[Mesa-dev] Please bring back __GL_FSAA_MODE

Marek Olšák maraeo at gmail.com
Tue Nov 27 22:30:12 UTC 2018


Yes, it could be added back.

Marek

On Tue, Nov 27, 2018 at 3:15 AM Tom Butler <tom at r.je> wrote:

> Hello,
>
> I realise this was removed for a reason (
> https://lists.freedesktop.org/archives/mesa-dev/2014-September/067864.html
> ) but there are cases where it is useful. In older games that do not
> support native FSAA being able to force it in the driver is the only way
> to enable it.
>
>
> A quick google search for AMD linux force msaa shows that I'm not the
> only one who would like to see this feature return:
>
>
> https://www.phoronix.com/forums/forum/linux-graphics-x-org-drivers/open-source-amd-linux/1024166-radeon-eqaa-anti-aliasing-support-merged-to-mesa-18-2?p=1024185#post1024185
>
> https://bbs.archlinux.org/viewtopic.php?id=225425
>
>
> https://www.reddit.com/r/linux_gaming/comments/671yzm/forcing_antialiasing_with_mesa_radeon_driver/
>
> https://github.com/dscharrer/void/blob/master/hacks/forcemsaa.c
>
> I understand it does cause issues in some cases but there are times when
> it is useful. Could it be reintroduced with a more relevant name that
> implies it shouldn't be used? E.g. GALLIUM_LEGACY_MSAA or
> GALLIUM_FORCE_MSAA_EXPERIMENTAL. That way it would lower users
> expectations while still making the option available to try.
>
>
> Kind Regards,
>
> Tom Butler
>
>
>
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> mesa-dev at lists.freedesktop.org
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