[Mesa-dev] [PATCH 0/8] GL compatibility: Basic GS and tessellation enablement
idr at freedesktop.org
Thu May 24 20:32:07 UTC 2018
On 05/23/2018 01:58 PM, Marek Olšák wrote:
> This advances GL compatibility support a little bit. Geometry and
> tessellation shaders should work if you don't combine them with
> non-GLSL stages. All GLSL legacy variables should work.
What is the plan for mixing geometry shaders with fixed-function?
> All GL compatibility piglit tests for geometry shaders pass on
> radeonsi. (we have a lot of compiler tests and a bunch of execution
> tests, but we are missing a lot too)
> I track all missing changes and missing piglit tests in a separate
> document that I can share on request.
> Please review.
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> mesa-dev at lists.freedesktop.org
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