[Mesa-dev] [PATCH v2 17/32] intel/blorp: Adjust the compressed copy rectangle before convert_to_single_slice
Pohjolainen, Topi
topi.pohjolainen at gmail.com
Wed Nov 7 16:33:19 UTC 2018
On Fri, Oct 12, 2018 at 01:46:47PM -0500, Jason Ekstrand wrote:
> It doesn't matter for the actual copy rectangle and this makes the
> asserts a bit nicer as we don't need to bother with the intratile
> offsets because there aren't any yet.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
> ---
> src/intel/blorp/blorp_blit.c | 29 +++++++++++++++--------------
> 1 file changed, 15 insertions(+), 14 deletions(-)
>
> diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c
> index 0ba08d95555..dd43b8643b9 100644
> --- a/src/intel/blorp/blorp_blit.c
> +++ b/src/intel/blorp/blorp_blit.c
> @@ -2454,22 +2454,16 @@ blorp_surf_convert_to_uncompressed(const struct isl_device *isl_dev,
>
> assert(fmtl->bw > 1 || fmtl->bh > 1);
>
> - /* This is a compressed surface. We need to convert it to a single
> - * slice (because compressed layouts don't perfectly match uncompressed
> - * ones with the same bpb) and divide x, y, width, and height by the
> - * block size.
> - */
> - blorp_surf_convert_to_single_slice(isl_dev, info);
> + /* This should be the first modification made to the surface */
> + assert(info->tile_x_sa == 0 && info->tile_y_sa == 0);
>
> if (width && height) {
> -#ifndef NDEBUG
> - uint32_t right_edge_px = info->tile_x_sa + *x + *width;
> - uint32_t bottom_edge_px = info->tile_y_sa + *y + *height;
> - assert(*width % fmtl->bw == 0 ||
> - right_edge_px == info->surf.logical_level0_px.width);
> - assert(*height % fmtl->bh == 0 ||
> - bottom_edge_px == info->surf.logical_level0_px.height);
> -#endif
> + UNUSED const uint32_t level_width =
> + minify(info->surf.logical_level0_px.width, info->view.base_level);
> + UNUSED const uint32_t level_height =
> + minify(info->surf.logical_level0_px.height, info->view.base_level);
> + assert(*width % fmtl->bw == 0 || *x + *width == level_width);
> + assert(*height % fmtl->bh == 0 || *y + *height == level_height);
> *width = DIV_ROUND_UP(*width, fmtl->bw);
> *height = DIV_ROUND_UP(*height, fmtl->bh);
> }
> @@ -2481,6 +2475,13 @@ blorp_surf_convert_to_uncompressed(const struct isl_device *isl_dev,
> *y /= fmtl->bh;
> }
>
> + /* This is a compressed surface. We need to convert it to a single
> + * slice (because compressed layouts don't perfectly match uncompressed
> + * ones with the same bpb) and divide x, y, width, and height by the
> + * block size.
> + */
> + blorp_surf_convert_to_single_slice(isl_dev, info);
> +
> info->surf.logical_level0_px.width =
> DIV_ROUND_UP(info->surf.logical_level0_px.width, fmtl->bw);
> info->surf.logical_level0_px.height =
> --
> 2.19.1
>
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