[Mesa-dev] [PATCH 06/22] nir/types: Add a glsl_get_component_slots() utility

Timothy Arceri tarceri at itsqueeze.com
Thu May 3 02:40:08 UTC 2018


Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>

On 18/04/18 00:36, Alejandro PiƱeiro wrote:
> From: Eduardo Lima Mitev <elima at igalia.com>
> 
> It is basically a wrapper around glsl_type::component_slots().
> ---
>   src/compiler/nir_types.cpp | 6 ++++++
>   src/compiler/nir_types.h   | 1 +
>   2 files changed, 7 insertions(+)
> 
> diff --git a/src/compiler/nir_types.cpp b/src/compiler/nir_types.cpp
> index 78b66803f08..51ca797497e 100644
> --- a/src/compiler/nir_types.cpp
> +++ b/src/compiler/nir_types.cpp
> @@ -124,6 +124,12 @@ glsl_count_attribute_slots(const struct glsl_type *type,
>      return type->count_attribute_slots(is_vertex_input);
>   }
>   
> +unsigned
> +glsl_get_component_slots(const struct glsl_type *type)
> +{
> +   return type->component_slots();
> +}
> +
>   const char *
>   glsl_get_struct_elem_name(const struct glsl_type *type, unsigned index)
>   {
> diff --git a/src/compiler/nir_types.h b/src/compiler/nir_types.h
> index 5b441af1486..9c81980042f 100644
> --- a/src/compiler/nir_types.h
> +++ b/src/compiler/nir_types.h
> @@ -73,6 +73,7 @@ unsigned glsl_get_aoa_size(const struct glsl_type *type);
>   
>   unsigned glsl_count_attribute_slots(const struct glsl_type *type,
>                                       bool is_vertex_input);
> +unsigned glsl_get_component_slots(const struct glsl_type *type);
>   
>   const char *glsl_get_struct_elem_name(const struct glsl_type *type,
>                                         unsigned index);
> 


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