[Mesa-dev] [PATCH 1/5] i965/icl: Fix L3 configurations
Anuj Phogat
anuj.phogat at gmail.com
Fri Nov 16 22:34:30 UTC 2018
On Fri, Nov 16, 2018 at 6:21 AM Eero Tamminen <eero.t.tamminen at intel.com> wrote:
>
> Hi,
>
> On 16.11.2018 10.33, Francisco Jerez wrote:
> > Kenneth Graunke <kenneth at whitecape.org> writes:
> [...]
> >> Perhaps we'll get both configs working, and then will want to be able
> >> to select between them. I question whether the additional URB is truly
> >> that valuable - how large are the actual gains? - considering that we
> >> have to stall in order to reconfigure everything anyway...
>
> It's more about value of additional space for caching textures.
>
> One can calculate required max URB space when GS/TS isn't used, whereas
> textures can fill all available cache. For example, if draw does just a
> single quad, L3 is better utilized with minimal URB space and leaving
> rest for texture caching.
>
Right. URB (16) and ALL (80) config is the one with minimum URB allocation.
But, it's not working probably because of a hardware bug. Inferring from above
comments by ken and Eero, If we ever get it working, we should always be using
just that one config and that's the config which h/w documentation recommends
as well. Correct me if that's not what you meant. In that case, I
would prefer to
bypass all this code and do it in brw_upload_initial_gpu_state().
>
> > That just means that the update frequency needs to be low enough for the
> > stall overhead to be negligible -- E.g. at batch buffer boundaries or
> > wherever we're getting stalled anyway.
>
>
> - Eero
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
More information about the mesa-dev
mailing list