[Mesa-dev] [PATCH v3] i965: Fix calculation of layers array length for isl_view
Danylo Piliaiev
danylo.piliaiev at gmail.com
Wed Nov 14 12:02:05 UTC 2018
Hi Ilia, Jason,
All these cases are indeed could induce confusion,
I'll try to explain all of them:
Texture is not layered:
Layers: 1
Base Layer: %layer of image unit% + %layer of texture view%
Layered 3D texture:
Layers: Entire level is bound, texture view does not affect layers
of it
Base Layer: 0
Layered non 3D texture (Array):
Immutable (it's a texture view, see _mesa_set_texture_view_state):
Layers: correct values of MinLayer and NumLayers is baked into
texObject in texture_view and in _mesa_set_texture_view_state
Base Layer: MinLayer
Mutable (MinLayer is always 0 since it can be set only via texture
view which makes texture immutable):
Layers: array_len
Base Layer: 0
So while the code from my pov should work it could be presented better.
However I'm not sure what will be better:
} else if (obj->Immutable) {
base_layer = obj->MinLayer;
num_layers = obj->NumLayers;
} else {
base_layer = 0;
num_layers = mt->surf.logical_level0_px.array_len;
}
Or always calculate base_layer as "obj->MinLayer + u->_Layer" before the
conditions,
which will look slightly misleading and induce questions of why we
don't subtract them from array_len.
What do you think?
Thanks!
On 11/14/18 12:01 AM, Ilia Mirkin wrote:
> On Tue, Nov 13, 2018 at 4:53 PM Jason Ekstrand <jason at jlekstrand.net> wrote:
>> On Mon, Sep 10, 2018 at 10:21 AM Danylo Piliaiev <danylo.piliaiev at gmail.com> wrote:
>>> Handle all cases in calculation of layers count for isl_view
>>> taking into account texture view and image unit.
>>> st_convert_image was taken as a reference.
>>>
>>> When u->Layered is true the whole level is taken with respect to
>>> image view. In other case only one layer is taken.
>>>
>>> v3: (Józef Kucia and Ilia Mirkin)
>>> - Rewrote patch by taking st_convert_image as a reference
>>> - Removed now unused get_image_num_layers function
>>> - Changed commit message
>>>
>>> Fixes: 5a8c8903
>>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107856
>>>
>>> Signed-off-by: Danylo Piliaiev <danylo.piliaiev at globallogic.com>
>>> ---
>>> .../drivers/dri/i965/brw_wm_surface_state.c | 32 ++++++++++---------
>>> 1 file changed, 17 insertions(+), 15 deletions(-)
>>>
>>> diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
>>> index 944762ec46..9bfe6e2037 100644
>>> --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
>>> +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
>>> @@ -1499,18 +1499,6 @@ update_buffer_image_param(struct brw_context *brw,
>>> param->stride[0] = _mesa_get_format_bytes(u->_ActualFormat);
>>> }
>>>
>>> -static unsigned
>>> -get_image_num_layers(const struct intel_mipmap_tree *mt, GLenum target,
>>> - unsigned level)
>>> -{
>>> - if (target == GL_TEXTURE_CUBE_MAP)
>>> - return 6;
>>> -
>>> - return target == GL_TEXTURE_3D ?
>>> - minify(mt->surf.logical_level0_px.depth, level) :
>>> - mt->surf.logical_level0_px.array_len;
>>> -}
>>> -
>>> static void
>>> update_image_surface(struct brw_context *brw,
>>> struct gl_image_unit *u,
>>> @@ -1541,14 +1529,28 @@ update_image_surface(struct brw_context *brw,
>>> } else {
>>> struct intel_texture_object *intel_obj = intel_texture_object(obj);
>>> struct intel_mipmap_tree *mt = intel_obj->mt;
>>> - const unsigned num_layers = u->Layered ?
>>> - get_image_num_layers(mt, obj->Target, u->Level) : 1;
>>> +
>>> + unsigned base_layer, num_layers;
>>> + if (u->Layered) {
>>> + if (obj->Target == GL_TEXTURE_3D) {
>>> + base_layer = 0;
>>> + num_layers = minify(mt->surf.logical_level0_px.depth, u->Level);
>>> + } else {
>>> + base_layer = obj->MinLayer;
>>> + num_layers = obj->Immutable ?
>>> + obj->NumLayers :
>>> + mt->surf.logical_level0_px.array_len;
>>
>> Doesn't this need to be array_len - base_layer? I'm not sure on the others without digging.
> Probably not intuitively obvious, but MinLayer/NumLayers are only set
> for Immutable textures.
>
> -ilia
More information about the mesa-dev
mailing list