[Mesa-dev] [PATCH] glsl: Remove unused member variable

Tapani Pälli tapani.palli at intel.com
Tue Nov 27 09:37:59 UTC 2018


Seems already unused at the commit that introduced it ..

Reviewed-by: Tapani Pälli <tapani.palli at intel.com>

On 11/27/18 10:10 AM, Matt Turner wrote:
> ---
>   src/compiler/glsl/glsl_to_nir.cpp | 4 ----
>   1 file changed, 4 deletions(-)
> 
> diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
> index dc6ffa3599d..61b544fd6d3 100644
> --- a/src/compiler/glsl/glsl_to_nir.cpp
> +++ b/src/compiler/glsl/glsl_to_nir.cpp
> @@ -96,8 +96,6 @@ private:
>      /* most recent deref instruction created */
>      nir_deref_instr *deref;
>   
> -   nir_variable *var; /* variable created by ir_variable visitor */
> -
>      /* whether the IR we're operating on is per-function or global */
>      bool is_global;
>   
> @@ -179,7 +177,6 @@ nir_visitor::nir_visitor(nir_shader *shader)
>                                                     _mesa_key_pointer_equal);
>      this->result = NULL;
>      this->impl = NULL;
> -   this->var = NULL;
>      memset(&this->b, 0, sizeof(this->b));
>   }
>   
> @@ -453,7 +450,6 @@ nir_visitor::visit(ir_variable *ir)
>         nir_shader_add_variable(shader, var);
>   
>      _mesa_hash_table_insert(var_table, ir, var);
> -   this->var = var;
>   }
>   
>   ir_visitor_status
> 


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