[Mesa-dev] [PATCH v2 00/29] do not allow invalid texture-format enums
Erik Faye-Lund
erik.faye-lund at collabora.com
Fri Nov 30 11:26:20 UTC 2018
On Fri, 2018-11-23 at 11:53 +0100, Erik Faye-Lund wrote:
> OK, so here's a v2 of this series. These are the changes since v1:
> - Removed double-semicolons in patch #25
> - Removed default-case and questionable comment in patch #25
> - Dropped patch #30, as it would regress functionality on two drivers
>
> Please review :)
Ping? Any takers?
> Erik Faye-Lund (29):
> mesa/main: make _mesa_has_tessellation return bool
> mesa/main: rename format-check function
> mesa/main: clean up S3_s3tc check
> mesa/main: clean up OES_texture_float_linear check
> mesa/main: clean up ES2_compatibility check
> mesa/main: clean up integer texture check
> mesa/main: use _mesa_has_FOO_bar for compressed format checks
> mesa/main: do not allow s3tc enums on gles1
> mesa/main: do not allow etc2 enums on gles1
> mesa/main: do not allow astc enums on gles1
> mesa/main: do not allow depth-texture enums on gles1
> mesa/main: do not allow stencil-texture enums on gles1
> mesa/main: do not allow ARB_texture_rgb10_a2ui enums before gles3
> mesa/main: do not allow integer-texture enums before gles3
> mesa/main: do not allow ARB_depth_buffer_float enums before gles3
> mesa/main: do not allow EXT_packed_float enums before gles3
> mesa/main: do not allow rg-textures enums before gles3
> mesa/main: do not allow EXT_texture_shared_exponent enums before
> gles3
> mesa/main: do not allow MESA_ycbcr_texture enums on gles
> mesa/main: do not allow type_2_10_10_10_REV enums before gles3
> mesa/main: do not allow floating-point texture enums on gles1
> mesa/main: do not allow snorm-texture enums before gles3
> mesa/main: do not allow sRGB texture enums before gles3
> mesa/main: do not allow EXT_texture_sRGB_R8 enums before gles3
> mesa/main: split float-texture support checking in two
> mesa/main: require EXT_texture_type_2_10_10_10_REV for gles3
> mesa/main: require EXT_texture_sRGB for gles3
> mesa/st: do not probe for the same texture-formats twice
> mesa/main: do not require float-texture filtering for es3
>
> src/mesa/main/context.h | 59 ++++++-
> src/mesa/main/glformats.c | 221 +++++++++++++--------
> ----
> src/mesa/main/glformats.h | 6 +-
> src/mesa/main/teximage.c | 4 +-
> src/mesa/main/version.c | 8 +-
> src/mesa/state_tracker/st_extensions.c | 8 +-
> 6 files changed, 184 insertions(+), 122 deletions(-)
>
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