[Mesa-dev] [PATCH 6/6] nir: Release per-block metadata in nir_sweep
Ian Romanick
idr at freedesktop.org
Wed Nov 28 00:38:57 UTC 2018
From: Ian Romanick <ian.d.romanick at intel.com>
nir_sweep already marks all metadata invalid, so it is safe to release
the memory here too.
mean soft fp64 using uint64: 1,342,759,331 => 1,010,670,475
gfxbench5 aztec ruins high 11: 63,555,571 => 61,889,811
deus ex mankind divided 148: 62,845,304 => 62,829,640
deus ex mankind divided 2890: 71,922,686 => 71,922,686
dirt showdown 676: 69,238,607 => 69,238,607
dolphin ubershaders 210: 77,822,072 => 77,822,072
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/compiler/nir/nir_sweep.c | 9 +++++++++
1 file changed, 9 insertions(+)
diff --git a/src/compiler/nir/nir_sweep.c b/src/compiler/nir/nir_sweep.c
index aab641388db..b6b56aa078c 100644
--- a/src/compiler/nir/nir_sweep.c
+++ b/src/compiler/nir/nir_sweep.c
@@ -63,6 +63,15 @@ sweep_block(nir_shader *nir, nir_block *block)
{
ralloc_steal(nir, block);
+ /* sweep_impl will mark all metadata invalid. We can safely release all of
+ * this here.
+ */
+ ralloc_free(block->live_in);
+ block->live_in = NULL;
+
+ ralloc_free(block->live_out);
+ block->live_out = NULL;
+
nir_foreach_instr(instr, block) {
ralloc_steal(nir, instr);
--
2.14.5
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