[Mesa-dev] [PATCH 00/31] nir: Use a 1-bit data type for booleans

Ian Romanick idr at freedesktop.org
Sun Nov 4 00:59:08 UTC 2018


I haven't forgotten... I'm planning to dig into this next week.

On 11/02/2018 06:42 AM, Jason Ekstrand wrote:
> Bump
> 
> On Mon, Oct 22, 2018 at 5:14 PM Jason Ekstrand <jason at jlekstrand.net
> <mailto:jason at jlekstrand.net>> wrote:
> 
>     This is something that Connor and I have talked about quite a bit
>     over the
>     last couple of months.  The core idea is to replace NIR's current 32-bit
>     0/-1 D3D10-style booleans with a 1-bit data type.  All in all, I
>     think it
>     worked out pretty well though I really don't like the proliferation of
>     32-bit comparison opcodes we now have kicking around for i965.
> 
>     Why?  No hardware really has a 1-bit type, right?  Well, sort of...  AMD
>     actually uses 64-bit scalars for booleans with one bit per invocation.
>     However, most hardware such as Intel uses some other larger value for
>     booleans.  The real benefit of 1-bit booleans and requiring a
>     lowering pass
>     is that you can do somewhat custom lowering (like AMD wants) and your
>     lowering pass can always tell in an instant if a value is a boolean
>     based
>     on the bit size.  As can be seen in the last patch, this makes it really
>     easy to implement a bool -> float lowering pass for hardware that
>     doesn't
>     have real integers where NIR's current booleans are actually rather
>     painful.
> 
>     On Intel, the situation is a bit more complicated.  It's tempting to say
>     that we have 32-bit D3D10 booleans.  However, they're not really D3D10
>     booleans on gen4-5 because the top 31 bits are undefined garbage
>     and, while
>     iand, ior, ixor, and inot operations work, you have to iand with 1
>     at the
>     last minute to clear off all that garbage.  Also, on all generations, a
>     comparison of two N-bit values results in an N-bit boolean, not a 32-bit
>     bool.  This has caused the Igalia folks no end of trouble as they've
>     been
>     working on native 8 and 16-bit support.  If, instead, we have a
>     1-bit bool
>     with a lowering pass and we can lower to whatever we want, then we could
>     lower to a set of comparison opcodes that return the same bit-size
>     as they
>     compare and it would match GEN hardware much better.
> 
>     But what about performance?  Aren't there all sorts of neat tricks
>     we can
>     do with D3D10 booleans like b & 1.0f for b2f?  As it turns out, not
>     really;
>     that's about the only one.  There is some small advantage when
>     optimizing
>     shaders that come from D3D if your native representation of booleans
>     matches that of D3D.  However, penultimate patch in this series adds
>     a few
>     small optimizations that get us to actually better than we were before.
>     With the entire series, shader-db on Kaby Lak looks like this:
> 
>         total instructions in shared programs: 15084098 -> 14988578 (-0.63%)
>         instructions in affected programs: 1321114 -> 1225594 (-7.23%)
>         helped: 2340
>         HURT: 23
> 
>         total cycles in shared programs: 369790134 -> 359798399 (-2.70%)
>         cycles in affected programs: 134085452 -> 124093717 (-7.45%)
>         helped: 2149
>         HURT: 720
> 
>         total loops in shared programs: 4393 -> 4393 (0.00%)
>         loops in affected programs: 0 -> 0
>         helped: 0
>         HURT: 0
> 
>         total spills in shared programs: 10158 -> 10051 (-1.05%)
>         spills in affected programs: 1429 -> 1322 (-7.49%)
>         helped: 8
>         HURT: 15
> 
>         total fills in shared programs: 22105 -> 21720 (-1.74%)
>         fills in affected programs: 2853 -> 2468 (-13.49%)
>         helped: 12
>         HURT: 15
> 
>     How about ease of use?  Are they a pain to deal with?  Yes, adding
>     support
>     for 1-bit types was a bit awkward in a few places but most of it was
>     dealing with all the places where we have 32-bit booleans baked into
>     assumptions.  Getting rid of that baking in solves the problem and also
>     makes the whole IR more future-proof.
> 
>     All in all, I'd say I'm pretty happy with it.  However, I'd like other
>     people (particularly the AMD folks) to play with it a bit and verify
>     that
>     it solves their problems as well.  Also, I added a lowering pass and
>     tried
>     to turn it on in everyone's driver but may not have put it in the right
>     spot.  Please double-check my work.  For those wishing to take a
>     look, you
>     can also find the entire series on my gitlab here:
> 
>     https://gitlab.freedesktop.org/jekstrand/mesa/commits/review/nir-1-bit-bool
> 
>     Please review!
> 
>     --Jason
> 
>     Cc: Connor Abbott <cwabbott0 at gmail.com <mailto:cwabbott0 at gmail.com>>
>     Cc: Timothy Arceri <tarceri at itsqueeze.com
>     <mailto:tarceri at itsqueeze.com>>
>     Cc: Eric Anholt <eric at anholt.net <mailto:eric at anholt.net>>
>     Cc: Rob Clark <robdclark at gmail.com <mailto:robdclark at gmail.com>>
>     Cc: Karol Herbst <karolherbst at gmail.com <mailto:karolherbst at gmail.com>>
>     Cc: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl
>     <mailto:bas at basnieuwenhuizen.nl>>
>     Cc: Alyssa Rosenzweig <alyssa at rosenzweig.io
>     <mailto:alyssa at rosenzweig.io>>
> 
> 
>     Jason Ekstrand (31):
>       nir/validate: Print when the validation failed
>       nir/constant_folding: Add an unreachable to a switch
>       nir/constant_folding: Use nir_src_as_bool for discard_if
>       nir/builder: Add a nir_imm_true/false helpers
>       nir/builder: Handle 16-bit floats in nir_imm_floatN_t
>       nir/search: Use nir_builder
>       nir/opt_if: Rework condition propagation
>       nir/system_values: Use the bit size from the load_deref
>       glsl/nir: Use i2b instead of ine for fixing UBO/SSBO booleans
>       nir/prog: Use nir_bany in kill handling
>       spirv: Use the right bit-size for spec constant ops
>       spirv: Initialize subgroup destinations with the destination type
>       intel/nir: Use the OPT macro for more passes
>       nir/algebraic: Disable b2f lowering and two optimizations
>       nir: Rename boolean-related opcodes to include 32 in the name
>       FIXUP: nir/builder: Generate 32-bit bool opcodes transparently
>       FIXUP: nir/algebraic: Remap boolean opcodes to the 32-bit variant
>       FIXUP: Use 32-bit opcodes in the NIR producers and optimizations
>       FIXUP: Use 32-bit opcodes in the NIR back-ends
>       nir/constant_expressions: Rework boolean handling
>       nir: Add support for 1-bit data types
>       nir: Add 1-bit boolean opcodes
>       nir: Add a bool to int32 lowering pass
>       glsl,spirv: Generate 1-bit booleans
>       FIXUP: Revert "Use 32-bit opcodes in the NIR producers and
>         optimizations"
>       FIXUP: Revert "nir/builder: Generate 32-bit bool opcodes
>         transparently"
>       FIXUP: nir/builder: Generate 1-bit booleans in nir_build_imm_bool
>       nir/algebraic: Optimize 1-bit booleans
>       nir/algebraic: Add back lower_b2f and a b2f optimization
>       nir/algebraic: Add some optimizations for D3D-style booleans
>       nir: Add a bool to float32 lowering pass
> 
>      src/amd/common/ac_nir_to_llvm.c               |  30 +--
>      src/amd/vulkan/radv_shader.c                  |   6 +-
>      src/broadcom/compiler/nir_to_vir.c            |  44 ++---
>      src/broadcom/compiler/vir.c                   |   2 +
>      src/compiler/Makefile.sources                 |   2 +
>      src/compiler/glsl/glsl_to_nir.cpp             |  28 +--
>      src/compiler/nir/meson.build                  |   2 +
>      src/compiler/nir/nir.c                        |  15 +-
>      src/compiler/nir/nir.h                        |  36 ++--
>      src/compiler/nir/nir_algebraic.py             |  22 ++-
>      src/compiler/nir/nir_builder.h                |  51 ++++-
>      src/compiler/nir/nir_constant_expressions.py  |  53 ++---
>      src/compiler/nir/nir_instr_set.c              |  23 ++-
>      src/compiler/nir/nir_lower_alu_to_scalar.c    |   4 +
>      src/compiler/nir/nir_lower_bool_to_float.c    | 181 ++++++++++++++++++
>      src/compiler/nir/nir_lower_bool_to_int32.c    | 162 ++++++++++++++++
>      src/compiler/nir/nir_lower_int64.c            |   2 +-
>      .../nir/nir_lower_load_const_to_scalar.c      |   3 +
>      src/compiler/nir/nir_lower_returns.c          |   4 +-
>      src/compiler/nir/nir_lower_subgroups.c        |   2 +-
>      src/compiler/nir/nir_lower_system_values.c    |   1 +
>      src/compiler/nir/nir_opcodes.py               |  31 ++-
>      src/compiler/nir/nir_opt_algebraic.py         |  19 +-
>      src/compiler/nir/nir_opt_constant_folding.c   |  18 +-
>      src/compiler/nir/nir_opt_if.c                 |  91 +++------
>      src/compiler/nir/nir_opt_intrinsics.c         |   2 +-
>      src/compiler/nir/nir_opt_large_constants.c    |   5 +
>      src/compiler/nir/nir_print.c                  |   3 +
>      src/compiler/nir/nir_search.c                 | 112 +++--------
>      src/compiler/nir/nir_search.h                 |   9 +-
>      src/compiler/nir/nir_validate.c               |  16 +-
>      src/compiler/nir/tests/vars_tests.cpp         |  38 ++--
>      src/compiler/nir_types.cpp                    |   2 +-
>      src/compiler/nir_types.h                      |   4 +-
>      src/compiler/spirv/spirv_to_nir.c             |  23 ++-
>      src/compiler/spirv/vtn_alu.c                  |   4 +-
>      src/compiler/spirv/vtn_cfg.c                  |  10 +-
>      src/compiler/spirv/vtn_subgroup.c             |  12 +-
>      src/gallium/auxiliary/nir/tgsi_to_nir.c       |  20 +-
>      .../drivers/freedreno/ir3/ir3_compiler_nir.c  |  31 +--
>      src/gallium/drivers/radeonsi/si_shader_nir.c  |   2 +
>      src/gallium/drivers/vc4/vc4_program.c         |  50 ++---
>      src/intel/compiler/brw_fs_nir.cpp             |  80 ++++----
>      src/intel/compiler/brw_nir.c                  |  16 +-
>      .../brw_nir_analyze_boolean_resolves.c        |  24 +--
>      .../compiler/brw_nir_lower_image_load_store.c |   2 +-
>      src/intel/compiler/brw_vec4_nir.cpp           | 122 ++++++------
>      src/intel/vulkan/anv_pipeline.c               |   2 +-
>      src/mesa/drivers/dri/i965/brw_program.c       |   4 +-
>      src/mesa/main/glspirv.c                       |   2 +-
>      src/mesa/program/prog_to_nir.c                |   2 +-
>      src/mesa/state_tracker/st_glsl_to_nir.cpp     |   2 +-
>      52 files changed, 934 insertions(+), 497 deletions(-)
>      create mode 100644 src/compiler/nir/nir_lower_bool_to_float.c
>      create mode 100644 src/compiler/nir/nir_lower_bool_to_int32.c
> 
>     -- 
>     2.19.1
> 
> 
> 
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
> 



More information about the mesa-dev mailing list