[Mesa-dev] [PATCH 2/2] eg/compute: Drop reference on code_bo in destructor.
Nicolai Hähnle
nhaehnle at gmail.com
Mon May 7 13:11:25 UTC 2018
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
On 04.05.2018 08:34, Jan Vesely wrote:
> Signed-off-by: Jan Vesely <jan.vesely at rutgers.edu>
> ---
> src/gallium/drivers/r600/evergreen_compute.c | 4 +---
> 1 file changed, 1 insertion(+), 3 deletions(-)
>
> diff --git a/src/gallium/drivers/r600/evergreen_compute.c b/src/gallium/drivers/r600/evergreen_compute.c
> index 58626a3114..027930b586 100644
> --- a/src/gallium/drivers/r600/evergreen_compute.c
> +++ b/src/gallium/drivers/r600/evergreen_compute.c
> @@ -462,11 +462,9 @@ static void evergreen_delete_compute_state(struct pipe_context *ctx, void *state
> } else {
> #ifdef HAVE_OPENCL
> radeon_shader_binary_clean(&shader->binary);
> + pipe_resource_reference(&shader->code_bo, NULL);
> #endif
> r600_destroy_shader(&shader->bc);
> -
> - /* TODO destroy shader->code_bo, shader->const_bo
> - * we'll need something like r600_buffer_free */
> }
> FREE(shader);
> }
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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