[Mesa-dev] [Bug 107991] RX580 ~ ring gfx timeout ~ particular shaders created by a dolphin-emu game can crash AMDGPU, with both RadeonSI and RADV ~ attached apitrace for RadeonSI
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Oct 2 01:10:42 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=107991
--- Comment #12 from Rob Stolarz <robert.stolarz at yandex.com> ---
I added a smaller apitrace that reproduces the issue under OpenGL; I wasn't
able to use vktrace to capture the Vulkan GPU crash. vktrace seems to produce
traces that only segfault when my GPU crashes (even on version 1.1.82.0 of
vulkantools). To that end, I've added a Dolphin savestate that anyone with a
copy of the NTSC GC version of The Legend of Zelda: Twilight Princess can use
to replicate the issue in either the Vulkan or OpenGL renderers.
Thanks for the detailed capture instructions, Kyle.
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