[Mesa-dev] [PATCH 0/8] GL compatibility: Basic GS and tessellation enablement

Timothy Arceri tarceri at itsqueeze.com
Thu May 24 10:46:00 UTC 2018

All looks good to me :) Series:

Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>

On 24/05/18 06:58, Marek Olšák wrote:
> Hi,
> This advances GL compatibility support a little bit. Geometry and
> tessellation shaders should work if you don't combine them with
> non-GLSL stages. All GLSL legacy variables should work.
> All GL compatibility piglit tests for geometry shaders pass on
> radeonsi. (we have a lot of compiler tests and a bunch of execution
> tests, but we are missing a lot too)
> I track all missing changes and missing piglit tests in a separate
> document that I can share on request.
> Please review.
> Thanks,
> Marek
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