[Mesa-dev] [PATCH] i965: fallback RGBX to RGBA in glEGLImageTargetRenderbufferStorageOES
Tapani Pälli
tapani.palli at intel.com
Wed Oct 3 09:52:52 UTC 2018
From: "Chystiakov, Dmytro" <dmytro.chystiakov at intel.com>
In the same fashion as is done for glEGLImageTextureTarget2D.
v2: share the fallback which sets baseformat and internalformat correctly
which makes both of the tests pass (Tapani)
Fixes android.hardware.nativehardware.cts.AHardwareBufferNativeTests:
#SingleLayer_ColorTest_GpuColorOutputCpuRead_R8G8B8X8_UNORM
#SingleLayer_ColorTest_GpuColorOutputIsRenderable_R8G8B8X8_UNORM
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
src/mesa/drivers/dri/i965/intel_fbo.c | 63 ++++++++++++++++-----------
1 file changed, 37 insertions(+), 26 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/intel_fbo.c b/src/mesa/drivers/dri/i965/intel_fbo.c
index 4ad27474100..968d61014e5 100644
--- a/src/mesa/drivers/dri/i965/intel_fbo.c
+++ b/src/mesa/drivers/dri/i965/intel_fbo.c
@@ -328,6 +328,35 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
return intel_alloc_private_renderbuffer_storage(ctx, rb, internalFormat, width, height);
}
+static mesa_format
+fallback_rgbx_to_rgba(struct intel_screen *screen, struct gl_renderbuffer *rb,
+ mesa_format original_format)
+{
+ mesa_format format = original_format;
+
+ /* The base format and internal format must be derived from the user-visible
+ * format (that is, the gl_config's format), even if we internally use
+ * choose a different format for the renderbuffer. Otherwise, rendering may
+ * use incorrect channel write masks.
+ */
+ rb->_BaseFormat = _mesa_get_format_base_format(original_format);
+ rb->InternalFormat = rb->_BaseFormat;
+
+ if (!screen->mesa_format_supports_render[original_format]) {
+ /* The glRenderbufferStorage paths in core Mesa detect if the driver
+ * does not support the user-requested format, and then searches for
+ * a fallback format. The DRI code bypasses core Mesa, though. So we do
+ * the fallbacks here.
+ *
+ * We must support MESA_FORMAT_R8G8B8X8 on Android because the Android
+ * framework requires HAL_PIXEL_FORMAT_RGBX8888 winsys surfaces.
+ */
+ format = _mesa_format_fallback_rgbx_to_rgba(original_format);
+ assert(screen->mesa_format_supports_render[format]);
+ }
+ return format;
+}
+
static void
intel_image_target_renderbuffer_storage(struct gl_context *ctx,
struct gl_renderbuffer *rb,
@@ -350,8 +379,13 @@ intel_image_target_renderbuffer_storage(struct gl_context *ctx,
return;
}
+ rb->Format = fallback_rgbx_to_rgba(brw->screen, rb, image->format);
+
+ mesa_format chosen_format = rb->Format == image->format ?
+ image->format : rb->Format;
+
/* __DRIimage is opaque to the core so it has to be checked here */
- if (!brw->mesa_format_supports_render[image->format]) {
+ if (!brw->mesa_format_supports_render[chosen_format]) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glEGLImageTargetRenderbufferStorage(unsupported image format)");
return;
@@ -366,15 +400,12 @@ intel_image_target_renderbuffer_storage(struct gl_context *ctx,
* content.
*/
irb->mt = intel_miptree_create_for_dri_image(brw, image, GL_TEXTURE_2D,
- image->format, false);
+ rb->Format, false);
if (!irb->mt)
return;
- rb->InternalFormat = image->internal_format;
rb->Width = image->width;
rb->Height = image->height;
- rb->Format = image->format;
- rb->_BaseFormat = _mesa_get_format_base_format(image->format);
rb->NeedsFinishRenderTexture = true;
irb->layer_count = 1;
}
@@ -436,27 +467,7 @@ intel_create_winsys_renderbuffer(struct intel_screen *screen,
rb->NumSamples = num_samples;
rb->NumStorageSamples = num_samples;
- /* The base format and internal format must be derived from the user-visible
- * format (that is, the gl_config's format), even if we internally use
- * choose a different format for the renderbuffer. Otherwise, rendering may
- * use incorrect channel write masks.
- */
- rb->_BaseFormat = _mesa_get_format_base_format(format);
- rb->InternalFormat = rb->_BaseFormat;
-
- rb->Format = format;
- if (!screen->mesa_format_supports_render[rb->Format]) {
- /* The glRenderbufferStorage paths in core Mesa detect if the driver
- * does not support the user-requested format, and then searches for
- * a falback format. The DRI code bypasses core Mesa, though. So we do
- * the fallbacks here.
- *
- * We must support MESA_FORMAT_R8G8B8X8 on Android because the Android
- * framework requires HAL_PIXEL_FORMAT_RGBX8888 winsys surfaces.
- */
- rb->Format = _mesa_format_fallback_rgbx_to_rgba(rb->Format);
- assert(screen->mesa_format_supports_render[rb->Format]);
- }
+ rb->Format = fallback_rgbx_to_rgba(screen, rb, format);
/* intel-specific methods */
rb->Delete = intel_delete_renderbuffer;
--
2.17.1
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