[Mesa-dev] [PATCH 04/11] st/mesa: Use Array._DrawVAO in st_atom_array.c.
Mathias Fröhlich
Mathias.Froehlich at gmx.net
Mon Nov 26 20:33:00 UTC 2018
Hi,
On Monday, 26 November 2018 19:39:50 CET Erik Faye-Lund wrote:
> I know this is *very* late notice, but this commit broke Super Tux Kart
> on VirGL. Both the player-models as as well as the level data renders
> with gibberish vertex positions since this commit.
>
> The fix that Rob Clark did on top does not fix the problem (and
> shouldn't have; VirGL doesn't use NIR).
Do you have any idea how I can reproduce that issue with the least
effort?
Can you tell me what the virgl driver sees at
Const.MaxVertexAttribRelativeOffset and
Const.MaxVertexAttribStride?
best
Mathias
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