[Mesa-dev] [PATCH] st/mesa: simplify lastLevel determination in st_finalize_texture
Nicolai Hähnle
nhaehnle at gmail.com
Thu May 24 08:18:29 UTC 2018
Seems plausible, although that code tends to be tricky as hell. Assuming
no piglit / CTS regressions:
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
On 23.05.2018 22:43, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> This fixes shader images where we always bind stObj->pt and not individual
> gl_texture_images.
>
> Roughly based on i965 commit 845ad2667ab2466752f06ea30bdb9c837116c308
> which does a similar thing but for a different reason.
>
> This fixes GL CTS assertion failures introduced by Ilia.
>
> Cc: 18.0 18.1 <mesa-stable at lists.freedesktop.org>
> ---
> src/mesa/state_tracker/st_cb_texture.c | 17 ++++-------------
> 1 file changed, 4 insertions(+), 13 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
> index 8cc8e08a623..40a1ce11087 100644
> --- a/src/mesa/state_tracker/st_cb_texture.c
> +++ b/src/mesa/state_tracker/st_cb_texture.c
> @@ -2484,33 +2484,24 @@ st_finalize_texture(struct gl_context *ctx,
> const GLuint nr_faces = _mesa_num_tex_faces(stObj->base.Target);
> GLuint face;
> const struct st_texture_image *firstImage;
> enum pipe_format firstImageFormat;
> unsigned ptWidth;
> uint16_t ptHeight, ptDepth, ptLayers, ptNumSamples;
>
> if (tObj->Immutable)
> return GL_TRUE;
>
> - if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
> - /* The texture is complete and we know exactly how many mipmap levels
> - * are present/needed. This is conditional because we may be called
> - * from the st_generate_mipmap() function when the texture object is
> - * incomplete. In that case, we'll have set stObj->lastLevel before
> - * we get here.
> - */
> - if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
> - stObj->base.Sampler.MinFilter == GL_NEAREST)
> - stObj->lastLevel = stObj->base.BaseLevel;
> - else
> - stObj->lastLevel = stObj->base._MaxLevel;
> - }
> + if (tObj->_MipmapComplete)
> + stObj->lastLevel = stObj->base._MaxLevel;
> + else if (tObj->_BaseComplete)
> + stObj->lastLevel = stObj->base.BaseLevel;
>
> /* Skip the loop over images in the common case of no images having
> * changed. But if the GL_BASE_LEVEL or GL_MAX_LEVEL change to something we
> * haven't looked at, then we do need to look at those new images.
> */
> if (!stObj->needs_validation &&
> stObj->base.BaseLevel >= stObj->validated_first_level &&
> stObj->lastLevel <= stObj->validated_last_level) {
> return GL_TRUE;
> }
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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