[Mesa-dev] [PATCH v2 00/18] anv: add shaderInt16 support
Mark Janes
mark.a.janes at intel.com
Thu May 3 22:54:50 UTC 2018
Clayton Craft <clayton.a.craft at intel.com> writes:
> Quoting Iago Toral Quiroga (2018-04-30 07:18:08)
>> This version addresses the feedback received to v1, which includes moving the
>> bit-size lowering pass from intel to core NIR (patch 8) and a separate patch
>> to add Intel's specific configuration for int16 (patch 9), and then it also
>> adds a few things that were missing in the first version, namely, a fix for
>> 16-bit comparisons to emit 32-bit booleans (patch 10 -a patch to optimize the
>> resulting code will come later-) and 16-bit pack/unpack which is needed for
>> 16-bit bitcasts (patches 11-15).
>>
> Since this patch series was merged, we are seeing a number of failures in CI on
> BSW, GLK, and BXT platforms:
>
> dEQP-VK.spirv_assembly.instruction.compute.sconvert.int16_to_int64
> dEQP-VK.spirv_assembly.instruction.compute.uconvert.uint16_to_uint64
> dEQP-VK.spirv_assembly.instruction.compute.sconvert.int16_to_uint64
>
I've reverted this patch, due to:
https://bugs.freedesktop.org/show_bug.cgi?id=106393
We can't execute CI tests due to that bug, so I couldn't leave the patch
in place.
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