[Mesa-dev] [PATCH 00/31] nir: Use a 1-bit data type for booleans

Jason Ekstrand jason at jlekstrand.net
Sun Nov 4 04:21:20 UTC 2018


Thanks!  I don't mean to be a pest.  However, not everyone is as good about
keeping track of their backlog as you are so I thought it might be worth a
reminder.

--Jason

On Sat, Nov 3, 2018 at 7:59 PM Ian Romanick <idr at freedesktop.org> wrote:

> I haven't forgotten... I'm planning to dig into this next week.
>
> On 11/02/2018 06:42 AM, Jason Ekstrand wrote:
> > Bump
> >
> > On Mon, Oct 22, 2018 at 5:14 PM Jason Ekstrand <jason at jlekstrand.net
> > <mailto:jason at jlekstrand.net>> wrote:
> >
> >     This is something that Connor and I have talked about quite a bit
> >     over the
> >     last couple of months.  The core idea is to replace NIR's current
> 32-bit
> >     0/-1 D3D10-style booleans with a 1-bit data type.  All in all, I
> >     think it
> >     worked out pretty well though I really don't like the proliferation
> of
> >     32-bit comparison opcodes we now have kicking around for i965.
> >
> >     Why?  No hardware really has a 1-bit type, right?  Well, sort of...
> AMD
> >     actually uses 64-bit scalars for booleans with one bit per
> invocation.
> >     However, most hardware such as Intel uses some other larger value for
> >     booleans.  The real benefit of 1-bit booleans and requiring a
> >     lowering pass
> >     is that you can do somewhat custom lowering (like AMD wants) and your
> >     lowering pass can always tell in an instant if a value is a boolean
> >     based
> >     on the bit size.  As can be seen in the last patch, this makes it
> really
> >     easy to implement a bool -> float lowering pass for hardware that
> >     doesn't
> >     have real integers where NIR's current booleans are actually rather
> >     painful.
> >
> >     On Intel, the situation is a bit more complicated.  It's tempting to
> say
> >     that we have 32-bit D3D10 booleans.  However, they're not really
> D3D10
> >     booleans on gen4-5 because the top 31 bits are undefined garbage
> >     and, while
> >     iand, ior, ixor, and inot operations work, you have to iand with 1
> >     at the
> >     last minute to clear off all that garbage.  Also, on all
> generations, a
> >     comparison of two N-bit values results in an N-bit boolean, not a
> 32-bit
> >     bool.  This has caused the Igalia folks no end of trouble as they've
> >     been
> >     working on native 8 and 16-bit support.  If, instead, we have a
> >     1-bit bool
> >     with a lowering pass and we can lower to whatever we want, then we
> could
> >     lower to a set of comparison opcodes that return the same bit-size
> >     as they
> >     compare and it would match GEN hardware much better.
> >
> >     But what about performance?  Aren't there all sorts of neat tricks
> >     we can
> >     do with D3D10 booleans like b & 1.0f for b2f?  As it turns out, not
> >     really;
> >     that's about the only one.  There is some small advantage when
> >     optimizing
> >     shaders that come from D3D if your native representation of booleans
> >     matches that of D3D.  However, penultimate patch in this series adds
> >     a few
> >     small optimizations that get us to actually better than we were
> before.
> >     With the entire series, shader-db on Kaby Lak looks like this:
> >
> >         total instructions in shared programs: 15084098 -> 14988578
> (-0.63%)
> >         instructions in affected programs: 1321114 -> 1225594 (-7.23%)
> >         helped: 2340
> >         HURT: 23
> >
> >         total cycles in shared programs: 369790134 -> 359798399 (-2.70%)
> >         cycles in affected programs: 134085452 -> 124093717 (-7.45%)
> >         helped: 2149
> >         HURT: 720
> >
> >         total loops in shared programs: 4393 -> 4393 (0.00%)
> >         loops in affected programs: 0 -> 0
> >         helped: 0
> >         HURT: 0
> >
> >         total spills in shared programs: 10158 -> 10051 (-1.05%)
> >         spills in affected programs: 1429 -> 1322 (-7.49%)
> >         helped: 8
> >         HURT: 15
> >
> >         total fills in shared programs: 22105 -> 21720 (-1.74%)
> >         fills in affected programs: 2853 -> 2468 (-13.49%)
> >         helped: 12
> >         HURT: 15
> >
> >     How about ease of use?  Are they a pain to deal with?  Yes, adding
> >     support
> >     for 1-bit types was a bit awkward in a few places but most of it was
> >     dealing with all the places where we have 32-bit booleans baked into
> >     assumptions.  Getting rid of that baking in solves the problem and
> also
> >     makes the whole IR more future-proof.
> >
> >     All in all, I'd say I'm pretty happy with it.  However, I'd like
> other
> >     people (particularly the AMD folks) to play with it a bit and verify
> >     that
> >     it solves their problems as well.  Also, I added a lowering pass and
> >     tried
> >     to turn it on in everyone's driver but may not have put it in the
> right
> >     spot.  Please double-check my work.  For those wishing to take a
> >     look, you
> >     can also find the entire series on my gitlab here:
> >
> >
> https://gitlab.freedesktop.org/jekstrand/mesa/commits/review/nir-1-bit-bool
> >
> >     Please review!
> >
> >     --Jason
> >
> >     Cc: Connor Abbott <cwabbott0 at gmail.com <mailto:cwabbott0 at gmail.com>>
> >     Cc: Timothy Arceri <tarceri at itsqueeze.com
> >     <mailto:tarceri at itsqueeze.com>>
> >     Cc: Eric Anholt <eric at anholt.net <mailto:eric at anholt.net>>
> >     Cc: Rob Clark <robdclark at gmail.com <mailto:robdclark at gmail.com>>
> >     Cc: Karol Herbst <karolherbst at gmail.com <mailto:
> karolherbst at gmail.com>>
> >     Cc: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl
> >     <mailto:bas at basnieuwenhuizen.nl>>
> >     Cc: Alyssa Rosenzweig <alyssa at rosenzweig.io
> >     <mailto:alyssa at rosenzweig.io>>
> >
> >
> >     Jason Ekstrand (31):
> >       nir/validate: Print when the validation failed
> >       nir/constant_folding: Add an unreachable to a switch
> >       nir/constant_folding: Use nir_src_as_bool for discard_if
> >       nir/builder: Add a nir_imm_true/false helpers
> >       nir/builder: Handle 16-bit floats in nir_imm_floatN_t
> >       nir/search: Use nir_builder
> >       nir/opt_if: Rework condition propagation
> >       nir/system_values: Use the bit size from the load_deref
> >       glsl/nir: Use i2b instead of ine for fixing UBO/SSBO booleans
> >       nir/prog: Use nir_bany in kill handling
> >       spirv: Use the right bit-size for spec constant ops
> >       spirv: Initialize subgroup destinations with the destination type
> >       intel/nir: Use the OPT macro for more passes
> >       nir/algebraic: Disable b2f lowering and two optimizations
> >       nir: Rename boolean-related opcodes to include 32 in the name
> >       FIXUP: nir/builder: Generate 32-bit bool opcodes transparently
> >       FIXUP: nir/algebraic: Remap boolean opcodes to the 32-bit variant
> >       FIXUP: Use 32-bit opcodes in the NIR producers and optimizations
> >       FIXUP: Use 32-bit opcodes in the NIR back-ends
> >       nir/constant_expressions: Rework boolean handling
> >       nir: Add support for 1-bit data types
> >       nir: Add 1-bit boolean opcodes
> >       nir: Add a bool to int32 lowering pass
> >       glsl,spirv: Generate 1-bit booleans
> >       FIXUP: Revert "Use 32-bit opcodes in the NIR producers and
> >         optimizations"
> >       FIXUP: Revert "nir/builder: Generate 32-bit bool opcodes
> >         transparently"
> >       FIXUP: nir/builder: Generate 1-bit booleans in nir_build_imm_bool
> >       nir/algebraic: Optimize 1-bit booleans
> >       nir/algebraic: Add back lower_b2f and a b2f optimization
> >       nir/algebraic: Add some optimizations for D3D-style booleans
> >       nir: Add a bool to float32 lowering pass
> >
> >      src/amd/common/ac_nir_to_llvm.c               |  30 +--
> >      src/amd/vulkan/radv_shader.c                  |   6 +-
> >      src/broadcom/compiler/nir_to_vir.c            |  44 ++---
> >      src/broadcom/compiler/vir.c                   |   2 +
> >      src/compiler/Makefile.sources                 |   2 +
> >      src/compiler/glsl/glsl_to_nir.cpp             |  28 +--
> >      src/compiler/nir/meson.build                  |   2 +
> >      src/compiler/nir/nir.c                        |  15 +-
> >      src/compiler/nir/nir.h                        |  36 ++--
> >      src/compiler/nir/nir_algebraic.py             |  22 ++-
> >      src/compiler/nir/nir_builder.h                |  51 ++++-
> >      src/compiler/nir/nir_constant_expressions.py  |  53 ++---
> >      src/compiler/nir/nir_instr_set.c              |  23 ++-
> >      src/compiler/nir/nir_lower_alu_to_scalar.c    |   4 +
> >      src/compiler/nir/nir_lower_bool_to_float.c    | 181
> ++++++++++++++++++
> >      src/compiler/nir/nir_lower_bool_to_int32.c    | 162 ++++++++++++++++
> >      src/compiler/nir/nir_lower_int64.c            |   2 +-
> >      .../nir/nir_lower_load_const_to_scalar.c      |   3 +
> >      src/compiler/nir/nir_lower_returns.c          |   4 +-
> >      src/compiler/nir/nir_lower_subgroups.c        |   2 +-
> >      src/compiler/nir/nir_lower_system_values.c    |   1 +
> >      src/compiler/nir/nir_opcodes.py               |  31 ++-
> >      src/compiler/nir/nir_opt_algebraic.py         |  19 +-
> >      src/compiler/nir/nir_opt_constant_folding.c   |  18 +-
> >      src/compiler/nir/nir_opt_if.c                 |  91 +++------
> >      src/compiler/nir/nir_opt_intrinsics.c         |   2 +-
> >      src/compiler/nir/nir_opt_large_constants.c    |   5 +
> >      src/compiler/nir/nir_print.c                  |   3 +
> >      src/compiler/nir/nir_search.c                 | 112 +++--------
> >      src/compiler/nir/nir_search.h                 |   9 +-
> >      src/compiler/nir/nir_validate.c               |  16 +-
> >      src/compiler/nir/tests/vars_tests.cpp         |  38 ++--
> >      src/compiler/nir_types.cpp                    |   2 +-
> >      src/compiler/nir_types.h                      |   4 +-
> >      src/compiler/spirv/spirv_to_nir.c             |  23 ++-
> >      src/compiler/spirv/vtn_alu.c                  |   4 +-
> >      src/compiler/spirv/vtn_cfg.c                  |  10 +-
> >      src/compiler/spirv/vtn_subgroup.c             |  12 +-
> >      src/gallium/auxiliary/nir/tgsi_to_nir.c       |  20 +-
> >      .../drivers/freedreno/ir3/ir3_compiler_nir.c  |  31 +--
> >      src/gallium/drivers/radeonsi/si_shader_nir.c  |   2 +
> >      src/gallium/drivers/vc4/vc4_program.c         |  50 ++---
> >      src/intel/compiler/brw_fs_nir.cpp             |  80 ++++----
> >      src/intel/compiler/brw_nir.c                  |  16 +-
> >      .../brw_nir_analyze_boolean_resolves.c        |  24 +--
> >      .../compiler/brw_nir_lower_image_load_store.c |   2 +-
> >      src/intel/compiler/brw_vec4_nir.cpp           | 122 ++++++------
> >      src/intel/vulkan/anv_pipeline.c               |   2 +-
> >      src/mesa/drivers/dri/i965/brw_program.c       |   4 +-
> >      src/mesa/main/glspirv.c                       |   2 +-
> >      src/mesa/program/prog_to_nir.c                |   2 +-
> >      src/mesa/state_tracker/st_glsl_to_nir.cpp     |   2 +-
> >      52 files changed, 934 insertions(+), 497 deletions(-)
> >      create mode 100644 src/compiler/nir/nir_lower_bool_to_float.c
> >      create mode 100644 src/compiler/nir/nir_lower_bool_to_int32.c
> >
> >     --
> >     2.19.1
> >
> >
> >
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
> >
>
>
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