[Mesa-dev] [PATCH v3] i965: Fix calculation of layers array length for isl_view
Ilia Mirkin
imirkin at alum.mit.edu
Tue Nov 13 22:01:54 UTC 2018
On Tue, Nov 13, 2018 at 4:53 PM Jason Ekstrand <jason at jlekstrand.net> wrote:
>
> On Mon, Sep 10, 2018 at 10:21 AM Danylo Piliaiev <danylo.piliaiev at gmail.com> wrote:
>>
>> Handle all cases in calculation of layers count for isl_view
>> taking into account texture view and image unit.
>> st_convert_image was taken as a reference.
>>
>> When u->Layered is true the whole level is taken with respect to
>> image view. In other case only one layer is taken.
>>
>> v3: (Józef Kucia and Ilia Mirkin)
>> - Rewrote patch by taking st_convert_image as a reference
>> - Removed now unused get_image_num_layers function
>> - Changed commit message
>>
>> Fixes: 5a8c8903
>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107856
>>
>> Signed-off-by: Danylo Piliaiev <danylo.piliaiev at globallogic.com>
>> ---
>> .../drivers/dri/i965/brw_wm_surface_state.c | 32 ++++++++++---------
>> 1 file changed, 17 insertions(+), 15 deletions(-)
>>
>> diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
>> index 944762ec46..9bfe6e2037 100644
>> --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
>> +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
>> @@ -1499,18 +1499,6 @@ update_buffer_image_param(struct brw_context *brw,
>> param->stride[0] = _mesa_get_format_bytes(u->_ActualFormat);
>> }
>>
>> -static unsigned
>> -get_image_num_layers(const struct intel_mipmap_tree *mt, GLenum target,
>> - unsigned level)
>> -{
>> - if (target == GL_TEXTURE_CUBE_MAP)
>> - return 6;
>> -
>> - return target == GL_TEXTURE_3D ?
>> - minify(mt->surf.logical_level0_px.depth, level) :
>> - mt->surf.logical_level0_px.array_len;
>> -}
>> -
>> static void
>> update_image_surface(struct brw_context *brw,
>> struct gl_image_unit *u,
>> @@ -1541,14 +1529,28 @@ update_image_surface(struct brw_context *brw,
>> } else {
>> struct intel_texture_object *intel_obj = intel_texture_object(obj);
>> struct intel_mipmap_tree *mt = intel_obj->mt;
>> - const unsigned num_layers = u->Layered ?
>> - get_image_num_layers(mt, obj->Target, u->Level) : 1;
>> +
>> + unsigned base_layer, num_layers;
>> + if (u->Layered) {
>> + if (obj->Target == GL_TEXTURE_3D) {
>> + base_layer = 0;
>> + num_layers = minify(mt->surf.logical_level0_px.depth, u->Level);
>> + } else {
>> + base_layer = obj->MinLayer;
>> + num_layers = obj->Immutable ?
>> + obj->NumLayers :
>> + mt->surf.logical_level0_px.array_len;
>
>
> Doesn't this need to be array_len - base_layer? I'm not sure on the others without digging.
Probably not intuitively obvious, but MinLayer/NumLayers are only set
for Immutable textures.
-ilia
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