[Mesa-dev] [PATCH 0/8] GL compatibility: Basic GS and tessellation enablement
Marek Olšák
maraeo at gmail.com
Wed May 23 20:58:51 UTC 2018
Hi,
This advances GL compatibility support a little bit. Geometry and
tessellation shaders should work if you don't combine them with
non-GLSL stages. All GLSL legacy variables should work.
All GL compatibility piglit tests for geometry shaders pass on
radeonsi. (we have a lot of compiler tests and a bunch of execution
tests, but we are missing a lot too)
I track all missing changes and missing piglit tests in a separate
document that I can share on request.
Please review.
Thanks,
Marek
More information about the mesa-dev
mailing list