OpenGL 4.0 / GL_ARB_shader_subroutines. Mesa only exposes this
     # extension with core profile.
-- 
2.17.0



More information about the mesa-dev mailing list