[Mesa-dev] [PATCH] nir: add unsigned less then comparison simplification

Ian Romanick idr at freedesktop.org
Thu May 31 16:40:17 UTC 2018


On 05/30/2018 07:09 PM, Timothy Arceri wrote:
> On 31/05/18 11:33, Ian Romanick wrote:
>> "less than"
> 
> whoops ... luckly I removed that bit from the description before pushing
> 
>>
>> This regression is with  "nir: implement the GLSL equivalent of if
>> simplication in nir_opt_if"?  I'll check to see if this helps the issues
>> that I'm seeing with that patch...
> 
> Correct.

Dang.  It doesn't help the Plane Shift shaders that are regressed. :(

>> On 05/30/2018 04:09 AM, Timothy Arceri wrote:
>>> This avoids loop unrolling regressions in Wolfenstein II on DXVK
>>> with an upcoming optimisation series from Samuel.
>>> ---
>>>   src/compiler/nir/nir_opt_algebraic.py | 1 +
>>>   1 file changed, 1 insertion(+)
>>>
>>> diff --git a/src/compiler/nir/nir_opt_algebraic.py
>>> b/src/compiler/nir/nir_opt_algebraic.py
>>> index 909ea3daf42..14ffd9e7b82 100644
>>> --- a/src/compiler/nir/nir_opt_algebraic.py
>>> +++ b/src/compiler/nir/nir_opt_algebraic.py
>>> @@ -149,6 +149,7 @@ optimizations = [
>>>      (('~inot', ('feq', a, b)), ('fne', a, b)),
>>>      (('~inot', ('fne', a, b)), ('feq', a, b)),
>>>      (('inot', ('ilt', a, b)), ('ige', a, b)),
>>> +   (('inot', ('ult', a, b)), ('uge', a, b)),
>>>      (('inot', ('ige', a, b)), ('ilt', a, b)),
>>>      (('inot', ('ieq', a, b)), ('ine', a, b)),
>>>      (('inot', ('ine', a, b)), ('ieq', a, b)),



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