[Mesa-dev] [PATCH] nir: Allow to skip integer ops in nir_lower_to_source_mods
Gert Wollny
gw.fossdev at gmail.com
Sun Nov 11 13:44:29 UTC 2018
From: Gert Wollny <gert.wollny at collabora.com>
Since some hardware supports source mods only for float operations make
it possible to skip this lowering for integer operations.
Signed-off-by: Gert Wollny <gert.wollny at collabora.com>
---
I'm a bit unsure about what the best name for the parameter is, i.e. passing in
true when one doesn't want all to be lowered seems a bit irritating, but a name
like "lower_also_int_ops" looks ugly, and "lower_all" immediately asks for a
comment what "not all" includes. I don't think it's worth adding option flags
that would be more self-explanatory though.
thanks for any comments and reviews,
Gert
src/compiler/nir/nir.h | 2 +-
src/compiler/nir/nir_lower_to_source_mods.c | 36 +++++++++++++--------
src/intel/compiler/brw_nir.c | 2 +-
3 files changed, 24 insertions(+), 16 deletions(-)
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index dc3c729dee..e2f64c9d44 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -3013,7 +3013,7 @@ typedef struct nir_lower_bitmap_options {
void nir_lower_bitmap(nir_shader *shader, const nir_lower_bitmap_options *options);
bool nir_lower_atomics_to_ssbo(nir_shader *shader, unsigned ssbo_offset);
-bool nir_lower_to_source_mods(nir_shader *shader);
+bool nir_lower_to_source_mods(nir_shader *shader, bool skip_int_ops);
bool nir_lower_gs_intrinsics(nir_shader *shader);
diff --git a/src/compiler/nir/nir_lower_to_source_mods.c b/src/compiler/nir/nir_lower_to_source_mods.c
index 077ca53704..36f2160627 100644
--- a/src/compiler/nir/nir_lower_to_source_mods.c
+++ b/src/compiler/nir/nir_lower_to_source_mods.c
@@ -34,7 +34,7 @@
*/
static bool
-nir_lower_to_source_mods_block(nir_block *block)
+nir_lower_to_source_mods_block(nir_block *block, bool skip_int_ops)
{
bool progress = false;
@@ -62,6 +62,8 @@ nir_lower_to_source_mods_block(nir_block *block)
continue;
break;
case nir_type_int:
+ if (skip_int_ops)
+ continue;
if (parent->op != nir_op_imov)
continue;
break;
@@ -102,19 +104,10 @@ nir_lower_to_source_mods_block(nir_block *block)
alu->op = nir_op_fmov;
alu->dest.saturate = true;
break;
- case nir_op_ineg:
- alu->op = nir_op_imov;
- alu->src[0].negate = !alu->src[0].negate;
- break;
case nir_op_fneg:
alu->op = nir_op_fmov;
alu->src[0].negate = !alu->src[0].negate;
break;
- case nir_op_iabs:
- alu->op = nir_op_imov;
- alu->src[0].abs = true;
- alu->src[0].negate = false;
- break;
case nir_op_fabs:
alu->op = nir_op_fmov;
alu->src[0].abs = true;
@@ -124,6 +117,21 @@ nir_lower_to_source_mods_block(nir_block *block)
break;
}
+ if (!skip_int_ops) {
+ switch (alu->op) {
+ case nir_op_ineg:
+ alu->op = nir_op_imov;
+ alu->src[0].negate = !alu->src[0].negate;
+ break;
+ case nir_op_iabs:
+ alu->op = nir_op_imov;
+ alu->src[0].abs = true;
+ alu->src[0].negate = false;
+ break;
+ default:
+ break;
+ }
+ }
/* We've covered sources. Now we're going to try and saturate the
* destination if we can.
*/
@@ -185,12 +193,12 @@ nir_lower_to_source_mods_block(nir_block *block)
}
static bool
-nir_lower_to_source_mods_impl(nir_function_impl *impl)
+nir_lower_to_source_mods_impl(nir_function_impl *impl, bool skip_int_ops)
{
bool progress = false;
nir_foreach_block(block, impl) {
- progress |= nir_lower_to_source_mods_block(block);
+ progress |= nir_lower_to_source_mods_block(block, skip_int_ops);
}
if (progress)
@@ -201,13 +209,13 @@ nir_lower_to_source_mods_impl(nir_function_impl *impl)
}
bool
-nir_lower_to_source_mods(nir_shader *shader)
+nir_lower_to_source_mods(nir_shader *shader, bool skip_int_ops)
{
bool progress = false;
nir_foreach_function(function, shader) {
if (function->impl) {
- progress |= nir_lower_to_source_mods_impl(function->impl);
+ progress |= nir_lower_to_source_mods_impl(function->impl, skip_int_ops);
}
}
diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c
index cf5a4a96d6..9c5f2af030 100644
--- a/src/intel/compiler/brw_nir.c
+++ b/src/intel/compiler/brw_nir.c
@@ -793,7 +793,7 @@ brw_postprocess_nir(nir_shader *nir, const struct brw_compiler *compiler,
OPT(nir_opt_algebraic_late);
- OPT(nir_lower_to_source_mods);
+ OPT(nir_lower_to_source_mods, false);
OPT(nir_copy_prop);
OPT(nir_opt_dce);
OPT(nir_opt_move_comparisons);
--
2.18.1
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