[Mesa-dev] [PATCH 09/10] i965: perf: add Icelake metrics
Lionel Landwerlin
lionel.g.landwerlin at intel.com
Fri May 4 14:52:52 UTC 2018
---
src/mesa/drivers/dri/i965/brw_oa_icl.xml | 12092 +++++++++++++++++++++
1 file changed, 12092 insertions(+)
create mode 100644 src/mesa/drivers/dri/i965/brw_oa_icl.xml
diff --git a/src/mesa/drivers/dri/i965/brw_oa_icl.xml b/src/mesa/drivers/dri/i965/brw_oa_icl.xml
new file mode 100644
index 00000000000..fc464e4340b
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_oa_icl.xml
@@ -0,0 +1,12092 @@
+<?xml version="1.0"?>
+<metrics version="1525365023" merge_md5="">
+ <set name="Render Metrics Basic Gen11"
+ mdapi_supported_apis="OGL OCL IO BB"
+ underscore_name="render_basic"
+ hw_config_guid="621e248e-29c3-404d-a1b1-bb69610c4a99"
+ chipset="ICL"
+ symbol_name="RenderBasic"
+ >
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="GPU_CLOCK 0 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="EU Active"
+ description="The percentage of time in which the Execution Units were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_active"
+ units="percent"
+ symbol_name="EuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="L3 Misses"
+ description="The total number of L3 misses."
+ data_type="uint64"
+ equation="2 C 7 READ C 6 READ UADD UMUL"
+ underscore_name="l3_misses"
+ units="messages"
+ symbol_name="L3Misses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/TAG"
+ />
+ <counter name="GTI L3 Throughput"
+ description="The total number of GPU memory bytes transferred between L3 caches and GTI."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL"
+ equation="$L3Misses 64 UMUL"
+ underscore_name="gti_l3_throughput"
+ units="bytes"
+ symbol_name="GtiL3Throughput"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="GTI/L3"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU Both FPU Pipes Active"
+ description="The percentage of time in which both EU FPU pipelines were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_fpu_both_active"
+ units="percent"
+ symbol_name="EuFpuBothActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Sampler Cache Misses"
+ description="The total number of sampler cache misses in all LODs in all sampler units."
+ data_type="uint64"
+ equation="C 4 READ C 5 READ UADD 8 UMUL"
+ underscore_name="sampler_l1_misses"
+ units="messages"
+ symbol_name="SamplerL1Misses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Cache"
+ />
+ <counter name="VS Send Pipe Active"
+ description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_send_active"
+ units="percent"
+ symbol_name="VsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu1_active"
+ units="percent"
+ symbol_name="VsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GS Threads Dispatched"
+ description="The total number of geometry shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 5 READ"
+ underscore_name="gs_threads"
+ units="threads"
+ symbol_name="GsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Geometry Shader"
+ />
+ <counter name="Early Hi-Depth Test Fails"
+ description="The total number of pixels dropped on early hierarchical depth test."
+ data_type="uint64"
+ equation="A 22 READ 4 UMUL"
+ underscore_name="hi_depth_test_fails"
+ units="pixels"
+ symbol_name="HiDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
+ />
+ <counter name="FS Both FPU Active"
+ description="The percentage of time in which fragment shaders were processed actively on the both FPUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_eu_both_fpu_active"
+ units="percent"
+ symbol_name="PsEuBothFpuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_group="3D Pipe/Fragment Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Threads Dispatched"
+ description="The total number of vertex shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 1 READ"
+ underscore_name="vs_threads"
+ units="threads"
+ symbol_name="VsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="FS Threads Dispatched"
+ description="The total number of fragment shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 6 READ"
+ underscore_name="ps_threads"
+ units="threads"
+ symbol_name="PsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="Sampler00 Busy"
+ description="The percentage of time in which Slice0 Sampler0 has been processing EU requests."
+ data_type="float"
+ max_equation="100"
+ equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sampler00_busy"
+ units="percent"
+ symbol_name="Sampler00Busy"
+ availability="$SubsliceMask 1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Batch Frame Draw"
+ mdapi_group="Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Samplers Busy"
+ description="The percentage of time in which samplers have been processing EU requests."
+ data_type="float"
+ max_equation="100"
+ equation="$Sampler00Busy"
+ underscore_name="samplers_busy"
+ units="percent"
+ symbol_name="SamplersBusy"
+ availability="$SubsliceMask 9 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="Sampler"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="Samples Blended"
+ description="The total number of blended samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 27 READ 4 UMUL"
+ underscore_name="samples_blended"
+ units="pixels"
+ symbol_name="SamplesBlended"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="GTI Depth Throughput"
+ description="The total number of GPU memory bytes transferred between depth caches and GTI."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL"
+ equation="2 B 6 READ B 7 READ UADD UMUL 64 UMUL"
+ underscore_name="gti_depth_throughput"
+ units="bytes"
+ symbol_name="GtiDepthThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="GTI/Depth Cache"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Shader Barrier Messages"
+ description="The total number of shader barrier messages."
+ data_type="uint64"
+ equation="A 35 READ"
+ underscore_name="shader_barriers"
+ units="messages"
+ symbol_name="ShaderBarriers"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Barrier"
+ />
+ <counter name="Sampler Texels"
+ description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
+ data_type="uint64"
+ equation="A 28 READ 4 UMUL"
+ underscore_name="sampler_texels"
+ units="texels"
+ symbol_name="SamplerTexels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Input"
+ />
+ <counter name="Pixels Failing Tests"
+ description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
+ data_type="uint64"
+ equation="A 25 READ 4 UMUL"
+ underscore_name="pixels_failing_post_ps_tests"
+ units="pixels"
+ symbol_name="PixelsFailingPostPsTests"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Sampler Texels Misses"
+ description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
+ data_type="uint64"
+ equation="A 29 READ 4 UMUL"
+ underscore_name="sampler_texel_misses"
+ units="texels"
+ symbol_name="SamplerTexelMisses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Batch Frame Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Cache"
+ />
+ <counter name="CS Threads Dispatched"
+ description="The total number of compute shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 4 READ"
+ underscore_name="cs_threads"
+ units="threads"
+ symbol_name="CsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Compute Shader"
+ />
+ <counter name="Sampler00 Bottleneck"
+ low_watermark="5"
+ description="The percentage of time in which Slice0 Sampler0 has been slowing down the pipe when processing EU requests."
+ data_type="float"
+ high_watermark="15"
+ equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ max_equation="100"
+ underscore_name="sampler00_bottleneck"
+ units="percent"
+ symbol_name="Sampler00Bottleneck"
+ availability="$SubsliceMask 1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Indicate Draw"
+ mdapi_group="Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="SLM Bytes Read"
+ description="The total number of GPU memory bytes read from shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ 64 UMUL"
+ underscore_name="slm_bytes_read"
+ units="bytes"
+ symbol_name="SlmBytesRead"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="FS AVG Stall per Thread"
+ description="The average number of cycles per hardware thread run in which fragment shaders were stalled on the EUs."
+ data_type="uint64"
+ equation="A 20 READ A 6 READ UDIV"
+ underscore_name="ps_eu_stall_per_thread"
+ units="cycles"
+ symbol_name="PsEuStallPerThread"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="GTI Read Throughput"
+ description="The total number of GPU memory bytes read from GTI."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL"
+ equation="64 B 1 READ B 3 READ UADD B 4 READ UADD B 5 READ UADD UMUL"
+ underscore_name="gti_read_throughput"
+ units="bytes"
+ symbol_name="GtiReadThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GTI"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu1_active"
+ units="percent"
+ symbol_name="PsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS AVG Stall per Thread"
+ description="The average number of cycles per hardware thread run in which vertex shaders were stalled on the EUs."
+ data_type="uint64"
+ equation="A 14 READ A 1 READ UDIV"
+ underscore_name="vs_eu_stall_per_thread"
+ units="cycles"
+ symbol_name="VsEuStallPerThread"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="PS Send Pipeline Active"
+ description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_send_active"
+ units="percent"
+ symbol_name="PsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Rasterized Pixels"
+ description="The total number of rasterized pixels."
+ data_type="uint64"
+ equation="A 21 READ 4 UMUL"
+ underscore_name="rasterized_pixels"
+ units="pixels"
+ symbol_name="RasterizedPixels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer"
+ />
+ <counter name="GPU Busy"
+ description="The percentage of time in which the GPU has been processing GPU commands."
+ data_type="float"
+ max_equation="100"
+ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gpu_busy"
+ units="percent"
+ symbol_name="GpuBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="FS AVG Active per Thread"
+ description="The average number of cycles per hardware thread run in which fragment shaders were processed actively on the EUs."
+ data_type="uint64"
+ equation="A 19 READ A 6 READ UDIV"
+ underscore_name="ps_eu_active_per_thread"
+ units="cycles"
+ symbol_name="PsEuActivePerThread"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="FS EU Active"
+ description="The percentage of time in which fragment shaders were processed actively on the EUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 19 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_eu_active"
+ units="percent"
+ symbol_name="PsEuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="EU Array/Fragment Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Shader Atomic Memory Accesses"
+ description="The total number of shader atomic memory accesses."
+ data_type="uint64"
+ equation="A 34 READ"
+ underscore_name="shader_atomics"
+ units="messages"
+ symbol_name="ShaderAtomics"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port/Atomics"
+ />
+ <counter name="VS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu0_active"
+ units="percent"
+ symbol_name="VsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu0_active"
+ units="percent"
+ symbol_name="PsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="DS Threads Dispatched"
+ description="The total number of domain shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 3 READ"
+ underscore_name="ds_threads"
+ units="threads"
+ symbol_name="DsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Domain Shader"
+ />
+ <counter name="FS EU Stall"
+ description="The percentage of time in which fragment shaders were stalled on the EUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 20 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_eu_stall"
+ units="percent"
+ symbol_name="PsEuStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="EU Array/Fragment Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU Stall"
+ description="The percentage of time in which the Execution Units were stalled."
+ data_type="float"
+ max_equation="100"
+ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_stall"
+ units="percent"
+ symbol_name="EuStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS EU Active"
+ description="The percentage of time in which vertex shaders were processed actively on the EUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_eu_active"
+ units="percent"
+ symbol_name="VsEuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Early Depth Test Fails"
+ description="The total number of pixels dropped on early depth test."
+ data_type="uint64"
+ equation="A 23 READ 4 UMUL"
+ underscore_name="early_depth_test_fails"
+ units="pixels"
+ symbol_name="EarlyDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
+ />
+ <counter name="Samplers Bottleneck"
+ low_watermark="5"
+ description="The percentage of time in which samplers have been slowing down the pipe when processing EU requests."
+ data_type="float"
+ high_watermark="15"
+ equation="$Sampler00Bottleneck"
+ max_equation="100"
+ underscore_name="sampler_bottleneck"
+ units="percent"
+ symbol_name="SamplerBottleneck"
+ availability="$SubsliceMask 9 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Indicate System Frame Batch Draw"
+ mdapi_group="Sampler"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="GTI RCC Throughput"
+ description="The total number of GPU memory bytes transferred between render color caches and GTI."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL"
+ equation="2 C 3 READ C 2 READ UADD UMUL 64 UMUL"
+ underscore_name="gti_rcc_throughput"
+ units="bytes"
+ symbol_name="GtiRccThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="GTI/Color Cache"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS EU Stall"
+ description="The percentage of time in which vertex shaders were stalled on the EUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 14 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_eu_stall"
+ units="percent"
+ symbol_name="VsEuStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Shader Memory Accesses"
+ description="The total number of shader memory accesses to L3."
+ data_type="uint64"
+ equation="A 32 READ"
+ underscore_name="shader_memory_accesses"
+ units="messages"
+ symbol_name="ShaderMemoryAccesses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="VS AVG Active per Thread"
+ description="The average number of cycles per hardware thread run in which vertex shaders were processed actively on the EUs."
+ data_type="uint64"
+ equation="A 13 READ A 1 READ UDIV"
+ underscore_name="vs_eu_active_per_thread"
+ units="cycles"
+ symbol_name="VsEuActivePerThread"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="HS Threads Dispatched"
+ description="The total number of hull shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 2 READ"
+ underscore_name="hs_threads"
+ units="threads"
+ symbol_name="HsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Hull Shader"
+ />
+ <counter name="GTI Write Throughput"
+ description="The total number of GPU memory bytes written to GTI."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL"
+ equation="64 B 0 READ B 2 READ UADD UMUL"
+ underscore_name="gti_write_throughput"
+ units="bytes"
+ symbol_name="GtiWriteThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GTI"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="L3 Shader Throughput"
+ description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL"
+ underscore_name="l3_shader_throughput"
+ units="bytes"
+ symbol_name="L3ShaderThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Killed in FS"
+ description="The total number of samples or pixels dropped in fragment shaders."
+ data_type="uint64"
+ equation="A 24 READ 4 UMUL"
+ underscore_name="samples_killed_in_ps"
+ units="pixels"
+ symbol_name="SamplesKilledInPs"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Fragment Shader"
+ />
+ <counter name="SLM Bytes Written"
+ description="The total number of GPU memory bytes written into shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 31 READ 64 UMUL"
+ underscore_name="slm_bytes_written"
+ units="bytes"
+ symbol_name="SlmBytesWritten"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Written"
+ description="The total number of samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 26 READ 4 UMUL"
+ underscore_name="samples_written"
+ units="pixels"
+ symbol_name="SamplesWritten"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <register_config type="NOA">
+ <register type="NOA" address="0x00000D04" value="0x00000200" />
+ <register type="NOA" address="0x00009840" value="0x00000000" />
+ <register type="NOA" address="0x00009884" value="0x00000000" />
+ <register type="NOA" address="0x00009888" value="0x142C0014" />
+ <register type="NOA" address="0x00009888" value="0x14120700" />
+ <register type="NOA" address="0x00009888" value="0x121500E0" />
+ <register type="NOA" address="0x00009888" value="0x1C1E000C" />
+ <register type="NOA" address="0x00009888" value="0x0E1F000C" />
+ <register type="NOA" address="0x00009888" value="0x1C200014" />
+ <register type="NOA" address="0x00009888" value="0x16212800" />
+ <register type="NOA" address="0x00009888" value="0x0E2C2041" />
+ <register type="NOA" address="0x00009888" value="0x102C0000" />
+ <register type="NOA" address="0x00009888" value="0x1A2C0000" />
+ <register type="NOA" address="0x00009888" value="0x10040140" />
+ <register type="NOA" address="0x00009888" value="0x0E040005" />
+ <register type="NOA" address="0x00009888" value="0x14050050" />
+ <register type="NOA" address="0x00009888" value="0x06054000" />
+ <register type="NOA" address="0x00009888" value="0x08051000" />
+ <register type="NOA" address="0x00009888" value="0x260600C0" />
+ <register type="NOA" address="0x00009888" value="0x24061800" />
+ <register type="NOA" address="0x00009888" value="0x04120023" />
+ <register type="NOA" address="0x00009888" value="0x10120000" />
+ <register type="NOA" address="0x00009888" value="0x08120000" />
+ <register type="NOA" address="0x00009888" value="0x06131000" />
+ <register type="NOA" address="0x00009888" value="0x04144000" />
+ <register type="NOA" address="0x00009888" value="0x02150980" />
+ <register type="NOA" address="0x00009888" value="0x10150000" />
+ <register type="NOA" address="0x00009888" value="0x1815000F" />
+ <register type="NOA" address="0x00009888" value="0x06150000" />
+ <register type="NOA" address="0x00009888" value="0x08154000" />
+ <register type="NOA" address="0x00009888" value="0x0E18A000" />
+ <register type="NOA" address="0x00009888" value="0x14190028" />
+ <register type="NOA" address="0x00009884" value="0x00000003" />
+ <register type="NOA" address="0x00009888" value="0x0A147780" />
+ <register type="NOA" address="0x00009888" value="0x1A1C01C0" />
+ <register type="NOA" address="0x00009888" value="0x1C1C000A" />
+ <register type="NOA" address="0x00009888" value="0x1A5C01C0" />
+ <register type="NOA" address="0x00009888" value="0x1C5C000A" />
+ <register type="NOA" address="0x00009888" value="0x22005001" />
+ <register type="NOA" address="0x00009888" value="0x20004140" />
+ <register type="NOA" address="0x00009888" value="0x1A130014" />
+ <register type="NOA" address="0x00009888" value="0x02134000" />
+ <register type="NOA" address="0x00009888" value="0x04134000" />
+ <register type="NOA" address="0x00009888" value="0x0A134000" />
+ <register type="NOA" address="0x00009888" value="0x0C134000" />
+ <register type="NOA" address="0x00009888" value="0x08140163" />
+ <register type="NOA" address="0x00009888" value="0x00140520" />
+ <register type="NOA" address="0x00009888" value="0x02143400" />
+ <register type="NOA" address="0x00009888" value="0x04140005" />
+ <register type="NOA" address="0x00009888" value="0x001C0097" />
+ <register type="NOA" address="0x00009888" value="0x061C9400" />
+ <register type="NOA" address="0x00009888" value="0x0A1C00A7" />
+ <register type="NOA" address="0x00009888" value="0x101C0000" />
+ <register type="NOA" address="0x00009888" value="0x081D8100" />
+ <register type="NOA" address="0x00009888" value="0x0A1D0004" />
+ <register type="NOA" address="0x00009888" value="0x085C9497" />
+ <register type="NOA" address="0x00009888" value="0x0A5CA700" />
+ <register type="NOA" address="0x00009888" value="0x105C0000" />
+ <register type="NOA" address="0x00009888" value="0x0A5D000B" />
+ <register type="NOA" address="0x00009888" value="0x181E8000" />
+ <register type="NOA" address="0x00009888" value="0x1E1EEF80" />
+ <register type="NOA" address="0x00009888" value="0x301F4000" />
+ <register type="NOA" address="0x00009888" value="0x501F244C" />
+ <register type="NOA" address="0x00009888" value="0x521F1292" />
+ <register type="NOA" address="0x00009888" value="0x541F0024" />
+ <register type="NOA" address="0x00009888" value="0x3A1F2000" />
+ <register type="NOA" address="0x00009888" value="0x4E1F2100" />
+ <register type="NOA" address="0x00009888" value="0x3E1F0300" />
+ <register type="NOA" address="0x00009888" value="0x461F0303" />
+ <register type="NOA" address="0x00009888" value="0x481F0303" />
+ <register type="NOA" address="0x00009888" value="0x4A1F0303" />
+ <register type="NOA" address="0x00009888" value="0x4C1F0003" />
+ <register type="NOA" address="0x00009888" value="0x181F0000" />
+ <register type="NOA" address="0x00009888" value="0x401F0303" />
+ <register type="NOA" address="0x00009888" value="0x421F4001" />
+ <register type="NOA" address="0x00009888" value="0x441F0303" />
+ </register_config>
+ <register_config type="OA">
+ <register type="OA" address="0x00002740" value="0x00000000" />
+ <register type="OA" address="0x00002710" value="0x00000000" />
+ <register type="OA" address="0x00002714" value="0x00800000" />
+ <register type="OA" address="0x00002720" value="0x00000000" />
+ <register type="OA" address="0x00002724" value="0x00800000" />
+ </register_config>
+ <register_config type="FLEX">
+ <register type="FLEX" address="0x0000E458" value="0x00005004" />
+ <register type="FLEX" address="0x0000E558" value="0x00010003" />
+ <register type="FLEX" address="0x0000E658" value="0x00012011" />
+ <register type="FLEX" address="0x0000E758" value="0x00015014" />
+ <register type="FLEX" address="0x0000E45C" value="0x00051050" />
+ <register type="FLEX" address="0x0000E55C" value="0x00053052" />
+ <register type="FLEX" address="0x0000E65C" value="0x00055054" />
+ </register_config>
+ </set>
+
+ <set name="Compute Metrics Basic Gen10"
+ mdapi_supported_apis="OGL OCL IO BB"
+ underscore_name="compute_basic"
+ hw_config_guid="233a477b-f8f0-40f4-bf57-01440c3701d9"
+ chipset="ICL"
+ symbol_name="ComputeBasic"
+ >
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="GPU_CLOCK 0 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="EU Active"
+ description="The percentage of time in which the Execution Units were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_active"
+ units="percent"
+ symbol_name="EuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Untyped Bytes Read"
+ description="The total number of typed memory bytes read via Data Port."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL"
+ equation="C 3 READ C 2 READ UADD $EuSubslicesTotalCount UMUL 32 UMUL"
+ underscore_name="untyped_bytes_read"
+ units="bytes"
+ symbol_name="UntypedBytesRead"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU Both FPU Pipes Active"
+ description="The percentage of time in which both EU FPU pipelines were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_fpu_both_active"
+ units="percent"
+ symbol_name="EuFpuBothActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Typed Bytes Written"
+ description="The total number of untyped memory bytes written via Data Port."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL"
+ equation="C 5 READ C 4 READ UADD $EuSubslicesTotalCount UMUL 32 UMUL"
+ underscore_name="typed_bytes_written"
+ units="bytes"
+ symbol_name="TypedBytesWritten"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU AVG IPC Rate"
+ description="The average rate of IPC calculated for 2 FPU pipelines."
+ data_type="float"
+ max_equation="2"
+ equation="A 9 READ A 10 READ A 11 READ FADD A 9 READ FSUB FDIV 1 FADD"
+ underscore_name="eu_avg_ipc_rate"
+ units="number"
+ symbol_name="EuAvgIpcRate"
+ semantic_type="ratio"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GS Threads Dispatched"
+ description="The total number of geometry shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 5 READ"
+ underscore_name="gs_threads"
+ units="threads"
+ symbol_name="GsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Geometry Shader"
+ />
+ <counter name="Early Hi-Depth Test Fails"
+ description="The total number of pixels dropped on early hierarchical depth test."
+ data_type="uint64"
+ equation="A 22 READ 4 UMUL"
+ underscore_name="hi_depth_test_fails"
+ units="pixels"
+ symbol_name="HiDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
+ />
+ <counter name="VS Threads Dispatched"
+ description="The total number of vertex shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 1 READ"
+ underscore_name="vs_threads"
+ units="threads"
+ symbol_name="VsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="FS Threads Dispatched"
+ description="The total number of fragment shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 6 READ"
+ underscore_name="ps_threads"
+ units="threads"
+ symbol_name="PsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="EU FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="fpu1_active"
+ units="percent"
+ symbol_name="Fpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="fpu0_active"
+ units="percent"
+ symbol_name="Fpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Shader Barrier Messages"
+ description="The total number of shader barrier messages."
+ data_type="uint64"
+ equation="A 35 READ"
+ underscore_name="shader_barriers"
+ units="messages"
+ symbol_name="ShaderBarriers"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Barrier"
+ />
+ <counter name="Sampler Texels"
+ description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
+ data_type="uint64"
+ equation="A 28 READ 4 UMUL"
+ underscore_name="sampler_texels"
+ units="texels"
+ symbol_name="SamplerTexels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Input"
+ />
+ <counter name="Pixels Failing Tests"
+ description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
+ data_type="uint64"
+ equation="A 25 READ 4 UMUL"
+ underscore_name="pixels_failing_post_ps_tests"
+ units="pixels"
+ symbol_name="PixelsFailingPostPsTests"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Typed Atomics Accesses"
+ description="The total number of typed atomic accesses via Data Port."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL"
+ equation="B 4 READ B 5 READ FADD 2 FDIV $EuSubslicesTotalCount FMUL"
+ underscore_name="typed_atomics"
+ units="events"
+ symbol_name="TypedAtomics"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Sampler Texels Misses"
+ description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
+ data_type="uint64"
+ equation="A 29 READ 4 UMUL"
+ underscore_name="sampler_texel_misses"
+ units="texels"
+ symbol_name="SamplerTexelMisses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Batch Frame Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Cache"
+ />
+ <counter name="CS Threads Dispatched"
+ description="The total number of compute shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 4 READ"
+ underscore_name="cs_threads"
+ units="threads"
+ symbol_name="CsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Compute Shader"
+ />
+ <counter name="SLM Bytes Read"
+ description="The total number of GPU memory bytes read from shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ 64 UMUL"
+ underscore_name="slm_bytes_read"
+ units="bytes"
+ symbol_name="SlmBytesRead"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GTI Read Throughput"
+ description="The total number of GPU memory bytes read from GTI."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL"
+ equation="64 B 1 READ B 3 READ UADD B 7 READ UADD B 6 READ UADD UMUL"
+ underscore_name="gti_read_throughput"
+ units="bytes"
+ symbol_name="GtiReadThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GTI"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Untyped Writes"
+ description="The total number of untyped memory bytes written via Data Port."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL"
+ equation="C 1 READ C 0 READ UADD $EuSubslicesTotalCount UMUL 32 UMUL"
+ underscore_name="untyped_bytes_written"
+ units="bytes"
+ symbol_name="UntypedBytesWritten"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GPU Busy"
+ description="The percentage of time in which the GPU has been processing GPU commands."
+ data_type="float"
+ max_equation="100"
+ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gpu_busy"
+ units="percent"
+ symbol_name="GpuBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Rasterized Pixels"
+ description="The total number of rasterized pixels."
+ data_type="uint64"
+ equation="A 21 READ 4 UMUL"
+ underscore_name="rasterized_pixels"
+ units="pixels"
+ symbol_name="RasterizedPixels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer"
+ />
+ <counter name="Typed Bytes Read"
+ description="The total number of typed memory bytes read via Data Port."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL"
+ equation="C 7 READ C 6 READ UADD $EuSubslicesTotalCount UMUL 32 UMUL"
+ underscore_name="typed_bytes_read"
+ units="bytes"
+ symbol_name="TypedBytesRead"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="DS Threads Dispatched"
+ description="The total number of domain shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 3 READ"
+ underscore_name="ds_threads"
+ units="threads"
+ symbol_name="DsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Domain Shader"
+ />
+ <counter name="EU Thread Occupancy"
+ description="The percentage of time in which hardware threads occupied EUs."
+ data_type="float"
+ max_equation="100"
+ equation="8 A 13 READ FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_thread_occupancy"
+ units="percent"
+ symbol_name="EuThreadOccupancy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU Stall"
+ description="The percentage of time in which the Execution Units were stalled."
+ data_type="float"
+ max_equation="100"
+ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_stall"
+ units="percent"
+ symbol_name="EuStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Blended"
+ description="The total number of blended samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 27 READ 4 UMUL"
+ underscore_name="samples_blended"
+ units="pixels"
+ symbol_name="SamplesBlended"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Early Depth Test Fails"
+ description="The total number of pixels dropped on early depth test."
+ data_type="uint64"
+ equation="A 23 READ 4 UMUL"
+ underscore_name="early_depth_test_fails"
+ units="pixels"
+ symbol_name="EarlyDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
+ />
+ <counter name="Shader Memory Accesses"
+ description="The total number of shader memory accesses to L3."
+ data_type="uint64"
+ equation="A 32 READ"
+ underscore_name="shader_memory_accesses"
+ units="messages"
+ symbol_name="ShaderMemoryAccesses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="HS Threads Dispatched"
+ description="The total number of hull shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 2 READ"
+ underscore_name="hs_threads"
+ units="threads"
+ symbol_name="HsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Hull Shader"
+ />
+ <counter name="GTI Write Throughput"
+ description="The total number of GPU memory bytes written to GTI."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL"
+ equation="64 B 0 READ B 2 READ UADD UMUL"
+ underscore_name="gti_write_throughput"
+ units="bytes"
+ symbol_name="GtiWriteThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GTI"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="L3 Shader Throughput"
+ description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL"
+ underscore_name="l3_shader_throughput"
+ units="bytes"
+ symbol_name="L3ShaderThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Killed in FS"
+ description="The total number of samples or pixels dropped in fragment shaders."
+ data_type="uint64"
+ equation="A 24 READ 4 UMUL"
+ underscore_name="samples_killed_in_ps"
+ units="pixels"
+ symbol_name="SamplesKilledInPs"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Fragment Shader"
+ />
+ <counter name="SLM Bytes Written"
+ description="The total number of GPU memory bytes written into shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 31 READ 64 UMUL"
+ underscore_name="slm_bytes_written"
+ units="bytes"
+ symbol_name="SlmBytesWritten"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Written"
+ description="The total number of samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 26 READ 4 UMUL"
+ underscore_name="samples_written"
+ units="pixels"
+ symbol_name="SamplesWritten"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Shader Atomic Memory Accesses"
+ description="The total number of shader atomic memory accesses."
+ data_type="uint64"
+ equation="A 34 READ"
+ underscore_name="shader_atomics"
+ units="messages"
+ symbol_name="ShaderAtomics"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port/Atomics"
+ />
+ <counter name="EU Send Pipe Active"
+ description="The percentage of time in which EU send pipeline was actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_send_active"
+ units="percent"
+ symbol_name="EuSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <register_config type="NOA">
+ <register type="NOA" address="0x00000D04" value="0x00000200" />
+ <register type="NOA" address="0x00009840" value="0x00000000" />
+ <register type="NOA" address="0x00009884" value="0x00000000" />
+ <register type="NOA" address="0x00009888" value="0x12230012" />
+ <register type="NOA" address="0x00009888" value="0x10230019" />
+ <register type="NOA" address="0x00009888" value="0x12A30012" />
+ <register type="NOA" address="0x00009888" value="0x10A30019" />
+ <register type="NOA" address="0x00009888" value="0x1A200400" />
+ <register type="NOA" address="0x00009888" value="0x1C200020" />
+ <register type="NOA" address="0x00009888" value="0x04208000" />
+ <register type="NOA" address="0x00009888" value="0x08208000" />
+ <register type="NOA" address="0x00009888" value="0x0C208000" />
+ <register type="NOA" address="0x00009888" value="0x0A230031" />
+ <register type="NOA" address="0x00009888" value="0x0E231E00" />
+ <register type="NOA" address="0x00009888" value="0x0223003D" />
+ <register type="NOA" address="0x00009888" value="0x04230032" />
+ <register type="NOA" address="0x00009888" value="0x06230033" />
+ <register type="NOA" address="0x00009888" value="0x00230000" />
+ <register type="NOA" address="0x00009888" value="0x1AA01000" />
+ <register type="NOA" address="0x00009888" value="0x1CA00008" />
+ <register type="NOA" address="0x00009888" value="0x02A08000" />
+ <register type="NOA" address="0x00009888" value="0x06A08000" />
+ <register type="NOA" address="0x00009888" value="0x0AA08000" />
+ <register type="NOA" address="0x00009888" value="0x0AA31880" />
+ <register type="NOA" address="0x00009888" value="0x0EA3003C" />
+ <register type="NOA" address="0x00009888" value="0x00A31E80" />
+ <register type="NOA" address="0x00009888" value="0x02A31900" />
+ <register type="NOA" address="0x00009888" value="0x04A31980" />
+ <register type="NOA" address="0x00009888" value="0x0E044055" />
+ <register type="NOA" address="0x00009888" value="0x10040141" />
+ <register type="NOA" address="0x00009888" value="0x0C045000" />
+ <register type="NOA" address="0x00009888" value="0x0E055000" />
+ <register type="NOA" address="0x00009888" value="0x14050050" />
+ <register type="NOA" address="0x00009888" value="0x04054000" />
+ <register type="NOA" address="0x00009888" value="0x06055000" />
+ <register type="NOA" address="0x00009888" value="0x08055000" />
+ <register type="NOA" address="0x00009888" value="0x0A051000" />
+ <register type="NOA" address="0x00009888" value="0x260600CC" />
+ <register type="NOA" address="0x00009888" value="0x24067E00" />
+ <register type="NOA" address="0x00009888" value="0x18123000" />
+ <register type="NOA" address="0x00009888" value="0x1A12000C" />
+ <register type="NOA" address="0x00009888" value="0x0212C000" />
+ <register type="NOA" address="0x00009888" value="0x0612C000" />
+ <register type="NOA" address="0x00009888" value="0x0A12C000" />
+ <register type="NOA" address="0x00009888" value="0x08138000" />
+ <register type="NOA" address="0x00009888" value="0x0A134000" />
+ <register type="NOA" address="0x00009888" value="0x0413A000" />
+ <register type="NOA" address="0x00009888" value="0x06132000" />
+ <register type="NOA" address="0x00009888" value="0x0A148000" />
+ <register type="NOA" address="0x00009888" value="0x0E144000" />
+ <register type="NOA" address="0x00009888" value="0x00148000" />
+ <register type="NOA" address="0x00009888" value="0x02148000" />
+ <register type="NOA" address="0x00009888" value="0x04148000" />
+ <register type="NOA" address="0x00009888" value="0x16150380" />
+ <register type="NOA" address="0x00009888" value="0x1815000D" />
+ <register type="NOA" address="0x00009888" value="0x02154000" />
+ <register type="NOA" address="0x00009888" value="0x0415C000" />
+ <register type="NOA" address="0x00009888" value="0x06154000" />
+ <register type="NOA" address="0x00009888" value="0x0815C000" />
+ <register type="NOA" address="0x00009888" value="0x0A154000" />
+ <register type="NOA" address="0x00009888" value="0x0C15C000" />
+ <register type="NOA" address="0x00009888" value="0x0A182000" />
+ <register type="NOA" address="0x00009888" value="0x0E188000" />
+ <register type="NOA" address="0x00009888" value="0x02182000" />
+ <register type="NOA" address="0x00009888" value="0x04182000" />
+ <register type="NOA" address="0x00009888" value="0x06182000" />
+ <register type="NOA" address="0x00009888" value="0x12190400" />
+ <register type="NOA" address="0x00009888" value="0x14190020" />
+ <register type="NOA" address="0x00009888" value="0x0A192000" />
+ <register type="NOA" address="0x00009888" value="0x0C192000" />
+ <register type="NOA" address="0x00009888" value="0x0E192000" />
+ <register type="NOA" address="0x00009888" value="0x0A1C8000" />
+ <register type="NOA" address="0x00009888" value="0x0E1C2000" />
+ <register type="NOA" address="0x00009888" value="0x001C8000" />
+ <register type="NOA" address="0x00009888" value="0x021C8000" />
+ <register type="NOA" address="0x00009888" value="0x041C8000" />
+ <register type="NOA" address="0x00009888" value="0x121D1000" />
+ <register type="NOA" address="0x00009888" value="0x141D0008" />
+ <register type="NOA" address="0x00009888" value="0x081D8000" />
+ <register type="NOA" address="0x00009888" value="0x0A1D8000" />
+ <register type="NOA" address="0x00009888" value="0x0C1D8000" />
+ <register type="NOA" address="0x00009884" value="0x00000003" />
+ <register type="NOA" address="0x00009888" value="0x1A1C01C0" />
+ <register type="NOA" address="0x00009888" value="0x1C1C000A" />
+ <register type="NOA" address="0x00009888" value="0x1A5C01C0" />
+ <register type="NOA" address="0x00009888" value="0x1C5C000A" />
+ <register type="NOA" address="0x00009888" value="0x001C0097" />
+ <register type="NOA" address="0x00009888" value="0x061C9400" />
+ <register type="NOA" address="0x00009888" value="0x0C1CA700" />
+ <register type="NOA" address="0x00009888" value="0x101C0000" />
+ <register type="NOA" address="0x00009888" value="0x081D8100" />
+ <register type="NOA" address="0x00009888" value="0x0A1D0020" />
+ <register type="NOA" address="0x00009888" value="0x085C9497" />
+ <register type="NOA" address="0x00009888" value="0x0C5C00A7" />
+ <register type="NOA" address="0x00009888" value="0x105C0000" />
+ <register type="NOA" address="0x00009888" value="0x0A5D0013" />
+ <register type="NOA" address="0x00009888" value="0x181E8000" />
+ <register type="NOA" address="0x00009888" value="0x1E1E0F80" />
+ <register type="NOA" address="0x00009888" value="0x201E000B" />
+ <register type="NOA" address="0x00009888" value="0x301F4000" />
+ <register type="NOA" address="0x00009888" value="0x501F2524" />
+ <register type="NOA" address="0x00009888" value="0x521F2522" />
+ <register type="NOA" address="0x00009888" value="0x541F0024" />
+ <register type="NOA" address="0x00009888" value="0x3A1F8000" />
+ <register type="NOA" address="0x00009888" value="0x4E1F2430" />
+ <register type="NOA" address="0x00009888" value="0x3E1F0300" />
+ <register type="NOA" address="0x00009888" value="0x461F0303" />
+ <register type="NOA" address="0x00009888" value="0x481F3003" />
+ <register type="NOA" address="0x00009888" value="0x4A1F0300" />
+ <register type="NOA" address="0x00009888" value="0x4C1F0003" />
+ <register type="NOA" address="0x00009888" value="0x181F0000" />
+ <register type="NOA" address="0x00009888" value="0x401F3000" />
+ <register type="NOA" address="0x00009888" value="0x421F3000" />
+ <register type="NOA" address="0x00009888" value="0x441F3000" />
+ </register_config>
+ <register_config type="OA">
+ <register type="OA" address="0x00002740" value="0x00000000" />
+ <register type="OA" address="0x00002710" value="0x00000000" />
+ <register type="OA" address="0x00002714" value="0x00800000" />
+ <register type="OA" address="0x00002720" value="0x00000000" />
+ <register type="OA" address="0x00002724" value="0x00800000" />
+ </register_config>
+ <register_config type="FLEX">
+ <register type="FLEX" address="0x0000E458" value="0x00005004" />
+ <register type="FLEX" address="0x0000E558" value="0x00000003" />
+ <register type="FLEX" address="0x0000E658" value="0x00002001" />
+ <register type="FLEX" address="0x0000E758" value="0x00000008" />
+ </register_config>
+ </set>
+
+ <set name="ComputeExtended Gen11"
+ mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB"
+ underscore_name="compute_extended"
+ hw_config_guid="43eb7fc1-dc5e-45e2-a90a-0053f5397271"
+ chipset="ICL"
+ symbol_name="ComputeExtended"
+ >
+ <counter name="UntypedWritesPerCacheLine"
+ description="The ratio of EU untyped write requests to L3 cache line writes."
+ data_type="float"
+ equation="B 7 READ B 1 READ FADD C 2 READ FADD C 3 READ FDIV"
+ underscore_name="untyped_writes_per_cache_line"
+ units="eu sends to l3 cache lines"
+ symbol_name="UntypedWritesPerCacheLine"
+ availability="$SubsliceMask 1 AND"
+ semantic_type="ratio"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="subslice"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="Eu Typed Atomics 00"
+ description="Slice0 Dualsubslice 0 Eu Typed Atomics"
+ data_type="uint64"
+ equation="B 2 READ"
+ underscore_name="eu_typed_atomics00"
+ units="messages"
+ symbol_name="EuTypedAtomics00"
+ availability="$SubsliceMask 1 AND"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="subslice"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="Typed Atomics 00"
+ description="Slice 0 Dualsubslice 0 typed atomics."
+ data_type="uint64"
+ equation="C 7 READ"
+ underscore_name="typed_atomics00"
+ units="messages"
+ symbol_name="TypedAtomics00"
+ availability="$SubsliceMask 1 AND"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="subslice"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="TypedAtomicsPerCacheLine"
+ description="The ratio of EU typed atomics requests to L3 cache line writes."
+ data_type="float"
+ equation="$EuTypedAtomics00 $TypedAtomics00 FDIV"
+ underscore_name="typed_atomics_per_cache_line"
+ units="eu sends to l3 cache lines"
+ symbol_name="TypedAtomicsPerCacheLine"
+ availability="$SubsliceMask 1 AND"
+ semantic_type="ratio"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="subslice"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="Eu 64 Untyped Reads 00"
+ description="Slice0 Dualsubslice 0 Eu 64 Untyped Reads"
+ data_type="float"
+ equation="B 5 READ C 1 READ FADD B 6 READ FADD"
+ underscore_name="eu_a64_untyped_reads00"
+ units="messages"
+ symbol_name="EuA64UntypedReads00"
+ availability="$SubsliceMask 1 AND"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="subslice"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="Eu A32 Untyped Writes 00"
+ description="Slice0 Dualsubslice 0 Eu A32 Untyped Writes"
+ data_type="uint64"
+ equation="B 7 READ B 1 READ UADD"
+ underscore_name="eu_a32_untyped_writes00"
+ units="messages"
+ symbol_name="EuA32UntypedWrites00"
+ availability="$SubsliceMask 1 AND"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="subslice"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="GPU_CLOCK 0 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="CS Threads Dispatched"
+ description="The total number of compute shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 4 READ"
+ underscore_name="cs_threads"
+ units="threads"
+ symbol_name="CsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Compute Shader"
+ />
+ <counter name="Eu Typed Reads 00"
+ description="Slice0 Dualsubslice 0 Eu Typed Reads"
+ data_type="uint64"
+ equation="B 3 READ"
+ underscore_name="eu_typed_reads00"
+ units="messages"
+ symbol_name="EuTypedReads00"
+ availability="$SubsliceMask 1 AND"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="subslice"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="Eu Typed Writes 00"
+ description="Slice0 Dualsubslice 0 Eu Typed Writes"
+ data_type="uint64"
+ equation="B 4 READ"
+ underscore_name="eu_typed_writes00"
+ units="messages"
+ symbol_name="EuTypedWrites00"
+ availability="$SubsliceMask 1 AND"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="subslice"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="Typed Writes 00"
+ description="Slice 0 Dualsubslice 0 typed writes."
+ data_type="uint64"
+ equation="C 5 READ"
+ underscore_name="typed_writes00"
+ units="messages"
+ symbol_name="TypedWrites00"
+ availability="$SubsliceMask 1 AND"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="subslice"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="TypedWritesPerCacheLine"
+ description="The ratio of EU typed write requests to L3 cache line writes."
+ data_type="float"
+ equation="$EuTypedWrites00 $TypedWrites00 FDIV"
+ underscore_name="typed_writes_per_cache_line"
+ units="eu sends to l3 cache lines"
+ symbol_name="TypedWritesPerCacheLine"
+ availability="$SubsliceMask 1 AND"
+ semantic_type="ratio"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="subslice"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="GPU Busy"
+ description="The percentage of time in which the GPU has been processing GPU commands."
+ data_type="float"
+ max_equation="100"
+ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gpu_busy"
+ units="percent"
+ symbol_name="GpuBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Untyped Writes 00"
+ description="Slice 0 Dualsubslice 0 untyped writes (including SLM writes)."
+ data_type="uint64"
+ equation="C 3 READ"
+ underscore_name="untyped_writes00"
+ units="messages"
+ symbol_name="UntypedWrites00"
+ availability="$SubsliceMask 1 AND"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="subslice"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="Untyped Reads 00"
+ description="Slice 0 Dualsubslice 0 untyped reads (including SLM reads)."
+ data_type="uint64"
+ equation="C 4 READ"
+ underscore_name="untyped_reads00"
+ units="messages"
+ symbol_name="UntypedReads00"
+ availability="$SubsliceMask 1 AND"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="subslice"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="Eu A64 Untyped Writes 00"
+ description="Slice0 Dualsubslice 0 Eu A64 Untyped Writes"
+ data_type="uint64"
+ equation="C 2 READ"
+ underscore_name="eu_a64_untyped_writes00"
+ units="messages"
+ symbol_name="EuA64UntypedWrites00"
+ availability="$SubsliceMask 1 AND"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="subslice"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="UntypedReadsPerCacheLine"
+ description="The ratio of EU untyped read requests to L3 cache line reads."
+ data_type="float"
+ equation="B 0 READ B 5 READ C 1 READ FADD B 6 READ FADD FADD C 4 READ FDIV"
+ underscore_name="untyped_reads_per_cache_line"
+ units="eu sends to l3 cache lines"
+ symbol_name="UntypedReadsPerCacheLine"
+ semantic_type="ratio"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="subslice"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="Typed Reads 00"
+ description="Slice 0 Dualsubslice 0 typed reads."
+ data_type="uint64"
+ equation="C 6 READ"
+ underscore_name="typed_reads00"
+ units="messages"
+ symbol_name="TypedReads00"
+ availability="$SubsliceMask 1 AND"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="subslice"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="TypedReadsPerCacheLine"
+ description="The ratio of EU typed read requests to L3 cache line reads."
+ data_type="float"
+ equation="$EuTypedReads00 $TypedReads00 FDIV"
+ underscore_name="typed_reads_per_cache_line"
+ units="eu sends to l3 cache lines"
+ symbol_name="TypedReadsPerCacheLine"
+ availability="$SubsliceMask 1 AND"
+ semantic_type="ratio"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="subslice"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="Eu A32 Untyped Reads 00"
+ description="Slice0 Dualsubslice 0 Eu A32 Untyped Reads"
+ data_type="uint64"
+ equation="B 0 READ"
+ underscore_name="eu_a32_untyped_reads00"
+ units="messages"
+ symbol_name="EuA32UntypedReads00"
+ availability="$SubsliceMask 1 AND"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="subslice"
+ mdapi_group="L3/Data Port"
+ />
+ <register_config type="NOA">
+ <register type="NOA" address="0x00000D04" value="0x00000200" />
+ <register type="NOA" address="0x00009840" value="0x00000000" />
+ <register type="NOA" address="0x00009884" value="0x00000000" />
+ <register type="NOA" address="0x00009888" value="0x1222000B" />
+ <register type="NOA" address="0x00009888" value="0x16220009" />
+ <register type="NOA" address="0x00009888" value="0x12230019" />
+ <register type="NOA" address="0x00009888" value="0x10230012" />
+ <register type="NOA" address="0x00009888" value="0x101E8000" />
+ <register type="NOA" address="0x00009888" value="0x1A1EF800" />
+ <register type="NOA" address="0x00009888" value="0x1C1E0007" />
+ <register type="NOA" address="0x00009888" value="0x001F8000" />
+ <register type="NOA" address="0x00009888" value="0x0C1FF800" />
+ <register type="NOA" address="0x00009888" value="0x0E1F0007" />
+ <register type="NOA" address="0x00009888" value="0x00204000" />
+ <register type="NOA" address="0x00009888" value="0x0E204000" />
+ <register type="NOA" address="0x00009888" value="0x1A202AA0" />
+ <register type="NOA" address="0x00009888" value="0x1C200005" />
+ <register type="NOA" address="0x00009888" value="0x04208000" />
+ <register type="NOA" address="0x00009888" value="0x06208000" />
+ <register type="NOA" address="0x00009888" value="0x08208000" />
+ <register type="NOA" address="0x00009888" value="0x0A208000" />
+ <register type="NOA" address="0x00009888" value="0x0C208000" />
+ <register type="NOA" address="0x00009888" value="0x00214000" />
+ <register type="NOA" address="0x00009888" value="0x0E214000" />
+ <register type="NOA" address="0x00009888" value="0x14214000" />
+ <register type="NOA" address="0x00009888" value="0x16210555" />
+ <register type="NOA" address="0x00009888" value="0x00220011" />
+ <register type="NOA" address="0x00009888" value="0x06220900" />
+ <register type="NOA" address="0x00009888" value="0x08220A13" />
+ <register type="NOA" address="0x00009888" value="0x0A220B15" />
+ <register type="NOA" address="0x00009888" value="0x0C222317" />
+ <register type="NOA" address="0x00009888" value="0x0E220043" />
+ <register type="NOA" address="0x00009888" value="0x02231AB4" />
+ <register type="NOA" address="0x00009888" value="0x04231DBA" />
+ <register type="NOA" address="0x00009888" value="0x06230039" />
+ <register type="NOA" address="0x00009888" value="0x00230000" />
+ <register type="NOA" address="0x00009888" value="0x0C044400" />
+ <register type="NOA" address="0x00009888" value="0x0E045555" />
+ <register type="NOA" address="0x00009888" value="0x10040055" />
+ <register type="NOA" address="0x00009888" value="0x04051000" />
+ <register type="NOA" address="0x00009888" value="0x0A055000" />
+ <register type="NOA" address="0x00009888" value="0x0C055000" />
+ <register type="NOA" address="0x00009888" value="0x0E055000" />
+ <register type="NOA" address="0x00009888" value="0x14050015" />
+ <register type="NOA" address="0x00009888" value="0x06055000" />
+ <register type="NOA" address="0x00009888" value="0x08055000" />
+ <register type="NOA" address="0x00009888" value="0x2406FD00" />
+ <register type="NOA" address="0x00009888" value="0x2606007F" />
+ <register type="NOA" address="0x00009888" value="0x0015C000" />
+ <register type="NOA" address="0x00009888" value="0x0E15C000" />
+ <register type="NOA" address="0x00009888" value="0x16157FF8" />
+ <register type="NOA" address="0x00009888" value="0x18150003" />
+ <register type="NOA" address="0x00009888" value="0x0415C000" />
+ <register type="NOA" address="0x00009888" value="0x0615C000" />
+ <register type="NOA" address="0x00009888" value="0x0815C000" />
+ <register type="NOA" address="0x00009888" value="0x0A15C000" />
+ <register type="NOA" address="0x00009888" value="0x0C15C000" />
+ <register type="NOA" address="0x00009888" value="0x00182000" />
+ <register type="NOA" address="0x00009888" value="0x0618A000" />
+ <register type="NOA" address="0x00009888" value="0x0818A000" />
+ <register type="NOA" address="0x00009888" value="0x0A18A000" />
+ <register type="NOA" address="0x00009888" value="0x0C18A000" />
+ <register type="NOA" address="0x00009888" value="0x0E182000" />
+ <register type="NOA" address="0x00009888" value="0x0218A000" />
+ <register type="NOA" address="0x00009888" value="0x0418A000" />
+ <register type="NOA" address="0x00009888" value="0x08192000" />
+ <register type="NOA" address="0x00009888" value="0x0E19A000" />
+ <register type="NOA" address="0x00009888" value="0x12195540" />
+ <register type="NOA" address="0x00009888" value="0x1419000A" />
+ <register type="NOA" address="0x00009888" value="0x0A19A000" />
+ <register type="NOA" address="0x00009888" value="0x0C19A000" />
+ <register type="NOA" address="0x00009884" value="0x00000003" />
+ <register type="NOA" address="0x00009888" value="0x16136860" />
+ <register type="NOA" address="0x00009888" value="0x24000004" />
+ <register type="NOA" address="0x00009888" value="0x20000040" />
+ <register type="NOA" address="0x00009888" value="0x0E132980" />
+ <register type="NOA" address="0x00009888" value="0x00132D80" />
+ <register type="NOA" address="0x00009888" value="0x10130000" />
+ <register type="NOA" address="0x00009888" value="0x1A130000" />
+ <register type="NOA" address="0x00009888" value="0x02130000" />
+ <register type="NOA" address="0x00009888" value="0x301F8000" />
+ <register type="NOA" address="0x00009888" value="0x501F4924" />
+ <register type="NOA" address="0x00009888" value="0x521F4924" />
+ <register type="NOA" address="0x00009888" value="0x541F000C" />
+ <register type="NOA" address="0x00009888" value="0x3A1F2000" />
+ <register type="NOA" address="0x00009888" value="0x4E1F2413" />
+ <register type="NOA" address="0x00009888" value="0x3E1F0000" />
+ <register type="NOA" address="0x00009888" value="0x461F0000" />
+ <register type="NOA" address="0x00009888" value="0x481F0000" />
+ <register type="NOA" address="0x00009888" value="0x4A1F0000" />
+ <register type="NOA" address="0x00009888" value="0x4C1F0000" />
+ <register type="NOA" address="0x00009888" value="0x181F0000" />
+ <register type="NOA" address="0x00009888" value="0x401F3013" />
+ <register type="NOA" address="0x00009888" value="0x421F3030" />
+ <register type="NOA" address="0x00009888" value="0x441F3030" />
+ </register_config>
+ <register_config type="OA">
+ <register type="OA" address="0x00002740" value="0x00000000" />
+ <register type="OA" address="0x00002710" value="0x00000000" />
+ <register type="OA" address="0x00002714" value="0xF0800000" />
+ <register type="OA" address="0x00002720" value="0x00000000" />
+ <register type="OA" address="0x00002724" value="0xF0800000" />
+ <register type="OA" address="0x00002770" value="0x30000036" />
+ <register type="OA" address="0x00002774" value="0x01FFFE00" />
+ <register type="OA" address="0x00002778" value="0x31000034" />
+ <register type="OA" address="0x0000277C" value="0x01FFFE00" />
+ <register type="OA" address="0x00002780" value="0x00000C9A" />
+ <register type="OA" address="0x00002784" value="0x0000FE00" />
+ <register type="OA" address="0x00002788" value="0x00000C92" />
+ <register type="OA" address="0x0000278C" value="0x0000FE00" />
+ <register type="OA" address="0x00002790" value="0x00000CA2" />
+ <register type="OA" address="0x00002794" value="0x0000FE00" />
+ <register type="OA" address="0x00002798" value="0x00000E42" />
+ <register type="OA" address="0x0000279C" value="0x0000FE00" />
+ <register type="OA" address="0x000027A0" value="0x00000E6A" />
+ <register type="OA" address="0x000027A4" value="0x0000FE00" />
+ <register type="OA" address="0x000027A8" value="0x00000C32" />
+ <register type="OA" address="0x000027AC" value="0x0000FE00" />
+ <register type="OA" address="0x0000274C" value="0x87643210" />
+ <register type="OA" address="0x00002744" value="0x00001811" />
+ <register type="OA" address="0x00002748" value="0x87654310" />
+ </register_config>
+ </set>
+
+ <set name="Compute Metrics L3 Cache Gen11"
+ mdapi_supported_apis="OGL OCL IO BB"
+ underscore_name="compute_l3_cache"
+ hw_config_guid="022b8913-ae9f-4559-abcd-583e586170d0"
+ chipset="ICL"
+ symbol_name="ComputeL3Cache"
+ >
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="GPU_CLOCK 0 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="EU Active"
+ description="The percentage of time in which the Execution Units were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_active"
+ units="percent"
+ symbol_name="EuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Slice0 L3 Bank3 Accesses"
+ description="The total number of accesses to Slice0 L3 Bank3."
+ data_type="uint64"
+ equation="C 4 READ 2 UMUL"
+ underscore_name="l3_bank03_accesses"
+ units="messages"
+ symbol_name="L3Bank03Accesses"
+ availability="$SliceMask 1 AND"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_hw_unit_type="slice"
+ mdapi_group="L3"
+ />
+ <counter name="Slice0 L3 Bank0 Accesses"
+ description="The total number of accesses to Slice0 L3 Bank0."
+ data_type="uint64"
+ equation="C 7 READ 2 UMUL"
+ underscore_name="l3_bank00_accesses"
+ units="messages"
+ symbol_name="L3Bank00Accesses"
+ availability="$SliceMask 1 AND"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_hw_unit_type="slice"
+ mdapi_group="L3"
+ />
+ <counter name="Slice0 L3 Bank1 Accesses"
+ description="The total number of accesses to Slice0 L3 Bank1."
+ data_type="uint64"
+ equation="C 6 READ 2 UMUL"
+ underscore_name="l3_bank01_accesses"
+ units="messages"
+ symbol_name="L3Bank01Accesses"
+ availability="$SliceMask 1 AND"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_hw_unit_type="slice"
+ mdapi_group="L3"
+ />
+ <counter name="Slice0 L3 Bank2 Accesses"
+ description="The total number of accesses to Slice0 L3 Bank2."
+ data_type="uint64"
+ equation="C 5 READ 2 UMUL"
+ underscore_name="l3_bank02_accesses"
+ units="messages"
+ symbol_name="L3Bank02Accesses"
+ availability="$SliceMask 1 AND"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_hw_unit_type="slice"
+ mdapi_group="L3"
+ />
+ <counter name="Slice0 L3 Bank4 Accesses"
+ description="The total number of accesses to Slice0 L3 Bank4."
+ data_type="uint64"
+ equation="C 3 READ 2 UMUL"
+ underscore_name="l3_bank04_accesses"
+ units="messages"
+ symbol_name="L3Bank04Accesses"
+ availability="$SliceMask 1 AND"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_hw_unit_type="slice"
+ mdapi_group="L3"
+ />
+ <counter name="Slice0 L3 Bank5 Accesses"
+ description="The total number of accesses to Slice0 L3 Bank5."
+ data_type="uint64"
+ equation="C 2 READ 2 UMUL"
+ underscore_name="l3_bank05_accesses"
+ units="messages"
+ symbol_name="L3Bank05Accesses"
+ availability="$SliceMask 1 AND"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_hw_unit_type="slice"
+ mdapi_group="L3"
+ />
+ <counter name="Slice0 L3 Bank6 Accesses"
+ description="The total number of accesses to Slice0 L3 Bank6."
+ data_type="uint64"
+ equation="C 1 READ 2 UMUL"
+ underscore_name="l3_bank06_accesses"
+ units="messages"
+ symbol_name="L3Bank06Accesses"
+ availability="$SliceMask 1 AND"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_hw_unit_type="slice"
+ mdapi_group="L3"
+ />
+ <counter name="Slice0 L3 Bank7 Accesses"
+ description="The total number of accesses to Slice0 L3 Bank7."
+ data_type="uint64"
+ equation="C 0 READ 2 UMUL"
+ underscore_name="l3_bank07_accesses"
+ units="messages"
+ symbol_name="L3Bank07Accesses"
+ availability="$SliceMask 1 AND"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_hw_unit_type="slice"
+ mdapi_group="L3"
+ />
+ <counter name="L3 Accesses"
+ description="The total number of L3 accesses from all entities."
+ data_type="uint64"
+ equation="$L3Bank00Accesses $L3Bank01Accesses UADD $L3Bank02Accesses UADD $L3Bank03Accesses UADD $L3Bank04Accesses UADD $L3Bank05Accesses UADD $L3Bank06Accesses UADD $L3Bank07Accesses UADD"
+ underscore_name="l3_accesses"
+ units="messages"
+ symbol_name="L3Accesses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3"
+ />
+ <counter name="EU Both FPU Pipes Active"
+ description="The percentage of time in which both EU FPU pipelines were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_fpu_both_active"
+ units="percent"
+ symbol_name="EuFpuBothActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="L3 Sampler Throughput"
+ description="The total number of GPU memory bytes transferred between samplers and L3 caches."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL"
+ equation="64 B 7 READ B 6 READ UADD 8 UMUL UMUL"
+ underscore_name="l3_sampler_throughput"
+ units="bytes"
+ symbol_name="L3SamplerThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="L3/Sampler"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU AVG IPC Rate"
+ description="The average rate of IPC calculated for 2 FPU pipelines."
+ data_type="float"
+ max_equation="2"
+ equation="A 9 READ A 10 READ A 11 READ FADD A 9 READ FSUB FDIV 1 FADD"
+ underscore_name="eu_avg_ipc_rate"
+ units="number"
+ symbol_name="EuAvgIpcRate"
+ semantic_type="ratio"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU FPU0 Binary Instruction"
+ description="The percentage of time in which execution units were actively processing binary instructions on FPU0."
+ data_type="float"
+ max_equation="100"
+ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_binary_fpu0_instruction"
+ units="percent"
+ symbol_name="EuBinaryFpu0Instruction"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes/Instructions"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GS Threads Dispatched"
+ description="The total number of geometry shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 5 READ"
+ underscore_name="gs_threads"
+ units="threads"
+ symbol_name="GsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Geometry Shader"
+ />
+ <counter name="Early Hi-Depth Test Fails"
+ description="The total number of pixels dropped on early hierarchical depth test."
+ data_type="uint64"
+ equation="A 22 READ 4 UMUL"
+ underscore_name="hi_depth_test_fails"
+ units="pixels"
+ symbol_name="HiDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
+ />
+ <counter name="VS Threads Dispatched"
+ description="The total number of vertex shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 1 READ"
+ underscore_name="vs_threads"
+ units="threads"
+ symbol_name="VsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="FS Threads Dispatched"
+ description="The total number of fragment shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 6 READ"
+ underscore_name="ps_threads"
+ units="threads"
+ symbol_name="PsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="EU FPU0 Hybrid Instruction"
+ description="The percentage of time in which execution units were actively processing hybrid instructions on FPU0."
+ data_type="float"
+ max_equation="100"
+ equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_hybrid_fpu0_instruction"
+ units="percent"
+ symbol_name="EuHybridFpu0Instruction"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_group="EU Array/Pipes/Instructions"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="fpu1_active"
+ units="percent"
+ symbol_name="Fpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="fpu0_active"
+ units="percent"
+ symbol_name="Fpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Shader Barrier Messages"
+ description="The total number of shader barrier messages."
+ data_type="uint64"
+ equation="A 35 READ"
+ underscore_name="shader_barriers"
+ units="messages"
+ symbol_name="ShaderBarriers"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Barrier"
+ />
+ <counter name="L3 Misses"
+ description="The total number of L3 misses."
+ data_type="uint64"
+ equation="2 B 5 READ B 4 READ UADD UMUL"
+ underscore_name="l3_misses"
+ units="messages"
+ symbol_name="L3Misses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/TAG"
+ />
+ <counter name="EU FPU0 Move Instruction"
+ description="The percentage of time in which execution units were actively processing move instructions on FPU0."
+ data_type="float"
+ max_equation="100"
+ equation="A 19 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_move_fpu0_instruction"
+ units="percent"
+ symbol_name="EuMoveFpu0Instruction"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes/Instructions"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Sampler Accesses"
+ description="The total number of messages send to samplers."
+ data_type="uint64"
+ equation="A 28 READ"
+ underscore_name="sampler_accesses"
+ units="messages"
+ symbol_name="SamplerAccesses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Batch Frame Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler"
+ />
+ <counter name="Sampler Texels"
+ description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
+ data_type="uint64"
+ equation="$SamplerAccesses 4 UMUL"
+ underscore_name="sampler_texels"
+ units="texels"
+ symbol_name="SamplerTexels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Input"
+ />
+ <counter name="Pixels Failing Tests"
+ description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
+ data_type="uint64"
+ equation="A 25 READ 4 UMUL"
+ underscore_name="pixels_failing_post_ps_tests"
+ units="pixels"
+ symbol_name="PixelsFailingPostPsTests"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="EU FPU1 Hybrid Instruction"
+ description="The percentage of time in which execution units were actively processing hybrid instructions on FPU1."
+ data_type="float"
+ max_equation="100"
+ equation="A 14 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_hybrid_fpu1_instruction"
+ units="percent"
+ symbol_name="EuHybridFpu1Instruction"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_group="EU Array/Pipes/Instructions"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Sampler Texels Misses"
+ description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
+ data_type="uint64"
+ equation="A 29 READ 4 UMUL"
+ underscore_name="sampler_texel_misses"
+ units="texels"
+ symbol_name="SamplerTexelMisses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Batch Frame Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Cache"
+ />
+ <counter name="CS Threads Dispatched"
+ description="The total number of compute shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 4 READ"
+ underscore_name="cs_threads"
+ units="threads"
+ symbol_name="CsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Compute Shader"
+ />
+ <counter name="L3 Lookup Accesses w/o IC"
+ description="The total number of L3 cache lookup accesses w/o IC."
+ data_type="uint64"
+ equation="B 7 READ B 6 READ UADD 8 UMUL A 32 READ UADD"
+ underscore_name="l3_lookups"
+ units="messages"
+ symbol_name="L3Lookups"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/TAG"
+ />
+ <counter name="SLM Bytes Read"
+ description="The total number of GPU memory bytes read from shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ 64 UMUL"
+ underscore_name="slm_bytes_read"
+ units="bytes"
+ symbol_name="SlmBytesRead"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GTI Read Throughput"
+ description="The total number of GPU memory bytes read from GTI."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL"
+ equation="B 2 READ 64 UMUL"
+ underscore_name="gti_read_throughput"
+ units="bytes"
+ symbol_name="GtiReadThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GTI"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GPU Busy"
+ description="The percentage of time in which the GPU has been processing GPU commands."
+ data_type="float"
+ max_equation="100"
+ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gpu_busy"
+ units="percent"
+ symbol_name="GpuBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU FPU0 Ternary Instruction"
+ description="The percentage of time in which execution units were actively processing ternary instructions on FPU0."
+ data_type="float"
+ max_equation="100"
+ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_ternary_fpu0_instruction"
+ units="percent"
+ symbol_name="EuTernaryFpu0Instruction"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes/Instructions"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Shader Atomic Memory Accesses"
+ description="The total number of shader atomic memory accesses."
+ data_type="uint64"
+ equation="A 34 READ"
+ underscore_name="shader_atomics"
+ units="messages"
+ symbol_name="ShaderAtomics"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port/Atomics"
+ />
+ <counter name="Rasterized Pixels"
+ description="The total number of rasterized pixels."
+ data_type="uint64"
+ equation="A 21 READ 4 UMUL"
+ underscore_name="rasterized_pixels"
+ units="pixels"
+ symbol_name="RasterizedPixels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer"
+ />
+ <counter name="GTI L3 Throughput"
+ description="The total number of GPU memory bytes transferred between L3 caches and GTI."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL"
+ equation="$L3Misses 64 UMUL"
+ underscore_name="gti_l3_throughput"
+ units="bytes"
+ symbol_name="GtiL3Throughput"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="GTI/L3"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="DS Threads Dispatched"
+ description="The total number of domain shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 3 READ"
+ underscore_name="ds_threads"
+ units="threads"
+ symbol_name="DsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Domain Shader"
+ />
+ <counter name="Samples Written"
+ description="The total number of samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 26 READ 4 UMUL"
+ underscore_name="samples_written"
+ units="pixels"
+ symbol_name="SamplesWritten"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="EU FPU1 Move Instruction"
+ description="The percentage of time in which execution units were actively processing move instructions on FPU1."
+ data_type="float"
+ max_equation="100"
+ equation="A 20 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_move_fpu1_instruction"
+ units="percent"
+ symbol_name="EuMoveFpu1Instruction"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes/Instructions"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU Stall"
+ description="The percentage of time in which the Execution Units were stalled."
+ data_type="float"
+ max_equation="100"
+ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_stall"
+ units="percent"
+ symbol_name="EuStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Blended"
+ description="The total number of blended samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 27 READ 4 UMUL"
+ underscore_name="samples_blended"
+ units="pixels"
+ symbol_name="SamplesBlended"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Early Depth Test Fails"
+ description="The total number of pixels dropped on early depth test."
+ data_type="uint64"
+ equation="A 23 READ 4 UMUL"
+ underscore_name="early_depth_test_fails"
+ units="pixels"
+ symbol_name="EarlyDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
+ />
+ <counter name="Shader Memory Accesses"
+ description="The total number of shader memory accesses to L3."
+ data_type="uint64"
+ equation="A 32 READ"
+ underscore_name="shader_memory_accesses"
+ units="messages"
+ symbol_name="ShaderMemoryAccesses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="HS Threads Dispatched"
+ description="The total number of hull shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 2 READ"
+ underscore_name="hs_threads"
+ units="threads"
+ symbol_name="HsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Hull Shader"
+ />
+ <counter name="L3 Total Throughput"
+ description="The total number of GPU memory bytes transferred via L3."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL"
+ equation="$L3Accesses 64 UMUL"
+ underscore_name="l3_total_throughput"
+ units="bytes"
+ symbol_name="L3TotalThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GTI Write Throughput"
+ description="The total number of GPU memory bytes written to GTI."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL"
+ equation="B 3 READ 64 UMUL"
+ underscore_name="gti_write_throughput"
+ units="bytes"
+ symbol_name="GtiWriteThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GTI"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="L3 Shader Throughput"
+ description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL"
+ underscore_name="l3_shader_throughput"
+ units="bytes"
+ symbol_name="L3ShaderThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Killed in FS"
+ description="The total number of samples or pixels dropped in fragment shaders."
+ data_type="uint64"
+ equation="A 24 READ 4 UMUL"
+ underscore_name="samples_killed_in_ps"
+ units="pixels"
+ symbol_name="SamplesKilledInPs"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Fragment Shader"
+ />
+ <counter name="SLM Bytes Written"
+ description="The total number of GPU memory bytes written into shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 31 READ 64 UMUL"
+ underscore_name="slm_bytes_written"
+ units="bytes"
+ symbol_name="SlmBytesWritten"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU FPU1 Binary Instruction"
+ description="The percentage of time in which execution units were actively processing binary instructions on FPU1."
+ data_type="float"
+ max_equation="100"
+ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_binary_fpu1_instruction"
+ units="percent"
+ symbol_name="EuBinaryFpu1Instruction"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes/Instructions"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU FPU1 Ternary Instruction"
+ description="The percentage of time in which execution units were actively processing ternary instructions on FPU1."
+ data_type="float"
+ max_equation="100"
+ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_ternary_fpu1_instruction"
+ units="percent"
+ symbol_name="EuTernaryFpu1Instruction"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes/Instructions"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU Send Pipe Active"
+ description="The percentage of time in which EU send pipeline was actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_send_active"
+ units="percent"
+ symbol_name="EuSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <register_config type="NOA">
+ <register type="NOA" address="0x00000D04" value="0x00000200" />
+ <register type="NOA" address="0x00009840" value="0x00000000" />
+ <register type="NOA" address="0x00009884" value="0x00000000" />
+ <register type="NOA" address="0x00009888" value="0x14120700" />
+ <register type="NOA" address="0x00009888" value="0x121500E0" />
+ <register type="NOA" address="0x00009888" value="0x10040154" />
+ <register type="NOA" address="0x00009888" value="0x0C045000" />
+ <register type="NOA" address="0x00009888" value="0x0E040055" />
+ <register type="NOA" address="0x00009888" value="0x14050055" />
+ <register type="NOA" address="0x00009888" value="0x04054000" />
+ <register type="NOA" address="0x00009888" value="0x06055000" />
+ <register type="NOA" address="0x00009888" value="0x08055000" />
+ <register type="NOA" address="0x00009888" value="0x0A051000" />
+ <register type="NOA" address="0x00009888" value="0x260600F0" />
+ <register type="NOA" address="0x00009888" value="0x24067E00" />
+ <register type="NOA" address="0x00009888" value="0x0C120023" />
+ <register type="NOA" address="0x00009888" value="0x0E12152B" />
+ <register type="NOA" address="0x00009888" value="0x00121480" />
+ <register type="NOA" address="0x00009888" value="0x02120028" />
+ <register type="NOA" address="0x00009888" value="0x10120000" />
+ <register type="NOA" address="0x00009888" value="0x18120000" />
+ <register type="NOA" address="0x00009888" value="0x1A120000" />
+ <register type="NOA" address="0x00009888" value="0x04120000" />
+ <register type="NOA" address="0x00009888" value="0x0A13D000" />
+ <register type="NOA" address="0x00009888" value="0x04136000" />
+ <register type="NOA" address="0x00009888" value="0x0C144000" />
+ <register type="NOA" address="0x00009888" value="0x0E14C000" />
+ <register type="NOA" address="0x00009888" value="0x00148000" />
+ <register type="NOA" address="0x00009888" value="0x02144000" />
+ <register type="NOA" address="0x00009888" value="0x0C150980" />
+ <register type="NOA" address="0x00009888" value="0x02154D80" />
+ <register type="NOA" address="0x00009888" value="0x04154C9A" />
+ <register type="NOA" address="0x00009888" value="0x06150018" />
+ <register type="NOA" address="0x00009888" value="0x10150000" />
+ <register type="NOA" address="0x00009888" value="0x16150800" />
+ <register type="NOA" address="0x00009888" value="0x18150005" />
+ <register type="NOA" address="0x00009888" value="0x08150000" />
+ <register type="NOA" address="0x00009888" value="0x0A150000" />
+ <register type="NOA" address="0x00009884" value="0x00000003" />
+ <register type="NOA" address="0x00009888" value="0x0A1473A0" />
+ <register type="NOA" address="0x00009888" value="0x1217241C" />
+ <register type="NOA" address="0x00009888" value="0x22000550" />
+ <register type="NOA" address="0x00009888" value="0x18137C00" />
+ <register type="NOA" address="0x00009888" value="0x1A130001" />
+ <register type="NOA" address="0x00009888" value="0x061434A0" />
+ <register type="NOA" address="0x00009888" value="0x00140000" />
+ <register type="NOA" address="0x00009888" value="0x081710B0" />
+ <register type="NOA" address="0x00009888" value="0x10170000" />
+ <register type="NOA" address="0x00009888" value="0x501F1124" />
+ <register type="NOA" address="0x00009888" value="0x521F4849" />
+ <register type="NOA" address="0x00009888" value="0x541F0024" />
+ <register type="NOA" address="0x00009888" value="0x3A1F8000" />
+ <register type="NOA" address="0x00009888" value="0x4E1F2400" />
+ <register type="NOA" address="0x00009888" value="0x461F3100" />
+ <register type="NOA" address="0x00009888" value="0x481F3131" />
+ <register type="NOA" address="0x00009888" value="0x4A1F0031" />
+ <register type="NOA" address="0x00009888" value="0x4C1F0030" />
+ <register type="NOA" address="0x00009888" value="0x181F0000" />
+ <register type="NOA" address="0x00009888" value="0x301F0000" />
+ <register type="NOA" address="0x00009888" value="0x401F0000" />
+ <register type="NOA" address="0x00009888" value="0x421F3030" />
+ <register type="NOA" address="0x00009888" value="0x441F3030" />
+ </register_config>
+ <register_config type="OA">
+ <register type="OA" address="0x00002740" value="0x00000000" />
+ <register type="OA" address="0x00002710" value="0x00000000" />
+ <register type="OA" address="0x00002714" value="0x00800000" />
+ <register type="OA" address="0x00002720" value="0x00000000" />
+ <register type="OA" address="0x00002724" value="0x00800000" />
+ </register_config>
+ <register_config type="FLEX">
+ <register type="FLEX" address="0x0000E458" value="0x00005004" />
+ <register type="FLEX" address="0x0000E558" value="0x00000003" />
+ <register type="FLEX" address="0x0000E658" value="0x00002001" />
+ <register type="FLEX" address="0x0000E758" value="0x00101100" />
+ <register type="FLEX" address="0x0000E45C" value="0x00201200" />
+ <register type="FLEX" address="0x0000E55C" value="0x00301300" />
+ <register type="FLEX" address="0x0000E65C" value="0x00401400" />
+ </register_config>
+ </set>
+
+ <set name="Render Metrics for 3D Pipeline Profile Gen10"
+ mdapi_supported_apis="OGL OCL IO BB"
+ underscore_name="render_pipe_profile"
+ hw_config_guid="03c7a167-2abc-4ba6-878a-f1d80082abca"
+ chipset="ICL"
+ symbol_name="RenderPipeProfile"
+ >
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="GPU_CLOCK 0 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="EU Active"
+ description="The percentage of time in which the Execution Units were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_active"
+ units="percent"
+ symbol_name="EuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Bottleneck"
+ low_watermark="10"
+ description="The percentage of time in which vertex shader pipeline stage was slowing down the 3D pipeline."
+ data_type="float"
+ high_watermark="30"
+ equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV"
+ max_equation="100"
+ underscore_name="vs_bottleneck"
+ units="percent"
+ symbol_name="VsBottleneck"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Indicate Draw"
+ mdapi_group="3D Pipe/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Hi-Depth Bottleneck"
+ low_watermark="5"
+ description="The percentage of time in which early hierarchical depth test pipeline stage was slowing down the 3D pipeline."
+ data_type="float"
+ high_watermark="15"
+ equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV"
+ max_equation="100"
+ underscore_name="hi_depth_bottleneck"
+ units="percent"
+ symbol_name="HiDepthBottleneck"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Indicate Draw"
+ mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GS Bottleneck"
+ low_watermark="5"
+ description="The percentage of time in which geometry shader pipeline stage was slowing down the 3D pipeline."
+ data_type="float"
+ high_watermark="15"
+ equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV"
+ max_equation="100"
+ underscore_name="gs_bottleneck"
+ units="percent"
+ symbol_name="GsBottleneck"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Indicate Draw"
+ mdapi_group="3D Pipe/Geometry Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GS Threads Dispatched"
+ description="The total number of geometry shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 5 READ"
+ underscore_name="gs_threads"
+ units="threads"
+ symbol_name="GsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Geometry Shader"
+ />
+ <counter name="Early Hi-Depth Test Fails"
+ description="The total number of pixels dropped on early hierarchical depth test."
+ data_type="uint64"
+ equation="A 22 READ 4 UMUL"
+ underscore_name="hi_depth_test_fails"
+ units="pixels"
+ symbol_name="HiDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
+ />
+ <counter name="VS Threads Dispatched"
+ description="The total number of vertex shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 1 READ"
+ underscore_name="vs_threads"
+ units="threads"
+ symbol_name="VsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="FS Threads Dispatched"
+ description="The total number of fragment shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 6 READ"
+ underscore_name="ps_threads"
+ units="threads"
+ symbol_name="PsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="BC Bottleneck"
+ low_watermark="5"
+ description="The percentage of time in which barycentric coordinates calculation pipeline stage was slowing down the 3D pipeline."
+ data_type="float"
+ high_watermark="15"
+ equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV"
+ max_equation="100"
+ underscore_name="bc_bottleneck"
+ units="percent"
+ symbol_name="BcBottleneck"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Indicate Draw"
+ mdapi_group="3D Pipe/Rasterizer/Barycentric Calc"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="HS Stall"
+ description="The percentage of time in which hull stall pipeline stage was stalled."
+ data_type="float"
+ max_equation="100"
+ equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="hs_stall"
+ units="percent"
+ symbol_name="HsStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Correlate Draw"
+ mdapi_group="3D Pipe/Hull Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Shader Barrier Messages"
+ description="The total number of shader barrier messages."
+ data_type="uint64"
+ equation="A 35 READ"
+ underscore_name="shader_barriers"
+ units="messages"
+ symbol_name="ShaderBarriers"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Barrier"
+ />
+ <counter name="Sampler Texels"
+ description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
+ data_type="uint64"
+ equation="A 28 READ 4 UMUL"
+ underscore_name="sampler_texels"
+ units="texels"
+ symbol_name="SamplerTexels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Input"
+ />
+ <counter name="Pixels Failing Tests"
+ description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
+ data_type="uint64"
+ equation="A 25 READ 4 UMUL"
+ underscore_name="pixels_failing_post_ps_tests"
+ units="pixels"
+ symbol_name="PixelsFailingPostPsTests"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Sampler Texels Misses"
+ description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
+ data_type="uint64"
+ equation="A 29 READ 4 UMUL"
+ underscore_name="sampler_texel_misses"
+ units="texels"
+ symbol_name="SamplerTexelMisses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Batch Frame Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Cache"
+ />
+ <counter name="CS Threads Dispatched"
+ description="The total number of compute shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 4 READ"
+ underscore_name="cs_threads"
+ units="threads"
+ symbol_name="CsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Compute Shader"
+ />
+ <counter name="VF Bottleneck"
+ low_watermark="5"
+ description="The percentage of time in which vertex fetch pipeline stage was slowing down the 3D pipeline."
+ data_type="float"
+ high_watermark="15"
+ equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV"
+ max_equation="100"
+ underscore_name="vf_bottleneck"
+ units="percent"
+ symbol_name="VfBottleneck"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Indicate Draw"
+ mdapi_group="3D Pipe/Input Assembler"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="SLM Bytes Read"
+ description="The total number of GPU memory bytes read from shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ 64 UMUL"
+ underscore_name="slm_bytes_read"
+ units="bytes"
+ symbol_name="SlmBytesRead"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Strip-Fans Bottleneck"
+ low_watermark="5"
+ description="The percentage of time in which strip-fans pipeline stage was slowing down the 3D pipeline."
+ data_type="float"
+ high_watermark="10"
+ equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ max_equation="100"
+ underscore_name="sf_bottleneck"
+ units="percent"
+ symbol_name="SfBottleneck"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Indicate Draw"
+ mdapi_group="3D Pipe/Rasterizer/Strip-Fans"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="SF Stall"
+ description="The percentage of time in which strip-fans pipeline stage was stalled."
+ data_type="float"
+ max_equation="100"
+ equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sf_stall"
+ units="percent"
+ symbol_name="SfStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Correlate Draw"
+ mdapi_group="3D Pipe/Rasterizer/Strip-Fans"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GPU Busy"
+ description="The percentage of time in which the GPU has been processing GPU commands."
+ data_type="float"
+ max_equation="100"
+ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gpu_busy"
+ units="percent"
+ symbol_name="GpuBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="HS Bottleneck"
+ low_watermark="3"
+ description="The percentage of time in which hull shader pipeline stage was slowing down the 3D pipeline."
+ data_type="float"
+ high_watermark="9"
+ equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV"
+ max_equation="100"
+ underscore_name="hs_bottleneck"
+ units="percent"
+ symbol_name="HsBottleneck"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Indicate Draw"
+ mdapi_group="3D Pipe/Hull Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="CL Stall"
+ description="The percentage of time in which clipper pipeline stage was stalled."
+ data_type="float"
+ max_equation="100"
+ equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="cl_stall"
+ units="percent"
+ symbol_name="ClStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Correlate Draw"
+ mdapi_group="3D Pipe/Clipper"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="SO Bottleneck"
+ low_watermark="5"
+ description="The percentage of time in which stream output pipeline stage was slowing down the 3D pipeline."
+ data_type="float"
+ high_watermark="15"
+ equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV"
+ max_equation="100"
+ underscore_name="so_bottleneck"
+ units="percent"
+ symbol_name="SoBottleneck"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Indicate Draw"
+ mdapi_group="3D Pipe/Stream Output"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Rasterized Pixels"
+ description="The total number of rasterized pixels."
+ data_type="uint64"
+ equation="A 21 READ 4 UMUL"
+ underscore_name="rasterized_pixels"
+ units="pixels"
+ symbol_name="RasterizedPixels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer"
+ />
+ <counter name="DS Threads Dispatched"
+ description="The total number of domain shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 3 READ"
+ underscore_name="ds_threads"
+ units="threads"
+ symbol_name="DsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Domain Shader"
+ />
+ <counter name="Samples Written"
+ description="The total number of samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 26 READ 4 UMUL"
+ underscore_name="samples_written"
+ units="pixels"
+ symbol_name="SamplesWritten"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="DS Bottleneck"
+ low_watermark="5"
+ description="The percentage of time in which domain shader pipeline stage was slowing down the 3D pipeline."
+ data_type="float"
+ high_watermark="15"
+ equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV"
+ max_equation="100"
+ underscore_name="ds_bottleneck"
+ units="percent"
+ symbol_name="DsBottleneck"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Indicate Draw"
+ mdapi_group="3D Pipe/Domain Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU Stall"
+ description="The percentage of time in which the Execution Units were stalled."
+ data_type="float"
+ max_equation="100"
+ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_stall"
+ units="percent"
+ symbol_name="EuStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Clipper Bottleneck"
+ low_watermark="10"
+ description="The percentage of time in which clipper pipeline stage was slowing down the 3D pipeline."
+ data_type="float"
+ high_watermark="30"
+ equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV"
+ max_equation="100"
+ underscore_name="cl_bottleneck"
+ units="percent"
+ symbol_name="ClBottleneck"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Indicate Draw"
+ mdapi_group="3D Pipe/Clipper"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="DS Stall"
+ description="The percentage of time in which domain shader pipeline stage was stalled."
+ data_type="float"
+ max_equation="100"
+ equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ds_stall"
+ units="percent"
+ symbol_name="DsStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Correlate Draw"
+ mdapi_group="3D Pipe/Domain Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Early Depth Bottleneck"
+ low_watermark="10"
+ description="The percentage of time in which early depth test pipeline stage was slowing down the 3D pipeline."
+ data_type="float"
+ high_watermark="30"
+ equation="B 6 READ 100 UMUL $GpuCoreClocks FDIV"
+ max_equation="100"
+ underscore_name="early_depth_bottleneck"
+ units="percent"
+ symbol_name="EarlyDepthBottleneck"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Indicate Draw"
+ mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Blended"
+ description="The total number of blended samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 27 READ 4 UMUL"
+ underscore_name="samples_blended"
+ units="pixels"
+ symbol_name="SamplesBlended"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Early Depth Test Fails"
+ description="The total number of pixels dropped on early depth test."
+ data_type="uint64"
+ equation="A 23 READ 4 UMUL"
+ underscore_name="early_depth_test_fails"
+ units="pixels"
+ symbol_name="EarlyDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
+ />
+ <counter name="Shader Memory Accesses"
+ description="The total number of shader memory accesses to L3."
+ data_type="uint64"
+ equation="A 32 READ"
+ underscore_name="shader_memory_accesses"
+ units="messages"
+ symbol_name="ShaderMemoryAccesses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="HS Threads Dispatched"
+ description="The total number of hull shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 2 READ"
+ underscore_name="hs_threads"
+ units="threads"
+ symbol_name="HsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Hull Shader"
+ />
+ <counter name="L3 Shader Throughput"
+ description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL"
+ underscore_name="l3_shader_throughput"
+ units="bytes"
+ symbol_name="L3ShaderThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Killed in FS"
+ description="The total number of samples or pixels dropped in fragment shaders."
+ data_type="uint64"
+ equation="A 24 READ 4 UMUL"
+ underscore_name="samples_killed_in_ps"
+ units="pixels"
+ symbol_name="SamplesKilledInPs"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Fragment Shader"
+ />
+ <counter name="SLM Bytes Written"
+ description="The total number of GPU memory bytes written into shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 31 READ 64 UMUL"
+ underscore_name="slm_bytes_written"
+ units="bytes"
+ symbol_name="SlmBytesWritten"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="SO Stall"
+ description="The percentage of time in which stream-output pipeline stage was stalled."
+ data_type="float"
+ max_equation="100"
+ equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="so_stall"
+ units="percent"
+ symbol_name="SoStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Correlate Draw"
+ mdapi_group="3D Pipe/Stream Output"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Shader Atomic Memory Accesses"
+ description="The total number of shader atomic memory accesses."
+ data_type="uint64"
+ equation="A 34 READ"
+ underscore_name="shader_atomics"
+ units="messages"
+ symbol_name="ShaderAtomics"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port/Atomics"
+ />
+ <register_config type="NOA">
+ <register type="NOA" address="0x00000D04" value="0x00000200" />
+ <register type="NOA" address="0x00009840" value="0x00000000" />
+ <register type="NOA" address="0x00009884" value="0x00000000" />
+ <register type="NOA" address="0x00009888" value="0x001F001E" />
+ <register type="NOA" address="0x00009888" value="0x10160000" />
+ <register type="NOA" address="0x00009888" value="0x1017001F" />
+ <register type="NOA" address="0x00009888" value="0x0A1F0005" />
+ <register type="NOA" address="0x00009888" value="0x0E1F0000" />
+ <register type="NOA" address="0x00009888" value="0x0C1F0000" />
+ <register type="NOA" address="0x00009888" value="0x1A200800" />
+ <register type="NOA" address="0x00009888" value="0x10040015" />
+ <register type="NOA" address="0x00009888" value="0x0E054000" />
+ <register type="NOA" address="0x00009888" value="0x14050005" />
+ <register type="NOA" address="0x00009888" value="0x26060038" />
+ <register type="NOA" address="0x00009888" value="0x16157E00" />
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+ <register type="NOA" address="0x00009888" value="0x08160000" />
+ <register type="NOA" address="0x00009888" value="0x0C170540" />
+ <register type="NOA" address="0x00009888" value="0x04170000" />
+ <register type="NOA" address="0x00009888" value="0x0A188000" />
+ <register type="NOA" address="0x00009888" value="0x0C181000" />
+ <register type="NOA" address="0x00009888" value="0x12195000" />
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+ <register type="NOA" address="0x00009888" value="0x12010000" />
+ <register type="NOA" address="0x00009888" value="0x100B7C00" />
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+ <register type="NOA" address="0x00009888" value="0x16100000" />
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+ <register type="NOA" address="0x00009888" value="0x10090000" />
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+ <register type="NOA" address="0x00009888" value="0x0E014180" />
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+ <register type="NOA" address="0x00009888" value="0x00014000" />
+ <register type="NOA" address="0x00009888" value="0x060B0015" />
+ <register type="NOA" address="0x00009888" value="0x080B8000" />
+ <register type="NOA" address="0x00009888" value="0x0A0B2000" />
+ <register type="NOA" address="0x00009888" value="0x020BA000" />
+ <register type="NOA" address="0x00009888" value="0x040BA000" />
+ <register type="NOA" address="0x00009888" value="0x0E0E0A02" />
+ <register type="NOA" address="0x00009888" value="0x0C0EA800" />
+ <register type="NOA" address="0x00009888" value="0x020F0002" />
+ <register type="NOA" address="0x00009888" value="0x180F0800" />
+ <register type="NOA" address="0x00009888" value="0x040F0000" />
+ <register type="NOA" address="0x00009888" value="0x060F8000" />
+ <register type="NOA" address="0x00009888" value="0x0A100017" />
+ <register type="NOA" address="0x00009888" value="0x04107113" />
+ <register type="NOA" address="0x00009888" value="0x18100020" />
+ <register type="NOA" address="0x00009888" value="0x06104000" />
+ <register type="NOA" address="0x00009888" value="0x08100000" />
+ <register type="NOA" address="0x00009888" value="0x08110C40" />
+ <register type="NOA" address="0x00009888" value="0x02110C80" />
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+ <register type="NOA" address="0x00009888" value="0x06028000" />
+ <register type="NOA" address="0x00009888" value="0x0E02C000" />
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+ <register type="NOA" address="0x00009888" value="0x0A032000" />
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+ <register type="NOA" address="0x00009888" value="0x0403A000" />
+ <register type="NOA" address="0x00009888" value="0x00044000" />
+ <register type="NOA" address="0x00009888" value="0x0E044000" />
+ <register type="NOA" address="0x00009888" value="0x10068000" />
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+ <register type="NOA" address="0x00009888" value="0x14068000" />
+ <register type="NOA" address="0x00009888" value="0x02068000" />
+ <register type="NOA" address="0x00009888" value="0x04068000" />
+ <register type="NOA" address="0x00009888" value="0x06068000" />
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+ <register type="NOA" address="0x00009888" value="0x0A068000" />
+ <register type="NOA" address="0x00009888" value="0x0C068000" />
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+ <register type="NOA" address="0x00009888" value="0x04070000" />
+ <register type="NOA" address="0x00009888" value="0x08098011" />
+ <register type="NOA" address="0x00009888" value="0x00090980" />
+ <register type="NOA" address="0x00009888" value="0x18090A00" />
+ <register type="NOA" address="0x00009888" value="0x02090000" />
+ <register type="NOA" address="0x00009888" value="0x04098000" />
+ <register type="NOA" address="0x00009888" value="0x06098000" />
+ <register type="NOA" address="0x00009888" value="0x0A098000" />
+ <register type="NOA" address="0x00009888" value="0x0C098000" />
+ <register type="NOA" address="0x00009888" value="0x301F6000" />
+ <register type="NOA" address="0x00009888" value="0x501F36DB" />
+ <register type="NOA" address="0x00009888" value="0x521F491B" />
+ <register type="NOA" address="0x00009888" value="0x541F001B" />
+ <register type="NOA" address="0x00009888" value="0x3A1F6000" />
+ <register type="NOA" address="0x00009888" value="0x4E1F1B41" />
+ <register type="NOA" address="0x00009888" value="0x3E1F2100" />
+ <register type="NOA" address="0x00009888" value="0x461F4141" />
+ <register type="NOA" address="0x00009888" value="0x481F1160" />
+ <register type="NOA" address="0x00009888" value="0x4A1F1000" />
+ <register type="NOA" address="0x00009888" value="0x4C1F2120" />
+ <register type="NOA" address="0x00009888" value="0x181F0000" />
+ <register type="NOA" address="0x00009888" value="0x401F0141" />
+ <register type="NOA" address="0x00009888" value="0x421F1160" />
+ <register type="NOA" address="0x00009888" value="0x441F3111" />
+ </register_config>
+ <register_config type="OA">
+ <register type="OA" address="0x00002740" value="0x00000000" />
+ <register type="OA" address="0x00002710" value="0x00000000" />
+ <register type="OA" address="0x00002714" value="0x00800000" />
+ <register type="OA" address="0x00002720" value="0x00000000" />
+ <register type="OA" address="0x00002724" value="0x00800000" />
+ </register_config>
+ <register_config type="FLEX">
+ <register type="FLEX" address="0x0000E458" value="0x00005004" />
+ </register_config>
+ </set>
+
+ <set name="Metric set HDCAndSF"
+ mdapi_supported_apis="OGL OCL IO BB"
+ underscore_name="hdc_and_sf"
+ hw_config_guid="c5cbc488-6569-41dd-9128-42bf6f0d317c"
+ chipset="ICL"
+ symbol_name="HDCAndSF"
+ >
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="GPU_CLOCK 0 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="EU Active"
+ description="The percentage of time in which the Execution Units were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_active"
+ units="percent"
+ symbol_name="EuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU Both FPU Pipes Active"
+ description="The percentage of time in which both EU FPU pipelines were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_fpu_both_active"
+ units="percent"
+ symbol_name="EuFpuBothActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="SQ is full"
+ description="The percentage of time when SQ is filled above a threshold (usually 48 entries)"
+ data_type="float"
+ max_equation="100"
+ equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gt_request_queue_full"
+ units="percent"
+ symbol_name="GTRequestQueueFull"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="GTI"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Send Pipe Active"
+ description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_send_active"
+ units="percent"
+ symbol_name="VsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu1_active"
+ units="percent"
+ symbol_name="VsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GS Threads Dispatched"
+ description="The total number of geometry shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 5 READ"
+ underscore_name="gs_threads"
+ units="threads"
+ symbol_name="GsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Geometry Shader"
+ />
+ <counter name="Early Hi-Depth Test Fails"
+ description="The total number of pixels dropped on early hierarchical depth test."
+ data_type="uint64"
+ equation="A 22 READ 4 UMUL"
+ underscore_name="hi_depth_test_fails"
+ units="pixels"
+ symbol_name="HiDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
+ />
+ <counter name="FS Both FPU Active"
+ description="The percentage of time in which fragment shaders were processed actively on the both FPUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_eu_both_fpu_active"
+ units="percent"
+ symbol_name="PsEuBothFpuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_group="3D Pipe/Fragment Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Threads Dispatched"
+ description="The total number of vertex shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 1 READ"
+ underscore_name="vs_threads"
+ units="threads"
+ symbol_name="VsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="Polygon Data Ready"
+ description="The percentage of time in which geometry pipeline output is ready"
+ data_type="float"
+ max_equation="100"
+ equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="poly_data_ready"
+ units="percent"
+ symbol_name="PolyDataReady"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/3D Pipe/Strip-Fans"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="FS Threads Dispatched"
+ description="The total number of fragment shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 6 READ"
+ underscore_name="ps_threads"
+ units="threads"
+ symbol_name="PsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="Shader Barrier Messages"
+ description="The total number of shader barrier messages."
+ data_type="uint64"
+ equation="A 35 READ"
+ underscore_name="shader_barriers"
+ units="messages"
+ symbol_name="ShaderBarriers"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Barrier"
+ />
+ <counter name="Sampler Texels"
+ description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
+ data_type="uint64"
+ equation="A 28 READ 4 UMUL"
+ underscore_name="sampler_texels"
+ units="texels"
+ symbol_name="SamplerTexels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Input"
+ />
+ <counter name="Pixels Failing Tests"
+ description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
+ data_type="uint64"
+ equation="A 25 READ 4 UMUL"
+ underscore_name="pixels_failing_post_ps_tests"
+ units="pixels"
+ symbol_name="PixelsFailingPostPsTests"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Sampler Texels Misses"
+ description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
+ data_type="uint64"
+ equation="A 29 READ 4 UMUL"
+ underscore_name="sampler_texel_misses"
+ units="texels"
+ symbol_name="SamplerTexelMisses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Batch Frame Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Cache"
+ />
+ <counter name="Slice0 Dualsubslice1 Non-sampler Shader Access Stalled On L3"
+ description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (Slice0 Dualsubslice1)"
+ data_type="float"
+ max_equation="100"
+ equation="C 2 READ C 1 READ FSUB 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="non_sampler_shader01_access_stalled_on_l3"
+ units="percent"
+ symbol_name="NonSamplerShader01AccessStalledOnL3"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="GPU/Data Port"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="CS Threads Dispatched"
+ description="The total number of compute shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 4 READ"
+ underscore_name="cs_threads"
+ units="threads"
+ symbol_name="CsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Compute Shader"
+ />
+ <counter name="Slice0 Dualsubslice2 Non-sampler Shader Access Stalled On L3"
+ description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (Slice0 Dualsubslice2)"
+ data_type="float"
+ max_equation="100"
+ equation="C 4 READ C 3 READ FSUB 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="non_sampler_shader02_access_stalled_on_l3"
+ units="percent"
+ symbol_name="NonSamplerShader02AccessStalledOnL3"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="GPU/Data Port"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="SLM Bytes Read"
+ description="The total number of GPU memory bytes read from shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ 64 UMUL"
+ underscore_name="slm_bytes_read"
+ units="bytes"
+ symbol_name="SlmBytesRead"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu1_active"
+ units="percent"
+ symbol_name="PsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS Send Pipeline Active"
+ description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_send_active"
+ units="percent"
+ symbol_name="PsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu0_active"
+ units="percent"
+ symbol_name="VsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GPU Busy"
+ description="The percentage of time in which the GPU has been processing GPU commands."
+ data_type="float"
+ max_equation="100"
+ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gpu_busy"
+ units="percent"
+ symbol_name="GpuBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Rasterized Pixels"
+ description="The total number of rasterized pixels."
+ data_type="uint64"
+ equation="A 21 READ 4 UMUL"
+ underscore_name="rasterized_pixels"
+ units="pixels"
+ symbol_name="RasterizedPixels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer"
+ />
+ <counter name="PS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu0_active"
+ units="percent"
+ symbol_name="PsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="DS Threads Dispatched"
+ description="The total number of domain shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 3 READ"
+ underscore_name="ds_threads"
+ units="threads"
+ symbol_name="DsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Domain Shader"
+ />
+ <counter name="Samples Written"
+ description="The total number of samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 26 READ 4 UMUL"
+ underscore_name="samples_written"
+ units="pixels"
+ symbol_name="SamplesWritten"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="EU Stall"
+ description="The percentage of time in which the Execution Units were stalled."
+ data_type="float"
+ max_equation="100"
+ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_stall"
+ units="percent"
+ symbol_name="EuStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Blended"
+ description="The total number of blended samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 27 READ 4 UMUL"
+ underscore_name="samples_blended"
+ units="pixels"
+ symbol_name="SamplesBlended"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Early Depth Test Fails"
+ description="The total number of pixels dropped on early depth test."
+ data_type="uint64"
+ equation="A 23 READ 4 UMUL"
+ underscore_name="early_depth_test_fails"
+ units="pixels"
+ symbol_name="EarlyDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
+ />
+ <counter name="Shader Memory Accesses"
+ description="The total number of shader memory accesses to L3."
+ data_type="uint64"
+ equation="A 32 READ"
+ underscore_name="shader_memory_accesses"
+ units="messages"
+ symbol_name="ShaderMemoryAccesses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="HS Threads Dispatched"
+ description="The total number of hull shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 2 READ"
+ underscore_name="hs_threads"
+ units="threads"
+ symbol_name="HsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Hull Shader"
+ />
+ <counter name="L3 Shader Throughput"
+ description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL"
+ underscore_name="l3_shader_throughput"
+ units="bytes"
+ symbol_name="L3ShaderThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Killed in FS"
+ description="The total number of samples or pixels dropped in fragment shaders."
+ data_type="uint64"
+ equation="A 24 READ 4 UMUL"
+ underscore_name="samples_killed_in_ps"
+ units="pixels"
+ symbol_name="SamplesKilledInPs"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Fragment Shader"
+ />
+ <counter name="Slice0 Dualsubslice0 Non-sampler Shader Access Stalled On L3"
+ description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (Slice0 Dualsubslice0)"
+ data_type="float"
+ max_equation="100"
+ equation="C 0 READ B 7 READ FSUB 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="non_sampler_shader00_access_stalled_on_l3"
+ units="percent"
+ symbol_name="NonSamplerShader00AccessStalledOnL3"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="GPU/Data Port"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="SLM Bytes Written"
+ description="The total number of GPU memory bytes written into shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 31 READ 64 UMUL"
+ underscore_name="slm_bytes_written"
+ units="bytes"
+ symbol_name="SlmBytesWritten"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Slice0 Dualsubslice3 Non-sampler Shader Access Stalled On L3"
+ description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (Slice0 Dualsubslice3)"
+ data_type="float"
+ max_equation="100"
+ equation="C 6 READ C 5 READ FSUB 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="non_sampler_shader03_access_stalled_on_l3"
+ units="percent"
+ symbol_name="NonSamplerShader03AccessStalledOnL3"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="GPU/Data Port"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Shader Atomic Memory Accesses"
+ description="The total number of shader atomic memory accesses."
+ data_type="uint64"
+ equation="A 34 READ"
+ underscore_name="shader_atomics"
+ units="messages"
+ symbol_name="ShaderAtomics"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port/Atomics"
+ />
+ <register_config type="NOA">
+ <register type="NOA" address="0x00000D04" value="0x00000200" />
+ <register type="NOA" address="0x00009840" value="0x00000000" />
+ <register type="NOA" address="0x00009884" value="0x00000000" />
+ <register type="NOA" address="0x00009888" value="0x1223000A" />
+ <register type="NOA" address="0x00009888" value="0x10230009" />
+ <register type="NOA" address="0x00009888" value="0x1263000A" />
+ <register type="NOA" address="0x00009888" value="0x10630009" />
+ <register type="NOA" address="0x00009888" value="0x12A3000A" />
+ <register type="NOA" address="0x00009888" value="0x10A30009" />
+ <register type="NOA" address="0x00009888" value="0x12E3000A" />
+ <register type="NOA" address="0x00009888" value="0x10E30009" />
+ <register type="NOA" address="0x00009888" value="0x10150019" />
+ <register type="NOA" address="0x00009888" value="0x1C20000A" />
+ <register type="NOA" address="0x00009888" value="0x0C231900" />
+ <register type="NOA" address="0x00009888" value="0x0E23003C" />
+ <register type="NOA" address="0x00009888" value="0x00230000" />
+ <register type="NOA" address="0x00009888" value="0x1C600020" />
+ <register type="NOA" address="0x00009888" value="0x02608000" />
+ <register type="NOA" address="0x00009888" value="0x0E631900" />
+ <register type="NOA" address="0x00009888" value="0x00631E00" />
+ <register type="NOA" address="0x00009888" value="0x04A08000" />
+ <register type="NOA" address="0x00009888" value="0x06A08000" />
+ <register type="NOA" address="0x00009888" value="0x02A31E32" />
+ <register type="NOA" address="0x00009888" value="0x00A30000" />
+ <register type="NOA" address="0x00009888" value="0x08E08000" />
+ <register type="NOA" address="0x00009888" value="0x0AE08000" />
+ <register type="NOA" address="0x00009888" value="0x04E31E32" />
+ <register type="NOA" address="0x00009888" value="0x00E30000" />
+ <register type="NOA" address="0x00009888" value="0x0C045400" />
+ <register type="NOA" address="0x00009888" value="0x10040150" />
+ <register type="NOA" address="0x00009888" value="0x0E040015" />
+ <register type="NOA" address="0x00009888" value="0x04055000" />
+ <register type="NOA" address="0x00009888" value="0x14050054" />
+ <register type="NOA" address="0x00009888" value="0x06055000" />
+ <register type="NOA" address="0x00009888" value="0x08055000" />
+ <register type="NOA" address="0x00009888" value="0x24063F00" />
+ <register type="NOA" address="0x00009888" value="0x260600E0" />
+ <register type="NOA" address="0x00009888" value="0x0E088000" />
+ <register type="NOA" address="0x00009888" value="0x00088000" />
+ <register type="NOA" address="0x00009888" value="0x14090040" />
+ <register type="NOA" address="0x00009888" value="0x04094000" />
+ <register type="NOA" address="0x00009888" value="0x040DA000" />
+ <register type="NOA" address="0x00009888" value="0x080E5000" />
+ <register type="NOA" address="0x00009888" value="0x1A120020" />
+ <register type="NOA" address="0x00009888" value="0x02128000" />
+ <register type="NOA" address="0x00009888" value="0x0412C000" />
+ <register type="NOA" address="0x00009888" value="0x0612C000" />
+ <register type="NOA" address="0x00009888" value="0x0A138000" />
+ <register type="NOA" address="0x00009888" value="0x0413E000" />
+ <register type="NOA" address="0x00009888" value="0x0E148000" />
+ <register type="NOA" address="0x00009888" value="0x00148000" />
+ <register type="NOA" address="0x00009888" value="0x0214C000" />
+ <register type="NOA" address="0x00009888" value="0x00150047" />
+ <register type="NOA" address="0x00009888" value="0x16156000" />
+ <register type="NOA" address="0x00009888" value="0x18150007" />
+ <register type="NOA" address="0x00009888" value="0x02154000" />
+ <register type="NOA" address="0x00009888" value="0x04154000" />
+ <register type="NOA" address="0x00009888" value="0x06154000" />
+ <register type="NOA" address="0x00009888" value="0x08158000" />
+ <register type="NOA" address="0x00009888" value="0x0A158000" />
+ <register type="NOA" address="0x00009888" value="0x0C188000" />
+ <register type="NOA" address="0x00009888" value="0x0E182000" />
+ <register type="NOA" address="0x00009888" value="0x1419000A" />
+ <register type="NOA" address="0x00009888" value="0x021CA000" />
+ <register type="NOA" address="0x00009888" value="0x0A1DA000" />
+ <register type="NOA" address="0x00009884" value="0x00000003" />
+ <register type="NOA" address="0x00009888" value="0x1C1F3061" />
+ <register type="NOA" address="0x00009888" value="0x181F0000" />
+ <register type="NOA" address="0x00009888" value="0x301F8000" />
+ <register type="NOA" address="0x00009888" value="0x521F4000" />
+ <register type="NOA" address="0x00009888" value="0x541F0024" />
+ <register type="NOA" address="0x00009888" value="0x3A1F8000" />
+ <register type="NOA" address="0x00009888" value="0x4E1F2400" />
+ <register type="NOA" address="0x00009888" value="0x501F0024" />
+ <register type="NOA" address="0x00009888" value="0x3E1F0100" />
+ <register type="NOA" address="0x00009888" value="0x4C1F3030" />
+ <register type="NOA" address="0x00009888" value="0x401F0000" />
+ <register type="NOA" address="0x00009888" value="0x421F3000" />
+ <register type="NOA" address="0x00009888" value="0x441F3330" />
+ </register_config>
+ <register_config type="OA">
+ <register type="OA" address="0x00002740" value="0x00000000" />
+ <register type="OA" address="0x00002710" value="0x00000000" />
+ <register type="OA" address="0x00002714" value="0x10800000" />
+ <register type="OA" address="0x00002720" value="0x00000000" />
+ <register type="OA" address="0x00002724" value="0x00800000" />
+ <register type="OA" address="0x00002770" value="0x00000002" />
+ <register type="OA" address="0x00002774" value="0x0000FFFE" />
+ </register_config>
+ <register_config type="FLEX">
+ <register type="FLEX" address="0x0000E458" value="0x00005004" />
+ <register type="FLEX" address="0x0000E558" value="0x00010003" />
+ <register type="FLEX" address="0x0000E658" value="0x00012011" />
+ <register type="FLEX" address="0x0000E45C" value="0x00051050" />
+ <register type="FLEX" address="0x0000E55C" value="0x00053052" />
+ </register_config>
+ </set>
+
+ <set name="Metric set RasterizerAndPixelBackend"
+ mdapi_supported_apis="OGL OCL IO BB"
+ underscore_name="rasterizer_and_pixel_backend"
+ hw_config_guid="0316ce4f-e03f-4738-8262-13528fce8eea"
+ chipset="ICL"
+ symbol_name="RasterizerAndPixelBackend"
+ >
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="GPU_CLOCK 0 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="EU Active"
+ description="The percentage of time in which the Execution Units were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_active"
+ units="percent"
+ symbol_name="EuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU Both FPU Pipes Active"
+ description="The percentage of time in which both EU FPU pipelines were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_fpu_both_active"
+ units="percent"
+ symbol_name="EuFpuBothActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="SQ is full"
+ description="The percentage of time when SQ is filled above a threshold (usually 48 entries)"
+ data_type="float"
+ max_equation="100"
+ equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gt_request_queue_full"
+ units="percent"
+ symbol_name="GTRequestQueueFull"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="GTI"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Send Pipe Active"
+ description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_send_active"
+ units="percent"
+ symbol_name="VsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Slice0 Pipe0 PS Output Available"
+ description="The percentage of time in which slice0 pipe0 PS output is available"
+ data_type="float"
+ max_equation="100"
+ equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_output00_available"
+ units="percent"
+ symbol_name="PSOutput00Available"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/3D Pipe"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="VS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu1_active"
+ units="percent"
+ symbol_name="VsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GS Threads Dispatched"
+ description="The total number of geometry shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 5 READ"
+ underscore_name="gs_threads"
+ units="threads"
+ symbol_name="GsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Geometry Shader"
+ />
+ <counter name="Slice0 Pipe1 PS Output Available"
+ description="The percentage of time in which slice0 pipe1 PS output is available"
+ data_type="float"
+ max_equation="100"
+ equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_output01_available"
+ units="percent"
+ symbol_name="PSOutput01Available"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/3D Pipe"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="Early Hi-Depth Test Fails"
+ description="The total number of pixels dropped on early hierarchical depth test."
+ data_type="uint64"
+ equation="A 22 READ 4 UMUL"
+ underscore_name="hi_depth_test_fails"
+ units="pixels"
+ symbol_name="HiDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
+ />
+ <counter name="FS Both FPU Active"
+ description="The percentage of time in which fragment shaders were processed actively on the both FPUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_eu_both_fpu_active"
+ units="percent"
+ symbol_name="PsEuBothFpuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_group="3D Pipe/Fragment Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Threads Dispatched"
+ description="The total number of vertex shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 1 READ"
+ underscore_name="vs_threads"
+ units="threads"
+ symbol_name="VsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="FS Threads Dispatched"
+ description="The total number of fragment shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 6 READ"
+ underscore_name="ps_threads"
+ units="threads"
+ symbol_name="PsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="Slice0 Pipe1 Pixel Values Ready"
+ description="The percentage of time in which slice0 pipe1 pixel values are ready"
+ data_type="float"
+ max_equation="100"
+ equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="pixel_values01_ready"
+ units="percent"
+ symbol_name="PixelValues01Ready"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/3D Pipe"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="Slice0 Pipe0 Post-EarlyZ Pixel Data Ready"
+ description="The percentage of time in which slice0 pipe0 post-EarlyZ pixel data is ready (after early Z tests have been applied)"
+ data_type="float"
+ max_equation="100"
+ equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="pixel_data00_ready"
+ units="percent"
+ symbol_name="PixelData00Ready"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Rasterizer/Early Depth Test"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="Shader Barrier Messages"
+ description="The total number of shader barrier messages."
+ data_type="uint64"
+ equation="A 35 READ"
+ underscore_name="shader_barriers"
+ units="messages"
+ symbol_name="ShaderBarriers"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Barrier"
+ />
+ <counter name="Sampler Texels"
+ description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
+ data_type="uint64"
+ equation="A 28 READ 4 UMUL"
+ underscore_name="sampler_texels"
+ units="texels"
+ symbol_name="SamplerTexels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Input"
+ />
+ <counter name="Pixels Failing Tests"
+ description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
+ data_type="uint64"
+ equation="A 25 READ 4 UMUL"
+ underscore_name="pixels_failing_post_ps_tests"
+ units="pixels"
+ symbol_name="PixelsFailingPostPsTests"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Sampler Texels Misses"
+ description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
+ data_type="uint64"
+ equation="A 29 READ 4 UMUL"
+ underscore_name="sampler_texel_misses"
+ units="texels"
+ symbol_name="SamplerTexelMisses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Batch Frame Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Cache"
+ />
+ <counter name="Slice0 Pipe1 Post-EarlyZ Pixel Data Ready"
+ description="The percentage of time in which slice0 pipe1 post-EarlyZ pixel data is ready (after early Z tests have been applied)"
+ data_type="float"
+ max_equation="100"
+ equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="pixel_data01_ready"
+ units="percent"
+ symbol_name="PixelData01Ready"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Rasterizer/Early Depth Test"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="CS Threads Dispatched"
+ description="The total number of compute shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 4 READ"
+ underscore_name="cs_threads"
+ units="threads"
+ symbol_name="CsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Compute Shader"
+ />
+ <counter name="Slice0 Rasterizer Input Available"
+ description="The percentage of time in which slice0 rasterizer input is available"
+ data_type="float"
+ max_equation="100"
+ equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="rasterizer0_input_available"
+ units="percent"
+ symbol_name="Rasterizer0InputAvailable"
+ availability="$SliceMask 1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Rasterizer"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="SLM Bytes Read"
+ description="The total number of GPU memory bytes read from shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ 64 UMUL"
+ underscore_name="slm_bytes_read"
+ units="bytes"
+ symbol_name="SlmBytesRead"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu1_active"
+ units="percent"
+ symbol_name="PsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS Send Pipeline Active"
+ description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_send_active"
+ units="percent"
+ symbol_name="PsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu0_active"
+ units="percent"
+ symbol_name="VsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GPU Busy"
+ description="The percentage of time in which the GPU has been processing GPU commands."
+ data_type="float"
+ max_equation="100"
+ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gpu_busy"
+ units="percent"
+ symbol_name="GpuBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Rasterized Pixels"
+ description="The total number of rasterized pixels."
+ data_type="uint64"
+ equation="A 21 READ 4 UMUL"
+ underscore_name="rasterized_pixels"
+ units="pixels"
+ symbol_name="RasterizedPixels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer"
+ />
+ <counter name="Slice0 Pipe0 Pixel Values Ready"
+ description="The percentage of time in which slice0 pipe0 pixel values are ready"
+ data_type="float"
+ max_equation="100"
+ equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="pixel_values00_ready"
+ units="percent"
+ symbol_name="PixelValues00Ready"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/3D Pipe"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="PS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu0_active"
+ units="percent"
+ symbol_name="PsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="DS Threads Dispatched"
+ description="The total number of domain shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 3 READ"
+ underscore_name="ds_threads"
+ units="threads"
+ symbol_name="DsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Domain Shader"
+ />
+ <counter name="Samples Written"
+ description="The total number of samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 26 READ 4 UMUL"
+ underscore_name="samples_written"
+ units="pixels"
+ symbol_name="SamplesWritten"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="EU Stall"
+ description="The percentage of time in which the Execution Units were stalled."
+ data_type="float"
+ max_equation="100"
+ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_stall"
+ units="percent"
+ symbol_name="EuStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Slice0 Rasterizer Output Ready"
+ description="The percentage of time in which slice0 rasterizer output is ready"
+ data_type="float"
+ max_equation="100"
+ equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="rasterizer0_output_ready"
+ units="percent"
+ symbol_name="Rasterizer0OutputReady"
+ availability="$SliceMask 1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Rasterizer"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="Samples Blended"
+ description="The total number of blended samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 27 READ 4 UMUL"
+ underscore_name="samples_blended"
+ units="pixels"
+ symbol_name="SamplesBlended"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Early Depth Test Fails"
+ description="The total number of pixels dropped on early depth test."
+ data_type="uint64"
+ equation="A 23 READ 4 UMUL"
+ underscore_name="early_depth_test_fails"
+ units="pixels"
+ symbol_name="EarlyDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
+ />
+ <counter name="Shader Memory Accesses"
+ description="The total number of shader memory accesses to L3."
+ data_type="uint64"
+ equation="A 32 READ"
+ underscore_name="shader_memory_accesses"
+ units="messages"
+ symbol_name="ShaderMemoryAccesses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="HS Threads Dispatched"
+ description="The total number of hull shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 2 READ"
+ underscore_name="hs_threads"
+ units="threads"
+ symbol_name="HsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Hull Shader"
+ />
+ <counter name="L3 Shader Throughput"
+ description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL"
+ underscore_name="l3_shader_throughput"
+ units="bytes"
+ symbol_name="L3ShaderThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Killed in FS"
+ description="The total number of samples or pixels dropped in fragment shaders."
+ data_type="uint64"
+ equation="A 24 READ 4 UMUL"
+ underscore_name="samples_killed_in_ps"
+ units="pixels"
+ symbol_name="SamplesKilledInPs"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Fragment Shader"
+ />
+ <counter name="SLM Bytes Written"
+ description="The total number of GPU memory bytes written into shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 31 READ 64 UMUL"
+ underscore_name="slm_bytes_written"
+ units="bytes"
+ symbol_name="SlmBytesWritten"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Shader Atomic Memory Accesses"
+ description="The total number of shader atomic memory accesses."
+ data_type="uint64"
+ equation="A 34 READ"
+ underscore_name="shader_atomics"
+ units="messages"
+ symbol_name="ShaderAtomics"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port/Atomics"
+ />
+ <register_config type="NOA">
+ <register type="NOA" address="0x00000D04" value="0x00000200" />
+ <register type="NOA" address="0x00009840" value="0x00000000" />
+ <register type="NOA" address="0x00009884" value="0x00000000" />
+ <register type="NOA" address="0x00009888" value="0x140A001F" />
+ <register type="NOA" address="0x00009888" value="0x040C5000" />
+ <register type="NOA" address="0x00009888" value="0x140F001F" />
+ <register type="NOA" address="0x00009888" value="0x04115017" />
+ <register type="NOA" address="0x00009888" value="0x10136000" />
+ <register type="NOA" address="0x00009888" value="0x1213001C" />
+ <register type="NOA" address="0x00009888" value="0x16140000" />
+ <register type="NOA" address="0x00009888" value="0x10160018" />
+ <register type="NOA" address="0x00009888" value="0x101A0018" />
+ <register type="NOA" address="0x00009888" value="0x0C045400" />
+ <register type="NOA" address="0x00009888" value="0x0E045545" />
+ <register type="NOA" address="0x00009888" value="0x04055000" />
+ <register type="NOA" address="0x00009888" value="0x0A055000" />
+ <register type="NOA" address="0x00009888" value="0x0C055000" />
+ <register type="NOA" address="0x00009888" value="0x0E051000" />
+ <register type="NOA" address="0x00009888" value="0x06055000" />
+ <register type="NOA" address="0x00009888" value="0x08051000" />
+ <register type="NOA" address="0x00009888" value="0x2406DF00" />
+ <register type="NOA" address="0x00009888" value="0x26060007" />
+ <register type="NOA" address="0x00009888" value="0x00084000" />
+ <register type="NOA" address="0x00009888" value="0x02084000" />
+ <register type="NOA" address="0x00009888" value="0x04094000" />
+ <register type="NOA" address="0x00009888" value="0x06094000" />
+ <register type="NOA" address="0x00009888" value="0x000A3080" />
+ <register type="NOA" address="0x00009888" value="0x160A0000" />
+ <register type="NOA" address="0x00009888" value="0x080A0000" />
+ <register type="NOA" address="0x00009888" value="0x0A0A8000" />
+ <register type="NOA" address="0x00009888" value="0x020C05C0" />
+ <register type="NOA" address="0x00009888" value="0x080C0000" />
+ <register type="NOA" address="0x00009888" value="0x020D1000" />
+ <register type="NOA" address="0x00009888" value="0x040D1000" />
+ <register type="NOA" address="0x00009888" value="0x060E1000" />
+ <register type="NOA" address="0x00009888" value="0x080E1000" />
+ <register type="NOA" address="0x00009888" value="0x020F0061" />
+ <register type="NOA" address="0x00009888" value="0x160F0000" />
+ <register type="NOA" address="0x00009888" value="0x0A0F0000" />
+ <register type="NOA" address="0x00009888" value="0x0C0F4000" />
+ <register type="NOA" address="0x00009888" value="0x08110000" />
+ <register type="NOA" address="0x00009888" value="0x18120C00" />
+ <register type="NOA" address="0x00009888" value="0x02128000" />
+ <register type="NOA" address="0x00009888" value="0x06128000" />
+ <register type="NOA" address="0x00009888" value="0x0613092F" />
+ <register type="NOA" address="0x00009888" value="0x08134025" />
+ <register type="NOA" address="0x00009888" value="0x0C130000" />
+ <register type="NOA" address="0x00009888" value="0x0413A000" />
+ <register type="NOA" address="0x00009888" value="0x00148066" />
+ <register type="NOA" address="0x00009888" value="0x10140000" />
+ <register type="NOA" address="0x00009888" value="0x0614C000" />
+ <register type="NOA" address="0x00009888" value="0x08144000" />
+ <register type="NOA" address="0x00009888" value="0x0A144000" />
+ <register type="NOA" address="0x00009888" value="0x02148000" />
+ <register type="NOA" address="0x00009888" value="0x00154000" />
+ <register type="NOA" address="0x00009888" value="0x0E154000" />
+ <register type="NOA" address="0x00009888" value="0x161500E8" />
+ <register type="NOA" address="0x00009888" value="0x02154000" />
+ <register type="NOA" address="0x00009888" value="0x04158000" />
+ <register type="NOA" address="0x00009888" value="0x06154000" />
+ <register type="NOA" address="0x00009888" value="0x08158000" />
+ <register type="NOA" address="0x00009888" value="0x0C154000" />
+ <register type="NOA" address="0x00009888" value="0x08161000" />
+ <register type="NOA" address="0x00009888" value="0x08184000" />
+ <register type="NOA" address="0x00009888" value="0x12190100" />
+ <register type="NOA" address="0x00009888" value="0x0A1A0020" />
+ <register type="NOA" address="0x00009888" value="0x081A0000" />
+ <register type="NOA" address="0x00009888" value="0x0A1C1000" />
+ <register type="NOA" address="0x00009888" value="0x121D0400" />
+ <register type="NOA" address="0x00009884" value="0x00000003" />
+ <register type="NOA" address="0x00009888" value="0x1C1F3000" />
+ <register type="NOA" address="0x00009888" value="0x1A1F0061" />
+ <register type="NOA" address="0x00009888" value="0x181F0000" />
+ <register type="NOA" address="0x00009888" value="0x301F8000" />
+ <register type="NOA" address="0x00009888" value="0x501F4904" />
+ <register type="NOA" address="0x00009888" value="0x521F0024" />
+ <register type="NOA" address="0x00009888" value="0x3A1F8000" />
+ <register type="NOA" address="0x00009888" value="0x4E1F2400" />
+ <register type="NOA" address="0x00009888" value="0x3E1F6000" />
+ <register type="NOA" address="0x00009888" value="0x461F5050" />
+ <register type="NOA" address="0x00009888" value="0x481F1040" />
+ <register type="NOA" address="0x00009888" value="0x401F4010" />
+ <register type="NOA" address="0x00009888" value="0x421F3000" />
+ <register type="NOA" address="0x00009888" value="0x441F5033" />
+ </register_config>
+ <register_config type="OA">
+ <register type="OA" address="0x00002740" value="0x00000000" />
+ <register type="OA" address="0x00002710" value="0x00000000" />
+ <register type="OA" address="0x00002714" value="0x70800000" />
+ <register type="OA" address="0x00002720" value="0x00000000" />
+ <register type="OA" address="0x00002724" value="0x00800000" />
+ <register type="OA" address="0x00002770" value="0x00000038" />
+ <register type="OA" address="0x00002774" value="0x0000FFF8" />
+ <register type="OA" address="0x00002778" value="0x00000002" />
+ <register type="OA" address="0x0000277C" value="0x0000FFF7" />
+ <register type="OA" address="0x00002780" value="0x00000002" />
+ <register type="OA" address="0x00002784" value="0x0000FFEF" />
+ </register_config>
+ <register_config type="FLEX">
+ <register type="FLEX" address="0x0000E458" value="0x00005004" />
+ <register type="FLEX" address="0x0000E558" value="0x00010003" />
+ <register type="FLEX" address="0x0000E658" value="0x00012011" />
+ <register type="FLEX" address="0x0000E45C" value="0x00051050" />
+ <register type="FLEX" address="0x0000E55C" value="0x00053052" />
+ </register_config>
+ </set>
+
+ <set name="Metric set L3_1"
+ mdapi_supported_apis="OGL OCL IO BB"
+ underscore_name="l3_1"
+ hw_config_guid="21d69ec3-91e1-48a8-acd6-c0c4ec6e819a"
+ chipset="ICL"
+ symbol_name="L3_1"
+ >
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="GPU_CLOCK 0 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="EU Active"
+ description="The percentage of time in which the Execution Units were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_active"
+ units="percent"
+ symbol_name="EuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Slice0 L3 Bank1 Active"
+ description="The percentage of time in which slice0 L3 bank1 is active"
+ data_type="float"
+ max_equation="100"
+ equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="l30_bank1_active"
+ units="percent"
+ symbol_name="L30Bank1Active"
+ availability="$SliceMask 1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GTI/L3"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="EU Both FPU Pipes Active"
+ description="The percentage of time in which both EU FPU pipelines were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_fpu_both_active"
+ units="percent"
+ symbol_name="EuFpuBothActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="SQ is full"
+ description="The percentage of time when SQ is filled above a threshold (usually 48 entries)"
+ data_type="float"
+ max_equation="100"
+ equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gt_request_queue_full"
+ units="percent"
+ symbol_name="GTRequestQueueFull"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="GTI"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Send Pipe Active"
+ description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_send_active"
+ units="percent"
+ symbol_name="VsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu1_active"
+ units="percent"
+ symbol_name="VsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GS Threads Dispatched"
+ description="The total number of geometry shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 5 READ"
+ underscore_name="gs_threads"
+ units="threads"
+ symbol_name="GsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Geometry Shader"
+ />
+ <counter name="Early Hi-Depth Test Fails"
+ description="The total number of pixels dropped on early hierarchical depth test."
+ data_type="uint64"
+ equation="A 22 READ 4 UMUL"
+ underscore_name="hi_depth_test_fails"
+ units="pixels"
+ symbol_name="HiDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
+ />
+ <counter name="FS Both FPU Active"
+ description="The percentage of time in which fragment shaders were processed actively on the both FPUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_eu_both_fpu_active"
+ units="percent"
+ symbol_name="PsEuBothFpuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_group="3D Pipe/Fragment Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Threads Dispatched"
+ description="The total number of vertex shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 1 READ"
+ underscore_name="vs_threads"
+ units="threads"
+ symbol_name="VsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="FS Threads Dispatched"
+ description="The total number of fragment shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 6 READ"
+ underscore_name="ps_threads"
+ units="threads"
+ symbol_name="PsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="Shader Barrier Messages"
+ description="The total number of shader barrier messages."
+ data_type="uint64"
+ equation="A 35 READ"
+ underscore_name="shader_barriers"
+ units="messages"
+ symbol_name="ShaderBarriers"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Barrier"
+ />
+ <counter name="Sampler Texels"
+ description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
+ data_type="uint64"
+ equation="A 28 READ 4 UMUL"
+ underscore_name="sampler_texels"
+ units="texels"
+ symbol_name="SamplerTexels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Input"
+ />
+ <counter name="Pixels Failing Tests"
+ description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
+ data_type="uint64"
+ equation="A 25 READ 4 UMUL"
+ underscore_name="pixels_failing_post_ps_tests"
+ units="pixels"
+ symbol_name="PixelsFailingPostPsTests"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Slice0 L3 Bank5 Active"
+ description="The percentage of time in which slice0 L3 bank5 is active"
+ data_type="float"
+ max_equation="100"
+ equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="l30_bank5_active"
+ units="percent"
+ symbol_name="L30Bank5Active"
+ availability="$SliceMask 1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GTI/L3"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Sampler Texels Misses"
+ description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
+ data_type="uint64"
+ equation="A 29 READ 4 UMUL"
+ underscore_name="sampler_texel_misses"
+ units="texels"
+ symbol_name="SamplerTexelMisses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Batch Frame Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Cache"
+ />
+ <counter name="CS Threads Dispatched"
+ description="The total number of compute shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 4 READ"
+ underscore_name="cs_threads"
+ units="threads"
+ symbol_name="CsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Compute Shader"
+ />
+ <counter name="SLM Bytes Read"
+ description="The total number of GPU memory bytes read from shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ 64 UMUL"
+ underscore_name="slm_bytes_read"
+ units="bytes"
+ symbol_name="SlmBytesRead"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu1_active"
+ units="percent"
+ symbol_name="PsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Slice0 L3 Bank3 Active"
+ description="The percentage of time in which slice0 L3 bank3 is active"
+ data_type="float"
+ max_equation="100"
+ equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="l30_bank3_active"
+ units="percent"
+ symbol_name="L30Bank3Active"
+ availability="$SliceMask 1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GTI/L3"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="PS Send Pipeline Active"
+ description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_send_active"
+ units="percent"
+ symbol_name="PsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu0_active"
+ units="percent"
+ symbol_name="VsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GPU Busy"
+ description="The percentage of time in which the GPU has been processing GPU commands."
+ data_type="float"
+ max_equation="100"
+ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gpu_busy"
+ units="percent"
+ symbol_name="GpuBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Slice0 L3 Bank6 Active"
+ description="The percentage of time in which slice0 L3 bank6 is active"
+ data_type="float"
+ max_equation="100"
+ equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="l30_bank6_active"
+ units="percent"
+ symbol_name="L30Bank6Active"
+ availability="$SliceMask 1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GTI/L3"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="Slice0 L3 Bank2 Active"
+ description="The percentage of time in which slice0 L3 bank2 is active"
+ data_type="float"
+ max_equation="100"
+ equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="l30_bank2_active"
+ units="percent"
+ symbol_name="L30Bank2Active"
+ availability="$SliceMask 1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GTI/L3"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="Slice0 L3 Bank0 Active"
+ description="The percentage of time in which slice0 L3 bank0 is active"
+ data_type="float"
+ max_equation="100"
+ equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="l30_bank0_active"
+ units="percent"
+ symbol_name="L30Bank0Active"
+ availability="$SliceMask 1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GTI/L3"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="Rasterized Pixels"
+ description="The total number of rasterized pixels."
+ data_type="uint64"
+ equation="A 21 READ 4 UMUL"
+ underscore_name="rasterized_pixels"
+ units="pixels"
+ symbol_name="RasterizedPixels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer"
+ />
+ <counter name="PS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu0_active"
+ units="percent"
+ symbol_name="PsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="DS Threads Dispatched"
+ description="The total number of domain shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 3 READ"
+ underscore_name="ds_threads"
+ units="threads"
+ symbol_name="DsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Domain Shader"
+ />
+ <counter name="Samples Written"
+ description="The total number of samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 26 READ 4 UMUL"
+ underscore_name="samples_written"
+ units="pixels"
+ symbol_name="SamplesWritten"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="EU Stall"
+ description="The percentage of time in which the Execution Units were stalled."
+ data_type="float"
+ max_equation="100"
+ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_stall"
+ units="percent"
+ symbol_name="EuStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Blended"
+ description="The total number of blended samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 27 READ 4 UMUL"
+ underscore_name="samples_blended"
+ units="pixels"
+ symbol_name="SamplesBlended"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Early Depth Test Fails"
+ description="The total number of pixels dropped on early depth test."
+ data_type="uint64"
+ equation="A 23 READ 4 UMUL"
+ underscore_name="early_depth_test_fails"
+ units="pixels"
+ symbol_name="EarlyDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
+ />
+ <counter name="Slice0 L3 Bank7 Active"
+ description="The percentage of time in which slice0 L3 bank7 is active"
+ data_type="float"
+ max_equation="100"
+ equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="l30_bank7_active"
+ units="percent"
+ symbol_name="L30Bank7Active"
+ availability="$SliceMask 1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GTI/L3"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="Slice0 L3 Bank4 Active"
+ description="The percentage of time in which slice0 L3 bank4 is active"
+ data_type="float"
+ max_equation="100"
+ equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="l30_bank4_active"
+ units="percent"
+ symbol_name="L30Bank4Active"
+ availability="$SliceMask 1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GTI/L3"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="Shader Memory Accesses"
+ description="The total number of shader memory accesses to L3."
+ data_type="uint64"
+ equation="A 32 READ"
+ underscore_name="shader_memory_accesses"
+ units="messages"
+ symbol_name="ShaderMemoryAccesses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="HS Threads Dispatched"
+ description="The total number of hull shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 2 READ"
+ underscore_name="hs_threads"
+ units="threads"
+ symbol_name="HsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Hull Shader"
+ />
+ <counter name="L3 Shader Throughput"
+ description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL"
+ underscore_name="l3_shader_throughput"
+ units="bytes"
+ symbol_name="L3ShaderThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Killed in FS"
+ description="The total number of samples or pixels dropped in fragment shaders."
+ data_type="uint64"
+ equation="A 24 READ 4 UMUL"
+ underscore_name="samples_killed_in_ps"
+ units="pixels"
+ symbol_name="SamplesKilledInPs"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Fragment Shader"
+ />
+ <counter name="SLM Bytes Written"
+ description="The total number of GPU memory bytes written into shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 31 READ 64 UMUL"
+ underscore_name="slm_bytes_written"
+ units="bytes"
+ symbol_name="SlmBytesWritten"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Shader Atomic Memory Accesses"
+ description="The total number of shader atomic memory accesses."
+ data_type="uint64"
+ equation="A 34 READ"
+ underscore_name="shader_atomics"
+ units="messages"
+ symbol_name="ShaderAtomics"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port/Atomics"
+ />
+ <register_config type="NOA">
+ <register type="NOA" address="0x00000D04" value="0x00000200" />
+ <register type="NOA" address="0x00009840" value="0x00000000" />
+ <register type="NOA" address="0x00009884" value="0x00000000" />
+ <register type="NOA" address="0x00009888" value="0x17340000" />
+ <register type="NOA" address="0x00009888" value="0x17740000" />
+ <register type="NOA" address="0x00009888" value="0x17B40000" />
+ <register type="NOA" address="0x00009888" value="0x17F40000" />
+ <register type="NOA" address="0x00009888" value="0x16340000" />
+ <register type="NOA" address="0x00009888" value="0x16740000" />
+ <register type="NOA" address="0x00009888" value="0x16B40000" />
+ <register type="NOA" address="0x00009888" value="0x16F40000" />
+ <register type="NOA" address="0x00009888" value="0x07340037" />
+ <register type="NOA" address="0x00009888" value="0x21340000" />
+ <register type="NOA" address="0x00009888" value="0x09740037" />
+ <register type="NOA" address="0x00009888" value="0x21740000" />
+ <register type="NOA" address="0x00009888" value="0x0BB40037" />
+ <register type="NOA" address="0x00009888" value="0x21B40000" />
+ <register type="NOA" address="0x00009888" value="0x0DF40037" />
+ <register type="NOA" address="0x00009888" value="0x21F40000" />
+ <register type="NOA" address="0x00009888" value="0x0E0000A7" />
+ <register type="NOA" address="0x00009888" value="0x08012000" />
+ <register type="NOA" address="0x00009888" value="0x0A034000" />
+ <register type="NOA" address="0x00009888" value="0x0C038000" />
+ <register type="NOA" address="0x00009888" value="0x1C340037" />
+ <register type="NOA" address="0x00009888" value="0x20340000" />
+ <register type="NOA" address="0x00009888" value="0x1E740037" />
+ <register type="NOA" address="0x00009888" value="0x20740000" />
+ <register type="NOA" address="0x00009888" value="0x02B40037" />
+ <register type="NOA" address="0x00009888" value="0x20B40000" />
+ <register type="NOA" address="0x00009888" value="0x04F40037" />
+ <register type="NOA" address="0x00009888" value="0x20F40000" />
+ <register type="NOA" address="0x00009888" value="0x10040200" />
+ <register type="NOA" address="0x00009888" value="0x0E040055" />
+ <register type="NOA" address="0x00009888" value="0x14050070" />
+ <register type="NOA" address="0x00009888" value="0x04058000" />
+ <register type="NOA" address="0x00009888" value="0x06056000" />
+ <register type="NOA" address="0x00009888" value="0x08055000" />
+ <register type="NOA" address="0x00009888" value="0x0A051000" />
+ <register type="NOA" address="0x00009888" value="0x260600C0" />
+ <register type="NOA" address="0x00009888" value="0x24067E00" />
+ <register type="NOA" address="0x00009888" value="0x02074000" />
+ <register type="NOA" address="0x00009888" value="0x04078000" />
+ <register type="NOA" address="0x00009888" value="0x06124000" />
+ <register type="NOA" address="0x00009888" value="0x08124000" />
+ <register type="NOA" address="0x00009888" value="0x0A124000" />
+ <register type="NOA" address="0x00009888" value="0x0C124000" />
+ <register type="NOA" address="0x00009888" value="0x04138000" />
+ <register type="NOA" address="0x00009888" value="0x06137000" />
+ <register type="NOA" address="0x00009888" value="0x02148000" />
+ <register type="NOA" address="0x00009888" value="0x0414C000" />
+ <register type="NOA" address="0x00009888" value="0x06144000" />
+ <register type="NOA" address="0x00009888" value="0x06154000" />
+ <register type="NOA" address="0x00009888" value="0x08154000" />
+ <register type="NOA" address="0x00009888" value="0x0A154000" />
+ <register type="NOA" address="0x00009888" value="0x0C154000" />
+ <register type="NOA" address="0x00009884" value="0x00000003" />
+ <register type="NOA" address="0x00009888" value="0x1C1F3000" />
+ <register type="NOA" address="0x00009888" value="0x2A1F0061" />
+ <register type="NOA" address="0x00009888" value="0x181F0000" />
+ <register type="NOA" address="0x00009888" value="0x521F0000" />
+ <register type="NOA" address="0x00009888" value="0x541F0024" />
+ <register type="NOA" address="0x00009888" value="0x3A1F8000" />
+ <register type="NOA" address="0x00009888" value="0x4E1F2460" />
+ <register type="NOA" address="0x00009888" value="0x501F0124" />
+ <register type="NOA" address="0x00009888" value="0x4C1F0133" />
+ <register type="NOA" address="0x00009888" value="0x301F0000" />
+ <register type="NOA" address="0x00009888" value="0x401F6060" />
+ <register type="NOA" address="0x00009888" value="0x421F0010" />
+ <register type="NOA" address="0x00009888" value="0x441F0000" />
+ </register_config>
+ <register_config type="OA">
+ <register type="OA" address="0x00002740" value="0x00000000" />
+ <register type="OA" address="0x00002710" value="0x00000000" />
+ <register type="OA" address="0x00002714" value="0x00800000" />
+ <register type="OA" address="0x00002720" value="0x00000000" />
+ <register type="OA" address="0x00002724" value="0x00800000" />
+ </register_config>
+ <register_config type="FLEX">
+ <register type="FLEX" address="0x0000E458" value="0x00005004" />
+ <register type="FLEX" address="0x0000E558" value="0x00010003" />
+ <register type="FLEX" address="0x0000E658" value="0x00012011" />
+ <register type="FLEX" address="0x0000E45C" value="0x00051050" />
+ <register type="FLEX" address="0x0000E55C" value="0x00053052" />
+ </register_config>
+ </set>
+
+ <set name="Gen11 L2Bank0 stalled metric set"
+ mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB"
+ underscore_name="l3_2"
+ hw_config_guid="e60e9155-6830-4aec-baf2-1c3c15a73869"
+ chipset="ICL"
+ symbol_name="L3_2"
+ >
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="GPU_CLOCK 0 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="EU Active"
+ description="The percentage of time in which the Execution Units were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_active"
+ units="percent"
+ symbol_name="EuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU Both FPU Pipes Active"
+ description="The percentage of time in which both EU FPU pipelines were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_fpu_both_active"
+ units="percent"
+ symbol_name="EuFpuBothActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Send Pipe Active"
+ description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_send_active"
+ units="percent"
+ symbol_name="VsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu1_active"
+ units="percent"
+ symbol_name="VsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GS Threads Dispatched"
+ description="The total number of geometry shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 5 READ"
+ underscore_name="gs_threads"
+ units="threads"
+ symbol_name="GsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Geometry Shader"
+ />
+ <counter name="Early Hi-Depth Test Fails"
+ description="The total number of pixels dropped on early hierarchical depth test."
+ data_type="uint64"
+ equation="A 22 READ 4 UMUL"
+ underscore_name="hi_depth_test_fails"
+ units="pixels"
+ symbol_name="HiDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
+ />
+ <counter name="FS Both FPU Active"
+ description="The percentage of time in which fragment shaders were processed actively on the both FPUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_eu_both_fpu_active"
+ units="percent"
+ symbol_name="PsEuBothFpuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_group="3D Pipe/Fragment Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Threads Dispatched"
+ description="The total number of vertex shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 1 READ"
+ underscore_name="vs_threads"
+ units="threads"
+ symbol_name="VsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="FS Threads Dispatched"
+ description="The total number of fragment shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 6 READ"
+ underscore_name="ps_threads"
+ units="threads"
+ symbol_name="PsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="Pixels Failing Tests"
+ description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
+ data_type="uint64"
+ equation="A 25 READ 4 UMUL"
+ underscore_name="pixels_failing_post_ps_tests"
+ units="pixels"
+ symbol_name="PixelsFailingPostPsTests"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="CS Threads Dispatched"
+ description="The total number of compute shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 4 READ"
+ underscore_name="cs_threads"
+ units="threads"
+ symbol_name="CsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Compute Shader"
+ />
+ <counter name="PS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu1_active"
+ units="percent"
+ symbol_name="PsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS Send Pipeline Active"
+ description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_send_active"
+ units="percent"
+ symbol_name="PsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Rasterized Pixels"
+ description="The total number of rasterized pixels."
+ data_type="uint64"
+ equation="A 21 READ 4 UMUL"
+ underscore_name="rasterized_pixels"
+ units="pixels"
+ symbol_name="RasterizedPixels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer"
+ />
+ <counter name="GPU Busy"
+ description="The percentage of time in which the GPU has been processing GPU commands."
+ data_type="float"
+ max_equation="100"
+ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gpu_busy"
+ units="percent"
+ symbol_name="GpuBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu0_active"
+ units="percent"
+ symbol_name="VsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 14 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu0_active"
+ units="percent"
+ symbol_name="PsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Slice0 L3 Bank0 Stalled"
+ description="The percentage of time in which slice0 L3 bank0 is stalled"
+ data_type="float"
+ max_equation="100"
+ equation="B 0 READ B 1 READ FADD B 2 READ FADD B 3 READ FADD 4 FDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="l30_bank0_stalled"
+ units="percent"
+ symbol_name="L30Bank0Stalled"
+ availability="$SliceMask 1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GTI/L3"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="DS Threads Dispatched"
+ description="The total number of domain shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 3 READ"
+ underscore_name="ds_threads"
+ units="threads"
+ symbol_name="DsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Domain Shader"
+ />
+ <counter name="Samples Written"
+ description="The total number of samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 26 READ 4 UMUL"
+ underscore_name="samples_written"
+ units="pixels"
+ symbol_name="SamplesWritten"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="EU Stall"
+ description="The percentage of time in which the Execution Units were stalled."
+ data_type="float"
+ max_equation="100"
+ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_stall"
+ units="percent"
+ symbol_name="EuStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Blended"
+ description="The total number of blended samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 27 READ 4 UMUL"
+ underscore_name="samples_blended"
+ units="pixels"
+ symbol_name="SamplesBlended"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Early Depth Test Fails"
+ description="The total number of pixels dropped on early depth test."
+ data_type="uint64"
+ equation="A 23 READ 4 UMUL"
+ underscore_name="early_depth_test_fails"
+ units="pixels"
+ symbol_name="EarlyDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
+ />
+ <counter name="HS Threads Dispatched"
+ description="The total number of hull shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 2 READ"
+ underscore_name="hs_threads"
+ units="threads"
+ symbol_name="HsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Hull Shader"
+ />
+ <counter name="Samples Killed in FS"
+ description="The total number of samples or pixels dropped in fragment shaders."
+ data_type="uint64"
+ equation="A 24 READ 4 UMUL"
+ underscore_name="samples_killed_in_ps"
+ units="pixels"
+ symbol_name="SamplesKilledInPs"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Fragment Shader"
+ />
+ <counter name="EU Thread Occupancy"
+ description="The percentage of time in which hardware threads occupied EUs."
+ data_type="float"
+ max_equation="100"
+ equation="8 A 10 READ FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_thread_occupancy"
+ units="percent"
+ symbol_name="EuThreadOccupancy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <register_config type="NOA">
+ <register type="NOA" address="0x00000D04" value="0x00000200" />
+ <register type="NOA" address="0x00009840" value="0x00000000" />
+ <register type="NOA" address="0x00009884" value="0x00000000" />
+ <register type="NOA" address="0x00009888" value="0x10050C00" />
+ <register type="NOA" address="0x00009888" value="0x12050002" />
+ <register type="NOA" address="0x00009888" value="0x00050025" />
+ <register type="NOA" address="0x00009888" value="0x06050900" />
+ <register type="NOA" address="0x00009888" value="0x080508EA" />
+ <register type="NOA" address="0x00009888" value="0x0A0508AB" />
+ <register type="NOA" address="0x00009888" value="0x0C050A21" />
+ <register type="NOA" address="0x00009888" value="0x0E050A60" />
+ <register type="NOA" address="0x00009888" value="0x04050000" />
+ <register type="NOA" address="0x00009888" value="0x14050000" />
+ <register type="NOA" address="0x00009888" value="0x24068100" />
+ <register type="NOA" address="0x00009888" value="0x260600FF" />
+ <register type="NOA" address="0x00009884" value="0x00000003" />
+ <register type="NOA" address="0x00009888" value="0x301F8000" />
+ <register type="NOA" address="0x00009888" value="0x501F4800" />
+ <register type="NOA" address="0x00009888" value="0x521F4924" />
+ <register type="NOA" address="0x00009888" value="0x541F0024" />
+ <register type="NOA" address="0x00009888" value="0x3E1F0000" />
+ <register type="NOA" address="0x00009888" value="0x461F0000" />
+ <register type="NOA" address="0x00009888" value="0x481F0000" />
+ <register type="NOA" address="0x00009888" value="0x4A1F0000" />
+ <register type="NOA" address="0x00009888" value="0x4C1F0000" />
+ <register type="NOA" address="0x00009888" value="0x181F0000" />
+ <register type="NOA" address="0x00009888" value="0x4E1F0000" />
+ </register_config>
+ <register_config type="OA">
+ <register type="OA" address="0x00002740" value="0x00000000" />
+ <register type="OA" address="0x00002710" value="0x00000000" />
+ <register type="OA" address="0x00002714" value="0xF0800000" />
+ <register type="OA" address="0x00002720" value="0x00000000" />
+ <register type="OA" address="0x00002724" value="0x00800000" />
+ <register type="OA" address="0x00002770" value="0x00000022" />
+ <register type="OA" address="0x00002774" value="0x0000FFF8" />
+ <register type="OA" address="0x00002778" value="0x00000082" />
+ <register type="OA" address="0x0000277C" value="0x0000FFE7" />
+ <register type="OA" address="0x00002780" value="0x00000402" />
+ <register type="OA" address="0x00002784" value="0x0000FF1F" />
+ <register type="OA" address="0x00002788" value="0x00001002" />
+ <register type="OA" address="0x0000278C" value="0x0000FCFF" />
+ </register_config>
+ <register_config type="FLEX">
+ <register type="FLEX" address="0x0000E458" value="0x00005004" />
+ <register type="FLEX" address="0x0000E558" value="0x00008003" />
+ <register type="FLEX" address="0x0000E658" value="0x00011010" />
+ <register type="FLEX" address="0x0000E758" value="0x00050012" />
+ <register type="FLEX" address="0x0000E45C" value="0x00052051" />
+ <register type="FLEX" address="0x0000E55C" value="0x00000053" />
+ </register_config>
+ </set>
+
+ <set name="Gen11 L2Bank1 stalled metric set"
+ mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB"
+ underscore_name="l3_3"
+ hw_config_guid="47c364d5-1799-4d17-9447-add9358c6451"
+ chipset="ICL"
+ symbol_name="L3_3"
+ >
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="GPU_CLOCK 0 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="EU Active"
+ description="The percentage of time in which the Execution Units were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_active"
+ units="percent"
+ symbol_name="EuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU Both FPU Pipes Active"
+ description="The percentage of time in which both EU FPU pipelines were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_fpu_both_active"
+ units="percent"
+ symbol_name="EuFpuBothActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Send Pipe Active"
+ description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_send_active"
+ units="percent"
+ symbol_name="VsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu1_active"
+ units="percent"
+ symbol_name="VsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GS Threads Dispatched"
+ description="The total number of geometry shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 5 READ"
+ underscore_name="gs_threads"
+ units="threads"
+ symbol_name="GsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Geometry Shader"
+ />
+ <counter name="Early Hi-Depth Test Fails"
+ description="The total number of pixels dropped on early hierarchical depth test."
+ data_type="uint64"
+ equation="A 22 READ 4 UMUL"
+ underscore_name="hi_depth_test_fails"
+ units="pixels"
+ symbol_name="HiDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
+ />
+ <counter name="FS Both FPU Active"
+ description="The percentage of time in which fragment shaders were processed actively on the both FPUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_eu_both_fpu_active"
+ units="percent"
+ symbol_name="PsEuBothFpuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_group="3D Pipe/Fragment Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Threads Dispatched"
+ description="The total number of vertex shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 1 READ"
+ underscore_name="vs_threads"
+ units="threads"
+ symbol_name="VsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="Slice0 L3 Bank1 Stalled"
+ description="The percentage of time in which slice0 L3 bank1 is stalled"
+ data_type="float"
+ max_equation="100"
+ equation="B 0 READ B 1 READ FADD B 2 READ FADD B 3 READ FADD 4 FDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="l30_bank1_stalled"
+ units="percent"
+ symbol_name="L30Bank1Stalled"
+ availability="$SliceMask 1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GTI/L3"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="FS Threads Dispatched"
+ description="The total number of fragment shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 6 READ"
+ underscore_name="ps_threads"
+ units="threads"
+ symbol_name="PsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="Pixels Failing Tests"
+ description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
+ data_type="uint64"
+ equation="A 25 READ 4 UMUL"
+ underscore_name="pixels_failing_post_ps_tests"
+ units="pixels"
+ symbol_name="PixelsFailingPostPsTests"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="CS Threads Dispatched"
+ description="The total number of compute shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 4 READ"
+ underscore_name="cs_threads"
+ units="threads"
+ symbol_name="CsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Compute Shader"
+ />
+ <counter name="PS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu1_active"
+ units="percent"
+ symbol_name="PsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS Send Pipeline Active"
+ description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_send_active"
+ units="percent"
+ symbol_name="PsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Rasterized Pixels"
+ description="The total number of rasterized pixels."
+ data_type="uint64"
+ equation="A 21 READ 4 UMUL"
+ underscore_name="rasterized_pixels"
+ units="pixels"
+ symbol_name="RasterizedPixels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer"
+ />
+ <counter name="GPU Busy"
+ description="The percentage of time in which the GPU has been processing GPU commands."
+ data_type="float"
+ max_equation="100"
+ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gpu_busy"
+ units="percent"
+ symbol_name="GpuBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu0_active"
+ units="percent"
+ symbol_name="VsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 14 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu0_active"
+ units="percent"
+ symbol_name="PsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="DS Threads Dispatched"
+ description="The total number of domain shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 3 READ"
+ underscore_name="ds_threads"
+ units="threads"
+ symbol_name="DsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Domain Shader"
+ />
+ <counter name="Samples Written"
+ description="The total number of samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 26 READ 4 UMUL"
+ underscore_name="samples_written"
+ units="pixels"
+ symbol_name="SamplesWritten"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="EU Stall"
+ description="The percentage of time in which the Execution Units were stalled."
+ data_type="float"
+ max_equation="100"
+ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_stall"
+ units="percent"
+ symbol_name="EuStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Blended"
+ description="The total number of blended samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 27 READ 4 UMUL"
+ underscore_name="samples_blended"
+ units="pixels"
+ symbol_name="SamplesBlended"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Early Depth Test Fails"
+ description="The total number of pixels dropped on early depth test."
+ data_type="uint64"
+ equation="A 23 READ 4 UMUL"
+ underscore_name="early_depth_test_fails"
+ units="pixels"
+ symbol_name="EarlyDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
+ />
+ <counter name="HS Threads Dispatched"
+ description="The total number of hull shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 2 READ"
+ underscore_name="hs_threads"
+ units="threads"
+ symbol_name="HsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Hull Shader"
+ />
+ <counter name="Samples Killed in FS"
+ description="The total number of samples or pixels dropped in fragment shaders."
+ data_type="uint64"
+ equation="A 24 READ 4 UMUL"
+ underscore_name="samples_killed_in_ps"
+ units="pixels"
+ symbol_name="SamplesKilledInPs"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Fragment Shader"
+ />
+ <counter name="EU Thread Occupancy"
+ description="The percentage of time in which hardware threads occupied EUs."
+ data_type="float"
+ max_equation="100"
+ equation="8 A 10 READ FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_thread_occupancy"
+ units="percent"
+ symbol_name="EuThreadOccupancy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <register_config type="NOA">
+ <register type="NOA" address="0x00000D04" value="0x00000200" />
+ <register type="NOA" address="0x00009840" value="0x00000000" />
+ <register type="NOA" address="0x00009884" value="0x00000000" />
+ <register type="NOA" address="0x00009888" value="0x10050400" />
+ <register type="NOA" address="0x00009888" value="0x12050000" />
+ <register type="NOA" address="0x00009888" value="0x00050025" />
+ <register type="NOA" address="0x00009888" value="0x06050900" />
+ <register type="NOA" address="0x00009888" value="0x080508EA" />
+ <register type="NOA" address="0x00009888" value="0x0A0508AB" />
+ <register type="NOA" address="0x00009888" value="0x0C050A21" />
+ <register type="NOA" address="0x00009888" value="0x0E050A60" />
+ <register type="NOA" address="0x00009888" value="0x04050000" />
+ <register type="NOA" address="0x00009888" value="0x14050000" />
+ <register type="NOA" address="0x00009888" value="0x24068100" />
+ <register type="NOA" address="0x00009888" value="0x260600FF" />
+ <register type="NOA" address="0x00009884" value="0x00000003" />
+ <register type="NOA" address="0x00009888" value="0x301F8000" />
+ <register type="NOA" address="0x00009888" value="0x501F4800" />
+ <register type="NOA" address="0x00009888" value="0x521F4924" />
+ <register type="NOA" address="0x00009888" value="0x541F0024" />
+ <register type="NOA" address="0x00009888" value="0x3E1F0000" />
+ <register type="NOA" address="0x00009888" value="0x461F0000" />
+ <register type="NOA" address="0x00009888" value="0x481F0000" />
+ <register type="NOA" address="0x00009888" value="0x4A1F0000" />
+ <register type="NOA" address="0x00009888" value="0x4C1F0000" />
+ <register type="NOA" address="0x00009888" value="0x181F0000" />
+ <register type="NOA" address="0x00009888" value="0x4E1F0000" />
+ </register_config>
+ <register_config type="OA">
+ <register type="OA" address="0x00002740" value="0x00000000" />
+ <register type="OA" address="0x00002710" value="0x00000000" />
+ <register type="OA" address="0x00002714" value="0xF0800000" />
+ <register type="OA" address="0x00002720" value="0x00000000" />
+ <register type="OA" address="0x00002724" value="0x00800000" />
+ <register type="OA" address="0x00002770" value="0x00000022" />
+ <register type="OA" address="0x00002774" value="0x0000FFF8" />
+ <register type="OA" address="0x00002778" value="0x00000082" />
+ <register type="OA" address="0x0000277C" value="0x0000FFE7" />
+ <register type="OA" address="0x00002780" value="0x00000402" />
+ <register type="OA" address="0x00002784" value="0x0000FF1F" />
+ <register type="OA" address="0x00002788" value="0x00001002" />
+ <register type="OA" address="0x0000278C" value="0x0000FCFF" />
+ </register_config>
+ <register_config type="FLEX">
+ <register type="FLEX" address="0x0000E458" value="0x00005004" />
+ <register type="FLEX" address="0x0000E558" value="0x00008003" />
+ <register type="FLEX" address="0x0000E658" value="0x00011010" />
+ <register type="FLEX" address="0x0000E758" value="0x00050012" />
+ <register type="FLEX" address="0x0000E45C" value="0x00052051" />
+ <register type="FLEX" address="0x0000E55C" value="0x00000053" />
+ </register_config>
+ </set>
+
+ <set name="Gen11 L2Bank4 stalled metric set"
+ mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB"
+ underscore_name="l3_4"
+ hw_config_guid="e5ab5c08-3130-4469-8eaf-b23d3dc817d4"
+ chipset="ICL"
+ symbol_name="L3_4"
+ >
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="GPU_CLOCK 0 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="EU Active"
+ description="The percentage of time in which the Execution Units were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_active"
+ units="percent"
+ symbol_name="EuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU Both FPU Pipes Active"
+ description="The percentage of time in which both EU FPU pipelines were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_fpu_both_active"
+ units="percent"
+ symbol_name="EuFpuBothActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Send Pipe Active"
+ description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_send_active"
+ units="percent"
+ symbol_name="VsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu1_active"
+ units="percent"
+ symbol_name="VsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GS Threads Dispatched"
+ description="The total number of geometry shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 5 READ"
+ underscore_name="gs_threads"
+ units="threads"
+ symbol_name="GsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Geometry Shader"
+ />
+ <counter name="Early Hi-Depth Test Fails"
+ description="The total number of pixels dropped on early hierarchical depth test."
+ data_type="uint64"
+ equation="A 22 READ 4 UMUL"
+ underscore_name="hi_depth_test_fails"
+ units="pixels"
+ symbol_name="HiDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
+ />
+ <counter name="FS Both FPU Active"
+ description="The percentage of time in which fragment shaders were processed actively on the both FPUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_eu_both_fpu_active"
+ units="percent"
+ symbol_name="PsEuBothFpuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_group="3D Pipe/Fragment Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Threads Dispatched"
+ description="The total number of vertex shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 1 READ"
+ underscore_name="vs_threads"
+ units="threads"
+ symbol_name="VsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="FS Threads Dispatched"
+ description="The total number of fragment shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 6 READ"
+ underscore_name="ps_threads"
+ units="threads"
+ symbol_name="PsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="Pixels Failing Tests"
+ description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
+ data_type="uint64"
+ equation="A 25 READ 4 UMUL"
+ underscore_name="pixels_failing_post_ps_tests"
+ units="pixels"
+ symbol_name="PixelsFailingPostPsTests"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="CS Threads Dispatched"
+ description="The total number of compute shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 4 READ"
+ underscore_name="cs_threads"
+ units="threads"
+ symbol_name="CsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Compute Shader"
+ />
+ <counter name="PS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu1_active"
+ units="percent"
+ symbol_name="PsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS Send Pipeline Active"
+ description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_send_active"
+ units="percent"
+ symbol_name="PsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Rasterized Pixels"
+ description="The total number of rasterized pixels."
+ data_type="uint64"
+ equation="A 21 READ 4 UMUL"
+ underscore_name="rasterized_pixels"
+ units="pixels"
+ symbol_name="RasterizedPixels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer"
+ />
+ <counter name="GPU Busy"
+ description="The percentage of time in which the GPU has been processing GPU commands."
+ data_type="float"
+ max_equation="100"
+ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gpu_busy"
+ units="percent"
+ symbol_name="GpuBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu0_active"
+ units="percent"
+ symbol_name="VsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 14 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu0_active"
+ units="percent"
+ symbol_name="PsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="DS Threads Dispatched"
+ description="The total number of domain shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 3 READ"
+ underscore_name="ds_threads"
+ units="threads"
+ symbol_name="DsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Domain Shader"
+ />
+ <counter name="Samples Written"
+ description="The total number of samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 26 READ 4 UMUL"
+ underscore_name="samples_written"
+ units="pixels"
+ symbol_name="SamplesWritten"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="EU Stall"
+ description="The percentage of time in which the Execution Units were stalled."
+ data_type="float"
+ max_equation="100"
+ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_stall"
+ units="percent"
+ symbol_name="EuStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Blended"
+ description="The total number of blended samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 27 READ 4 UMUL"
+ underscore_name="samples_blended"
+ units="pixels"
+ symbol_name="SamplesBlended"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Early Depth Test Fails"
+ description="The total number of pixels dropped on early depth test."
+ data_type="uint64"
+ equation="A 23 READ 4 UMUL"
+ underscore_name="early_depth_test_fails"
+ units="pixels"
+ symbol_name="EarlyDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
+ />
+ <counter name="Slice0 L3 Bank4 Stalled"
+ description="The percentage of time in which slice0 L3 bank4 is stalled"
+ data_type="float"
+ max_equation="100"
+ equation="B 0 READ B 1 READ FADD B 2 READ FADD B 3 READ FADD 4 FDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="l30_bank4_stalled"
+ units="percent"
+ symbol_name="L30Bank4Stalled"
+ availability="$SliceMask 1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GTI/L3"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="HS Threads Dispatched"
+ description="The total number of hull shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 2 READ"
+ underscore_name="hs_threads"
+ units="threads"
+ symbol_name="HsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Hull Shader"
+ />
+ <counter name="Samples Killed in FS"
+ description="The total number of samples or pixels dropped in fragment shaders."
+ data_type="uint64"
+ equation="A 24 READ 4 UMUL"
+ underscore_name="samples_killed_in_ps"
+ units="pixels"
+ symbol_name="SamplesKilledInPs"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Fragment Shader"
+ />
+ <counter name="EU Thread Occupancy"
+ description="The percentage of time in which hardware threads occupied EUs."
+ data_type="float"
+ max_equation="100"
+ equation="8 A 10 READ FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_thread_occupancy"
+ units="percent"
+ symbol_name="EuThreadOccupancy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <register_config type="NOA">
+ <register type="NOA" address="0x00000D04" value="0x00000200" />
+ <register type="NOA" address="0x00009840" value="0x00000000" />
+ <register type="NOA" address="0x00009884" value="0x00000000" />
+ <register type="NOA" address="0x00009888" value="0x10010C00" />
+ <register type="NOA" address="0x00009888" value="0x12010002" />
+ <register type="NOA" address="0x00009888" value="0x0C000400" />
+ <register type="NOA" address="0x00009888" value="0x0E005500" />
+ <register type="NOA" address="0x00009888" value="0x10000155" />
+ <register type="NOA" address="0x00009888" value="0x00010025" />
+ <register type="NOA" address="0x00009888" value="0x06010900" />
+ <register type="NOA" address="0x00009888" value="0x080108EA" />
+ <register type="NOA" address="0x00009888" value="0x0A0108AB" />
+ <register type="NOA" address="0x00009888" value="0x0C010A21" />
+ <register type="NOA" address="0x00009888" value="0x0E010A60" />
+ <register type="NOA" address="0x00009888" value="0x04010000" />
+ <register type="NOA" address="0x00009888" value="0x14010000" />
+ <register type="NOA" address="0x00009888" value="0x0C040400" />
+ <register type="NOA" address="0x00009888" value="0x0E045500" />
+ <register type="NOA" address="0x00009888" value="0x10040155" />
+ <register type="NOA" address="0x00009888" value="0x04051000" />
+ <register type="NOA" address="0x00009888" value="0x0A054000" />
+ <register type="NOA" address="0x00009888" value="0x0C055000" />
+ <register type="NOA" address="0x00009888" value="0x0E055000" />
+ <register type="NOA" address="0x00009888" value="0x14050055" />
+ <register type="NOA" address="0x00009888" value="0x24068100" />
+ <register type="NOA" address="0x00009888" value="0x260600FF" />
+ <register type="NOA" address="0x00009888" value="0x00124000" />
+ <register type="NOA" address="0x00009888" value="0x0E124000" />
+ <register type="NOA" address="0x00009888" value="0x18125540" />
+ <register type="NOA" address="0x00009888" value="0x1A120015" />
+ <register type="NOA" address="0x00009888" value="0x04131000" />
+ <register type="NOA" address="0x00009888" value="0x06138000" />
+ <register type="NOA" address="0x00009888" value="0x0813F000" />
+ <register type="NOA" address="0x00009888" value="0x0A13F000" />
+ <register type="NOA" address="0x00009888" value="0x00144000" />
+ <register type="NOA" address="0x00009888" value="0x06148000" />
+ <register type="NOA" address="0x00009888" value="0x0814C000" />
+ <register type="NOA" address="0x00009888" value="0x0A14C000" />
+ <register type="NOA" address="0x00009888" value="0x0C14C000" />
+ <register type="NOA" address="0x00009888" value="0x0E14C000" />
+ <register type="NOA" address="0x00009888" value="0x00154000" />
+ <register type="NOA" address="0x00009888" value="0x0E154000" />
+ <register type="NOA" address="0x00009888" value="0x16152AA8" />
+ <register type="NOA" address="0x00009888" value="0x18150005" />
+ <register type="NOA" address="0x00009884" value="0x00000003" />
+ <register type="NOA" address="0x00009888" value="0x301F8000" />
+ <register type="NOA" address="0x00009888" value="0x501F4800" />
+ <register type="NOA" address="0x00009888" value="0x521F4924" />
+ <register type="NOA" address="0x00009888" value="0x541F0024" />
+ <register type="NOA" address="0x00009888" value="0x3E1F0000" />
+ <register type="NOA" address="0x00009888" value="0x461F0000" />
+ <register type="NOA" address="0x00009888" value="0x481F0000" />
+ <register type="NOA" address="0x00009888" value="0x4A1F0000" />
+ <register type="NOA" address="0x00009888" value="0x4C1F0000" />
+ <register type="NOA" address="0x00009888" value="0x181F0000" />
+ <register type="NOA" address="0x00009888" value="0x4E1F0000" />
+ </register_config>
+ <register_config type="OA">
+ <register type="OA" address="0x00002740" value="0x00000000" />
+ <register type="OA" address="0x00002710" value="0x00000000" />
+ <register type="OA" address="0x00002714" value="0xF0800000" />
+ <register type="OA" address="0x00002720" value="0x00000000" />
+ <register type="OA" address="0x00002724" value="0x00800000" />
+ <register type="OA" address="0x00002770" value="0x00000022" />
+ <register type="OA" address="0x00002774" value="0x0000FFF8" />
+ <register type="OA" address="0x00002778" value="0x00000082" />
+ <register type="OA" address="0x0000277C" value="0x0000FFE7" />
+ <register type="OA" address="0x00002780" value="0x00000402" />
+ <register type="OA" address="0x00002784" value="0x0000FF1F" />
+ <register type="OA" address="0x00002788" value="0x00001002" />
+ <register type="OA" address="0x0000278C" value="0x0000FCFF" />
+ </register_config>
+ <register_config type="FLEX">
+ <register type="FLEX" address="0x0000E458" value="0x00005004" />
+ <register type="FLEX" address="0x0000E558" value="0x00008003" />
+ <register type="FLEX" address="0x0000E658" value="0x00011010" />
+ <register type="FLEX" address="0x0000E758" value="0x00050012" />
+ <register type="FLEX" address="0x0000E45C" value="0x00052051" />
+ <register type="FLEX" address="0x0000E55C" value="0x00000053" />
+ </register_config>
+ </set>
+
+ <set name="Gen11 L2Bank5 stalled metric set"
+ mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB"
+ underscore_name="l3_5"
+ hw_config_guid="6cdf23c1-f725-414c-959a-c90fa5571b1f"
+ chipset="ICL"
+ symbol_name="L3_5"
+ >
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="GPU_CLOCK 0 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="EU Active"
+ description="The percentage of time in which the Execution Units were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_active"
+ units="percent"
+ symbol_name="EuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU Both FPU Pipes Active"
+ description="The percentage of time in which both EU FPU pipelines were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_fpu_both_active"
+ units="percent"
+ symbol_name="EuFpuBothActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Send Pipe Active"
+ description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_send_active"
+ units="percent"
+ symbol_name="VsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu1_active"
+ units="percent"
+ symbol_name="VsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GS Threads Dispatched"
+ description="The total number of geometry shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 5 READ"
+ underscore_name="gs_threads"
+ units="threads"
+ symbol_name="GsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Geometry Shader"
+ />
+ <counter name="Early Hi-Depth Test Fails"
+ description="The total number of pixels dropped on early hierarchical depth test."
+ data_type="uint64"
+ equation="A 22 READ 4 UMUL"
+ underscore_name="hi_depth_test_fails"
+ units="pixels"
+ symbol_name="HiDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
+ />
+ <counter name="FS Both FPU Active"
+ description="The percentage of time in which fragment shaders were processed actively on the both FPUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_eu_both_fpu_active"
+ units="percent"
+ symbol_name="PsEuBothFpuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_group="3D Pipe/Fragment Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Threads Dispatched"
+ description="The total number of vertex shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 1 READ"
+ underscore_name="vs_threads"
+ units="threads"
+ symbol_name="VsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="FS Threads Dispatched"
+ description="The total number of fragment shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 6 READ"
+ underscore_name="ps_threads"
+ units="threads"
+ symbol_name="PsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="Pixels Failing Tests"
+ description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
+ data_type="uint64"
+ equation="A 25 READ 4 UMUL"
+ underscore_name="pixels_failing_post_ps_tests"
+ units="pixels"
+ symbol_name="PixelsFailingPostPsTests"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="CS Threads Dispatched"
+ description="The total number of compute shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 4 READ"
+ underscore_name="cs_threads"
+ units="threads"
+ symbol_name="CsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Compute Shader"
+ />
+ <counter name="PS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu1_active"
+ units="percent"
+ symbol_name="PsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS Send Pipeline Active"
+ description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_send_active"
+ units="percent"
+ symbol_name="PsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Rasterized Pixels"
+ description="The total number of rasterized pixels."
+ data_type="uint64"
+ equation="A 21 READ 4 UMUL"
+ underscore_name="rasterized_pixels"
+ units="pixels"
+ symbol_name="RasterizedPixels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer"
+ />
+ <counter name="GPU Busy"
+ description="The percentage of time in which the GPU has been processing GPU commands."
+ data_type="float"
+ max_equation="100"
+ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gpu_busy"
+ units="percent"
+ symbol_name="GpuBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu0_active"
+ units="percent"
+ symbol_name="VsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 14 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu0_active"
+ units="percent"
+ symbol_name="PsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="DS Threads Dispatched"
+ description="The total number of domain shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 3 READ"
+ underscore_name="ds_threads"
+ units="threads"
+ symbol_name="DsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Domain Shader"
+ />
+ <counter name="Samples Written"
+ description="The total number of samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 26 READ 4 UMUL"
+ underscore_name="samples_written"
+ units="pixels"
+ symbol_name="SamplesWritten"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="EU Stall"
+ description="The percentage of time in which the Execution Units were stalled."
+ data_type="float"
+ max_equation="100"
+ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_stall"
+ units="percent"
+ symbol_name="EuStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Blended"
+ description="The total number of blended samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 27 READ 4 UMUL"
+ underscore_name="samples_blended"
+ units="pixels"
+ symbol_name="SamplesBlended"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Early Depth Test Fails"
+ description="The total number of pixels dropped on early depth test."
+ data_type="uint64"
+ equation="A 23 READ 4 UMUL"
+ underscore_name="early_depth_test_fails"
+ units="pixels"
+ symbol_name="EarlyDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
+ />
+ <counter name="HS Threads Dispatched"
+ description="The total number of hull shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 2 READ"
+ underscore_name="hs_threads"
+ units="threads"
+ symbol_name="HsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Hull Shader"
+ />
+ <counter name="Samples Killed in FS"
+ description="The total number of samples or pixels dropped in fragment shaders."
+ data_type="uint64"
+ equation="A 24 READ 4 UMUL"
+ underscore_name="samples_killed_in_ps"
+ units="pixels"
+ symbol_name="SamplesKilledInPs"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Fragment Shader"
+ />
+ <counter name="Slice0 L3 Bank5 Stalled"
+ description="The percentage of time in which slice0 L3 bank5 is stalled"
+ data_type="float"
+ max_equation="100"
+ equation="B 2 READ B 3 READ FADD B 0 READ FADD B 1 READ FADD 4 FDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="l30_bank5_stalled"
+ units="percent"
+ symbol_name="L30Bank5Stalled"
+ availability="$SliceMask 1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GTI/L3"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="EU Thread Occupancy"
+ description="The percentage of time in which hardware threads occupied EUs."
+ data_type="float"
+ max_equation="100"
+ equation="8 A 10 READ FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_thread_occupancy"
+ units="percent"
+ symbol_name="EuThreadOccupancy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <register_config type="NOA">
+ <register type="NOA" address="0x00000D04" value="0x00000200" />
+ <register type="NOA" address="0x00009840" value="0x00000000" />
+ <register type="NOA" address="0x00009884" value="0x00000000" />
+ <register type="NOA" address="0x00009888" value="0x10010400" />
+ <register type="NOA" address="0x00009888" value="0x12010000" />
+ <register type="NOA" address="0x00009888" value="0x0C000400" />
+ <register type="NOA" address="0x00009888" value="0x0E005500" />
+ <register type="NOA" address="0x00009888" value="0x10000155" />
+ <register type="NOA" address="0x00009888" value="0x00010022" />
+ <register type="NOA" address="0x00009888" value="0x06010840" />
+ <register type="NOA" address="0x00009888" value="0x08010828" />
+ <register type="NOA" address="0x00009888" value="0x0A010969" />
+ <register type="NOA" address="0x00009888" value="0x0C010AA4" />
+ <register type="NOA" address="0x00009888" value="0x0E010AE3" />
+ <register type="NOA" address="0x00009888" value="0x04010000" />
+ <register type="NOA" address="0x00009888" value="0x14010000" />
+ <register type="NOA" address="0x00009888" value="0x0C040400" />
+ <register type="NOA" address="0x00009888" value="0x0E045500" />
+ <register type="NOA" address="0x00009888" value="0x10040155" />
+ <register type="NOA" address="0x00009888" value="0x04051000" />
+ <register type="NOA" address="0x00009888" value="0x0A054000" />
+ <register type="NOA" address="0x00009888" value="0x0C055000" />
+ <register type="NOA" address="0x00009888" value="0x0E055000" />
+ <register type="NOA" address="0x00009888" value="0x14050055" />
+ <register type="NOA" address="0x00009888" value="0x24068100" />
+ <register type="NOA" address="0x00009888" value="0x260600FF" />
+ <register type="NOA" address="0x00009888" value="0x00124000" />
+ <register type="NOA" address="0x00009888" value="0x0E124000" />
+ <register type="NOA" address="0x00009888" value="0x18125540" />
+ <register type="NOA" address="0x00009888" value="0x1A120015" />
+ <register type="NOA" address="0x00009888" value="0x04131000" />
+ <register type="NOA" address="0x00009888" value="0x06138000" />
+ <register type="NOA" address="0x00009888" value="0x0813F000" />
+ <register type="NOA" address="0x00009888" value="0x0A13F000" />
+ <register type="NOA" address="0x00009888" value="0x00144000" />
+ <register type="NOA" address="0x00009888" value="0x06148000" />
+ <register type="NOA" address="0x00009888" value="0x0814C000" />
+ <register type="NOA" address="0x00009888" value="0x0A14C000" />
+ <register type="NOA" address="0x00009888" value="0x0C14C000" />
+ <register type="NOA" address="0x00009888" value="0x0E14C000" />
+ <register type="NOA" address="0x00009888" value="0x00154000" />
+ <register type="NOA" address="0x00009888" value="0x0E154000" />
+ <register type="NOA" address="0x00009888" value="0x16152AA8" />
+ <register type="NOA" address="0x00009888" value="0x18150005" />
+ <register type="NOA" address="0x00009884" value="0x00000003" />
+ <register type="NOA" address="0x00009888" value="0x301F8000" />
+ <register type="NOA" address="0x00009888" value="0x501F4800" />
+ <register type="NOA" address="0x00009888" value="0x521F4924" />
+ <register type="NOA" address="0x00009888" value="0x541F0024" />
+ <register type="NOA" address="0x00009888" value="0x3E1F0000" />
+ <register type="NOA" address="0x00009888" value="0x461F0000" />
+ <register type="NOA" address="0x00009888" value="0x481F0000" />
+ <register type="NOA" address="0x00009888" value="0x4A1F0000" />
+ <register type="NOA" address="0x00009888" value="0x4C1F0000" />
+ <register type="NOA" address="0x00009888" value="0x181F0000" />
+ <register type="NOA" address="0x00009888" value="0x4E1F0000" />
+ </register_config>
+ <register_config type="OA">
+ <register type="OA" address="0x00002740" value="0x00000000" />
+ <register type="OA" address="0x00002710" value="0x00000000" />
+ <register type="OA" address="0x00002714" value="0xF0800000" />
+ <register type="OA" address="0x00002720" value="0x00000000" />
+ <register type="OA" address="0x00002724" value="0x00800000" />
+ <register type="OA" address="0x00002770" value="0x00000022" />
+ <register type="OA" address="0x00002774" value="0x0000FFF8" />
+ <register type="OA" address="0x00002778" value="0x00000082" />
+ <register type="OA" address="0x0000277C" value="0x0000FFE7" />
+ <register type="OA" address="0x00002780" value="0x00000402" />
+ <register type="OA" address="0x00002784" value="0x0000FF1F" />
+ <register type="OA" address="0x00002788" value="0x00001002" />
+ <register type="OA" address="0x0000278C" value="0x0000FCFF" />
+ </register_config>
+ <register_config type="FLEX">
+ <register type="FLEX" address="0x0000E458" value="0x00005004" />
+ <register type="FLEX" address="0x0000E558" value="0x00008003" />
+ <register type="FLEX" address="0x0000E658" value="0x00011010" />
+ <register type="FLEX" address="0x0000E758" value="0x00050012" />
+ <register type="FLEX" address="0x0000E45C" value="0x00052051" />
+ <register type="FLEX" address="0x0000E55C" value="0x00000053" />
+ </register_config>
+ </set>
+
+ <set name="Metric set Sampler 1"
+ mdapi_supported_apis="OGL OCL IO BB"
+ underscore_name="sampler_1"
+ hw_config_guid="51a2eb6d-9fad-4489-8f22-ab845fe7882a"
+ chipset="ICL"
+ symbol_name="Sampler_1"
+ >
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="GPU_CLOCK 0 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="EU Active"
+ description="The percentage of time in which the Execution Units were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_active"
+ units="percent"
+ symbol_name="EuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Slice0 Subslice2 Input Available"
+ description="The percentage of time in which slice0 subslice2 sampler input is available"
+ data_type="float"
+ max_equation="100"
+ equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sampler02_input_available"
+ units="percent"
+ symbol_name="Sampler02InputAvailable"
+ availability="$SubsliceMask 4 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="EU Both FPU Pipes Active"
+ description="The percentage of time in which both EU FPU pipelines were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_fpu_both_active"
+ units="percent"
+ symbol_name="EuFpuBothActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Send Pipe Active"
+ description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_send_active"
+ units="percent"
+ symbol_name="VsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Slice0 Subslice0 Input Available"
+ description="The percentage of time in which slice0 subslice0 sampler input is available"
+ data_type="float"
+ max_equation="100"
+ equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sampler00_input_available"
+ units="percent"
+ symbol_name="Sampler00InputAvailable"
+ availability="$SubsliceMask 1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="VS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu1_active"
+ units="percent"
+ symbol_name="VsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GS Threads Dispatched"
+ description="The total number of geometry shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 5 READ"
+ underscore_name="gs_threads"
+ units="threads"
+ symbol_name="GsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Geometry Shader"
+ />
+ <counter name="Early Hi-Depth Test Fails"
+ description="The total number of pixels dropped on early hierarchical depth test."
+ data_type="uint64"
+ equation="A 22 READ 4 UMUL"
+ underscore_name="hi_depth_test_fails"
+ units="pixels"
+ symbol_name="HiDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
+ />
+ <counter name="FS Both FPU Active"
+ description="The percentage of time in which fragment shaders were processed actively on the both FPUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_eu_both_fpu_active"
+ units="percent"
+ symbol_name="PsEuBothFpuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_group="3D Pipe/Fragment Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Threads Dispatched"
+ description="The total number of vertex shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 1 READ"
+ underscore_name="vs_threads"
+ units="threads"
+ symbol_name="VsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="FS Threads Dispatched"
+ description="The total number of fragment shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 6 READ"
+ underscore_name="ps_threads"
+ units="threads"
+ symbol_name="PsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="Shader Barrier Messages"
+ description="The total number of shader barrier messages."
+ data_type="uint64"
+ equation="A 35 READ"
+ underscore_name="shader_barriers"
+ units="messages"
+ symbol_name="ShaderBarriers"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Barrier"
+ />
+ <counter name="Slice0 Subslice1 Input Available"
+ description="The percentage of time in which slice0 subslice1 sampler input is available"
+ data_type="float"
+ max_equation="100"
+ equation="B 6 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sampler01_input_available"
+ units="percent"
+ symbol_name="Sampler01InputAvailable"
+ availability="$SubsliceMask 2 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Sampler Texels"
+ description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
+ data_type="uint64"
+ equation="A 28 READ 4 UMUL"
+ underscore_name="sampler_texels"
+ units="texels"
+ symbol_name="SamplerTexels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Input"
+ />
+ <counter name="Pixels Failing Tests"
+ description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
+ data_type="uint64"
+ equation="A 25 READ 4 UMUL"
+ underscore_name="pixels_failing_post_ps_tests"
+ units="pixels"
+ symbol_name="PixelsFailingPostPsTests"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Slice0 Subslice6 Input Available"
+ description="The percentage of time in which slice0 subslice6 sampler input is available"
+ data_type="float"
+ max_equation="100"
+ equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sampler06_input_available"
+ units="percent"
+ symbol_name="Sampler06InputAvailable"
+ availability="$SubsliceMask 64 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Sampler Texels Misses"
+ description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
+ data_type="uint64"
+ equation="A 29 READ 4 UMUL"
+ underscore_name="sampler_texel_misses"
+ units="texels"
+ symbol_name="SamplerTexelMisses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Batch Frame Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Cache"
+ />
+ <counter name="CS Threads Dispatched"
+ description="The total number of compute shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 4 READ"
+ underscore_name="cs_threads"
+ units="threads"
+ symbol_name="CsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Compute Shader"
+ />
+ <counter name="SLM Bytes Read"
+ description="The total number of GPU memory bytes read from shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ 64 UMUL"
+ underscore_name="slm_bytes_read"
+ units="bytes"
+ symbol_name="SlmBytesRead"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Slice0 Subslice4 Input Available"
+ description="The percentage of time in which slice0 subslice4 sampler input is available"
+ data_type="float"
+ max_equation="100"
+ equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sampler04_input_available"
+ units="percent"
+ symbol_name="Sampler04InputAvailable"
+ availability="$SubsliceMask 16 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="PS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu1_active"
+ units="percent"
+ symbol_name="PsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS Send Pipeline Active"
+ description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_send_active"
+ units="percent"
+ symbol_name="PsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu0_active"
+ units="percent"
+ symbol_name="VsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GPU Busy"
+ description="The percentage of time in which the GPU has been processing GPU commands."
+ data_type="float"
+ max_equation="100"
+ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gpu_busy"
+ units="percent"
+ symbol_name="GpuBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Rasterized Pixels"
+ description="The total number of rasterized pixels."
+ data_type="uint64"
+ equation="A 21 READ 4 UMUL"
+ underscore_name="rasterized_pixels"
+ units="pixels"
+ symbol_name="RasterizedPixels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer"
+ />
+ <counter name="Slice0 Subslice3 Input Available"
+ description="The percentage of time in which slice0 subslice3 sampler input is available"
+ data_type="float"
+ max_equation="100"
+ equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sampler03_input_available"
+ units="percent"
+ symbol_name="Sampler03InputAvailable"
+ availability="$SubsliceMask 8 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="PS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu0_active"
+ units="percent"
+ symbol_name="PsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="DS Threads Dispatched"
+ description="The total number of domain shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 3 READ"
+ underscore_name="ds_threads"
+ units="threads"
+ symbol_name="DsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Domain Shader"
+ />
+ <counter name="Samples Written"
+ description="The total number of samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 26 READ 4 UMUL"
+ underscore_name="samples_written"
+ units="pixels"
+ symbol_name="SamplesWritten"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="EU Stall"
+ description="The percentage of time in which the Execution Units were stalled."
+ data_type="float"
+ max_equation="100"
+ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_stall"
+ units="percent"
+ symbol_name="EuStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Slice0 Subslice5 Input Available"
+ description="The percentage of time in which slice0 subslice5 sampler input is available"
+ data_type="float"
+ max_equation="100"
+ equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sampler05_input_available"
+ units="percent"
+ symbol_name="Sampler05InputAvailable"
+ availability="$SubsliceMask 32 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Samples Blended"
+ description="The total number of blended samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 27 READ 4 UMUL"
+ underscore_name="samples_blended"
+ units="pixels"
+ symbol_name="SamplesBlended"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Early Depth Test Fails"
+ description="The total number of pixels dropped on early depth test."
+ data_type="uint64"
+ equation="A 23 READ 4 UMUL"
+ underscore_name="early_depth_test_fails"
+ units="pixels"
+ symbol_name="EarlyDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
+ />
+ <counter name="Slice0 Subslice7 Input Available"
+ description="The percentage of time in which slice0 subslice7 sampler input is available"
+ data_type="float"
+ max_equation="100"
+ equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sampler07_input_available"
+ units="percent"
+ symbol_name="Sampler07InputAvailable"
+ availability="$SubsliceMask 128 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Shader Memory Accesses"
+ description="The total number of shader memory accesses to L3."
+ data_type="uint64"
+ equation="A 32 READ"
+ underscore_name="shader_memory_accesses"
+ units="messages"
+ symbol_name="ShaderMemoryAccesses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="HS Threads Dispatched"
+ description="The total number of hull shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 2 READ"
+ underscore_name="hs_threads"
+ units="threads"
+ symbol_name="HsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Hull Shader"
+ />
+ <counter name="L3 Shader Throughput"
+ description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL"
+ underscore_name="l3_shader_throughput"
+ units="bytes"
+ symbol_name="L3ShaderThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Killed in FS"
+ description="The total number of samples or pixels dropped in fragment shaders."
+ data_type="uint64"
+ equation="A 24 READ 4 UMUL"
+ underscore_name="samples_killed_in_ps"
+ units="pixels"
+ symbol_name="SamplesKilledInPs"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Fragment Shader"
+ />
+ <counter name="SLM Bytes Written"
+ description="The total number of GPU memory bytes written into shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 31 READ 64 UMUL"
+ underscore_name="slm_bytes_written"
+ units="bytes"
+ symbol_name="SlmBytesWritten"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Shader Atomic Memory Accesses"
+ description="The total number of shader atomic memory accesses."
+ data_type="uint64"
+ equation="A 34 READ"
+ underscore_name="shader_atomics"
+ units="messages"
+ symbol_name="ShaderAtomics"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port/Atomics"
+ />
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+ <register type="OA" address="0x00002780" value="0x00000180" />
+ <register type="OA" address="0x00002784" value="0x0000FFCF" />
+ <register type="OA" address="0x00002788" value="0x00000600" />
+ <register type="OA" address="0x0000278C" value="0x0000FF3F" />
+ <register type="OA" address="0x00002790" value="0x00001800" />
+ <register type="OA" address="0x00002794" value="0x0000FCFF" />
+ <register type="OA" address="0x00002798" value="0x00006000" />
+ <register type="OA" address="0x0000279C" value="0x0000F3FF" />
+ <register type="OA" address="0x000027A0" value="0x00018000" />
+ <register type="OA" address="0x000027A4" value="0x0000CFFF" />
+ <register type="OA" address="0x000027A8" value="0x00060000" />
+ <register type="OA" address="0x000027AC" value="0x00003FFF" />
+ </register_config>
+ <register_config type="FLEX">
+ <register type="FLEX" address="0x0000E458" value="0x00005004" />
+ <register type="FLEX" address="0x0000E558" value="0x00010003" />
+ <register type="FLEX" address="0x0000E658" value="0x00012011" />
+ <register type="FLEX" address="0x0000E45C" value="0x00051050" />
+ <register type="FLEX" address="0x0000E55C" value="0x00053052" />
+ </register_config>
+ </set>
+
+ <set name="Metric set Sampler 2"
+ mdapi_supported_apis="OGL OCL IO BB"
+ underscore_name="sampler_2"
+ hw_config_guid="afc0f021-8c33-4d60-803d-93487f96c7c1"
+ chipset="ICL"
+ symbol_name="Sampler_2"
+ >
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="GPU_CLOCK 0 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="EU Active"
+ description="The percentage of time in which the Execution Units were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_active"
+ units="percent"
+ symbol_name="EuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU Both FPU Pipes Active"
+ description="The percentage of time in which both EU FPU pipelines were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_fpu_both_active"
+ units="percent"
+ symbol_name="EuFpuBothActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="SQ is full"
+ description="The percentage of time when SQ is filled above a threshold (usually 48 entries)"
+ data_type="float"
+ max_equation="100"
+ equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gt_request_queue_full"
+ units="percent"
+ symbol_name="GTRequestQueueFull"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="GTI"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Send Pipe Active"
+ description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_send_active"
+ units="percent"
+ symbol_name="VsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu1_active"
+ units="percent"
+ symbol_name="VsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GS Threads Dispatched"
+ description="The total number of geometry shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 5 READ"
+ underscore_name="gs_threads"
+ units="threads"
+ symbol_name="GsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Geometry Shader"
+ />
+ <counter name="Early Hi-Depth Test Fails"
+ description="The total number of pixels dropped on early hierarchical depth test."
+ data_type="uint64"
+ equation="A 22 READ 4 UMUL"
+ underscore_name="hi_depth_test_fails"
+ units="pixels"
+ symbol_name="HiDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
+ />
+ <counter name="FS Both FPU Active"
+ description="The percentage of time in which fragment shaders were processed actively on the both FPUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_eu_both_fpu_active"
+ units="percent"
+ symbol_name="PsEuBothFpuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_group="3D Pipe/Fragment Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Threads Dispatched"
+ description="The total number of vertex shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 1 READ"
+ underscore_name="vs_threads"
+ units="threads"
+ symbol_name="VsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="Slice0 Subslice2 Sampler Output Ready"
+ description="The percentage of time in which slice0 subslice2 sampler output is ready"
+ data_type="float"
+ max_equation="100"
+ equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sampler02_output_ready"
+ units="percent"
+ symbol_name="Sampler02OutputReady"
+ availability="$SubsliceMask 4 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="FS Threads Dispatched"
+ description="The total number of fragment shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 6 READ"
+ underscore_name="ps_threads"
+ units="threads"
+ symbol_name="PsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="Slice0 Subslice6 Sampler Output Ready"
+ description="The percentage of time in which slice0 subslice6 sampler output is ready"
+ data_type="float"
+ max_equation="100"
+ equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sampler06_output_ready"
+ units="percent"
+ symbol_name="Sampler06OutputReady"
+ availability="$SubsliceMask 64 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Slice0 Subslice4 Sampler Output Ready"
+ description="The percentage of time in which slice0 subslice4 sampler output is ready"
+ data_type="float"
+ max_equation="100"
+ equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sampler04_output_ready"
+ units="percent"
+ symbol_name="Sampler04OutputReady"
+ availability="$SubsliceMask 16 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Shader Barrier Messages"
+ description="The total number of shader barrier messages."
+ data_type="uint64"
+ equation="A 35 READ"
+ underscore_name="shader_barriers"
+ units="messages"
+ symbol_name="ShaderBarriers"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Barrier"
+ />
+ <counter name="Sampler Texels"
+ description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
+ data_type="uint64"
+ equation="A 28 READ 4 UMUL"
+ underscore_name="sampler_texels"
+ units="texels"
+ symbol_name="SamplerTexels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Input"
+ />
+ <counter name="Pixels Failing Tests"
+ description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
+ data_type="uint64"
+ equation="A 25 READ 4 UMUL"
+ underscore_name="pixels_failing_post_ps_tests"
+ units="pixels"
+ symbol_name="PixelsFailingPostPsTests"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Slice0 Subslice3 Sampler Output Ready"
+ description="The percentage of time in which slice0 subslice3 sampler output is ready"
+ data_type="float"
+ max_equation="100"
+ equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sampler03_output_ready"
+ units="percent"
+ symbol_name="Sampler03OutputReady"
+ availability="$SubsliceMask 8 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Sampler Texels Misses"
+ description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
+ data_type="uint64"
+ equation="A 29 READ 4 UMUL"
+ underscore_name="sampler_texel_misses"
+ units="texels"
+ symbol_name="SamplerTexelMisses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Batch Frame Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Cache"
+ />
+ <counter name="CS Threads Dispatched"
+ description="The total number of compute shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 4 READ"
+ underscore_name="cs_threads"
+ units="threads"
+ symbol_name="CsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Compute Shader"
+ />
+ <counter name="SLM Bytes Read"
+ description="The total number of GPU memory bytes read from shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ 64 UMUL"
+ underscore_name="slm_bytes_read"
+ units="bytes"
+ symbol_name="SlmBytesRead"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu1_active"
+ units="percent"
+ symbol_name="PsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS Send Pipeline Active"
+ description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_send_active"
+ units="percent"
+ symbol_name="PsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu0_active"
+ units="percent"
+ symbol_name="VsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GPU Busy"
+ description="The percentage of time in which the GPU has been processing GPU commands."
+ data_type="float"
+ max_equation="100"
+ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gpu_busy"
+ units="percent"
+ symbol_name="GpuBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Slice0 Subslice7 Sampler Output Ready"
+ description="The percentage of time in which slice0 subslice7 sampler output is ready"
+ data_type="float"
+ max_equation="100"
+ equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sampler07_output_ready"
+ units="percent"
+ symbol_name="Sampler07OutputReady"
+ availability="$SubsliceMask 128 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Rasterized Pixels"
+ description="The total number of rasterized pixels."
+ data_type="uint64"
+ equation="A 21 READ 4 UMUL"
+ underscore_name="rasterized_pixels"
+ units="pixels"
+ symbol_name="RasterizedPixels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer"
+ />
+ <counter name="Slice0 Subslice5 Sampler Output Ready"
+ description="The percentage of time in which slice0 subslice5 sampler output is ready"
+ data_type="float"
+ max_equation="100"
+ equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sampler05_output_ready"
+ units="percent"
+ symbol_name="Sampler05OutputReady"
+ availability="$SubsliceMask 32 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="PS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu0_active"
+ units="percent"
+ symbol_name="PsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="DS Threads Dispatched"
+ description="The total number of domain shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 3 READ"
+ underscore_name="ds_threads"
+ units="threads"
+ symbol_name="DsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Domain Shader"
+ />
+ <counter name="Samples Written"
+ description="The total number of samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 26 READ 4 UMUL"
+ underscore_name="samples_written"
+ units="pixels"
+ symbol_name="SamplesWritten"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="EU Stall"
+ description="The percentage of time in which the Execution Units were stalled."
+ data_type="float"
+ max_equation="100"
+ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_stall"
+ units="percent"
+ symbol_name="EuStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Blended"
+ description="The total number of blended samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 27 READ 4 UMUL"
+ underscore_name="samples_blended"
+ units="pixels"
+ symbol_name="SamplesBlended"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Early Depth Test Fails"
+ description="The total number of pixels dropped on early depth test."
+ data_type="uint64"
+ equation="A 23 READ 4 UMUL"
+ underscore_name="early_depth_test_fails"
+ units="pixels"
+ symbol_name="EarlyDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
+ />
+ <counter name="Slice0 Subslice0 Sampler Output Ready"
+ description="The percentage of time in which slice0 subslice0 sampler output is ready"
+ data_type="float"
+ max_equation="100"
+ equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sampler00_output_ready"
+ units="percent"
+ symbol_name="Sampler00OutputReady"
+ availability="$SubsliceMask 1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Slice0 Subslice1 Sampler Output Ready"
+ description="The percentage of time in which slice0 subslice1 sampler output is ready"
+ data_type="float"
+ max_equation="100"
+ equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sampler01_output_ready"
+ units="percent"
+ symbol_name="Sampler01OutputReady"
+ availability="$SubsliceMask 2 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Shader Memory Accesses"
+ description="The total number of shader memory accesses to L3."
+ data_type="uint64"
+ equation="A 32 READ"
+ underscore_name="shader_memory_accesses"
+ units="messages"
+ symbol_name="ShaderMemoryAccesses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="HS Threads Dispatched"
+ description="The total number of hull shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 2 READ"
+ underscore_name="hs_threads"
+ units="threads"
+ symbol_name="HsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Hull Shader"
+ />
+ <counter name="L3 Shader Throughput"
+ description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL"
+ underscore_name="l3_shader_throughput"
+ units="bytes"
+ symbol_name="L3ShaderThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Killed in FS"
+ description="The total number of samples or pixels dropped in fragment shaders."
+ data_type="uint64"
+ equation="A 24 READ 4 UMUL"
+ underscore_name="samples_killed_in_ps"
+ units="pixels"
+ symbol_name="SamplesKilledInPs"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Fragment Shader"
+ />
+ <counter name="SLM Bytes Written"
+ description="The total number of GPU memory bytes written into shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 31 READ 64 UMUL"
+ underscore_name="slm_bytes_written"
+ units="bytes"
+ symbol_name="SlmBytesWritten"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Shader Atomic Memory Accesses"
+ description="The total number of shader atomic memory accesses."
+ data_type="uint64"
+ equation="A 34 READ"
+ underscore_name="shader_atomics"
+ units="messages"
+ symbol_name="ShaderAtomics"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port/Atomics"
+ />
+ <register_config type="NOA">
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+ <register type="NOA" address="0x00009840" value="0x00000000" />
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+ <register type="NOA" address="0x00009888" value="0x18F10002" />
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+ <register type="NOA" address="0x00009888" value="0x02F20000" />
+ <register type="NOA" address="0x00009888" value="0x10040140" />
+ <register type="NOA" address="0x00009888" value="0x0C045000" />
+ <register type="NOA" address="0x00009888" value="0x0E040055" />
+ <register type="NOA" address="0x00009888" value="0x14050050" />
+ <register type="NOA" address="0x00009888" value="0x04054000" />
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+ <register type="NOA" address="0x00009888" value="0x0E18A000" />
+ <register type="NOA" address="0x00009888" value="0x14190028" />
+ <register type="NOA" address="0x00009888" value="0x021C8000" />
+ <register type="NOA" address="0x00009888" value="0x041C2000" />
+ <register type="NOA" address="0x00009888" value="0x0A1D8000" />
+ <register type="NOA" address="0x00009888" value="0x0C1D2000" />
+ <register type="NOA" address="0x00009884" value="0x00000003" />
+ <register type="NOA" address="0x00009888" value="0x1C1F3000" />
+ <register type="NOA" address="0x00009888" value="0x2A1F0061" />
+ <register type="NOA" address="0x00009888" value="0x181F0000" />
+ <register type="NOA" address="0x00009888" value="0x521F0000" />
+ <register type="NOA" address="0x00009888" value="0x541F0024" />
+ <register type="NOA" address="0x00009888" value="0x3A1F8000" />
+ <register type="NOA" address="0x00009888" value="0x4E1F2430" />
+ <register type="NOA" address="0x00009888" value="0x501F0124" />
+ <register type="NOA" address="0x00009888" value="0x4C1F5047" />
+ <register type="NOA" address="0x00009888" value="0x301F0000" />
+ <register type="NOA" address="0x00009888" value="0x401F0020" />
+ <register type="NOA" address="0x00009888" value="0x421F0020" />
+ <register type="NOA" address="0x00009888" value="0x441F3050" />
+ </register_config>
+ <register_config type="OA">
+ <register type="OA" address="0x00002740" value="0x00000000" />
+ <register type="OA" address="0x00002710" value="0x00000000" />
+ <register type="OA" address="0x00002714" value="0x00800000" />
+ <register type="OA" address="0x00002720" value="0x00000000" />
+ <register type="OA" address="0x00002724" value="0x00800000" />
+ </register_config>
+ <register_config type="FLEX">
+ <register type="FLEX" address="0x0000E458" value="0x00005004" />
+ <register type="FLEX" address="0x0000E558" value="0x00010003" />
+ <register type="FLEX" address="0x0000E658" value="0x00012011" />
+ <register type="FLEX" address="0x0000E45C" value="0x00051050" />
+ <register type="FLEX" address="0x0000E55C" value="0x00053052" />
+ </register_config>
+ </set>
+
+ <set name="Metric set TDL_1"
+ mdapi_supported_apis="OGL OCL IO BB"
+ underscore_name="tdl_1"
+ hw_config_guid="eddc2f32-b196-4a72-9bf8-21770e35f8bd"
+ chipset="ICL"
+ symbol_name="TDL_1"
+ >
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="GPU_CLOCK 0 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="EU Active"
+ description="The percentage of time in which the Execution Units were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_active"
+ units="percent"
+ symbol_name="EuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU Both FPU Pipes Active"
+ description="The percentage of time in which both EU FPU pipelines were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_fpu_both_active"
+ units="percent"
+ symbol_name="EuFpuBothActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Send Pipe Active"
+ description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_send_active"
+ units="percent"
+ symbol_name="VsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu1_active"
+ units="percent"
+ symbol_name="VsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GS Threads Dispatched"
+ description="The total number of geometry shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 5 READ"
+ underscore_name="gs_threads"
+ units="threads"
+ symbol_name="GsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Geometry Shader"
+ />
+ <counter name="Early Hi-Depth Test Fails"
+ description="The total number of pixels dropped on early hierarchical depth test."
+ data_type="uint64"
+ equation="A 22 READ 4 UMUL"
+ underscore_name="hi_depth_test_fails"
+ units="pixels"
+ symbol_name="HiDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
+ />
+ <counter name="FS Both FPU Active"
+ description="The percentage of time in which fragment shaders were processed actively on the both FPUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_eu_both_fpu_active"
+ units="percent"
+ symbol_name="PsEuBothFpuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_group="3D Pipe/Fragment Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Threads Dispatched"
+ description="The total number of vertex shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 1 READ"
+ underscore_name="vs_threads"
+ units="threads"
+ symbol_name="VsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="FS Threads Dispatched"
+ description="The total number of fragment shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 6 READ"
+ underscore_name="ps_threads"
+ units="threads"
+ symbol_name="PsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="Samples Blended"
+ description="The total number of blended samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 27 READ 4 UMUL"
+ underscore_name="samples_blended"
+ units="pixels"
+ symbol_name="SamplesBlended"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Shader Barrier Messages"
+ description="The total number of shader barrier messages."
+ data_type="uint64"
+ equation="A 35 READ"
+ underscore_name="shader_barriers"
+ units="messages"
+ symbol_name="ShaderBarriers"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Barrier"
+ />
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice3 Thread Dispatcher"
+ description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice3 thread dispatcher"
+ data_type="float"
+ max_equation="100"
+ equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_thread03_ready_for_dispatch"
+ units="percent"
+ symbol_name="PSThread03ReadyForDispatch"
+ availability="$SubsliceMask 8 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Sampler Texels"
+ description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
+ data_type="uint64"
+ equation="A 28 READ 4 UMUL"
+ underscore_name="sampler_texels"
+ units="texels"
+ symbol_name="SamplerTexels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Input"
+ />
+ <counter name="Pixels Failing Tests"
+ description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
+ data_type="uint64"
+ equation="A 25 READ 4 UMUL"
+ underscore_name="pixels_failing_post_ps_tests"
+ units="pixels"
+ symbol_name="PixelsFailingPostPsTests"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Sampler Texels Misses"
+ description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
+ data_type="uint64"
+ equation="A 29 READ 4 UMUL"
+ underscore_name="sampler_texel_misses"
+ units="texels"
+ symbol_name="SamplerTexelMisses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Batch Frame Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Cache"
+ />
+ <counter name="CS Threads Dispatched"
+ description="The total number of compute shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 4 READ"
+ underscore_name="cs_threads"
+ units="threads"
+ symbol_name="CsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Compute Shader"
+ />
+ <counter name="SLM Bytes Read"
+ description="The total number of GPU memory bytes read from shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ 64 UMUL"
+ underscore_name="slm_bytes_read"
+ units="bytes"
+ symbol_name="SlmBytesRead"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="FS AVG Stall per Thread"
+ description="The average number of cycles per hardware thread run in which fragment shaders were stalled on the EUs."
+ data_type="uint64"
+ equation="A 20 READ A 6 READ UDIV"
+ underscore_name="ps_eu_stall_per_thread"
+ units="cycles"
+ symbol_name="PsEuStallPerThread"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="PS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu1_active"
+ units="percent"
+ symbol_name="PsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS AVG Stall per Thread"
+ description="The average number of cycles per hardware thread run in which vertex shaders were stalled on the EUs."
+ data_type="uint64"
+ equation="A 14 READ A 1 READ UDIV"
+ underscore_name="vs_eu_stall_per_thread"
+ units="cycles"
+ symbol_name="VsEuStallPerThread"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="PS Send Pipeline Active"
+ description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_send_active"
+ units="percent"
+ symbol_name="PsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Rasterized Pixels"
+ description="The total number of rasterized pixels."
+ data_type="uint64"
+ equation="A 21 READ 4 UMUL"
+ underscore_name="rasterized_pixels"
+ units="pixels"
+ symbol_name="RasterizedPixels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer"
+ />
+ <counter name="GPU Busy"
+ description="The percentage of time in which the GPU has been processing GPU commands."
+ data_type="float"
+ max_equation="100"
+ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gpu_busy"
+ units="percent"
+ symbol_name="GpuBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="FS AVG Active per Thread"
+ description="The average number of cycles per hardware thread run in which fragment shaders were processed actively on the EUs."
+ data_type="uint64"
+ equation="A 19 READ A 6 READ UDIV"
+ underscore_name="ps_eu_active_per_thread"
+ units="cycles"
+ symbol_name="PsEuActivePerThread"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="FS EU Active"
+ description="The percentage of time in which fragment shaders were processed actively on the EUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 19 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_eu_active"
+ units="percent"
+ symbol_name="PsEuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="EU Array/Fragment Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher"
+ description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice0 thread dispatcher"
+ data_type="float"
+ max_equation="100"
+ equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_thread00_ready_for_dispatch"
+ units="percent"
+ symbol_name="PSThread00ReadyForDispatch"
+ availability="$SubsliceMask 1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Shader Atomic Memory Accesses"
+ description="The total number of shader atomic memory accesses."
+ data_type="uint64"
+ equation="A 34 READ"
+ underscore_name="shader_atomics"
+ units="messages"
+ symbol_name="ShaderAtomics"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port/Atomics"
+ />
+ <counter name="VS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu0_active"
+ units="percent"
+ symbol_name="VsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice7 Thread Dispatcher"
+ description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice7 thread dispatcher"
+ data_type="float"
+ max_equation="100"
+ equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_thread07_ready_for_dispatch"
+ units="percent"
+ symbol_name="PSThread07ReadyForDispatch"
+ availability="$SubsliceMask 128 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="PS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu0_active"
+ units="percent"
+ symbol_name="PsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="DS Threads Dispatched"
+ description="The total number of domain shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 3 READ"
+ underscore_name="ds_threads"
+ units="threads"
+ symbol_name="DsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Domain Shader"
+ />
+ <counter name="FS EU Stall"
+ description="The percentage of time in which fragment shaders were stalled on the EUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 20 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_eu_stall"
+ units="percent"
+ symbol_name="PsEuStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="EU Array/Fragment Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU Stall"
+ description="The percentage of time in which the Execution Units were stalled."
+ data_type="float"
+ max_equation="100"
+ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_stall"
+ units="percent"
+ symbol_name="EuStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice5 Thread Dispatcher"
+ description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice5 thread dispatcher"
+ data_type="float"
+ max_equation="100"
+ equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_thread05_ready_for_dispatch"
+ units="percent"
+ symbol_name="PSThread05ReadyForDispatch"
+ availability="$SubsliceMask 32 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="VS EU Active"
+ description="The percentage of time in which vertex shaders were processed actively on the EUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_eu_active"
+ units="percent"
+ symbol_name="VsEuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Early Depth Test Fails"
+ description="The total number of pixels dropped on early depth test."
+ data_type="uint64"
+ equation="A 23 READ 4 UMUL"
+ underscore_name="early_depth_test_fails"
+ units="pixels"
+ symbol_name="EarlyDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
+ />
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher"
+ description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice1 thread dispatcher"
+ data_type="float"
+ max_equation="100"
+ equation="B 6 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_thread01_ready_for_dispatch"
+ units="percent"
+ symbol_name="PSThread01ReadyForDispatch"
+ availability="$SubsliceMask 2 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice4 Thread Dispatcher"
+ description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice4 thread dispatcher"
+ data_type="float"
+ max_equation="100"
+ equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_thread04_ready_for_dispatch"
+ units="percent"
+ symbol_name="PSThread04ReadyForDispatch"
+ availability="$SubsliceMask 16 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="VS EU Stall"
+ description="The percentage of time in which vertex shaders were stalled on the EUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 14 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_eu_stall"
+ units="percent"
+ symbol_name="VsEuStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Shader Memory Accesses"
+ description="The total number of shader memory accesses to L3."
+ data_type="uint64"
+ equation="A 32 READ"
+ underscore_name="shader_memory_accesses"
+ units="messages"
+ symbol_name="ShaderMemoryAccesses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="VS AVG Active per Thread"
+ description="The average number of cycles per hardware thread run in which vertex shaders were processed actively on the EUs."
+ data_type="uint64"
+ equation="A 13 READ A 1 READ UDIV"
+ underscore_name="vs_eu_active_per_thread"
+ units="cycles"
+ symbol_name="VsEuActivePerThread"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="HS Threads Dispatched"
+ description="The total number of hull shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 2 READ"
+ underscore_name="hs_threads"
+ units="threads"
+ symbol_name="HsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Hull Shader"
+ />
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher"
+ description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice2 thread dispatcher"
+ data_type="float"
+ max_equation="100"
+ equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_thread02_ready_for_dispatch"
+ units="percent"
+ symbol_name="PSThread02ReadyForDispatch"
+ availability="$SubsliceMask 4 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="L3 Shader Throughput"
+ description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL"
+ underscore_name="l3_shader_throughput"
+ units="bytes"
+ symbol_name="L3ShaderThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Killed in FS"
+ description="The total number of samples or pixels dropped in fragment shaders."
+ data_type="uint64"
+ equation="A 24 READ 4 UMUL"
+ underscore_name="samples_killed_in_ps"
+ units="pixels"
+ symbol_name="SamplesKilledInPs"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Fragment Shader"
+ />
+ <counter name="SLM Bytes Written"
+ description="The total number of GPU memory bytes written into shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 31 READ 64 UMUL"
+ underscore_name="slm_bytes_written"
+ units="bytes"
+ symbol_name="SlmBytesWritten"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Written"
+ description="The total number of samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 26 READ 4 UMUL"
+ underscore_name="samples_written"
+ units="pixels"
+ symbol_name="SamplesWritten"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice6 Thread Dispatcher"
+ description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice6 thread dispatcher"
+ data_type="float"
+ max_equation="100"
+ equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_thread06_ready_for_dispatch"
+ units="percent"
+ symbol_name="PSThread06ReadyForDispatch"
+ availability="$SubsliceMask 64 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <register_config type="NOA">
+ <register type="NOA" address="0x00000D04" value="0x00000200" />
+ <register type="NOA" address="0x00009840" value="0x00000000" />
+ <register type="NOA" address="0x00009884" value="0x00000000" />
+ <register type="NOA" address="0x00009888" value="0x14290000" />
+ <register type="NOA" address="0x00009888" value="0x142E0000" />
+ <register type="NOA" address="0x00009888" value="0x14690000" />
+ <register type="NOA" address="0x00009888" value="0x146E0000" />
+ <register type="NOA" address="0x00009888" value="0x14A90000" />
+ <register type="NOA" address="0x00009888" value="0x14AE0000" />
+ <register type="NOA" address="0x00009888" value="0x14E90000" />
+ <register type="NOA" address="0x00009888" value="0x14EE0000" />
+ <register type="NOA" address="0x00009888" value="0x161E8000" />
+ <register type="NOA" address="0x00009888" value="0x181EC000" />
+ <register type="NOA" address="0x00009888" value="0x1A1E0400" />
+ <register type="NOA" address="0x00009888" value="0x061F8000" />
+ <register type="NOA" address="0x00009888" value="0x081F8000" />
+ <register type="NOA" address="0x00009888" value="0x0A1F8000" />
+ <register type="NOA" address="0x00009888" value="0x0C1F0400" />
+ <register type="NOA" address="0x00009888" value="0x06204000" />
+ <register type="NOA" address="0x00009888" value="0x08204000" />
+ <register type="NOA" address="0x00009888" value="0x0A204000" />
+ <register type="NOA" address="0x00009888" value="0x0C204000" />
+ <register type="NOA" address="0x00009888" value="0x06218000" />
+ <register type="NOA" address="0x00009888" value="0x08218000" />
+ <register type="NOA" address="0x00009888" value="0x0A218000" />
+ <register type="NOA" address="0x00009888" value="0x0C218000" />
+ <register type="NOA" address="0x00009888" value="0x0429C300" />
+ <register type="NOA" address="0x00009888" value="0x062900C5" />
+ <register type="NOA" address="0x00009888" value="0x22290000" />
+ <register type="NOA" address="0x00009888" value="0x1E290000" />
+ <register type="NOA" address="0x00009888" value="0x20290000" />
+ <register type="NOA" address="0x00009888" value="0x062AC000" />
+ <register type="NOA" address="0x00009888" value="0x082AC000" />
+ <register type="NOA" address="0x00009888" value="0x0A2A4000" />
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+ <register type="NOA" address="0x00009888" value="0x182C0002" />
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+ <register type="NOA" address="0x00009888" value="0x1C300001" />
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+ <register type="NOA" address="0x00009888" value="0x06EEC500" />
+ <register type="NOA" address="0x00009888" value="0x10EE0000" />
+ <register type="NOA" address="0x00009888" value="0x00EF4000" />
+ <register type="NOA" address="0x00009888" value="0x06EF8000" />
+ <register type="NOA" address="0x00009888" value="0x18F04000" />
+ <register type="NOA" address="0x00009888" value="0x1CF00040" />
+ <register type="NOA" address="0x00009888" value="0x0C045400" />
+ <register type="NOA" address="0x00009888" value="0x0E045555" />
+ <register type="NOA" address="0x00009888" value="0x10040155" />
+ <register type="NOA" address="0x00009888" value="0x04055000" />
+ <register type="NOA" address="0x00009888" value="0x0A055000" />
+ <register type="NOA" address="0x00009888" value="0x0C055000" />
+ <register type="NOA" address="0x00009888" value="0x0E055000" />
+ <register type="NOA" address="0x00009888" value="0x14050055" />
+ <register type="NOA" address="0x00009888" value="0x06055000" />
+ <register type="NOA" address="0x00009888" value="0x08055000" />
+ <register type="NOA" address="0x00009888" value="0x2406FF00" />
+ <register type="NOA" address="0x00009888" value="0x260600FF" />
+ <register type="NOA" address="0x00009888" value="0x0E08A000" />
+ <register type="NOA" address="0x00009888" value="0x00088000" />
+ <register type="NOA" address="0x00009888" value="0x02082000" />
+ <register type="NOA" address="0x00009888" value="0x14090050" />
+ <register type="NOA" address="0x00009888" value="0x04094000" />
+ <register type="NOA" address="0x00009888" value="0x06091000" />
+ <register type="NOA" address="0x00009888" value="0x000D2000" />
+ <register type="NOA" address="0x00009888" value="0x060D8000" />
+ <register type="NOA" address="0x00009888" value="0x080DA000" />
+ <register type="NOA" address="0x00009888" value="0x040E1000" />
+ <register type="NOA" address="0x00009888" value="0x0A0E4000" />
+ <register type="NOA" address="0x00009888" value="0x0C0E5000" />
+ <register type="NOA" address="0x00009888" value="0x1812FC00" />
+ <register type="NOA" address="0x00009888" value="0x1A12002B" />
+ <register type="NOA" address="0x00009888" value="0x02128000" />
+ <register type="NOA" address="0x00009888" value="0x04128000" />
+ <register type="NOA" address="0x00009888" value="0x0813C000" />
+ <register type="NOA" address="0x00009888" value="0x0A13F000" />
+ <register type="NOA" address="0x00009888" value="0x04136000" />
+ <register type="NOA" address="0x00009888" value="0x0A14C000" />
+ <register type="NOA" address="0x00009888" value="0x0C14C000" />
+ <register type="NOA" address="0x00009888" value="0x0E14C000" />
+ <register type="NOA" address="0x00009888" value="0x00148000" />
+ <register type="NOA" address="0x00009888" value="0x02144000" />
+ <register type="NOA" address="0x00009888" value="0x00158000" />
+ <register type="NOA" address="0x00009888" value="0x0E158000" />
+ <register type="NOA" address="0x00009888" value="0x16152AD0" />
+ <register type="NOA" address="0x00009888" value="0x18150005" />
+ <register type="NOA" address="0x00009888" value="0x02154000" />
+ <register type="NOA" address="0x00009888" value="0x04154000" />
+ <register type="NOA" address="0x00009888" value="0x0615C000" />
+ <register type="NOA" address="0x00009888" value="0x0815C000" />
+ <register type="NOA" address="0x00009888" value="0x0A15C000" />
+ <register type="NOA" address="0x00009888" value="0x0C15C000" />
+ <register type="NOA" address="0x00009888" value="0x02188000" />
+ <register type="NOA" address="0x00009888" value="0x0418A000" />
+ <register type="NOA" address="0x00009888" value="0x06182000" />
+ <register type="NOA" address="0x00009888" value="0x0A198000" />
+ <register type="NOA" address="0x00009888" value="0x0C19A000" />
+ <register type="NOA" address="0x00009888" value="0x0E192000" />
+ <register type="NOA" address="0x00009888" value="0x0A1CA000" />
+ <register type="NOA" address="0x00009888" value="0x0C1CA000" />
+ <register type="NOA" address="0x00009888" value="0x121D5400" />
+ <register type="NOA" address="0x00009888" value="0x141D0002" />
+ <register type="NOA" address="0x00009884" value="0x00000003" />
+ <register type="NOA" address="0x00009888" value="0x301F8000" />
+ <register type="NOA" address="0x00009888" value="0x501F4924" />
+ <register type="NOA" address="0x00009888" value="0x521F4924" />
+ <register type="NOA" address="0x00009888" value="0x541F0024" />
+ <register type="NOA" address="0x00009888" value="0x3A1F8000" />
+ <register type="NOA" address="0x00009888" value="0x4E1F2400" />
+ <register type="NOA" address="0x00009888" value="0x3E1F3000" />
+ <register type="NOA" address="0x00009888" value="0x461F5030" />
+ <register type="NOA" address="0x00009888" value="0x481F0050" />
+ <register type="NOA" address="0x00009888" value="0x4A1F2000" />
+ <register type="NOA" address="0x00009888" value="0x4C1F0020" />
+ <register type="NOA" address="0x00009888" value="0x181F0000" />
+ <register type="NOA" address="0x00009888" value="0x401F2020" />
+ <register type="NOA" address="0x00009888" value="0x421F3030" />
+ <register type="NOA" address="0x00009888" value="0x441F5050" />
+ </register_config>
+ <register_config type="OA">
+ <register type="OA" address="0x00002740" value="0x00000000" />
+ <register type="OA" address="0x00002710" value="0x00000000" />
+ <register type="OA" address="0x00002714" value="0xF0800000" />
+ <register type="OA" address="0x00002720" value="0x00000000" />
+ <register type="OA" address="0x00002724" value="0xF0800000" />
+ <register type="OA" address="0x00002770" value="0x00000018" />
+ <register type="OA" address="0x00002774" value="0x0000FFFC" />
+ <register type="OA" address="0x00002778" value="0x00000060" />
+ <register type="OA" address="0x0000277C" value="0x0000FFF3" />
+ <register type="OA" address="0x00002780" value="0x00000180" />
+ <register type="OA" address="0x00002784" value="0x0000FFCF" />
+ <register type="OA" address="0x00002788" value="0x00000600" />
+ <register type="OA" address="0x0000278C" value="0x0000FF3F" />
+ <register type="OA" address="0x00002790" value="0x00001800" />
+ <register type="OA" address="0x00002794" value="0x0000FCFF" />
+ <register type="OA" address="0x00002798" value="0x00006000" />
+ <register type="OA" address="0x0000279C" value="0x0000F3FF" />
+ <register type="OA" address="0x000027A0" value="0x00018000" />
+ <register type="OA" address="0x000027A4" value="0x0000CFFF" />
+ <register type="OA" address="0x000027A8" value="0x00060000" />
+ <register type="OA" address="0x000027AC" value="0x00003FFF" />
+ </register_config>
+ <register_config type="FLEX">
+ <register type="FLEX" address="0x0000E458" value="0x00005004" />
+ <register type="FLEX" address="0x0000E558" value="0x00010003" />
+ <register type="FLEX" address="0x0000E658" value="0x00012011" />
+ <register type="FLEX" address="0x0000E758" value="0x00015014" />
+ <register type="FLEX" address="0x0000E45C" value="0x00051050" />
+ <register type="FLEX" address="0x0000E55C" value="0x00053052" />
+ <register type="FLEX" address="0x0000E65C" value="0x00055054" />
+ </register_config>
+ </set>
+
+ <set name="Metric set TDL_2"
+ mdapi_supported_apis="OGL OCL IO BB"
+ underscore_name="tdl_2"
+ hw_config_guid="c6d3af7b-037b-4656-95e1-4f838f0a2c14"
+ chipset="ICL"
+ symbol_name="TDL_2"
+ >
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="GPU_CLOCK 0 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="EU Active"
+ description="The percentage of time in which the Execution Units were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_active"
+ units="percent"
+ symbol_name="EuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU Both FPU Pipes Active"
+ description="The percentage of time in which both EU FPU pipelines were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_fpu_both_active"
+ units="percent"
+ symbol_name="EuFpuBothActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="SQ is full"
+ description="The percentage of time when SQ is filled above a threshold (usually 48 entries)"
+ data_type="float"
+ max_equation="100"
+ equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gt_request_queue_full"
+ units="percent"
+ symbol_name="GTRequestQueueFull"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="GTI"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Send Pipe Active"
+ description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_send_active"
+ units="percent"
+ symbol_name="VsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu1_active"
+ units="percent"
+ symbol_name="VsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GS Threads Dispatched"
+ description="The total number of geometry shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 5 READ"
+ underscore_name="gs_threads"
+ units="threads"
+ symbol_name="GsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Geometry Shader"
+ />
+ <counter name="Early Hi-Depth Test Fails"
+ description="The total number of pixels dropped on early hierarchical depth test."
+ data_type="uint64"
+ equation="A 22 READ 4 UMUL"
+ underscore_name="hi_depth_test_fails"
+ units="pixels"
+ symbol_name="HiDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
+ />
+ <counter name="FS Both FPU Active"
+ description="The percentage of time in which fragment shaders were processed actively on the both FPUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_eu_both_fpu_active"
+ units="percent"
+ symbol_name="PsEuBothFpuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_group="3D Pipe/Fragment Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Threads Dispatched"
+ description="The total number of vertex shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 1 READ"
+ underscore_name="vs_threads"
+ units="threads"
+ symbol_name="VsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="FS Threads Dispatched"
+ description="The total number of fragment shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 6 READ"
+ underscore_name="ps_threads"
+ units="threads"
+ symbol_name="PsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher"
+ description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice2 thread dispatcher"
+ data_type="float"
+ max_equation="100"
+ equation="GPU_CLOCK 0 READ C 1 READ FSUB 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="non_ps_thread02_ready_for_dispatch"
+ units="percent"
+ symbol_name="NonPSThread02ReadyForDispatch"
+ availability="$SubsliceMask 4 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Shader Barrier Messages"
+ description="The total number of shader barrier messages."
+ data_type="uint64"
+ equation="A 35 READ"
+ underscore_name="shader_barriers"
+ units="messages"
+ symbol_name="ShaderBarriers"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Barrier"
+ />
+ <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice3 Thread Dispatcher"
+ description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice3 thread dispatcher"
+ data_type="float"
+ max_equation="100"
+ equation="GPU_CLOCK 0 READ C 2 READ FSUB 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="non_ps_thread03_ready_for_dispatch"
+ units="percent"
+ symbol_name="NonPSThread03ReadyForDispatch"
+ availability="$SubsliceMask 8 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Sampler Texels"
+ description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
+ data_type="uint64"
+ equation="A 28 READ 4 UMUL"
+ underscore_name="sampler_texels"
+ units="texels"
+ symbol_name="SamplerTexels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Input"
+ />
+ <counter name="Pixels Failing Tests"
+ description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
+ data_type="uint64"
+ equation="A 25 READ 4 UMUL"
+ underscore_name="pixels_failing_post_ps_tests"
+ units="pixels"
+ symbol_name="PixelsFailingPostPsTests"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Sampler Texels Misses"
+ description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
+ data_type="uint64"
+ equation="A 29 READ 4 UMUL"
+ underscore_name="sampler_texel_misses"
+ units="texels"
+ symbol_name="SamplerTexelMisses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Batch Frame Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Cache"
+ />
+ <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher"
+ description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice0 thread dispatcher"
+ data_type="float"
+ max_equation="100"
+ equation="GPU_CLOCK 0 READ B 7 READ FSUB 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="non_ps_thread00_ready_for_dispatch"
+ units="percent"
+ symbol_name="NonPSThread00ReadyForDispatch"
+ availability="$SubsliceMask 1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="CS Threads Dispatched"
+ description="The total number of compute shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 4 READ"
+ underscore_name="cs_threads"
+ units="threads"
+ symbol_name="CsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Compute Shader"
+ />
+ <counter name="SLM Bytes Read"
+ description="The total number of GPU memory bytes read from shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ 64 UMUL"
+ underscore_name="slm_bytes_read"
+ units="bytes"
+ symbol_name="SlmBytesRead"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu1_active"
+ units="percent"
+ symbol_name="PsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS Send Pipeline Active"
+ description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_send_active"
+ units="percent"
+ symbol_name="PsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu0_active"
+ units="percent"
+ symbol_name="VsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GPU Busy"
+ description="The percentage of time in which the GPU has been processing GPU commands."
+ data_type="float"
+ max_equation="100"
+ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gpu_busy"
+ units="percent"
+ symbol_name="GpuBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice7 Thread Dispatcher"
+ description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice7 thread dispatcher"
+ data_type="float"
+ max_equation="100"
+ equation="GPU_CLOCK 0 READ C 6 READ FSUB 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="non_ps_thread07_ready_for_dispatch"
+ units="percent"
+ symbol_name="NonPSThread07ReadyForDispatch"
+ availability="$SubsliceMask 128 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Rasterized Pixels"
+ description="The total number of rasterized pixels."
+ data_type="uint64"
+ equation="A 21 READ 4 UMUL"
+ underscore_name="rasterized_pixels"
+ units="pixels"
+ symbol_name="RasterizedPixels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer"
+ />
+ <counter name="PS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu0_active"
+ units="percent"
+ symbol_name="PsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="DS Threads Dispatched"
+ description="The total number of domain shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 3 READ"
+ underscore_name="ds_threads"
+ units="threads"
+ symbol_name="DsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Domain Shader"
+ />
+ <counter name="Samples Written"
+ description="The total number of samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 26 READ 4 UMUL"
+ underscore_name="samples_written"
+ units="pixels"
+ symbol_name="SamplesWritten"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="EU Stall"
+ description="The percentage of time in which the Execution Units were stalled."
+ data_type="float"
+ max_equation="100"
+ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_stall"
+ units="percent"
+ symbol_name="EuStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Blended"
+ description="The total number of blended samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 27 READ 4 UMUL"
+ underscore_name="samples_blended"
+ units="pixels"
+ symbol_name="SamplesBlended"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Early Depth Test Fails"
+ description="The total number of pixels dropped on early depth test."
+ data_type="uint64"
+ equation="A 23 READ 4 UMUL"
+ underscore_name="early_depth_test_fails"
+ units="pixels"
+ symbol_name="EarlyDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
+ />
+ <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice6 Thread Dispatcher"
+ description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice6 thread dispatcher"
+ data_type="float"
+ max_equation="100"
+ equation="GPU_CLOCK 0 READ C 5 READ FSUB 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="non_ps_thread06_ready_for_dispatch"
+ units="percent"
+ symbol_name="NonPSThread06ReadyForDispatch"
+ availability="$SubsliceMask 64 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Shader Memory Accesses"
+ description="The total number of shader memory accesses to L3."
+ data_type="uint64"
+ equation="A 32 READ"
+ underscore_name="shader_memory_accesses"
+ units="messages"
+ symbol_name="ShaderMemoryAccesses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="HS Threads Dispatched"
+ description="The total number of hull shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 2 READ"
+ underscore_name="hs_threads"
+ units="threads"
+ symbol_name="HsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Hull Shader"
+ />
+ <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice5 Thread Dispatcher"
+ description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice5 thread dispatcher"
+ data_type="float"
+ max_equation="100"
+ equation="GPU_CLOCK 0 READ C 4 READ FSUB 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="non_ps_thread05_ready_for_dispatch"
+ units="percent"
+ symbol_name="NonPSThread05ReadyForDispatch"
+ availability="$SubsliceMask 32 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice4 Thread Dispatcher"
+ description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice4 thread dispatcher"
+ data_type="float"
+ max_equation="100"
+ equation="GPU_CLOCK 0 READ C 3 READ FSUB 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="non_ps_thread04_ready_for_dispatch"
+ units="percent"
+ symbol_name="NonPSThread04ReadyForDispatch"
+ availability="$SubsliceMask 16 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="L3 Shader Throughput"
+ description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL"
+ underscore_name="l3_shader_throughput"
+ units="bytes"
+ symbol_name="L3ShaderThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Killed in FS"
+ description="The total number of samples or pixels dropped in fragment shaders."
+ data_type="uint64"
+ equation="A 24 READ 4 UMUL"
+ underscore_name="samples_killed_in_ps"
+ units="pixels"
+ symbol_name="SamplesKilledInPs"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Fragment Shader"
+ />
+ <counter name="SLM Bytes Written"
+ description="The total number of GPU memory bytes written into shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 31 READ 64 UMUL"
+ underscore_name="slm_bytes_written"
+ units="bytes"
+ symbol_name="SlmBytesWritten"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Shader Atomic Memory Accesses"
+ description="The total number of shader atomic memory accesses."
+ data_type="uint64"
+ equation="A 34 READ"
+ underscore_name="shader_atomics"
+ units="messages"
+ symbol_name="ShaderAtomics"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port/Atomics"
+ />
+ <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher"
+ description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice1 thread dispatcher"
+ data_type="float"
+ max_equation="100"
+ equation="GPU_CLOCK 0 READ C 0 READ FSUB 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="non_ps_thread01_ready_for_dispatch"
+ units="percent"
+ symbol_name="NonPSThread01ReadyForDispatch"
+ availability="$SubsliceMask 2 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <register_config type="NOA">
+ <register type="NOA" address="0x00000D04" value="0x00000200" />
+ <register type="NOA" address="0x00009840" value="0x00000000" />
+ <register type="NOA" address="0x00009884" value="0x00000000" />
+ <register type="NOA" address="0x00009888" value="0x14290000" />
+ <register type="NOA" address="0x00009888" value="0x142E0000" />
+ <register type="NOA" address="0x00009888" value="0x14690000" />
+ <register type="NOA" address="0x00009888" value="0x146E0000" />
+ <register type="NOA" address="0x00009888" value="0x14A90000" />
+ <register type="NOA" address="0x00009888" value="0x14AE0000" />
+ <register type="NOA" address="0x00009888" value="0x14E90000" />
+ <register type="NOA" address="0x00009888" value="0x14EE0000" />
+ <register type="NOA" address="0x00009888" value="0x1C1E0006" />
+ <register type="NOA" address="0x00009888" value="0x0E1F0006" />
+ <register type="NOA" address="0x00009888" value="0x1C200005" />
+ <register type="NOA" address="0x00009888" value="0x16210A00" />
+ <register type="NOA" address="0x00009888" value="0x0C29C100" />
+ <register type="NOA" address="0x00009888" value="0x22290000" />
+ <register type="NOA" address="0x00009888" value="0x1A2A0034" />
+ <register type="NOA" address="0x00009888" value="0x182C8000" />
+ <register type="NOA" address="0x00009888" value="0x1A2C0002" />
+ <register type="NOA" address="0x00009888" value="0x0E2E00C1" />
+ <register type="NOA" address="0x00009888" value="0x102E0000" />
+ <register type="NOA" address="0x00009888" value="0x0E2F4000" />
+ <register type="NOA" address="0x00009888" value="0x1E300010" />
+ <register type="NOA" address="0x00009888" value="0x1C5E0008" />
+ <register type="NOA" address="0x00009888" value="0x125E8000" />
+ <register type="NOA" address="0x00009888" value="0x0E5F0008" />
+ <register type="NOA" address="0x00009888" value="0x025F8000" />
+ <register type="NOA" address="0x00009888" value="0x1C600010" />
+ <register type="NOA" address="0x00009888" value="0x02604000" />
+ <register type="NOA" address="0x00009888" value="0x16612000" />
+ <register type="NOA" address="0x00009888" value="0x02618000" />
+ <register type="NOA" address="0x00009888" value="0x0E69C100" />
+ <register type="NOA" address="0x00009888" value="0x22690000" />
+ <register type="NOA" address="0x00009888" value="0x1A6A0040" />
+ <register type="NOA" address="0x00009888" value="0x026AC000" />
+ <register type="NOA" address="0x00009888" value="0x1A6C0008" />
+ <register type="NOA" address="0x00009888" value="0x066C8000" />
+ <register type="NOA" address="0x00009888" value="0x006EC100" />
+ <register type="NOA" address="0x00009888" value="0x106E0000" />
+ <register type="NOA" address="0x00009888" value="0x006F8000" />
+ <register type="NOA" address="0x00009888" value="0x1A700400" />
+ <register type="NOA" address="0x00009888" value="0x149E8000" />
+ <register type="NOA" address="0x00009888" value="0x169E8000" />
+ <register type="NOA" address="0x00009888" value="0x049F8000" />
+ <register type="NOA" address="0x00009888" value="0x069F8000" />
+ <register type="NOA" address="0x00009888" value="0x04A04000" />
+ <register type="NOA" address="0x00009888" value="0x06A04000" />
+ <register type="NOA" address="0x00009888" value="0x04A18000" />
+ <register type="NOA" address="0x00009888" value="0x06A18000" />
+ <register type="NOA" address="0x00009888" value="0x02A900C1" />
+ <register type="NOA" address="0x00009888" value="0x22A90000" />
+ <register type="NOA" address="0x00009888" value="0x04AA4000" />
+ <register type="NOA" address="0x00009888" value="0x06AAC000" />
+ <register type="NOA" address="0x00009888" value="0x08AC8000" />
+ <register type="NOA" address="0x00009888" value="0x0AAC8000" />
+ <register type="NOA" address="0x00009888" value="0x02AEC100" />
+ <register type="NOA" address="0x00009888" value="0x10AE0000" />
+ <register type="NOA" address="0x00009888" value="0x02AF8000" />
+ <register type="NOA" address="0x00009888" value="0x1AB04000" />
+ <register type="NOA" address="0x00009888" value="0x18DEC000" />
+ <register type="NOA" address="0x00009888" value="0x08DF8000" />
+ <register type="NOA" address="0x00009888" value="0x0ADF8000" />
+ <register type="NOA" address="0x00009888" value="0x08E04000" />
+ <register type="NOA" address="0x00009888" value="0x0AE04000" />
+ <register type="NOA" address="0x00009888" value="0x08E18000" />
+ <register type="NOA" address="0x00009888" value="0x0AE18000" />
+ <register type="NOA" address="0x00009888" value="0x04E900C1" />
+ <register type="NOA" address="0x00009888" value="0x22E90000" />
+ <register type="NOA" address="0x00009888" value="0x1CE90000" />
+ <register type="NOA" address="0x00009888" value="0x08EA4000" />
+ <register type="NOA" address="0x00009888" value="0x0AEAC000" />
+ <register type="NOA" address="0x00009888" value="0x0CEC8000" />
+ <register type="NOA" address="0x00009888" value="0x0EEC8000" />
+ <register type="NOA" address="0x00009888" value="0x04EEC100" />
+ <register type="NOA" address="0x00009888" value="0x10EE0000" />
+ <register type="NOA" address="0x00009888" value="0x04EF8000" />
+ <register type="NOA" address="0x00009888" value="0x1CF00004" />
+ <register type="NOA" address="0x00009888" value="0x10040150" />
+ <register type="NOA" address="0x00009888" value="0x0C045000" />
+ <register type="NOA" address="0x00009888" value="0x0E040015" />
+ <register type="NOA" address="0x00009888" value="0x14050054" />
+ <register type="NOA" address="0x00009888" value="0x04054000" />
+ <register type="NOA" address="0x00009888" value="0x06055000" />
+ <register type="NOA" address="0x00009888" value="0x08055000" />
+ <register type="NOA" address="0x00009888" value="0x260600E0" />
+ <register type="NOA" address="0x00009888" value="0x24063E00" />
+ <register type="NOA" address="0x00009888" value="0x0E088000" />
+ <register type="NOA" address="0x00009888" value="0x00088000" />
+ <register type="NOA" address="0x00009888" value="0x14090040" />
+ <register type="NOA" address="0x00009888" value="0x04094000" />
+ <register type="NOA" address="0x00009888" value="0x040DA000" />
+ <register type="NOA" address="0x00009888" value="0x080E5000" />
+ <register type="NOA" address="0x00009888" value="0x1A120020" />
+ <register type="NOA" address="0x00009888" value="0x02128000" />
+ <register type="NOA" address="0x00009888" value="0x0412C000" />
+ <register type="NOA" address="0x00009888" value="0x0612C000" />
+ <register type="NOA" address="0x00009888" value="0x0A138000" />
+ <register type="NOA" address="0x00009888" value="0x0413E000" />
+ <register type="NOA" address="0x00009888" value="0x0E148000" />
+ <register type="NOA" address="0x00009888" value="0x00148000" />
+ <register type="NOA" address="0x00009888" value="0x0214C000" />
+ <register type="NOA" address="0x00009888" value="0x16156000" />
+ <register type="NOA" address="0x00009888" value="0x18150007" />
+ <register type="NOA" address="0x00009888" value="0x02154000" />
+ <register type="NOA" address="0x00009888" value="0x04154000" />
+ <register type="NOA" address="0x00009888" value="0x06154000" />
+ <register type="NOA" address="0x00009888" value="0x08158000" />
+ <register type="NOA" address="0x00009888" value="0x0A158000" />
+ <register type="NOA" address="0x00009888" value="0x0C188000" />
+ <register type="NOA" address="0x00009888" value="0x0E182000" />
+ <register type="NOA" address="0x00009888" value="0x1419000A" />
+ <register type="NOA" address="0x00009888" value="0x021CA000" />
+ <register type="NOA" address="0x00009888" value="0x0A1DA000" />
+ <register type="NOA" address="0x00009884" value="0x00000003" />
+ <register type="NOA" address="0x00009888" value="0x1C1F3061" />
+ <register type="NOA" address="0x00009888" value="0x181F0000" />
+ <register type="NOA" address="0x00009888" value="0x521F4000" />
+ <register type="NOA" address="0x00009888" value="0x541F0024" />
+ <register type="NOA" address="0x00009888" value="0x3A1F8000" />
+ <register type="NOA" address="0x00009888" value="0x4E1F2420" />
+ <register type="NOA" address="0x00009888" value="0x501F0024" />
+ <register type="NOA" address="0x00009888" value="0x4C1F3050" />
+ <register type="NOA" address="0x00009888" value="0x301F0000" />
+ <register type="NOA" address="0x00009888" value="0x401F2000" />
+ <register type="NOA" address="0x00009888" value="0x421F5000" />
+ <register type="NOA" address="0x00009888" value="0x441F3730" />
+ </register_config>
+ <register_config type="OA">
+ <register type="OA" address="0x00002740" value="0x00000000" />
+ <register type="OA" address="0x00002710" value="0x00000000" />
+ <register type="OA" address="0x00002714" value="0x00800000" />
+ <register type="OA" address="0x00002720" value="0x00000000" />
+ <register type="OA" address="0x00002724" value="0x00800000" />
+ </register_config>
+ <register_config type="FLEX">
+ <register type="FLEX" address="0x0000E458" value="0x00005004" />
+ <register type="FLEX" address="0x0000E558" value="0x00010003" />
+ <register type="FLEX" address="0x0000E658" value="0x00012011" />
+ <register type="FLEX" address="0x0000E45C" value="0x00051050" />
+ <register type="FLEX" address="0x0000E55C" value="0x00053052" />
+ </register_config>
+ </set>
+
+ <set name="Metric set TDL_3"
+ mdapi_supported_apis="OGL OCL IO BB"
+ underscore_name="tdl_3"
+ hw_config_guid="fd25ec19-3ed1-40c9-8648-1d2387449a92"
+ chipset="ICL"
+ symbol_name="TDL_3"
+ >
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="GPU_CLOCK 0 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="EU Active"
+ description="The percentage of time in which the Execution Units were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_active"
+ units="percent"
+ symbol_name="EuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Thread Header Ready on Slice0 Subslice6 Thread Dispatcher Port 1"
+ description="The percentage of time in which thread header is ready on slice0 subslice6 thread dispatcher port 1"
+ data_type="float"
+ max_equation="100"
+ equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="thread_header06_ready_port1"
+ units="percent"
+ symbol_name="ThreadHeader06ReadyPort1"
+ availability="$SubsliceMask 64 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="EU Both FPU Pipes Active"
+ description="The percentage of time in which both EU FPU pipelines were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_fpu_both_active"
+ units="percent"
+ symbol_name="EuFpuBothActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Send Pipe Active"
+ description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_send_active"
+ units="percent"
+ symbol_name="VsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu1_active"
+ units="percent"
+ symbol_name="VsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GS Threads Dispatched"
+ description="The total number of geometry shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 5 READ"
+ underscore_name="gs_threads"
+ units="threads"
+ symbol_name="GsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Geometry Shader"
+ />
+ <counter name="Early Hi-Depth Test Fails"
+ description="The total number of pixels dropped on early hierarchical depth test."
+ data_type="uint64"
+ equation="A 22 READ 4 UMUL"
+ underscore_name="hi_depth_test_fails"
+ units="pixels"
+ symbol_name="HiDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
+ />
+ <counter name="FS Both FPU Active"
+ description="The percentage of time in which fragment shaders were processed actively on the both FPUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_eu_both_fpu_active"
+ units="percent"
+ symbol_name="PsEuBothFpuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_group="3D Pipe/Fragment Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Threads Dispatched"
+ description="The total number of vertex shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 1 READ"
+ underscore_name="vs_threads"
+ units="threads"
+ symbol_name="VsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="Thread Header Ready on Slice0 Subslice3 Thread Dispatcher Port 0"
+ description="The percentage of time in which thread header is ready on slice0 subslice3 thread dispatcher port 0"
+ data_type="float"
+ max_equation="100"
+ equation="B 6 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="thread_header03_ready_port0"
+ units="percent"
+ symbol_name="ThreadHeader03ReadyPort0"
+ availability="$SubsliceMask 8 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Thread Header Ready on Slice0 Subslice3 Thread Dispatcher Port 1"
+ description="The percentage of time in which thread header is ready on slice0 subslice3 thread dispatcher port 1"
+ data_type="float"
+ max_equation="100"
+ equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="thread_header03_ready_port1"
+ units="percent"
+ symbol_name="ThreadHeader03ReadyPort1"
+ availability="$SubsliceMask 8 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="FS Threads Dispatched"
+ description="The total number of fragment shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 6 READ"
+ underscore_name="ps_threads"
+ units="threads"
+ symbol_name="PsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="Thread Header Ready on Slice0 Subslice4 Thread Dispatcher Port 1"
+ description="The percentage of time in which thread header is ready on slice0 subslice4 thread dispatcher port 1"
+ data_type="float"
+ max_equation="100"
+ equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="thread_header04_ready_port1"
+ units="percent"
+ symbol_name="ThreadHeader04ReadyPort1"
+ availability="$SubsliceMask 16 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Thread Header Ready on Slice0 Subslice4 Thread Dispatcher Port 0"
+ description="The percentage of time in which thread header is ready on slice0 subslice4 thread dispatcher port 0"
+ data_type="float"
+ max_equation="100"
+ equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="thread_header04_ready_port0"
+ units="percent"
+ symbol_name="ThreadHeader04ReadyPort0"
+ availability="$SubsliceMask 16 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Thread Header Ready on Slice0 Subslice6 Thread Dispatcher Port 0"
+ description="The percentage of time in which thread header is ready on slice0 subslice6 thread dispatcher port 0"
+ data_type="float"
+ max_equation="100"
+ equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="thread_header06_ready_port0"
+ units="percent"
+ symbol_name="ThreadHeader06ReadyPort0"
+ availability="$SubsliceMask 64 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Shader Barrier Messages"
+ description="The total number of shader barrier messages."
+ data_type="uint64"
+ equation="A 35 READ"
+ underscore_name="shader_barriers"
+ units="messages"
+ symbol_name="ShaderBarriers"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Barrier"
+ />
+ <counter name="Sampler Texels"
+ description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
+ data_type="uint64"
+ equation="A 28 READ 4 UMUL"
+ underscore_name="sampler_texels"
+ units="texels"
+ symbol_name="SamplerTexels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Input"
+ />
+ <counter name="Pixels Failing Tests"
+ description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
+ data_type="uint64"
+ equation="A 25 READ 4 UMUL"
+ underscore_name="pixels_failing_post_ps_tests"
+ units="pixels"
+ symbol_name="PixelsFailingPostPsTests"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0"
+ description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 0"
+ data_type="float"
+ max_equation="100"
+ equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="thread_header01_ready_port0"
+ units="percent"
+ symbol_name="ThreadHeader01ReadyPort0"
+ availability="$SubsliceMask 2 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 1"
+ description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 1"
+ data_type="float"
+ max_equation="100"
+ equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="thread_header01_ready_port1"
+ units="percent"
+ symbol_name="ThreadHeader01ReadyPort1"
+ availability="$SubsliceMask 2 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Sampler Texels Misses"
+ description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
+ data_type="uint64"
+ equation="A 29 READ 4 UMUL"
+ underscore_name="sampler_texel_misses"
+ units="texels"
+ symbol_name="SamplerTexelMisses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Batch Frame Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Cache"
+ />
+ <counter name="CS Threads Dispatched"
+ description="The total number of compute shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 4 READ"
+ underscore_name="cs_threads"
+ units="threads"
+ symbol_name="CsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Compute Shader"
+ />
+ <counter name="SLM Bytes Read"
+ description="The total number of GPU memory bytes read from shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ 64 UMUL"
+ underscore_name="slm_bytes_read"
+ units="bytes"
+ symbol_name="SlmBytesRead"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu1_active"
+ units="percent"
+ symbol_name="PsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS Send Pipeline Active"
+ description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_send_active"
+ units="percent"
+ symbol_name="PsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu0_active"
+ units="percent"
+ symbol_name="VsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GPU Busy"
+ description="The percentage of time in which the GPU has been processing GPU commands."
+ data_type="float"
+ max_equation="100"
+ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gpu_busy"
+ units="percent"
+ symbol_name="GpuBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Thread Header Ready on Slice0 Subslice7 Thread Dispatcher Port 0"
+ description="The percentage of time in which thread header is ready on slice0 subslice7 thread dispatcher port 0"
+ data_type="float"
+ max_equation="100"
+ equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="thread_header07_ready_port0"
+ units="percent"
+ symbol_name="ThreadHeader07ReadyPort0"
+ availability="$SubsliceMask 128 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 1"
+ description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 1"
+ data_type="float"
+ max_equation="100"
+ equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="thread_header02_ready_port1"
+ units="percent"
+ symbol_name="ThreadHeader02ReadyPort1"
+ availability="$SubsliceMask 4 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 0"
+ description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 0"
+ data_type="float"
+ max_equation="100"
+ equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="thread_header02_ready_port0"
+ units="percent"
+ symbol_name="ThreadHeader02ReadyPort0"
+ availability="$SubsliceMask 4 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Rasterized Pixels"
+ description="The total number of rasterized pixels."
+ data_type="uint64"
+ equation="A 21 READ 4 UMUL"
+ underscore_name="rasterized_pixels"
+ units="pixels"
+ symbol_name="RasterizedPixels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer"
+ />
+ <counter name="PS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu0_active"
+ units="percent"
+ symbol_name="PsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="DS Threads Dispatched"
+ description="The total number of domain shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 3 READ"
+ underscore_name="ds_threads"
+ units="threads"
+ symbol_name="DsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Domain Shader"
+ />
+ <counter name="Samples Written"
+ description="The total number of samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 26 READ 4 UMUL"
+ underscore_name="samples_written"
+ units="pixels"
+ symbol_name="SamplesWritten"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Thread Header Ready on Slice0 Subslice5 Thread Dispatcher Port 0"
+ description="The percentage of time in which thread header is ready on slice0 subslice5 thread dispatcher port 0"
+ data_type="float"
+ max_equation="100"
+ equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="thread_header05_ready_port0"
+ units="percent"
+ symbol_name="ThreadHeader05ReadyPort0"
+ availability="$SubsliceMask 32 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="EU Stall"
+ description="The percentage of time in which the Execution Units were stalled."
+ data_type="float"
+ max_equation="100"
+ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_stall"
+ units="percent"
+ symbol_name="EuStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Blended"
+ description="The total number of blended samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 27 READ 4 UMUL"
+ underscore_name="samples_blended"
+ units="pixels"
+ symbol_name="SamplesBlended"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Early Depth Test Fails"
+ description="The total number of pixels dropped on early depth test."
+ data_type="uint64"
+ equation="A 23 READ 4 UMUL"
+ underscore_name="early_depth_test_fails"
+ units="pixels"
+ symbol_name="EarlyDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
+ />
+ <counter name="Thread Header Ready on Slice0 Subslice7 Thread Dispatcher Port 1"
+ description="The percentage of time in which thread header is ready on slice0 subslice7 thread dispatcher port 1"
+ data_type="float"
+ max_equation="100"
+ equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="thread_header07_ready_port1"
+ units="percent"
+ symbol_name="ThreadHeader07ReadyPort1"
+ availability="$SubsliceMask 128 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Shader Memory Accesses"
+ description="The total number of shader memory accesses to L3."
+ data_type="uint64"
+ equation="A 32 READ"
+ underscore_name="shader_memory_accesses"
+ units="messages"
+ symbol_name="ShaderMemoryAccesses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="HS Threads Dispatched"
+ description="The total number of hull shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 2 READ"
+ underscore_name="hs_threads"
+ units="threads"
+ symbol_name="HsThreads"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Hull Shader"
+ />
+ <counter name="L3 Shader Throughput"
+ description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL"
+ underscore_name="l3_shader_throughput"
+ units="bytes"
+ symbol_name="L3ShaderThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Killed in FS"
+ description="The total number of samples or pixels dropped in fragment shaders."
+ data_type="uint64"
+ equation="A 24 READ 4 UMUL"
+ underscore_name="samples_killed_in_ps"
+ units="pixels"
+ symbol_name="SamplesKilledInPs"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Fragment Shader"
+ />
+ <counter name="Thread Header Ready on Slice0 Subslice5 Thread Dispatcher Port 1"
+ description="The percentage of time in which thread header is ready on slice0 subslice5 thread dispatcher port 1"
+ data_type="float"
+ max_equation="100"
+ equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="thread_header05_ready_port1"
+ units="percent"
+ symbol_name="ThreadHeader05ReadyPort1"
+ availability="$SubsliceMask 32 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="SLM Bytes Written"
+ description="The total number of GPU memory bytes written into shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 31 READ 64 UMUL"
+ underscore_name="slm_bytes_written"
+ units="bytes"
+ symbol_name="SlmBytesWritten"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 0"
+ description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 0"
+ data_type="float"
+ max_equation="100"
+ equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="thread_header00_ready_port0"
+ units="percent"
+ symbol_name="ThreadHeader00ReadyPort0"
+ availability="$SubsliceMask 1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Shader Atomic Memory Accesses"
+ description="The total number of shader atomic memory accesses."
+ data_type="uint64"
+ equation="A 34 READ"
+ underscore_name="shader_atomics"
+ units="messages"
+ symbol_name="ShaderAtomics"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port/Atomics"
+ />
+ <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 1"
+ description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 1"
+ data_type="float"
+ max_equation="100"
+ equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="thread_header00_ready_port1"
+ units="percent"
+ symbol_name="ThreadHeader00ReadyPort1"
+ availability="$SubsliceMask 1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <register_config type="NOA">
+ <register type="NOA" address="0x00000D04" value="0x00000200" />
+ <register type="NOA" address="0x00009840" value="0x00000000" />
+ <register type="NOA" address="0x00009884" value="0x00000000" />
+ <register type="NOA" address="0x00009888" value="0x14292C00" />
+ <register type="NOA" address="0x00009888" value="0x16290013" />
+ <register type="NOA" address="0x00009888" value="0x142E2C00" />
+ <register type="NOA" address="0x00009888" value="0x162E0013" />
+ <register type="NOA" address="0x00009888" value="0x14692C00" />
+ <register type="NOA" address="0x00009888" value="0x16690013" />
+ <register type="NOA" address="0x00009888" value="0x146E2C00" />
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+ <register type="NOA" address="0x00009888" value="0x14A92C00" />
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+ <register type="NOA" address="0x00009888" value="0x1A602A00" />
+ <register type="NOA" address="0x00009888" value="0x1C600001" />
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+ <register type="NOA" address="0x00009888" value="0x049F8000" />
+ <register type="NOA" address="0x00009888" value="0x1CA00014" />
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+ <register type="NOA" address="0x00009888" value="0x16A12800" />
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+ <register type="NOA" address="0x00009888" value="0x22A90000" />
+ <register type="NOA" address="0x00009888" value="0x1AAA0050" />
+ <register type="NOA" address="0x00009888" value="0x02AAC000" />
+ <register type="NOA" address="0x00009888" value="0x04AAC000" />
+ <register type="NOA" address="0x00009888" value="0x1AAC000A" />
+ <register type="NOA" address="0x00009888" value="0x06AC8000" />
+ <register type="NOA" address="0x00009888" value="0x08AC8000" />
+ <register type="NOA" address="0x00009888" value="0x00AEC700" />
+ <register type="NOA" address="0x00009888" value="0x02AE00CF" />
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+ <register type="NOA" address="0x00009888" value="0x1AB01400" />
+ <register type="NOA" address="0x00009888" value="0x16DE8000" />
+ <register type="NOA" address="0x00009888" value="0x18DEC000" />
+ <register type="NOA" address="0x00009888" value="0x1ADE0400" />
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+ <register type="NOA" address="0x00009888" value="0x1CE90000" />
+ <register type="NOA" address="0x00009888" value="0x06EA4000" />
+ <register type="NOA" address="0x00009888" value="0x08EA4000" />
+ <register type="NOA" address="0x00009888" value="0x0AEAC000" />
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+ <register type="NOA" address="0x00009888" value="0x0EEC8000" />
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+ <register type="NOA" address="0x00009888" value="0x0E045555" />
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+ <register type="NOA" address="0x00009888" value="0x501F4924" />
+ <register type="NOA" address="0x00009888" value="0x521F4924" />
+ <register type="NOA" address="0x00009888" value="0x541F0024" />
+ <register type="NOA" address="0x00009888" value="0x3A1F8000" />
+ <register type="NOA" address="0x00009888" value="0x4E1F2420" />
+ <register type="NOA" address="0x00009888" value="0x3E1F5000" />
+ <register type="NOA" address="0x00009888" value="0x461F3050" />
+ <register type="NOA" address="0x00009888" value="0x481F2030" />
+ <register type="NOA" address="0x00009888" value="0x4A1F0020" />
+ <register type="NOA" address="0x00009888" value="0x4C1F2000" />
+ <register type="NOA" address="0x00009888" value="0x181F0000" />
+ <register type="NOA" address="0x00009888" value="0x401F0000" />
+ <register type="NOA" address="0x00009888" value="0x421F5050" />
+ <register type="NOA" address="0x00009888" value="0x441F3030" />
+ </register_config>
+ <register_config type="OA">
+ <register type="OA" address="0x00002740" value="0x00000000" />
+ <register type="OA" address="0x00002710" value="0x00000000" />
+ <register type="OA" address="0x00002714" value="0x00800000" />
+ <register type="OA" address="0x00002720" value="0x00000000" />
+ <register type="OA" address="0x00002724" value="0x00800000" />
+ </register_config>
+ <register_config type="FLEX">
+ <register type="FLEX" address="0x0000E458" value="0x00005004" />
+ <register type="FLEX" address="0x0000E558" value="0x00010003" />
+ <register type="FLEX" address="0x0000E658" value="0x00012011" />
+ <register type="FLEX" address="0x0000E45C" value="0x00051050" />
+ <register type="FLEX" address="0x0000E55C" value="0x00053052" />
+ </register_config>
+ </set>
+
+ <set name="Gpu Rings Busyness"
+ mdapi_supported_apis="OGL OCL MEDIA IO BB"
+ underscore_name="gpu_busyness"
+ hw_config_guid="40dc79f2-88c8-47c6-8f86-f509e39fbe5d"
+ chipset="ICL"
+ symbol_name="GpuBusyness"
+ >
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="GPU_CLOCK 0 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="Vebox Ring Busy"
+ description="The percentage of time when vebox command streamer was busy."
+ data_type="float"
+ max_equation="100"
+ equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vebox_busy"
+ units="percent"
+ symbol_name="VeboxBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="System Frame Batch"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Render Ring Busy"
+ description="The percentage of time when render command streamer was busy."
+ data_type="float"
+ max_equation="100"
+ equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="render_busy"
+ units="percent"
+ symbol_name="RenderBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="System Frame Batch"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Vdbox0 Ring Busy"
+ description="The percentage of time when Vdbox0 command streamer was busy."
+ data_type="float"
+ max_equation="100"
+ equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vdbox0_busy"
+ units="percent"
+ symbol_name="Vdbox0Busy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="System Frame Batch"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Posh Ring Busy"
+ description="The percentage of time when posh command streamer was busy."
+ data_type="float"
+ max_equation="100"
+ equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="posh_engine_busy"
+ units="percent"
+ symbol_name="PoshEngineBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="System Frame Batch"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Blitter Ring Busy"
+ description="The percentage of time when blitter command streamer was busy."
+ data_type="float"
+ max_equation="100"
+ equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="blitter_busy"
+ units="percent"
+ symbol_name="BlitterBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="System Frame Batch"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Vdbox1 Ring Busy"
+ description="The percentage of time when Vdbox1 command streamer was busy."
+ data_type="float"
+ max_equation="100"
+ equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vdbox1_busy"
+ units="percent"
+ symbol_name="Vdbox1Busy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="System Frame Batch"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="AnyRingBusy"
+ description="The percentage of time when any command streamer was busy."
+ data_type="float"
+ max_equation="100"
+ equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="any_ring_busy"
+ units="percent"
+ symbol_name="AnyRingBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GPU Busy"
+ description="The percentage of time in which the GPU has been processing GPU commands."
+ data_type="float"
+ max_equation="100"
+ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gpu_busy"
+ units="percent"
+ symbol_name="GpuBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <register_config type="NOA">
+ <register type="NOA" address="0x00000D04" value="0x00000200" />
+ <register type="NOA" address="0x00009840" value="0x00000000" />
+ <register type="NOA" address="0x00009884" value="0x00000003" />
+ <register type="NOA" address="0x00009888" value="0x0E061200" />
+ <register type="NOA" address="0x00009888" value="0x22062400" />
+ <register type="NOA" address="0x00009888" value="0x10002400" />
+ <register type="NOA" address="0x00009888" value="0x00038000" />
+ <register type="NOA" address="0x00009888" value="0x06032000" />
+ <register type="NOA" address="0x00009888" value="0x020600F3" />
+ <register type="NOA" address="0x00009888" value="0x0C060043" />
+ <register type="NOA" address="0x00009888" value="0x20060000" />
+ <register type="NOA" address="0x00009888" value="0x02000023" />
+ <register type="NOA" address="0x00009888" value="0x20002000" />
+ <register type="NOA" address="0x00009888" value="0x081A8000" />
+ <register type="NOA" address="0x00009888" value="0x3A1F6000" />
+ <register type="NOA" address="0x00009888" value="0x4E1F2900" />
+ <register type="NOA" address="0x00009888" value="0x501F00E9" />
+ <register type="NOA" address="0x00009888" value="0x10204000" />
+ <register type="NOA" address="0x00009888" value="0x0C214000" />
+ <register type="NOA" address="0x00009888" value="0x181F0000" />
+ <register type="NOA" address="0x00009888" value="0x401F4131" />
+ <register type="NOA" address="0x00009888" value="0x421F1021" />
+ <register type="NOA" address="0x00009888" value="0x441F3100" />
+ <register type="NOA" address="0x00009888" value="0x301F0000" />
+ <register type="NOA" address="0x00009884" value="0x00000002" />
+ <register type="NOA" address="0x00009888" value="0x181B2400" />
+ <register type="NOA" address="0x00009888" value="0x185B2400" />
+ <register type="NOA" address="0x00009888" value="0x12240120" />
+ <register type="NOA" address="0x00009888" value="0x06218000" />
+ <register type="NOA" address="0x00009888" value="0x08212000" />
+ <register type="NOA" address="0x00009888" value="0x0A0A8000" />
+ <register type="NOA" address="0x00009888" value="0x180B8000" />
+ <register type="NOA" address="0x00009888" value="0x0A0C8000" />
+ <register type="NOA" address="0x00009888" value="0x040F8000" />
+ <register type="NOA" address="0x00009888" value="0x0E080010" />
+ <register type="NOA" address="0x00009888" value="0x041B8300" />
+ <register type="NOA" address="0x00009888" value="0x101B0000" />
+ <register type="NOA" address="0x00009888" value="0x221B0000" />
+ <register type="NOA" address="0x00009888" value="0x041E4000" />
+ <register type="NOA" address="0x00009888" value="0x084A8000" />
+ <register type="NOA" address="0x00009888" value="0x184B4000" />
+ <register type="NOA" address="0x00009888" value="0x084C8000" />
+ <register type="NOA" address="0x00009888" value="0x044F2000" />
+ <register type="NOA" address="0x00009888" value="0x0E480004" />
+ <register type="NOA" address="0x00009888" value="0x045B0083" />
+ <register type="NOA" address="0x00009888" value="0x105B0000" />
+ <register type="NOA" address="0x00009888" value="0x225B0000" />
+ <register type="NOA" address="0x00009888" value="0x045E1000" />
+ <register type="NOA" address="0x00009888" value="0x0823A000" />
+ <register type="NOA" address="0x00009888" value="0x02242980" />
+ <register type="NOA" address="0x00009888" value="0x10240000" />
+ <register type="NOA" address="0x00009888" value="0x06240000" />
+ <register type="NOA" address="0x00009888" value="0x0A244000" />
+ <register type="NOA" address="0x00009888" value="0x1C250004" />
+ <register type="NOA" address="0x00009888" value="0x08268000" />
+ </register_config>
+ <register_config type="OA">
+ <register type="OA" address="0x00002740" value="0x00000000" />
+ <register type="OA" address="0x00002710" value="0x00000000" />
+ <register type="OA" address="0x00002714" value="0x10800000" />
+ <register type="OA" address="0x00002720" value="0x00000000" />
+ <register type="OA" address="0x00002724" value="0x00800000" />
+ <register type="OA" address="0x00002770" value="0x0007C000" />
+ <register type="OA" address="0x00002774" value="0x000007FF" />
+ </register_config>
+ </set>
+
+ <set name="Metric set TestOa"
+ mdapi_supported_apis="OGL OCL IO BB"
+ underscore_name="test_oa"
+ hw_config_guid="3c0bf614-5d67-4326-887f-a24eb8a58244"
+ chipset="ICL"
+ symbol_name="TestOa"
+ >
+ <counter name="TestCounter7"
+ description="HW test counter 7. Factor: 0.6666"
+ data_type="uint64"
+ equation="B 7 READ"
+ underscore_name="counter7"
+ units="events"
+ symbol_name="Counter7"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="GPU_CLOCK 0 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="TestCounter8"
+ description="HW test counter 8. Should be equal to 1."
+ data_type="uint64"
+ equation="C 0 READ"
+ underscore_name="counter8"
+ units="events"
+ symbol_name="Counter8"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="TestCounter4"
+ description="HW test counter 4. Factor: 0.3333"
+ data_type="uint64"
+ equation="B 4 READ"
+ underscore_name="counter4"
+ units="events"
+ symbol_name="Counter4"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="TestCounter5"
+ description="HW test counter 5. Factor: 0.3333"
+ data_type="uint64"
+ equation="B 5 READ"
+ underscore_name="counter5"
+ units="events"
+ symbol_name="Counter5"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="TestCounter6"
+ description="HW test counter 6. Factor: 0.16666"
+ data_type="uint64"
+ equation="B 6 READ"
+ underscore_name="counter6"
+ units="events"
+ symbol_name="Counter6"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="TestCounter3"
+ description="HW test counter 3. Factor: 0.5"
+ data_type="uint64"
+ equation="B 3 READ"
+ underscore_name="counter3"
+ units="events"
+ symbol_name="Counter3"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="TestCounter0"
+ description="HW test counter 0. Factor: 0.0"
+ data_type="uint64"
+ equation="B 0 READ"
+ underscore_name="counter0"
+ units="events"
+ symbol_name="Counter0"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="TestCounter1"
+ description="HW test counter 1. Factor: 1.0"
+ data_type="uint64"
+ equation="B 1 READ"
+ underscore_name="counter1"
+ units="events"
+ symbol_name="Counter1"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="TestCounter2"
+ description="HW test counter 2. Factor: 1.0"
+ data_type="uint64"
+ equation="B 2 READ"
+ underscore_name="counter2"
+ units="events"
+ symbol_name="Counter2"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <register_config type="NOA">
+ <register type="NOA" address="0x00000D04" value="0x00000200" />
+ <register type="NOA" address="0x00009840" value="0x00000000" />
+ <register type="NOA" address="0x00009884" value="0x00000003" />
+ <register type="NOA" address="0x00009888" value="0x16130000" />
+ <register type="NOA" address="0x00009888" value="0x24000001" />
+ <register type="NOA" address="0x00009888" value="0x0E130056" />
+ <register type="NOA" address="0x00009888" value="0x10130000" />
+ <register type="NOA" address="0x00009888" value="0x1A130000" />
+ <register type="NOA" address="0x00009888" value="0x541F0001" />
+ <register type="NOA" address="0x00009888" value="0x181F0000" />
+ <register type="NOA" address="0x00009888" value="0x4C1F0000" />
+ <register type="NOA" address="0x00009888" value="0x301F0000" />
+ </register_config>
+ <register_config type="OA">
+ <register type="OA" address="0x00002740" value="0x00000000" />
+ <register type="OA" address="0x00002710" value="0x00000000" />
+ <register type="OA" address="0x00002714" value="0xF0800000" />
+ <register type="OA" address="0x00002720" value="0x00000000" />
+ <register type="OA" address="0x00002724" value="0xF0800000" />
+ <register type="OA" address="0x00002770" value="0x00000004" />
+ <register type="OA" address="0x00002774" value="0x0000FFFF" />
+ <register type="OA" address="0x00002778" value="0x00000003" />
+ <register type="OA" address="0x0000277C" value="0x0000FFFF" />
+ <register type="OA" address="0x00002780" value="0x00000007" />
+ <register type="OA" address="0x00002784" value="0x0000FFFF" />
+ <register type="OA" address="0x00002788" value="0x00100002" />
+ <register type="OA" address="0x0000278C" value="0x0000FFF7" />
+ <register type="OA" address="0x00002790" value="0x00100002" />
+ <register type="OA" address="0x00002794" value="0x0000FFCF" />
+ <register type="OA" address="0x00002798" value="0x00100082" />
+ <register type="OA" address="0x0000279C" value="0x0000FFEF" />
+ <register type="OA" address="0x000027A0" value="0x001000C2" />
+ <register type="OA" address="0x000027A4" value="0x0000FFE7" />
+ <register type="OA" address="0x000027A8" value="0x00100001" />
+ <register type="OA" address="0x000027AC" value="0x0000FFE7" />
+ </register_config>
+ </set>
+
+</metrics>
--
2.17.0
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